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Jay1646

That's it!! I want to make a mod for lovers!

After sitting back and hoping and waiting for someone out there who would implement my ideas and transfer them into a lovers mod.... I've come to the conclusion that may never happen

I taught myself how to convert outfits using blender, if i can do that, i can mod! :D

Well what i want to do sounds simple, it would be called "lovers crime and death" which the details are outlined here

And there is already two mods i can use to help make this process alot faster and easier:

Lovers Victims (It already has the perfect "breeding chamber" that i want to use for the crime part of the mod) &

Lovers LandE(which has a good foundation to tweak it to what i want, already there)

Now here's the thing, i know 0 about making mods. And i know there will be some people that will tell me "hey read this tutorial" or "watch this" but as i learned from reading tut's from blender, they really didn't help on what I was trying to accomplish most of it was stuff i didn't really need to know.

So if there is someone here that can help me in guiding me in the right direction for this specific task, i would greatly appreciate it!

thanks!:):)

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tell me what tutorial can help me import stuff from tera online to oblivion using blender d(=3=)b, pleaaase, i like the suits already imported but that's just castanic, i want bulky aman armors for my males and sexy elf/human armors for females, and not just the suits but body types too (after i watched jorundr in body builder body i want something like that but bigger, for enemy marauders (the masters of heavy armor in the game, with armors made to fit of course)

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ow bitch-slapped, you didn't had to be rude, i'll go and seek tutorials and make mods myself -.-U

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It is pretty easy. Just import a model into blender... and delete those armatures. (the little dots with lines, that aren't part of the model). Then, do any changes you want.

Take your skeleton from your data folder, and make a copy and rename it "scene root".

Back in blender, select all pieces when you are ready to export ("a" for select/deselect all), then just import the scene root and select defaults, then select "import skeleton only + parent selected".

Then, when it is imported, you need to individually select each object (not from the skeleton, from your model) and go over to modifiers (it should be open on default when you select it, bottom left hand of your screen on the buttons tab). Should like, say armatures, etc. What you want to do, is click the "x" next to the blank armature there, then there should be something that says "armature parent deform". Click on make real. Then, select envelopes and vert groups, and click apply.

Do that for all objects, then just hit "a" and export as nif.

What I listed is all the steps you need. Many guides explain them in detail, but explain a lot more of them. If you don't understand what I said... go find guides and read them until it makes sense. There is no shortcut.

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ow bitch-slapped' date=' you didn't had to be rude, i'll go and seek tutorials and make mods myself -.-U

[/quote']

Yeah that was perdy harsh thar matey >.o arrrrrrr pirates be rude

But that was kinda the wrong time and place to ask that question XD. If you look in one of the threads I made in the tuts section Greg posted some helpful links on the matter of armor stuffs so check there.

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ow bitch-slapped' date=' you didn't had to be rude, i'll go and seek tutorials and make mods myself -.-U

[/quote']

Yeah that was perdy harsh thar matey >.o arrrrrrr pirates be rude

But that was kinda the wrong time and place to ask that question XD. If you look in one of the threads I made in the tuts section Greg posted some helpful links on the matter of armor stuffs so check there.

okay, thx, by the way... once i decompress .gpk files from tera, i dunno what to do with them, or open the files i got from there, even tough i know now why they are being ported to skyrim more than oblivion, due to both games sharing the 4 piece armor style (1.- full body, 2.- boots, 3.- gauntlets and 4.- helmet), i'm trying with blender but exactly i have no idea what i'm doing n.nU

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My friend put the project on hold due to the "Real Life virus", so if you want to make it yourself, you have got to make a tough choice.

The choice is, do you use CObl or not? If you do, you can use that death-handling system, and it'll be very easy to get what you want.

If not, you'll need to make another choice: the "resurrect" command doesn't play nice with the player (in LandE I heard there was loss of items etc), so you'll need either a health threshold, set the player essential - or both.

Each of these has it's up's and downs. If you've got a Nexus account, try PM'ing my friend - I'm sure he'll be willing to help you - his account name is 'Sleepypanda'.

As for the crime system... Well, the simplest would be to use Lovers Bitch type scripts to get what you want; when the player gets sent to jail you should move him to a cell separate from all humanoid npcs (as they can and will open doors once the stalking scripts from joburg take hold). Make the rape script loop three times per animal, and then disable it \ move it away (reminder: NEVER use placeatme). You can check for the player's bounty prior to moving him to the cell, and spawn creatures accordingly.

You can even use different breeding rooms, with different creatures, for different crime levels.

I hope this helped, but I really can't do much more. If you want more specific info, pm my friend.

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