• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Archived

This topic is now archived and is closed to further replies.

A.J.

FNVEdit error

I wrongly parented my esp to a wrong master. I didn't use any assets/records/IDs so I was pretty safe in removing it. In the past I always used tessnip to remove it and it always succeeded, but this time I wanted to try FNVEdit clean master option.


 


Well, this error popped out after I did that, if I make Check for errors on my esp. The record it points is vanilla navmesh record, and I really don't know what that error means, why it pops out checking errors on my esp which contains a separated worldspace and I didn't touch vanilla. Does it mean it corrupted my esp? it is hundred hours of work, I'm pretty scared by that...


post-165499-0-19595400-1402710932_thumb.

0

Share this post


Link to post

Hmm weird, did you try closing the "+" tree / plugin and reopening and then do another error check, sometimes that fixe master issues.

0

Share this post


Link to post

I even reopened FNVEdit more times and tried again.


 


EDIT: Check for errors on the same record, but only opening FalloutNV, doesn't give errors, so it's something that comes from my ESP. Concerning vanilla record. About something I didn't touch at all.


0

Share this post


Link to post

Is this pure FNV or is it a TTW mod ? Such issues can arise from "importing" FO3 records in FNV. It's just strange for a NAVI record.


 


0

Share this post


Link to post

It is pure NV, no DLCs. I think I tracked down what it is, but I don't understand if it's serious or if I can clean it by FNVEdit or directly in GECK, navmesh scares me.


 


In my esp I duplicated some vanilla cells (from Interiors), so navmesh was duplicated too. After I cleaned the master it gave this error on the duplicated navmesh (and not before, that's strange), so I'm not sure if I can simply erase these records inside FNVEdit, or GECK, or whatever. I don't care in redoing these interiors' navmesh, it's ok, I just don't want to create more troubles with the esp


0

Share this post


Link to post

I don't understand what happened before, but now my FNVEdit is clean and that's enough for me. Sorry I have panic when a "some hundreds hours work" has errors.


 


Removing the navmesh infos by FNVEdit was leading to new errors, so I erased it by GECK and now everything seems error free. I hope so. I didn't inspect if it was a matter with navmesh finalization, since it was a copied vanilla navmesh, but it's ok, it's enough for me.


0

Share this post


Link to post

Hundreds of Hours work means make more frequent backups to reduce anxiety because with FO Engine & GECK it's probably going to happen again :)

0

Share this post


Link to post

That's just too easy :)


 


And Navmeshes are still a lot of unexplored territory, and, unfortunately, the GECK doesn't help.


0

Share this post


Link to post