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Ekirts Ykcul

Skintextures

73 posts in this topic

This would work great with the private needs mod, the author did say he was going to integrate textures with it so whenever you don't take a bath you get dirty. It would also work pretty well with sex lab submit after rape.


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Why? why aren't there mods using this already?D: I hate waiting. .:(


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From: [REQ] Skin Textures V.1.5 All In One


 




I am hoping that someone could please make a mod that combines the heaviest of conditions of each of the textures found in Skin Textures V.1.5 into one "femalebody_1.dds" file.  This would be great to have, and thanks to anyone who can do this.  Please PM me if you can, and thanks again.


 


It would also be great to know how you did this...


 


StackEmHigh




 


Hi there, All In One Texture online, as requested.


Have fun.


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You can use these files in "Race Menu" if you install the Body Freckle overlay, then properly place your texture file where the BodyFreckle.dds file would normally go...instead of re-naming your texture to femalebody_1.dds, re-name it as BodyFreckles.dds...it works...


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Love these textures! It'd be awesome if Defeat/Submit implemented these (stepping up in levels progressively) and if healling/washing could take them down a step. If it's true though that Skyrim can only use one texture at a time, that makes it difficult. I guess one way to implement that would be to have a lot of different blends (Clean (not dirty), and Bruised Stage I), (Dirty Stage I, Bruised Stage I) etc etc. If nobody else gets to it, I suppose I'll have to start learning how to script :) (but seriously, someone else should, because it'll take quite a while if it's on me).


 


 


Thanks for your work on this Ekirts!


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Does anyone know how to make the tears equippable? i.e. into an armor on creation kit?


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great stuff, i also hope someone universally  integrates them too. dunno which would be better, an api for ofther mods to use or an generic event listerner which monitor n/pc's status an applies them accordingly eg just counting sexlab rape events


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Love these textures! It'd be awesome if Defeat/Submit implemented these (stepping up in levels progressively) and if healling/washing could take them down a step. If it's true though that Skyrim can only use one texture at a time, that makes it difficult. I guess one way to implement that would be to have a lot of different blends (Clean (not dirty), and Bruised Stage I), (Dirty Stage I, Bruised Stage I) etc etc. If nobody else gets to it, I suppose I'll have to start learning how to script :) (but seriously, someone else should, because it'll take quite a while if it's on me).

 

 

Thanks for your work on this Ekirts!

 

with racemenu one can apply several overlays at the same time. so should be possible to use them as they are somehow

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I'm planning on integrating these, if possible, into Apropos!


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Wow, nice i would love to see a mod make use of my textures.


Tell me if you need any other data formats or something.


 


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transparent ones dont work right for me... the other work just fine!


 


nice job... btw what is the original body texture u used here?


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transparent ones dont work right for me... the other work just fine!

 

nice job... btw what is the original body texture u used here?

Based on:

HHaleyy's Fairskin Complexion for CBBE (v 5.2) [http://www.loverslab...e-2#entry484491]

HHaleyy's Fairskin Complexion for UNP (v 6.0) [http://www.nexusmods...im/mods/51602/?]

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These look very nice. But can you please please please add some scratches/scars to her ass as well? Nothing too extreme though.

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I'm planning on integrating these, if possible, into Apropos!

Dreams do come ture it would seem! :D

EDIT1: Btw if this gets integrated will it be possible to use my own textures i want to appear? Say I don't want the default texture pack the integrated version will have so I use paint.net and the transparent version to merge my skin pack with this mod.

Will I be able to then add them to Apropos? Or you'll use only the transparent versions to appear? I dont get modding sorry, I'm just hyped. :D

 

EDIT2: Also can't thank you enough for the transparent version now i can use it with my preferred textures! :D Awesome work, awesome textures! Also going to try and recolor the wounds to green and make a zombie tomorrow i think so many options!!!11

Alright /hype off

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dunno if it's just me, but on my end ALL of the gradients are ruined, i think from compression. it's nice work, but it's not usable, perhaps upload an all in one of the transparency versions, without compression.


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dunno if it's just me, but on my end ALL of the gradients are ruined, i think from compression. it's nice work, but it's not usable, perhaps upload an all in one of the transparency versions, without compression.

 

Hi,

i don't know why this is happening, i believe it has something to do with the program you open the files with.

I replaced the dirt textures of the  needs mod "DrinkEatSleepBathe" with my transparent dirt textures and it worked just fine.

 

If its a compression problem, what settings would be best to use?

Currently the files are saved out of photoshop with nvidias texture tool.

If i remember correctly the settings must have been default.

DXT 3 ARGB 8bpp | explicit alpha

2D Texture

 

I have no idea what these settings mean. I base my modding/texturing knowledge mostly on trial and error :)

So if you have any advice, please tell me.

 

Thank you.

 

[Edit]

If you meant by compression the zip file, im uploading one test file uncompressed.

[Edit2]

Hm, it seems as if it is not permitted to upload loose .dds files. So no testing file.

 

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ah, if you're saying you saved them as dxt3, then no wonder the gradients are ruined. if you need to compress an image that uses an alpha channel (or transparency), it should be saved as a dxt5 or higher, i personally use a8r8g8b8 for anything i'll be messing with later, to avoid compression errors. perhaps an upload of your source psd files as well as a reupload of the transparent dds files saved as a8r8g8b8s would be best, if y'don't mind.


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Wait, don't the screenshots show the textures in action?


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Oh, alright. Thank you.


 


 


The screenshots show the textures in action. but not the transparent ones. the ones in the screenshots are the ones with background texture.


 


I wonder why the dirt replacer textures work. They are transparent and of the same format.


 


 


Thanks for the information. I'll save the textures again with the better format.


I will reupload the transparent files some time this week.


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I think a8r8g8b8  is the same format required to show MCM "custom content" (i.e. logo), and I ran into the same thing when I saved to DXT3 before.


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New files are up.


 


I hope they work better.


 


New format is 8.8.8.8 ARGB 32bpp


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having checked through them, the reason dirt worked fine(ish) was because it had very slight use of gradients, whereas other textures where mostly transparent, and had rather large areas that used gradients, so those textures were more noticeably affected. glad i could help, and i'll let you know if i find any problems with the new upload.


[edit] did a quick check, all things seem to be in order. i feel however, that i should've mention that this file format is rather... large, comparatively. regardless, thanks.


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I'm sorry if i'm Captain Obvious here, but just a quick tip for any lurkers who are not to experienced with adding overlays or look for a quick and easy way to add and remove these Textures as overlays on your character:


 


http://www.loverslab.com/topic/25398-slavetats/


 


With slavetats you can just put your favorite transparent Texture-dds into the Slavetats-Folder and rename it body_custom.dds and you can add it easily through its MCM-Menu. Or just replace and rename the vanilla-textures from Slavetats you don't like with these (for example i replaced the Cowspots.dds from Slavetats with the dirt-overlay and put the scars into the custom-slot, works perfectly).


 


I found that to be a quick and easy way to add and remove these awesome textures ingame. Showracemenu sometimes causes CTD for me.


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