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Jerbsinator

Very frustrated....

I have had a big problem for a while and I have finally had enough and I want to see if anyone knows wtf is going on. So background info first, I use the HDT havok object because it's super convenient and works great. Now the only thing is it seems like no matter what you do you cannot adjust the level of bounce at all. I've tried multiple hdtPhysicsExtensionsDefaultBBP and it changes nothing (some the body doesn't move at all). If I unequip the havok object hdtPhysicsExtensionsDefaultBBP takes effect but there is no more collision. Interesting note here is that once I unequip the Havok object if I reequip it the physics get really messed up and are just broken, there is no more collision the breasts kind of just wave back and forth constantly. I have to restart skyrim with the havok object equipped to continue to have working collision. 


 


Now I just recently tried editing my naked mesh to use the hdt.xml thing. I got it to work and I got collision without hdt havok object equipped. However,  hdtPhysicsExtensionsDefaultBBP still doesn't take effect (and I know this works! I've seen people with really bouncy breasts that still have collision!) So what is the deal here? I even tried updating to latest stable HDT version and nothing happens at all with that one (ZERO bounce). I just have no idea what in the fuck is going on here and it's beyond my comprehension. Can someone PLEASE enlighten me on what is wrong? Thank you. I will be in your debt.


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Judging from your pictures, you've scaled the breasts out of proportion. Like, a lot. Try using a standard sized body and see if your problem persists.


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Nope does the same thing.

 

Your overwriting the 'movement' xml (DefaultBBP.xml) by force loading another 'collision' xml (hdt.xml).

 

You need to take your movement values and transfer it to your new collision xml, thus creating an 'All-in-One' xml.

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Well it's completely fucked now and doesn't work at all. I restored everything like I had it and it's not working anymore.....Ughhh what a piece of shit. I will have to delete everything HDT related and start over I guess.


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Just a word of advice: when handling any physics-based system, it's probably best not to get frustrated--that only makes things worse. Physics is iffy in itself if left to run in a real-time environment, so you will always get glitches every now and then because of computational errors.


 


As for HDT_PE itself, it cannot be messed up that easily. When you remove the plugin and all the files and changes related to it, you should go back to a physics-free game play. Once you reincorporate it, the physics should return. If it doesn't there are several things you can do to troubleshoot, and you'll be easy to find that if you have left the .xml's untouched, it's most likely human error (like typos).


 


If you linked your mesh, make sure it is the right file path and file name. This can be missed very easily. If the physics still does not show, try refreshing the linked item (be it the HDT Object or  your own body/cloth/armor mesh) by unequipping it and re-requipping it. This should (at least for the later versions of HDT_PE) unload and reload the .xml information linked to that item.


 


If, after testing your linked items, the physics still don't respond, please check the 'hdtPhysicsExtensions.txt' log file in your 'Data\SKSE\Plugins\' folder. This should be a log of the HDT PE system for every game session. If it is not there, you may have the later version of the plug-in where you can turn that option off in the config file--just flag it back on during testing and the log should show. Open the log and check it--if it says things about loading and unloading physics, you should be fine. If it says something about missing .xml files, then there is something wrong in the "HDT Havok Path" node of the .nif files you linked (most likely a typo--make sure you type in the path and start it with "Data\[rest of path here]\[filename].xml"). If it lists missing node errors, then there is something wrong with the parent skeleton of that actor (like missing bones the plug-in is trying to apply physics to). Make sure you are using a compatible skeleton.


 


And though it may be very redundant, make sure you are using SKSE. To test this, any mod you have that uses it, if it functions properly, then you should have it. There is also a console command to check the version of SKSE you have ('GetSKSEVersion'). If it's not up to date, you can manually update it.


 


After correcting those issues, your HDT_PE plug-in should perform as usual. Please note that HDT_PE will not and should not break your game or your game's physics. Hope this helps!


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