• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Archived

This topic is now archived and is closed to further replies.

Hamguy31

Real Economies

SilverSeptim.png


Description:Real Economies

-------------------------

 

This mod adds silver coins as currency in skyrim.

Silver coins add up to Gold coins.

 

VIEW CHART BELOW

 

Chart

==================

S-ilver = G-old

------------------

100s=1G

1000s=10G

10000s=100G

100000s=1000G

1000000s=10000G

==================

 

Breezehome Whiterun upgrade 

5000G             1600G

===========================================

500000s         160000s

 

===========

Food and items no longer in Expensive Gold but in Silver

===========

 

I was developing this mod but hit a snag, i was doing well until i realized how was i going to make the conversion of 100s = 1G in the game. I don't know papyrus script and i have no idea where i should begin. any help would be appreciated.

 

That and i was looking everywhere in the Mod Tool where i could change the Gold indicator to add S-XXX and G-XXX , Rather than just Gold.

golds.jpg

2

Share this post


Link to post

Oh yeah, I've always wanted this stuff. Farmers and beggars carrying gold has always looked pretty weird to me, I'm not even an immersion fanatic but just this point bugs me. I hope you'll manage, this is a nice project. 

 

0

Share this post


Link to post

I am impress that you can make a different currency altogether.


If only merchants can distinguish between the two and ask for one and not the other or ask for certain amount of one and different amount of another.


0

Share this post


Link to post

Honestly, if you want a "real" medieval economy, I'd suggest changing the existing prices from gold to silver, because prices going to thousands of gold pieces are utterly ridiculous for small-time transactions.


0

Share this post


Link to post

I don't know Papyrus, but in most languages the code would look like this: ( x = # silver, y = # gold)


 


while( x >= 100)


{


     x = x - 100;


     y = y + 1;


}


 


 


while the player has 100 or more silver coins,


     remove 100 silver coins


     give player 1 gold coin


 


Sorry for the C++ code, but that's the language I know best.


0

Share this post


Link to post

Hihi - 


 


Great idea!  I don't know if this helps, but I thought you might get some inspiration from the mod author of Skyrim Coin Replacer Redux.


 


I use this mod for immersion, I also don't understand why modern coins are found on creatures that haven't seen the light of day in Skyrim for 100's or even 1000's of years.  Not trying to derail you, I'd love to see a more P&P D&D-ish coin system.


 


...think you could squeeze some electrum and copper in with the silver? Hehe!!! J/k.


 


Good luck!


0

Share this post


Link to post

Perfect system would be a proccer like the SkyRe Reproccer that would allow you to run a check on modded armors and weapons then changes their prices values to x amount of silver and x amount of gold automatically. Of course I've no idea how to do that and am just saying shit.

0

Share this post


Link to post

Hihi - 

 

Great idea!  I don't know if this helps, but I thought you might get some inspiration from the mod author of Skyrim Coin Replacer Redux.

 

I use this mod for immersion, I also don't understand why modern coins are found on creatures that haven't seen the light of day in Skyrim for 100's or even 1000's of years.  Not trying to derail you, I'd love to see a more P&P D&D-ish coin system.

 

...think you could squeeze some electrum and copper in with the silver? Hehe!!! J/k.

 

Good luck!

yes, I also never liked this, the first time i stole a bunch of loot from graves and thought it would be expensive because its a relic but i got less than it would cost to get bread. and the modern coins yes.

 

 

 

I don't know Papyrus, but in most languages the code would look like this: ( x = # silver, y = # gold)

 

while( x >= 100)

{

     x = x - 100;

     y = y + 1;

}

 

 

while the player has 100 or more silver coins,

     remove 100 silver coins

     give player 1 gold coin

 

Sorry for the C++ code, but that's the language I know best.

 

Thanks i'll try to figure it out.

 

0

Share this post


Link to post

I think the scripting commands would be something like


 


player.removeitem (xxxxxxx) 100;


player.additem f 1;


 


The Xs represent the item code for silver coins. Like I say, I'm not up on Papyrus. Good luck.


0

Share this post


Link to post

Here is an idea for a solution. Instead of putting gold or silver in the inventory counter, make it septims. Then you can simply say something like:


 


1 copper = 1 septim.


1 silver = 10 septim.


1 gold = 100 septim.


0

Share this post


Link to post

GitHubG.png


Ok so i figured out how to solve the menu problem, i'll add some things in skyui to better fit my project, and for the ingame coin code i'll figure that out later.


0

Share this post


Link to post