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Ghoulz

Hair problem.

Yes, scaling the meshes is possible in NifSkope.

This is for example how normal races' hairstyles are easily converted to x117 races.

The only problem is finding the right scaling factors.

For the mentioned x117 conversions, the factors 1.17/1.17/1.08 are well-known to work for most headgear.

In your case, you will have to experiment until you have found the right parameters.

Keep the meshes from the original archive as a backup if anything goes wrong.

To scale objects in NifSkope, right-click on a mesh in the 3D view/render window.

In the context menu that appears, select 'Transform' > 'Scale Vertices'.

You'll get a tiny editor window to enter scaling factors for each dimensional axis seperately. Leave the 'Scale Normals' box checked.

To better see what scaling factor to apply, you could temporarily paste the head mesh for which the hairstyle is intended into the file.

Select 'New Window' under 'File' in the main menu at the top and open your race's head mesh.

Right-click on the head and select 'Block' > 'Copy Branch'. Back in the window with your hair mesh, right-click on 'Scene Root' at the top of the column to the left and select 'Block' > Paste Branch'. Now you don't need to scale the hair 'blindly', it saves you the trouble of going back and forth between NifSkope and Oblivion to see if the hairstyle fits in-game.

Save the file and start scaling the hair. If the transformation goes wrong with values too high or too low, simply reload the file to revert it to the original size, NifSkope has no 'Undo' function (that I know of). Choose values in small steps like 1.02 to test out how much a mesh needs to be scaled. Doing this for example three times in a row on the x-axis gives you a factor of 1.06 for x. Use this for the next hairstyle, it speeds up the editing process for the whole batch of files.

Once you are satisfied with the transformation's results, right-click on the head in the render window and select 'Block' > 'Remove Branch'.

Finalize it by saving the file and... One cutie hairstyle down, more of the same to go.

All this assuming the files are for Oblivion (this thread is in 'Oblivion General Discussion' after all).

If they are for Skyrim, you will need the latest version of NifSkope, I still haven't got that one installed, have it lying around for some time now.

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Not working for me. Says failed to map branch. When it does seem to work nothing is even showing up.

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that means it only works for chanpon race (photo wise), ridiculously small heads is their main attribute, re-size in nifskope seems a valid, so how do you download stuff from there anyway?

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that means it only works for chanpon race (photo wise)' date=' ridiculously small heads is their main attribute, re-size in nifskope seems a valid, so how do you download stuff from there anyway?

[/quote']

The chinese site? You sign up and post to gain gold and open content.

I downloaded a version of that race and that hair doesn't even fit the race. I dunno, how many freakin versions are there? lol

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that means it only works for chanpon race (photo wise)' date=' ridiculously small heads is their main attribute, re-size in nifskope seems a valid, so how do you download stuff from there anyway?

[/quote']

The chinese site? You sign up and post to gain gold and open content.

I downloaded a version of that race and that hair doesn't even fit the race. I dunno, how many freakin versions are there? lol

i know what you can do... open any hair mesh in nifskope and check what scale it is set to, then make a copy of all the files you want to resize(you know, to have a back-up in case you mess things up), now open any of those hair styles in nifskope and check the scale, change it to the size of the hairs you have in meshes, then save, now try to add it as a hair on construction set choosing the mesh you modified and the texture the mesh uses, add it to any race you want to use that hair with... go make a new character and choose hairs till you have that hair, check it doesn't cut or something, f it works, do the same with the rest of the package, re-size is not funny, but not that boring that you could not do it yourself (i resized vba hairs to x117 race, it was not that bad)

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