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Kimy

Deviously Cursed Loot 5.1 (2015-11-23)

7,921 posts in this topic

... Neeeevermind. The second I said anything I immediately got another "stumble blindly" event that turned out to be a sharp object xD

 

Kinda how it goes though sometimes xD ^__^;


er. . . uhm. . . Still in the armbinder after all . . . does it take multiple such events to get free of the armbinder or did I break it @_@;; Also will a key actually randomly show up for the cage once I am free of the armbinder?

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Hello Kimy! This is a really great mod; some times it's funny, some others is frustrating, but it's how bondage it's meant to be, isn't it? :lol:


 


Seriously, thank you for all the effort you put into this.


 


I was going to suggest the Spearhead Catsuit, but I found out that it was already suggested and you explained the conditions. On the other hand, since currently I'm using a Sevenbase body replacer, I wanted to share the meshes for the catsuits and the zipsuit already arranged in the correct folders/paths so they can be installed overwriting the ones that natively come with DCL. I hope it's useful for someone.


 


Regards!


 


 


ATTENTION: Files updated. Reasons here.


 


DCL - 7Base Bombshell Catsuit Patch - v1.1.rar


DCL - 7Base+TBBP Zipsuit Patch - v1.1.rar


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My papyrus suddenly started to fill up with

stack:
    [None].WIDeadBodyCleanupScript.IsInFaction() - "<native>" Line ?
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491
[07/17/2015 - 09:21:30AM] warning: Assigning None to a non-object variable named "::temp65"
stack:
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491
[07/17/2015 - 09:21:31AM] ERROR: Unable to call IsChild - no native object bound to the script object, or object is of incorrect type
stack:
    [None].WIDeadBodyCleanupScript.IsChild() - "<native>" Line ?
    [dcur_mainlib (AD024495)].dcur_library.ActorIsChild() - "dcur_library.psc" Line 3990
    [dcur_mainlib (AD024495)].dcur_library.IsCustomFollower() - "dcur_library.psc" Line 3299
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491

If Im not mistaken thats the function who is checking if childs are present.

Its probably just a temporary glitch, but I dont see the reason why this is called several times a second.

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Another problem seems to be sex attacks vs a pc with a lot of restraints. It either takes a long time or it simply bugs out. Just had the situation that I left a dungeon where I got a bunch of restraints as loot and outside a sex attack was triggered for my follower. My pc couldnt do anything, follower stood around doing nothing either and the papyrus log filled with stack dumps continuously. After a couple of minutes I reloaded autosave.


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After a good bit of playing with the 4.10 version, a few observations:


1) After the first time a solicitation client uses the "just hold still and I'll unlock you" comment you get it from all clients.


2) The rubber hood in your inventory can be equipped by clicking giving the "you lock it on" message, after which you can just un-equip it without having any keys.


3) The restrictive harness (once equipped by a "wants bondage" client), won't be removed later by the client or by the safeword.


4) There seems to be no way to trigger the "Bondage Adventure"


5) The "Courier in Chains" quest works great with no problems on either end.


6) in the [sex for keys] solicitation if you wear other devious items besides piercings then sometimes the client will remove a piercing.  However, if you only have piercings the [sex for keys] option is not available.


7) A few times I've been "sex attacked" by the NPC that I've just killed (one time by their head-less corpse).  After the sex scene they attack me again.


 


I really enjoy the new focus on alternate ways to get keys by pickpocketing and solicitation.  In fact I've set random key drops as low as possible and try to only get keys by the new methods.  Right now it's pretty tough going if you are belted (no solicitation) and are not very stealthy (especially without a working "bondage adventure" option).


 


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Is Rolff Stone-Fists new dialogue option from cursed loot?


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Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

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Hi Kimy,

 

Just a bit of a bug report:

 

1) Was there an option added a few versions ago, so we could ask merchants to help free us if we had any DD items equipped? (Pretty sure there's a whole MCM menu for that... :P) That conversation option doesnt seem to be availble in 4.10 - for me anyway).

 

2) Standard DD traps dont seem to equip gags or blindfolds or hoods anymore for some reason. The trap message box about finding some restraints comes up, the stagger and equip animations play, lengthy lag ensues, then the game tells me I'm now in a full set of devices (No, I'm not!). When I check my inventory, I see I had arm and leg cuffs added, but no gag or blindfold. (Other slots including boots, gloves, both piercing slots, harness and collar are already occupied by various DD items)

 

This happened even when I ensured gags and blindfolds were toggled on. Also ensured a standard trap would equip a minimum of 10 items, maximum 15. ( I only had 5 items equipped - 7 if plugs count - so the trap should have been quite capable of adding a gag and blindfold in addition to the cuffs).

 

Enclosed a log with just 1 standard trap event for brevity. (Well theres also a exhibitionist suit event after- was trying to get a second standard trap event to happen while fully naked except for a slut collar, but ended up with the exhibitionist suit instead. Stopped the game there, but will be happy to log more events if you want more info.

 

attachicon.gifPapyrus.0.log

 

That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

After a good bit of playing with the 4.10 version, a few observations:

1) After the first time a solicitation client uses the "just hold still and I'll unlock you" comment you get it from all clients.

2) The rubber hood in your inventory can be equipped by clicking giving the "you lock it on" message, after which you can just un-equip it without having any keys.

3) The restrictive harness (once equipped by a "wants bondage" client), won't be removed later by the client or by the safeword.

4) There seems to be no way to trigger the "Bondage Adventure"

5) The "Courier in Chains" quest works great with no problems on either end.

6) in the [sex for keys] solicitation if you wear other devious items besides piercings then sometimes the client will remove a piercing.  However, if you only have piercings the [sex for keys] option is not available.

7) A few times I've been "sex attacked" by the NPC that I've just killed (one time by their head-less corpse).  After the sex scene they attack me again.

 

I really enjoy the new focus on alternate ways to get keys by pickpocketing and solicitation.  In fact I've set random key drops as low as possible and try to only get keys by the new methods.  Right now it's pretty tough going if you are belted (no solicitation) and are not very stealthy (especially without a working "bondage adventure" option).

 

The Bondage Adventure can be triggered by talking to tradespeople or as a trap event.

 

Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

 

 

Cursed Loot doesn't alter this character in any particular way.

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Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

 

 

Indeed. Thanks for the clarification. I had a break from skyrim the last few weeks, and now i play again and discovered Rolff's new dialogue line the first time and getting equipped with a slave collar and gag together with the dialogue made me think it is from the new cursed loot update :D

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That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

 

 

i too have a polluted save game. my papyrus is over filled with something that starts keyword zbf. spammed all over. and when i do a google search to find out what it stands for i get zaz animation pack :(. what does this mean?

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A long long time ago,

 

'imonsta88

Posted 24 April 2015 - 05:21 AM



 






 ....., my follower got hogtied. I went away and travelled from near Riften to Whiterun when I noticed she is not following me. I remembered where she got hogtied, travelled back, and she was still there, tied up. Any idea if I can free her?'




 


No solution was subsequently posted unfortunately


 


I have got the same problem now, currently using DCUR v4.10.  The hogtie event took place in Sarthar 


 


TBH, I am uncertain if the follower was hogtied after a Defeat or DCUR event 


 


Whatever, the follower now always reverts to a hogtied pose.   I can use AFT to force its poses/animations, but as soon as they are completed, the follower reverts to the hogtie  The hogtied NPC will swivel to 'face' my PC, and will even slide around on their stomach if I direct them someplace with the 'I need you to do something' command.  None of the other standard console soulutions work, ie disable and enable etc work, nor even does an AFT reset of the NPC follower. 


 


I'm really not certain if it is a DCUR issue or not, but this seems to be the only place I can find a mention of anything similar happening, might anyone else here have come across this and fixed it somehow?


 


Any help, from anyone, would be welcome :)


 


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A long long time ago,

'imonsta88

Posted 24 April 2015 - 05:21 AM

....., my follower got hogtied. I went away and travelled from near Riften to Whiterun when I noticed she is not following me. I remembered where she got hogtied, travelled back, and she was still there, tied up. Any idea if I can free her?'

No solution was subsequently posted unfortunately

I have got the same problem now, currently using DCUR v4.10. The hogtie event took place in Sarthar

TBH, I am uncertain if the follower was hogtied after a Defeat or DCUR event

Whatever, the follower now always reverts to a hogtied pose. I can use AFT to force its poses/animations, but as soon as they are completed, the follower reverts to the hogtie The hogtied NPC will swivel to 'face' my PC, and will even slide around on their stomach if I direct them someplace with the 'I need you to do something' command. None of the other standard console soulutions work, ie disable and enable etc work, nor even does an AFT reset of the NPC follower.

I'm really not certain if it is a DCUR issue or not, but this seems to be the only place I can find a mention of anything similar happening, might anyone else here have come across this and fixed it somehow?

Any help, from anyone, would be welcome :)

reset animations in zaz?
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Hi,


nice version so far. Here are some random bugs I've collected:


 


1. Bondage Adventure was available as usual, but it stopped appearing (uninstalled SLDialogues, because I thought it might be responsible, didn't help though)


2. Whenever I get normal rubber stuff equipped the the "slave" version also appears in my inventory.


 


 


I played the Rubber Doll stuff a bit today and got an idea, not sure if you'd want to implement stuff like that, but here goes:


"Fetish Devices/Suits"


You get some device / suit / set equipped and in order to get rid of it you have to do certain themed sex acts.


For example a Ring Gag / Panel Gag that only disappears once you've been skullfucked x times.


There could be various themes, maybe even configurable in MCM if they get too "special".


 


Might be a good idea to implement a way to ask for certain sex acts so it doesn't just rely on rng.


 


 


Anyway keep up the good work.


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2. Whenever I get normal rubber stuff equipped the the "slave" version also appears in my inventory.

 

 

I get this as well and I have the slave versions set to 0 (too hardcore for me). I've noticed it twice now if fitted with rubber boots.

 

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When I'm going through the Cursed Collar quest, should I be in the bandit faction? Absolutely no bandit will attack me. 


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When I'm going through the Cursed Collar quest, should I be in the bandit faction? Absolutely no bandit will attack me. 

 

I don't believe so?  My thought would be that sounds like the type of issues one gets when a mod like defeat or deviously helpless messes up and leaves some enemies non-aggressive, so possibly check if you have any of those and if they need to be reset.

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I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.


 


I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.


 


In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.


 


Anyway, triggering another event next to the affected followers seemed to reset things.


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When I'm going through the Cursed Collar quest, should I be in the bandit faction? Absolutely no bandit will attack me. 

 

I don't believe so?  My thought would be that sounds like the type of issues one gets when a mod like defeat or deviously helpless messes up and leaves some enemies non-aggressive, so possibly check if you have any of those and if they need to be reset.

 

 

I think you are right. I finished the Cursed Collar quest... and still - forsworn, bandits, and necromancers are non-hostile towards me.

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Found a minor conflict with another mod: SexLab Cumshot.


If one uses a female character, but flags it inside that mod as transgender Cursed Loot will see the PC as male and shut down.


Workaround is using the option to ignore the male check on start up. (Which works perfectly).


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I recently got this mod and I was looking through the MCM menu. I saw the tab called rubber doll quest. I wanted to see what that was so I set the chance of it accruing to 100% and everything else to 0 but as it turns out, I still have no idea how activate/start the quest. What do I have to do to start it?


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When I'm going through the Cursed Collar quest, should I be in the bandit faction? Absolutely no bandit will attack me. 

 

I don't believe so?  My thought would be that sounds like the type of issues one gets when a mod like defeat or deviously helpless messes up and leaves some enemies non-aggressive, so possibly check if you have any of those and if they need to be reset.

 

 

I think you are right. I finished the Cursed Collar quest... and still - forsworn, bandits, and necromancers are non-hostile towards me.

 

 

If you are using Estrus Charus+ you can get this.  There is a solution in that thread.

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Not sure if the new traps effecting followers is working as intended but even with follower option disabled, my follower gets full bondage kit (15items) whenever I find a trap. hope its not as intended I prefer to leave my follower un-touched.

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I have got the same problem now, currently using DCUR v4.10. The hogtie event took place in Sarthar

TBH, I am uncertain if the follower was hogtied after a Defeat or DCUR event

Whatever, the follower now always reverts to a hogtied pose. I can use AFT to force its poses/animations, but as soon as they are completed, the follower reverts to the hogtie The hogtied NPC will swivel to 'face' my PC, and will even slide around on their stomach if I direct them someplace with the 'I need you to do something' command. None of the other standard console soulutions work, ie disable and enable etc work, nor even does an AFT reset of the NPC follower.

I'm really not certain if it is a DCUR issue or not, but this seems to be the only place I can find a mention of anything similar happening, might anyone else here have come across this and fixed it somehow?

Any help, from anyone, would be welcome :)

reset animations in zaz?

 

 

 

I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.

 

I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.

 

In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.

 

Anyway, triggering another event next to the affected followers seemed to reset things.

 

I'm playing only with this mod taking care of the defeats and it happened to me aswell on v4.9a. I was inside a dungeon with my follower and going out (i.e. changing cell) solved the problem. Next time I'm gonna try reset animations in ZAZ and see if it works.

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Oh btw, I would suggest to add  "ERSO 09 - RUS-Npcs overhaul" (and maybe others) to your list of conflicting mods. Sure, you've got it technically covered with "all children altering mods", but it will save users a lot of hassle as the children-altering component of that mod is not immediatly apparent. :)

 

 

Can Confirm this plugin of ERSO makes Cursed Loot shut down

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Using 4.10 i've seen this mentioned a few times already but I haven't seen you comment about it so chiming in to. I have no dialog options for gear removal anymore by anyone at all on clean saves 4th character i've made and played since 4.10 dropped i'm gonna manually dump the files just incase nmm hates me as usual I gotta swap to mo one of these days if I can ever sit here long enough to do it before I break down and play.


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