• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
1,996 posts in this topic

 

With Goreless mode turned on, I was still seeing a murdered slave on the wall near the Shrine of Talos, by the stairs to Dragonsreach. The one being hanged.

 

I think that's a decoration from Diabloesque decorations - presumably Goreless mode only affects content from slaverun itself (i.e. the crucified slaves)

 

Oh, you're right, that was added by Diabloesque. Matched its ID with Diabloesque's position in my load order when I went to disable it. Thanks!

 

Got to the end of the questline with "freedom" with no glitches apart from "Get her, boys" doing nothing at the start. I'm guessing the planned end quest for Zaid's death is to get out of your servitude to him by killing him?

0

Share this post


Link to post

With Goreless mode turned on, I was still seeing a murdered slave on the wall near the Shrine of Talos, by the stairs to Dragonsreach. The one being hanged.

I think that's a decoration from Diabloesque decorations - presumably Goreless mode only affects content from slaverun itself (i.e. the crucified slaves)

Oh, you're right, that was added by Diabloesque. Matched its ID with Diabloesque's position in my load order when I went to disable it. Thanks!

Got to the end of the questline with "freedom" with no glitches apart from "Get her, boys" doing nothing at the start. I'm guessing the planned end quest for Zaid's death is to get out of your servitude to him by killing him?

That seems to be the goal, from the description. Maybe he removed the arrest part from that "get her boys" option. I haven't picked that one since the mod first started having a quest.

0

Share this post


Link to post

Hey guys. Just updated to the last version and I'm having an issue where the sexlab animations won't stop. Being that I've only had this problem in Whiterun, and with this mod's interactions, I assume it´s because of something going on in the script here. Anyone got tips solving this?


0

Share this post


Link to post

Thanks for all the answers, mod runs flawlessly now.


 


 


0

Share this post


Link to post

Hey! How is everyone today?


 


I have a question for WaxenFigure about the Enforcer mod. Here it is:


 


I built a mod which is in the early stages of development, at this point, and I used the Riverwood Trader as a template. The Enforcer mod gives me debug messages about worldspace locations, and it still recognizes it as "Lucan's Dry Goods" as the interior name. Is this something I have to fix on my end?


 


 


0

Share this post


Link to post

Would be cool if there could be filter you could set for certain outfits. That way you could allow some outfits, ie: the wench outfit to be worn, which would allow radiant prostitution to work better


 


really nice mod btw


0

Share this post


Link to post

I am not getting any dialog options for Feng.  What could be causing this?


0

Share this post


Link to post

This mod is fantastic and just getting better.


 


Slight issue to report - Enforcer is considering my PC to be a free female when she is actually a slave.


0

Share this post


Link to post

If anyone is using the New ZaZ animation Pack , the Cross Animations May have changed a tiny bit , along with the Cross Meshes Can someone confirm this . Mostly with the Nail AO's and the second Cross with the bent Legs


 


Cheers


0

Share this post


Link to post

Hello, is there a way to stop the pop of window "you have only 48 heures left to go back to your master in whiterun" ? it interrups the game every 30 secondes.  The pop of the Windows continues even if I missed the deadline (about it, it nothing happens if i exceed the time... I can go pay the 1000 g. even one, two... eight day or more)


0

Share this post


Link to post

I too feel that the missed deadline should pop up less frequently or only once. Afterwards you could find yourself waking up to face the bounty hunters.


 


Plus for an updated version of the enforcer (V6 or V5+) could the slave items applied to the player optionally be replaced with new items from Zaz. Alternatively ones from Devious Devices could allow for the items being locked on and/or the ability to get sexual frustration.


 


Could the slave items applied to the player also be applied to female vanilla followers initially.


0

Share this post


Link to post

I seem to have a problem. I have Devious Devices on my character, and when I enter Whiterun I always get arrested.


0

Share this post


Link to post

I seem to have a problem. I have Devious Devices on my character, and when I enter Whiterun I always get arrested.

 

I had the same problem.

 

"The Law is The law" "Nacked is Nacked" ! I thing the militarys of witherun are limited

 

0

Share this post


Link to post

I seem to be stuck at "Go to the dungeon to undertake a slaveslut training"  the objective is completed but I am not getting another quest objectitve and my avi just sort of walks around on it's own in circles.  Is this what is suppose ot happen?


 


 


There is a room in the back being blocked by a set of shelves.  Is this where Feng is suppose to be?


0

Share this post


Link to post

is it possible to purchase the breezehome with this mod on since all my items are taken by the slavers ? 


 


Note : my Character is not a slave yet 


0

Share this post


Link to post

is it possible to purchase the breezehome with this mod on since all my items are taken by the slavers ? 

 

Note : my Character is not a slave yet 

 

Yes.

0

Share this post


Link to post

I seem to be stuck at "Go to the dungeon to undertake a slaveslut training"  the objective is completed but I am not getting another quest objectitve and my avi just sort of walks around on it's own in circles.  Is this what is suppose ot happen?

 

 

There is a room in the back being blocked by a set of shelves.  Is this where Feng is suppose to be?

 

Try loading Zdd.esp before Slaverun.

1

Share this post


Link to post

I have all the latest mod to date, new ZaZ v6, PO v32, DD 2.8.2 and others Davoius, SL v1.59, Etc..

but with latest version 20140824 + Enforcer V5 (install with NMM), after Bethesda logo, my game Always crash! :(

if I uninstall the latest version and install the old Beta version, in combination with Enforcer V5, it works perfectly!

there is perhaps an incompatibility of the last Slaverun vrsion that some of the new updated mods released these days ?

I hope can help to solve, please..!

0

Share this post


Link to post

Hey guys. Just updated to the last version and I'm having an issue where the sexlab animations won't stop. Being that I've only had this problem in Whiterun, and with this mod's interactions, I assume it´s because of something going on in the script here. Anyone got tips solving this?

Known bug in Sexlab 1.59, turn off the disable player controls option in the Sexlab MCM menu because its broken in this version.

(Been offline for a few days, so responses are a little late)

0

Share this post


Link to post

Hey! How is everyone today?

 

I have a question for WaxenFigure about the Enforcer mod. Here it is:

 

I built a mod which is in the early stages of development, at this point, and I used the Riverwood Trader as a template. The Enforcer mod gives me debug messages about worldspace locations, and it still recognizes it as "Lucan's Dry Goods" as the interior name. Is this something I have to fix on my end?

(Been offline for a few days, so responses are a little late)

Yes, that is something you should change so it reflects its current name and location hierarchy.

0

Share this post


Link to post

Hey! How is everyone today?

I have a question for WaxenFigure about the Enforcer mod. Here it is:

I built a mod which is in the early stages of development, at this point, and I used the Riverwood Trader as a template. The Enforcer mod gives me debug messages about worldspace locations, and it still recognizes it as "Lucan's Dry Goods" as the interior name. Is this something I have to fix on my end?

(Been offline for a few days, so responses are a little late)

Yes, that is something you should change so it reflects its current name and location hierarchy.

Thanks. Hope you were able to enjoy the time away.

0

Share this post


Link to post

Hi, how are you doing?  Great mod, so far! =)


 


I just have a couple problems, that I hope someone could help me with:


 


  1. I have a quest that says, "I better investigate this!", and the marker is on a guy named Fang.  However, when I talk to Fang, I don't get any dialogue trees or anything.  He's just like, "hey, what's up?", and that's it.  Am I supposed to get into a conversation with him?  What should I do?
  2. So, when I entered the town, the guy at the door was like, "here are the rules, etc, etc..".  Naturally, I told him "bugger off!", and he's like, "get 'em boys!"  But, no one really shows up, and the guards just walk around, being polite to me and what not.  HOWEVER, sometimes, very rarely, while I'm walking around Slaverun, the game crashes to the desktop.  I think it's localized to Slaverun, because Defeat works fine.  Has anyone ever experienced this, and know of a quick solution?  I could be wrong, but I thought I'd check. =)

 


I have framework 1.59 installed, the newest script extender, slaverun 20140824 (+enforcer v5), and I think all the requirements (but, maybe I'm wrong and missed something?)


 


I've attached my loadorder, just in case.


 


Thanks!!


post-550613-0-98571800-1409725297_thumb.

0

Share this post


Link to post

Hi, how are you doing?  Great mod, so far! =)

 

I just have a couple problems, that I hope someone could help me with:

  • I have a quest that says, "I better investigate this!", and the marker is on a guy named Fang.  However, when I talk to Fang, I don't get any dialogue trees or anything.  He's just like, "hey, what's up?", and that's it.  Am I supposed to get into a conversation with him?  What should I do?
  • So, when I entered the town, the guy at the door was like, "here are the rules, etc, etc..".  Naturally, I told him "bugger off!", and he's like, "get 'em boys!"  But, no one really shows up, and the guards just walk around, being polite to me and what not.  HOWEVER, sometimes, very rarely, while I'm walking around Slaverun, the game crashes to the desktop.  I think it's localized to Slaverun, because Defeat works fine.  Has anyone ever experienced this, and know of a quick solution?  I could be wrong, but I thought I'd check. =)
I have framework 1.59 installed, the newest script extender, slaverun 20140824 (+enforcer v5), and I think all the requirements (but, maybe I'm wrong and missed something?)

 

I've attached my loadorder, just in case.

 

Thanks!!

Not sure why marker would be on Fang, just enter Whiterun and let the guy intercept you.

Pick the meek (please don't hurt me option) to be enslaved, the "Fuck off moron" option is supposed to set a bounty (10k gold) on you which should bring the guards down on you but otherwise doesn't subject you to the new laws. The "I'm the Dragonborn" and the "Say that again" options both leave you free of the laws without a bounty and the "Here is ny stuff" option is the only one which makes you subject to the laws (must be nude and unarmed) but not a slave.

0

Share this post


Link to post

Could the Slaverun transformation (and investigation quest) be delayed until during the Dragonstone fetch quest (in Creation Kit pre-requisite) or using scripting to check the appropriate quest's stage?


 


Possibly while you are in the appropriate quest location and have a dialogue option to ask about what happened  and why has Whiterun changed?


 


Please make these alterations although at the moment you don't want to alter the quest (or questline) as this will save having to wait with activating the modifications plugin. Would give a reason for the changes made to Whiterun (Slaverun).


0

Share this post


Link to post