• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Kimy

Deviously Cursed Loot 5.1 (2015-11-23)

7,921 posts in this topic

 

I'm having an issue with the new update turning off exhibition setting in Aroused Redoux.  Aroused is an esm so I can't move it passed loot... I have the "shame" box on misc settings cleared, but some script keeps unchecking the exhibition setting in Redoux and causing shame covering.

 

Same thing in my game:

 

"allow cover animation" is turned off in cl, but the "is exhibitionist" get's unchecked quite frequently in Aroused ...

 

 

I am also getting the same thing.

0

Share this post


Link to post

 

v4.7 bug report/feedback

 

1. Solicitation won't unequip Armbinder and Corset at the end.

 

2. My character was wearing a corset and I talked to an NPC, asking for help. He stole my money and keys. According to the info in MCM that should only happen when the character is helpless (Yoke/Armbinder, Blindfold).  

 

I think in solicitation there is in the MCM a voice that says that the client may not unequip your restraints at the end. So this is intended.

 

I 've disabled every single stealing option and chance i could find. Better solution... But bandits sleep attack still left me with no inventory.

 

 

1. The NPC said he will unlock the stuff, he didn't. So it is a bug. This actually seems like the most problematic part, since it was bugged in 4.6 too, there they didn't remove the Corsets, Shackles and Yokes.

 

2. The description says this won't happen, only under specific circumstances. Since the circumstances were different, this is also a bug. Either the mechanic is bugged, or the description.

 

0

Share this post


Link to post

 

 

I'm having an issue with the new update turning off exhibition setting in Aroused Redoux.  Aroused is an esm so I can't move it passed loot... I have the "shame" box on misc settings cleared, but some script keeps unchecking the exhibition setting in Redoux and causing shame covering.

 

Same thing in my game:

 

"allow cover animation" is turned off in cl, but the "is exhibitionist" get's unchecked quite frequently in Aroused ...

 

 

I am also getting the same thing.

 

 

 

 

 

v4.7 bug report/feedback

 

1. Solicitation won't unequip Armbinder and Corset at the end.

 

2. My character was wearing a corset and I talked to an NPC, asking for help. He stole my money and keys. According to the info in MCM that should only happen when the character is helpless (Yoke/Armbinder, Blindfold).  

 

I think in solicitation there is in the MCM a voice that says that the client may not unequip your restraints at the end. So this is intended.

 

I 've disabled every single stealing option and chance i could find. Better solution... But bandits sleep attack still left me with no inventory.

 

 

1. The NPC said he will unlock the stuff, he didn't. So it is a bug. This actually seems like the most problematic part, since it was bugged in 4.6 too, there they didn't remove the Corsets, Shackles and Yokes.

 

2. The description says this won't happen, only under specific circumstances. Since the circumstances were different, this is also a bug. Either the mechanic is bugged, or the description.

 

 

 

Both of the above are bugs. Both are already fixed in my build. :D

0

Share this post


Link to post

So after playing for a while I had very few events triggering because of my settings and realized I couldn't do what I wanted because it would require events to be configured by location


and not the location dictating if any event would happen in the first place.


This is because I'd like to set things like high chance of gas in dungeons but none in city, no flashbang traps in dungeons and low in the wild, high estrus attack chance in dungeons, etc.


 


On another note I really like the dream/nightmare waking you up, I just wish it would happen more often or be based on times victim.


0

Share this post


Link to post

 

pay back for creators making you play male characters? wow what a reason

 

I certainly didn't want to lash out at people for game devs making me play male characters. Do you really think I am -that- low? It might be part of the reason why I have zero interest in spending the significant amount of time it would require me to actively support male characters, but that's about it. Cursed Loot didn't have a check for the longest time and would just let you do whatever you wanted to do. However, I have lately added more and more stuff that flat out doesn't make the slightest sense for male characters (solicitation, sex attacks, device comments...etc etc) to the degree that the mod is now pretty much silly to play with a male character. People have actually complained to me that they have to disable Cursed Loot all the time when alternating between male and female characters. Now the mod does it automatically and people still complain. Can't win.

 

yeah cause no man has ever said anything like what you say to girl's just sayin 

and yeah to many homophones who would complain about there being male support for something that is "supposed" to be female

0

Share this post


Link to post

 

 

 

I'm having an issue with the new update turning off exhibition setting in Aroused Redoux.  Aroused is an esm so I can't move it passed loot... I have the "shame" box on misc settings cleared, but some script keeps unchecking the exhibition setting in Redoux and causing shame covering.

 

Same thing in my game:

 

"allow cover animation" is turned off in cl, but the "is exhibitionist" get's unchecked quite frequently in Aroused ...

 

 

I am also getting the same thing.

 

 

 

 

 

v4.7 bug report/feedback

 

1. Solicitation won't unequip Armbinder and Corset at the end.

 

2. My character was wearing a corset and I talked to an NPC, asking for help. He stole my money and keys. According to the info in MCM that should only happen when the character is helpless (Yoke/Armbinder, Blindfold).

 

I think in solicitation there is in the MCM a voice that says that the client may not unequip your restraints at the end. So this is intended.

 

I 've disabled every single stealing option and chance i could find. Better solution... But bandits sleep attack still left me with no inventory.

 

 

1. The NPC said he will unlock the stuff, he didn't. So it is a bug. This actually seems like the most problematic part, since it was bugged in 4.6 too, there they didn't remove the Corsets, Shackles and Yokes.

 

2. The description says this won't happen, only under specific circumstances. Since the circumstances were different, this is also a bug. Either the mechanic is bugged, or the description.

 

Both of the above are bugs. Both are already fixed in my build. :D

 

Awesome.  Like a kid at Christmas I always  eagerly await your next update.

0

Share this post


Link to post

 

 

 

 

I'm having an issue with the new update turning off exhibition setting in Aroused Redoux.  Aroused is an esm so I can't move it passed loot... I have the "shame" box on misc settings cleared, but some script keeps unchecking the exhibition setting in Redoux and causing shame covering.

 

Same thing in my game:

 

"allow cover animation" is turned off in cl, but the "is exhibitionist" get's unchecked quite frequently in Aroused ...

 

 

I am also getting the same thing.

 

 

 

 

 

v4.7 bug report/feedback

 

1. Solicitation won't unequip Armbinder and Corset at the end.

 

2. My character was wearing a corset and I talked to an NPC, asking for help. He stole my money and keys. According to the info in MCM that should only happen when the character is helpless (Yoke/Armbinder, Blindfold).

 

I think in solicitation there is in the MCM a voice that says that the client may not unequip your restraints at the end. So this is intended.

 

I 've disabled every single stealing option and chance i could find. Better solution... But bandits sleep attack still left me with no inventory.

 

 

1. The NPC said he will unlock the stuff, he didn't. So it is a bug. This actually seems like the most problematic part, since it was bugged in 4.6 too, there they didn't remove the Corsets, Shackles and Yokes.

 

2. The description says this won't happen, only under specific circumstances. Since the circumstances were different, this is also a bug. Either the mechanic is bugged, or the description.

 

Both of the above are bugs. Both are already fixed in my build. :D

 

Awesome.  Like a kid at Christmas I always  eagerly await your next update.

 

 

 

I'm having these same bugs at the conclusion of the Bondage Adventure quest. The corset and armbinder don't get removed, and the armbinder won't even come off to the DCL Safeword function! Hope that gets fixed, since the armbinder in BA is set to inescapable mode, and the other NPC escape events can't seem to remove it either!

 

Addendum: Got robbed without either of the above items. Do unlinked gloves count as arm restraints, then?

 

0

Share this post


Link to post

 

It depends. The feature in Cursed Loot is a lot more lightweight and implemented a bit differently. If you're happy enough with it to no longer desire the full DH, nothing will keep you from removing it. If you want to keep DH around, nothing will prevent you from doing that either. It's really just a matter of taste. :)

 

Just going to ask since I kinda have to. 

You said its a lot more lightweight and implemented differently. 

 

Exactly what is difference between the DCL implementation of DH to DH in general?

 

Edit: If you don't get what I mean't, then here's a simpler version of my question.

"What's the difference between the two of them?"

 

Now bumping my own questions.

0

Share this post


Link to post

 

 

v4.7 bug report/feedback

 

1. Solicitation won't unequip Armbinder and Corset at the end.

 

2. My character was wearing a corset and I talked to an NPC, asking for help. He stole my money and keys. According to the info in MCM that should only happen when the character is helpless (Yoke/Armbinder, Blindfold).  

 

I think in solicitation there is in the MCM a voice that says that the client may not unequip your restraints at the end. So this is intended.

 

I 've disabled every single stealing option and chance i could find. Better solution... But bandits sleep attack still left me with no inventory.

 

 

1. The NPC said he will unlock the stuff, he didn't. So it is a bug. This actually seems like the most problematic part, since it was bugged in 4.6 too, there they didn't remove the Corsets, Shackles and Yokes.

 

2. The description says this won't happen, only under specific circumstances. Since the circumstances were different, this is also a bug. Either the mechanic is bugged, or the description.

 

 

 

 

  I might be wrong on this but I thought a few posts back you said you had Daymole on your system. If you do not set Daymolt to not take your item's then it will take them when bandits attack. It has options in the MCM that will have to be set to Zero to stop this.

 

  Daymole steels on a value base, so it might take anything in your inventory even key's.

 

  If I was wrong I am sorry for mentioning it. I was skimming the threads.

0

Share this post


Link to post

I've got a very concerning bug to report: On my adventure I found a lucky protective amulet of some sort which promised to keep my PC safe from nasty traps. I naturally equipped this item right away, only to be sorely disappointed that it did not immediately explode into an assortment of devious bondage items, which I surely would have expected to automatically equip on my PC, leaving her bound and helpless.

Instead, it apparently functioned exactly as described, protecting my PC from a devious trap, and breaking in the process. I can't even begin to describe my disappointment!

This is entirely unlike your usual style, Kimy, so I can only assume that this terrible oversight will be corrected in the next patch. I will be waiting with bated breath!

0

Share this post


Link to post

I've got a very concerning bug to report: On my adventure I found a lucky protective amulet of some sort which promised to keep my PC safe from nasty traps. I naturally equipped this item right away, only to be sorely disappointed that it did not immediately explode into an assortment of devious bondage items, which I surely would have expected to automatically equip on my PC, leaving her bound and helpless.

Instead, it apparently functioned exactly as described, protecting my PC from a devious trap, and breaking in the process. I can't even begin to describe my disappointment!

This is entirely unlike your usual style, Kimy, so I can only assume that this terrible oversight will be corrected in the next patch. I will be waiting with bated breath!

 

I took a day off from evil and pretended to be nice. Don't worry, it won't last. :D

2

Share this post


Link to post

 

 

Been looking for the original Spearhead page, saw the outfit the other day even downloaded it but there was nothing about an author or credits where it came from.  I'm keeping an eye out for more stuff.

 

 

You can get the Spearhead Catsuit on the Nexus (http://www.nexusmods.com/skyrim/mods/55581/?).Looks like it was made by bananbro. He created the catsuit because he was trying to learn Blender, and I think it came out really great.

 

 

 

 

 

kimy why did you blacklist Non-essential children? Why are you making my choices for me D:

 

A lot of the content in Cursed Loot makes checks whether or not the NPC is an adult (e.g. for them making device comments or displaying the solicitation dialogue). Non-essential Children eliminates the very flag Skyrim implemented to tell apart children characters from adults. While there is still no way that a child character would ever get used in a SL scene, the thought that they would make device comments etc. sent shivers down my spine. I was faced with the choice to either spend hours and hours to implement alternative checks to make Cursed Loot remains compatible with a mod I quite frankly have zero desire to support in any shape or form (a mod whose only purpose is to allow children to be killed? I mean...really?), or just to tackle the problem at the source and make sure that these two mods just don't run together. It was a very easy choice to make, really.

 

Sorry for the inconvenience.

 

 

Seems like a situation where i could easily disable the mod if it bugged me.  now i cant use cursed loot without messing up my game since i had non-essential installed (if i never hear 'wow, another person come to lick my fathers boots' again, it will be too soon)

 

thanks for that i guess?

 

 

side note, it seems like that mod adds the keyword "ActorTypeChild" to child npcs.   seems easy enough to check for.

 

 

Yeah, Non-Essential Children actually seperated the Child NPC's from the rest of the Adult NPC's. Ironically the Non-Essential Children mod makes fltering only Child NPC's even easier.

 

 

To quote the author of the Non-Essential Children mod:

Technical Details:

Created a new Keyword ActorTypeChild. Assigned this keyword to the childraces. Set the children furniture to activate only for children. I therefore removed the ActorTypeNPC from them which made them use everything.

0

Share this post


Link to post

Spearhead Suit has permissions.


 


Can be used, credit author, and not used for monetary gain or sale.


 


CBBE version, I saw a 7B conversion somewhere.  Now if we can downscale the 7B to unp that meets Kimies interests right?


0

Share this post


Link to post

 

 

Suit that turns the wearer female for all other intensive purposes, until they can get out of it again.

 

Yes, the zipsuit will not be an alternative to the existing catsuit, I will rather use the skin for a new item. I do like your ideas btw., except that a suit that turns the wearing into a female doesn't make too much sense for a mod that exclusively supports female characters only. :D

Thanks, though the female suit idea came mostly from me reading the messages of some responding negatively about disabling the mod for male characters. It got me thinking, maybe some guys are into that ya know? And since you admit its for female characters a "magically made into a female suit" seemed a nice idea to include more possible kinkyness for male characters while they were wearing it. Throw in some locks to make getting out of it rather hard and some other deviousness and they could have some fun too.

 

Though, yes my own character is female. Im currently trying out the succubus, which is where the other idea for a suit that could change races similar or curse someone that way and what not could happen perhaps with a suit. Theres a lot of female only races to choose from too on the nexus. Anyway I've always found the idea of magic transformations really kinky, similar to say these comics.

 

http://g.e-hentai.org/g/498091/86f0448539/

 

http://g.e-hentai.org/g/492233/5a1e6da302/

 

Nina, the artist, even made a pic featuring the devious mods a friend showed me. :P http://www.furaffinity.net/view/12662427/

 

 

 

You can get the Spearhead Catsuit on the Nexus (http://www.nexusmods.com/skyrim/mods/55581/?).Looks like it was made by bananbro. He created the catsuit because he was trying to learn Blender, and I think it came out really great.

Ima go on record and say I like that suit a lot better. :P

0

Share this post


Link to post

A general request/suggestion:


 


Kimy, it would be awfully epic if you would/could release a patch/bugfix version shortly after a major version. This version should contain only bugfixes reported by the community, nothing else. At the moment we have to wait for a long time even for small bugfixes which you fixed 1-2 days after release. This would be useful for everyone.


 


- we wouldn't have to tiptoe around the known issues for weeks.


- you wouldn't get the same bugs reported over and over again


- you would get an instant feedback if the fix worked or not. This is very useful, since if it didn't work, you have better chance of finding the problem, since you worked with it recently, it is still in your head. If you need to go back to month old issues, you need to read all your code again to remember what was what.


 


 


I'm assuming (please correct me if I'm wrong) you probably want to avoid releasing bugfix versions, especially when the bugfix is fixing an issue with another bugfix. I can understand that, but I still think it is the best for you too. A huge mod like this definitely needs stability. If you have a version which is as bugfree as possible, it is much easier to build on it. And this many testers will find an awful lot of bugs for you. :)


 


Ideally the releases would look like this:


1. v4.7


2. (a few days later) v4.71 - contains only bugfixes


3. (optional, if v4.71 still has serious issues) v4.72 - contains only bugfixes


4. (a few weeks later) v4.8 - normal release with new ways to tie up the Dragonborn.


etc.


 


Please consider it.


 


Thank you,


 


1

Share this post


Link to post

I can't seem to start the Bondage Adventure. How can I get that to start?


0

Share this post


Link to post

Major bug (probably others reported this too)


 


I was beaten by a bandit chief and after the rape the Bondage Adventure started (it is working as intended so far).


 


I had to go from the east area to Falkreath. On my way there I went to Lakeside manor (stayed outside). There was a giant nearby which noticed my character's vulnerability. Then suddenly Anneke teleported to me (my butler) and said that she has a key for the chastity belt and removed it. Then there was no continuation of the vulnerability, I could continue my way to Falkreath.


 


There I went to Hod (please make sure that the NPC where the player has to go actually exists - once I was sent to Belethor (Whiterun trader) in the Courier in Chains quest who fell victim to a Vampire attack earlier and made the quest impossible to finish). Hod said he would remove everything, but he didn't, he left the Inescapable Armbinder on the character. I couldn't even remove it from console, I tried to remove the invisible part too. Safeword did not work either.


 


A bit later while I was trying to figure out what to do I talked to Hod again and tried the new regular dialog to remove stuff. He opted for a rape instead and suddenly there were 3 people around my character, and I got the same messages when there is a vulnerability attack (being pushed to the ground and such). But again, nothing happened, everyone just went away.


 


Incidentally this kind of proves my point for my other post. If we don't get a fix for this, then we have to disable this quest until the next version.


0

Share this post


Link to post

 

I've got a very concerning bug to report: On my adventure I found a lucky protective amulet of some sort which promised to keep my PC safe from nasty traps. I naturally equipped this item right away, only to be sorely disappointed that it did not immediately explode into an assortment of devious bondage items, which I surely would have expected to automatically equip on my PC, leaving her bound and helpless.

Instead, it apparently functioned exactly as described, protecting my PC from a devious trap, and breaking in the process. I can't even begin to describe my disappointment!

This is entirely unlike your usual style, Kimy, so I can only assume that this terrible oversight will be corrected in the next patch. I will be waiting with bated breath!

 

I took a day off from evil and pretended to be nice. Don't worry, it won't last. :D

 

 

An idea just floated into my mind for that: Maybe build in two amulets: One nice protective one, and one that only promises to be protective, but then ...

Maybe with a little hint, so both could be golden amulets, one with a green jem in the middle and one with a red gem. Eventually that then woulöd teach me again also to check the items themselves and not only their value when looting :D

1

Share this post


Link to post

Not sure if bug or working as intended and I'm just an idiot.


 


Triggered the Bondage Quest, got all tied up and told to try and make it back from where I'll be dumped. Only to be dumped into a solid stone cell with a bed, a Falmer Gate that goes nowhere, and an invisible test activator that doesn't do anything. If escaping the box is part of the challenge, I need a smack with a clue-by-four on how to escape. If it is a bug I'll see if I can replicate it and post logs n' stuff.


0

Share this post


Link to post

cursed doors :rolleyes: . what's next?maybe cursed books and pillows? XD


0

Share this post


Link to post

cursed doors :rolleyes: . what's next?maybe cursed books and pillows? XD

 

It won't be long till we get cursed food or cursed scrolls or cursed potions... *shivers*

1

Share this post


Link to post

 

cursed doors :rolleyes: . what's next?maybe cursed books and pillows? XD

 

It won't be long till we get cursed food or cursed scrolls or cursed potions... *shivers*

 

 

Cursed spoons! :)

1

Share this post


Link to post

Oh my, i take a few days pause of Skyrim and now there is another huge update. Guess i'll submit to my new Warthunder addiction a bit more and wait for the bugfix patch though.


Thanks again Kimy :)


0

Share this post


Link to post

Hi again. I just started a new game to clean out various mods i had tried, so my installation is now superclean, but i have to ask...


 


Is it just me or do the default settings trigger events every few minutes? I go to steal from the jarl's house at Falkreath. I go the bedroom, in the wardrobe i get the message "you found restraints and can't resist the temptation to put them on" (or something like that). I think "oh well, bad luck". I decide to leave. As i go out of the door, new trigger event and i end up with a total of 6 devices.


 


I reload. I go to the shop to sell my thieve's loot. I realize that the gag is causing the prices for my stuff to drop a lot. So i decide to unlock the gag with my only key. I get out of the shop and open twice a barrel where i stash stuff. Trigger event again, new devices on. I mean, i 've got a level 2 character. I can't walk 100 meters without getting new event? 


 


Do you other guys actually play with default settings? I think i must decide on how to nerf this. Arousal was only 21 too, so i wonder, what will happen at arousal 60? Anything you touch is trapped? I think i will decrease the arousal's importance as triggering event.


 


It won't be long till we get cursed food or cursed scrolls or cursed potions... *shivers*

 


I am already thinking on disabling doors and... plants. I mean, come on... There must be a limit to something before it crosses to ridiculous.


0

Share this post


Link to post

Wow!  A huge update!  Can't wait to try it out!  Keep up the great work, I love your modding!


0

Share this post


Link to post