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Commanderx

Modded Weapons Crash Game

So I don't remember changing anything, but all of a sudden any attempt to select a modded weapon crashes my game. Even if my mouse goes near it accidentally, I crash. I'm currently using FOOK and WMX, I have the compatibility patch, and I've sorted it with BOSS, but it still crashes. Anything I can do to either fix or remove the weapons? Disabling WMX doesn't fix it.

Edit: Load Order:

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

IWS-Core.esm

drgNV - Melissa Companion.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

NSkies URWLified.esm

rePopulated Wasteland.esm

WARZONES - Misanthropy Pure.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

AEFCore.esm

RaiderGirlCyanNV.esm

New Vegas Redesigned II.esm

NVEC Performance Of The Gods - DLC - Warzones.esp

New Vegas Error Corrections COMPLETE - DLC + GRA.esm

The Mod Configuration Menu.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

UHNV-More Mannequins.esp

UHNV-Brighter Lighting.esp

FOOK - New Vegas.esp

FOOK - New Vegas DLCs.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp

IWS-OWB.esp

IWS-LR.esp

dressup.esp

Roberts_NewVegas.esp

Tailor Maid - NV.esp

Tailor Maid Black Retex - NV.esp

Mercy Killing Karma v2.0.esp

Stealing -1 Karma.esp

Follower Home Marker.esp

NVWillow.esp

UnlimitedCompanions.esp

WeaponModsExpanded.esp

WMX-FOOKNV CP.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-FOOKNV-DLCs CP.esp

NSkies URWLifiedOWB.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedDM.esp

WMX-GunRunnersArsenal.esp

MM-Coordinate-Gun.esp

MM-InvisibleWallRemover.esp

MM-CP-Electrocity.esp

AEFDeadMoney.esp

AEFHonestHearts.esp

AEFOldWorldBlues.esp

Alternate Cass Karma Check.esp

jailhouserockette.esp

MantisZeroSuit_ForNV.esp

IncreasedLegion1_1.esp

NVR- Recommended.esp

MM-CP-WARZONES.esp

MM-CP-NVEC.esp

MM-CP-rePopulated.esp

MM-Main.esp

MM-Merge.esp

MM-CP-FOOK.esp

NVEC Complete FOOK Patch - DLC + GRA.esp

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Did you disable All of the below and make a clean save (run the game and load your latest save and then hit escape and make a new save then exit the game), then restart the game and load your clean save. Also make sure you don't have any of the stuff in your inventory!

WMX-FOOKNV CP.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-FOOKNV-DLCs CP.esp

WMX-GunRunnersArsenal.esp

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Did you disable All of the below and make a clean save (run the game and load your latest save and then hit escape and make a new save then exit the game)' date=' then restart the game and load your clean save. Also make sure you don't have any of the stuff in your inventory!

WMX-FOOKNV CP.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-FOOKNV-DLCs CP.esp

WMX-GunRunnersArsenal.esp

[/quote']

Disabled those, made a clean save, loaded it up, problem's still there. I can't remove the modded weapon that causes the problem because everytime I try to move the cursor near it I get a CTD.

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Well, are you familiar with wryeflash? You could try running it to see if there are any conflicts (with those mods enabled of course). If it checks out there you may need to use FNVEdit.exe to find what the problem is. Likely you are missing a mesh.

Have you been able by hitting the console to click on the item to see what it may be? It would help a great deal to figure out what weapon/item is causing the problem.

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It's not all modded weapons, but some modded weapons crash when I move the cursor near them. I tried running FNVEdit, but I'm unfamiliar with the program, but it did look like there was some conflict between FOOK and WMX. Even with both disabled the problem remains

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Have you tried starting a new game with the 7 or so WMX mods disabled?

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Try rolling back to an earlier save then to see if you can make a clean save then and function.

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Figured it out. It was merely a conflict caused by a bad load order.

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