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Kimy

Deviously Cursed Loot 5.1 (2015-11-23)

7,921 posts in this topic

Using 4.10 i've seen this mentioned a few times already but I haven't seen you comment about it so chiming in to. I have no dialog options for gear removal anymore by anyone at all on clean saves

 

Same here ...

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When I get trapped with arm bands nothing really changes. I mean I am visibly bound but they do not appear to affect me any other way. What are they suppose to do?


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When I get trapped with arm bands nothing really changes. I mean I am visibly bound but they do not appear to affect me any other way. What are they suppose to do?

 

I'm assuming you mean the arm cuffs. They are cosmetic, if you use Deviously Helpless that add an event to cause you to fumble your weapon but beyond that they don't do anything

 

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Using 4.10 i've seen this mentioned a few times already but I haven't seen you comment about it so chiming in to. I have no dialog options for gear removal anymore by anyone at all on clean saves 4th character i've made and played since 4.10 dropped i'm gonna manually dump the files just incase nmm hates me as usual I gotta swap to mo one of these days if I can ever sit here long enough to do it before I break down and play.

 

Bug confirmed and fixed in my build. :)

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I'm having issues with the combat surrender function: It was working perfectly for an hour or so but in one battle I killed my aggressor in (what I assume to be) the delay between health threshold and the script kicking in to stop me fighting. Since then I've been essentially immortal and neither auto surrender nor manual surrender have worked. Is there a variable/flag I can set using console command to reset my status? I've seen this problem mentioned a couple of times but no obvious solution was posted (or if it was, I missed it - sorry)

 

In every other way this mod has performed perfectly and my herb collection expeditions have become fraught with danger :D  I've also developed an aversion to picking locked doors since the armbinder incident :dodgy:

 

The depth of the menu options and how adjustable everything is has made this my must-have DD mod!

 

In case it's of any use here is my load order:


Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
RaceCompatibility.esm=1
hdtHighHeel.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
soulgem-oven.esp=1
EFFCore.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
CreatureFramework.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Brawl Bugs CE.esp=1
RaceCompatibilityUSKPOverride.esp=1
RevampedExteriorFog.esp=1
Long lost smelters by Hyralux.esp=1
two_handed_rebalance.esp=1
Auto Unequip Ammo.esp=1
Footprints.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
UIExtensions.esp=1
SkyUI.esp=1
iHUD.esp=1
Customizable Camera.esp=1
ArmoredCircletsQuickFox.esp=1
EK_RingLimiter.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
The Paarthurnax Dilemma.esp=1
orc-female-idle-fix.esp=1
Rebirth Monster.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
BFT Ships and Carriages - HF.esp=1
ShowRaceMenuAlternative.esp=1
Enchanting Freedom.esp=1
_NewHair.esp=1
Beards.esp=1
TheEyesOfBeauty.esp=1
Alternate Start - Live Another Life.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - Legendary.esp=1
AOS.esp=1
HHairstyles.esp=1
TrueBrows.esp=1
TDNEquipableHorns.esp=1
One With Nature - DG+DB.esp=1
donorcollegejoin.esp=1
SOS Female Schlongifier (No Schlong Addon by Erundil).esp=1
SOS - ERF Horse Penis Addon.esp=1
SOS - ERF Equipable Horse Penis.esp=1
IndividualizedShoutCooldowns.esp=1
SSv2.esp=1
SexLabSquirt.esp=1
Boethiah's Ring of Shadows.esp=1
The Eyes Of Beauty - Elves Edition.esp=1
VHVP.esp=1
SlaveTats.esp=1
SexLabStatsManipulator.esp=1
Whiterunbridgeden.esp=1
Skysan_GlassNTGBow.esp=1
AzarHairPonyTail 03 - Havok.esp=1
RaceMenuMorphsCBBE.esp=1
EFFDialogue.esp=1
Ars Metallica - Legendary Edition.esp=1
LesserCrossbow.esp=1
SexLabSolutions_LAL_Patch.esp=1
Gun Blade.esp=1
LoshRifle.esp=1
Ordinator Armor.esp=1
HarvestFeather.esp=1
Pouncer.esp=1
RaceMenuPluginXPMSE.esp=1
SexLab-StoriesDevious.esp=1
Devious Deviants.esp=1
PetCollar.esp=1
MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDG.esp=1
SexLabNudeCreaturesDB.esp=1
HentaiCreatures.esp=1
playsubmissive.esp=1
Captured Dreams.esp=1
SexLabSkoomaWhore.esp=1
EstrusChaurus.esp=1
NonSexLabAnimationPack.esp=1
Deviously Cursed Loot.esp=1

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I´m having an issue with the transparent rubber suit. Whenever I put it on via inventory or getting it equipped by activating a cursed loot event, my game suddenly crashes. Every other restraint is working (even the transparent boots). I do have all required mods and bodytype is cbbe.


Any help or idea?


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That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

 

Hi Kimy,

 

Hmmm, your comment worries me, as I try my best to take care of my save files. No mods uninstalled, no sexlab aroused  - I use redux. I update DCUR and dawnguard sentries via the clean saving method.  I update NSAP, Sexlab solutions, pet collar and the more nasty creatures package without clean saves. I've also updates arousd creatures once, although I cant remember if I cleansaved for that. I believe a big part of my papyrus spam is that sexlab nude creatures generates a lot of spam upon installation and my copy of aroused creatures runs checks pretty often - but I'm not much good at making sense of papyrus logs.  Anyways, I'm pretty sure you're not here to read more about my save files in particular... sorry.

 

Further feedback:

 

1) If I wear nothing but a collar/plugs and get hit with a standard device trap, I get gags and blindfolds equipped just fine. So something goes wrong when I'm already wearing several pieces of DD gear (collar, harness, boots, gloves, plugs, piercings)  and get hit by a trap that prevents it from completing its routine.

 

2) When using estrus attacks, the spectator crowd option doesn't work. I'm pretty sure its because I didnt install the EstrusForSkyrim scripts folder, to avoid its rumoured bugginess and tendency towards save corruption - is that correct? I would ideally like the crowds, but not at the cost of potential save corruption. Would you have any idea if the spectator crowd script is safe to use (zzEstrusPackageOnlooker_0100896F)? And even if it was, would it be advisable for me to reinstate that script file, given your stated plans to discontinue EstrusForSkyrim support? Hell, I'd guess I probably would have to reinstall the whole EFS script folder if I were to use it, rather than just the package onlooker script in isolation...? Any feedback?

 

3) Realised Dibella's Charm does use the proximity rape mechanism! Misunderstood you in our previous exchange and consequently thought that Dibellla's charm somehow triggered additional random sex attacks - I was quite mystified how that would work. I do like the charm so much now. Don't know why it didnt activate at all when I first tested it, including stalking random npcs for real life minutes on end - no changes made to my proximity rape settings. Ah well.

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I´m having an issue with the transparent rubber suit. Whenever I put it on via inventory or getting it equipped by activating a cursed loot event, my game suddenly crashes. Every other restraint is working (even the transparent boots). I do have all required mods and bodytype is cbbe.

Any help or idea?

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On my end, while suiting up, my game wouldnt crash but i would not equip boots. I needed to install HDT HighHeels System. Try installing that and double check listed reguirments.

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That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

 

Hi Kimy,

 

Hmmm, your comment worries me, as I try my best to take care of my save files. No mods uninstalled, no sexlab aroused  - I use redux. I update DCUR and dawnguard sentries via the clean saving method.  I update NSAP, Sexlab solutions, pet collar and the more nasty creatures package without clean saves. I've also updates arousd creatures once, although I cant remember if I cleansaved for that. I believe a big part of my papyrus spam is that sexlab nude creatures generates a lot of spam upon installation and my copy of aroused creatures runs checks pretty often - but I'm not much good at making sense of papyrus logs.  Anyways, I'm pretty sure you're not here to read more about my save files in particular... sorry.

 

Further feedback:

 

1) If I wear nothing but a collar/plugs and get hit with a standard device trap, I get gags and blindfolds equipped just fine. So something goes wrong when I'm already wearing several pieces of DD gear (collar, harness, boots, gloves, plugs, piercings)  and get hit by a trap that prevents it from completing its routine.

 

2) When using estrus attacks, the spectator crowd option doesn't work. I'm pretty sure its because I didnt install the EstrusForSkyrim scripts folder, to avoid its rumoured bugginess and tendency towards save corruption - is that correct? I would ideally like the crowds, but not at the cost of potential save corruption. Would you have any idea if the spectator crowd script is safe to use (zzEstrusPackageOnlooker_0100896F)? And even if it was, would it be advisable for me to reinstate that script file, given your stated plans to discontinue EstrusForSkyrim support? Hell, I'd guess I probably would have to reinstall the whole EFS script folder if I were to use it, rather than just the package onlooker script in isolation...? Any feedback?

 

3) Realised Dibella's Charm does use the proximity rape mechanism! Misunderstood you in our previous exchange and consequently thought that Dibellla's charm somehow triggered additional random sex attacks - I was quite mystified how that would work. I do like the charm so much now. Don't know why it didnt activate at all when I first tested it, including stalking random npcs for real life minutes on end - no changes made to my proximity rape settings. Ah well.

 

 

Personally I don't recommend to delete any of Estrus for Skyrim's assets. Just disable the zzEstrus.esp in your load order, that will prevent the log spam from happening already. That being said, deleting the EfS scripts should actually be safe as far as I understand how EC+ works.

The Estrus crowds are outsides of my control, as I just pass the parameters to EC+ and let it do its thing from there.

 

Bug #1 is something that shouldn't happen with version 4.10 and a new save game. :s

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I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.

I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.

In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.

Anyway, triggering another event next to the affected followers seemed to reset things.

It wrks on my end, i had something of a similiar problem while trying to run a

sl submit devious devices combo mod.

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I encountered a further problem / compability issue.


 


I'am playing with PSQ and somehow the slavecollar interferes with the ability to drain semen of PSQ. While carrying it i'am not able to drain. Futhermore even after i unlocked the collar, there is still no drain possible. :(


 


 


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When I'm going through the Cursed Collar quest, should I be in the bandit faction? Absolutely no bandit will attack me. 

 

I don't believe so?  My thought would be that sounds like the type of issues one gets when a mod like defeat or deviously helpless messes up and leaves some enemies non-aggressive, so possibly check if you have any of those and if they need to be reset.

 

 

I think you are right. I finished the Cursed Collar quest... and still - forsworn, bandits, and necromancers are non-hostile towards me.

 

 

If you are using Estrus Charus+ you can get this.  There is a solution in that thread.

 

 

Thanks it was Devious Helpless.

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Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit

Love the mod by the way.

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i fully deactivated estrus in my game. it's just one big trouble maker. i rather wait till someone optimizes it for more heavy modded games.


 

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Is it possible to make single NPC exceptions to the rules?


I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing.


Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright.


 


I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still... ;)


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I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.

I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.

In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.

Anyway, triggering another event next to the affected followers seemed to reset things.

It wrks on my end, i had something of a similiar problem while trying to run a

sl submit devious devices combo mod.

 

 

Triggering another DCUR event did the trick.  As soon as it was over, my follower shed her hogtie ropes, bounced up on her toes, and demanded to know where we were off to next  :shy:

 

Thanks to everyone who offered advice and suggestions

 

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Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit

Love the mod by the way.

 

It doesn't need the newest ZaZ pack. I developed 4.10 with the old one installed (6.04)

 

Is it possible to make single NPC exceptions to the rules?

I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing.

Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright.

 

I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still... ;)

 

It would be very straightforward to implement, but I have neither the time nor the knowledge to add every single NPC that might pose a problem for the scene.

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Bug #1 is something that shouldn't happen with version 4.10 and a new save game. :s

 

 

This statement made me sad, because it raised the possibility of having to make a new save game. Then I went ahead, loaded up my backup save that had no sexlab mods at all (start of helgen), activated my current load order and tested.

 

Goal was to replicate the exact MCM settings (for DCUR anyway) and same DD gear loadout, and see what happened when I triggered a standard device trap.

 

The results? Complicated. It took several attempts to get my DCUR settings to what they were in my ongoing game. And found that with a new game, I had the same results, gag and blindfold will not equip when a standard device trap goes off. Game added arm and leg cuffs.

 

Exact settings:

Loadout: 2x plugs, 2x piercings, locking harness, restrictive gloves, restrictive boots, slut collar

General settings: Traps equip minimum of 10 pieces, maximum of 15 pieces. Full set equipped at arousal 90.

Event settings: hisecurity gear OFF, slave gag OFF, fullslaveset OFF

Device settings: Armbinders/shackles/yokes OFF. Hoods OFF. Suits OFF.

 

Sexlab aroused redux puppetmaster settings: Arousal locked at 100. :P

 

Just 1 event in the log. Rebooted the game so I could post you a log that wasnt spammed with a dozen save loads and all associated scripts.

 

Papyrus.0.log

 

In a previous load, when I had forgotten to toggle hisecurity and slavegag events to off, DCUR would happily slap one of those items on me no problem with the above DD loadout and otherwise identical MCM settings. 

 

Edit: will happily upload the longer save file if you want. But it contains dozens of loads, with various settings, and various mods initialising - probably too much of a pain for you to wade through.

Edit 2: added more detail. Wonder if problem would persist if I deactivated the "equip full set" general setting. Will post back when I test that, wont be today though.

Edit 3: I tested a device trap with "equip full set" deactivated by setting it to arousal threshold 101. And the game promptly slapped a WT-blindfold and WT-gag(panel) (harness) on me. So huh! Something up with the "equip full set" setting.

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Can you please try with the armbinder allowed and tell me if you get one equipped?


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Can you please try with the armbinder allowed and tell me if you get one equipped?

 

I just edited my previous post. I lied about not testing it today - with "equip full set" disabled, gags and blindfolds were equipped normally by standard traps.

 

I'll try with armbinder toggled on.

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i just wanted to say... i got some ctd in a cave while triggering explosive traps. a falmer appeared (i guess it was a falmer warrior, something like that). in this case a rape scene started but the falmer just waited behind my character then i landed on my desktop.


 


 


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Hi Kimy,


 


Toggled armbinders back on, and "equip full set" back to arousal threshold 90. (Ergo, always on, since my character's arousal is locked at 100)


 


Same result. DCUR added arm and leg cuffs and nothing else.Papyrus.0.log


 


Hope this helps


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Yet another bug report Kimy.


 


Proximity rape (dibella's charm, and Id assume rubber doll too) has the potential to break sex attacks. In my case, one of the gathered sex attackers (Rolff) decided he was going to perform a proximity rape on my character in the middle of an ongoing sex attack (between attackers). After he was done, the scene broke - I regained control of my character but all the sex attackers were still gathered in a circle and remained stuck there. I reloaded after waiting a few minutes.


 


I guess the proximity rape function needs to not fire during a sex attack scene. Right now, I'm just using the workaround that whenever a sex attack fires, I enter the MCM menu and extend the prox rape cooldown to ensure it wont fire in the middle of the scene. Afterwards, I restore the original cooldown.


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Hi,



I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.


 


Any advice?


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