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Sanguine’s Debauchery Cages

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Sanguine’s Debauchery Cages

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Description

This is an add-on for Sanguine's Debauchery mod.

Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that.

The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day.

I NavMesh out most cages so NPC wont act like retards and try to walk right through them.

Requirements

None, but what are you going to do with all them cages without SD...hm?

Install/Uninstall

Use a mod manager, or go to your cage right now!

Cage Locations

  • Broken Tower Redoubt
  • Swindler's Den
  • Serpent's Bluff Ruins
  • Cragslane Cavern
  • Morvunskar
  • Cronvangr Cave
  • Lost Knife Cave
  • Movarth's Lair
  • Karthspire Redoubt
  • Robbers Gorge
  • Blackreach
  • Fort Neugrad
  • Gallows Rock
  • Chillwind Depths
  • Deepwood Redoubt
  • Lost Valley Redoubt
  • Brinewater Grotto
  • Faldar’s Tooth
  • Redoran’s Retreat
  • Cracked Tusk Keep - New jail.
  • Cragwallow Slope - New jail.
  • Bilegulch Mine - New jail.
  • Nilheim Tower - New jail.
  • Valtheim Towers - New Jail and Cage.
  • Uttering Hills Cave - Cage.

More to come!

Credits

  • jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master!

  • skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll!

  • nameless701 -- for the idea.

Update Log

  • 1.0

Release
  • 1.1

Um....?
  • 1.2

Added a cage to Fort Neugrad

Cleaned some of the NavMesh.
  • 1.3

Gallows Rock

Chillwind Depths

Deepwood Redoubt

Lost Valley Redoubt
  • 1.4

Fixed two cage doors swinging the wrong way.
:blush:
  • 1.5

Brinewater Grotto

Cleaned more of the navmesh.

Added a heat source in the bridge cage, for all those Slaves left out in the cold.
;)
  • 1.6

You guessed it, more cages.

Faldar’s Tooth

Redoran’s Retreat
  • 1.6a

Added the SD patch described above.

This patch will be maintained at the location bellow.

  • 1.7

Got some jails.

Cracked Tusk Keep - Jail

Cragwallow Slope - Jail

Bilegulch Mine - Jail
  • 1.7a

Minor adjustments to 1.7
  • 1.7b

Reversed swing on two jail doors.
  • 1.8

New jail in Nilheim tower.
  • 1.9

New jail in Valtheim Towers also, new cage.

New cage in Uttering Hills Cave.

  • Submitter
  • Submitted
    09/05/2014
  • Category
  • Requires
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I've been wanting something like this. Do the cages require keys as well? Is waiting/sleeping disabled?


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They do not require keys but they do have a master lock on them. Waiting/sleeping not disabled, that would be too drudging.


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how do the Cages work.


how does the pc go in there ? does the master lock it after the pc is in ? does the master unlock it later and takes the pc out ?


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how do the Cages work.

how does the pc go in there ? does the master lock it after the pc is in ? does the master unlock it later and takes the pc out ?

 

Once you are enslaved you have to wait until midnight, then the Master will tell you to go to a cage if one is nearby. You get locked in from midnight until 8:00 in the morning, when Master should come back to let you out.

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That's interesting. You can actually sleep in the cages. Because in vanilla cages you can't and it's a problem (and also a lot unimmersive) if you're using a mod like iNeeds. You risk of dying for sleep deprivation


 


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That's interesting. You can actually sleep in the cages. Because in vanilla cages you can't and it's a problem (and also a lot unimmersive) if you're using a mod like iNeeds. You risk of dying for sleep deprivation

 

Well... you can't actually sleep in the cages, there is no bedroll, but you can wait. I would think that Master wouldn't want the Slave to be all that comfy.  

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Thanks for your work with my idea.  :cool:


Nice,thats someone pick up this idea...i dont work on this (this was my first step with the CK)


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Thanks for your work with my idea.  :cool:

Nice,thats someone pick up this idea...i dont work on this (this was my first step with the CK)

 

Yeap, I've been using your mod since August, then I noticed you didn't update it since March, so I made this one; besides most of your cages were in inn's and shops,  :huh: though I did get enslaved by Haelga once coming back from the SD dream world.  :P

 

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Thanks for your work with my idea.  :cool:

Nice,thats someone pick up this idea...i dont work on this (this was my first step with the CK)

 

Yeap, I've been using your mod since August, then I noticed you didn't update it since March, so I made this one; besides most of your cages were in inn's and shops,  :huh: though I did get enslaved by Haelga once coming back from the SD dream world.  :P

 

 

 

Sorry,the SD-Caging-Scene was broken...nobody needs an update from my side :shy:

I play a little bit for me in custom cells with navmesh (i am learning)

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Thanks for your work with my idea.  :cool:

Nice,thats someone pick up this idea...i dont work on this (this was my first step with the CK)

 

Yeap, I've been using your mod since August, then I noticed you didn't update it since March, so I made this one; besides most of your cages were in inn's and shops,  :huh: though I did get enslaved by Haelga once coming back from the SD dream world.  :P

 

 

 

Sorry,the SD-Caging-Scene was broken...nobody needs an update from my side :shy:

I play a little bit for me in custom cells with navmesh (i am learning)

 

 

Starting out moding myself. Yay!

 

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Hmm, I might want to try this mod out. Looks pretty sweet for enslavement.


 


I'd imagine this could work really well with the Sleep Anywhere mod - when you're locked up, you can curl up and fall asleep on the cold hard floor. Though if yall are interested in Sleep Anywhere, I suggest the .1 version since the .5 version has an 'immersive' weather debuff that actually triggers on all beds even in taverns which is annoying to say the least. I just let Frostfall take care of the 'you are cold' when you wake up.


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I'm about to try some of these cages out, but I see a potential problem in the screenshots... I'm guessing that some of those outdoor cages are going to be deathtraps for anyone using Frostfall.  And while the Master might not want the save to be too comfy, I don't think he would want a human Popsicle either :P  It might be a good idea to add some heat sources in the area.


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I'm about to try some of these cages out, but I see a potential problem in the screenshots... I'm guessing that some of those outdoor cages are going to be deathtraps for anyone using Frostfall.  And while the Master might not want the save to be too comfy, I don't think he would want a human Popsicle either :P  It might be a good idea to add some heat sources in the area.

 

What about them torches on the cages? Are they enough... IDK not using Frostfall. If not I can add some heat sources. ;)

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Inte you added more cages? You are an evil person...


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Inte you added more cages? You are an evil person...

 

Muhahaha...

 

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I'm about to try some of these cages out, but I see a potential problem in the screenshots... I'm guessing that some of those outdoor cages are going to be deathtraps for anyone using Frostfall.  And while the Master might not want the save to be too comfy, I don't think he would want a human Popsicle either :P  It might be a good idea to add some heat sources in the area.

 

What about them torches on the cages? Are they enough... IDK not using Frostfall. If not I can add some heat sources. ;)

 

 

I don't think torches will keep you alive in cold weather.  You would probably need either one of those fire braziers or I think SD+ has something with invisible fires but I don't know how they work

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I'm about to try some of these cages out, but I see a potential problem in the screenshots... I'm guessing that some of those outdoor cages are going to be deathtraps for anyone using Frostfall.  And while the Master might not want the save to be too comfy, I don't think he would want a human Popsicle either :P  It might be a good idea to add some heat sources in the area.

 

What about them torches on the cages? Are they enough... IDK not using Frostfall. If not I can add some heat sources. ;)

 

 

I don't think torches will keep you alive in cold weather.  You would probably need either one of those fire braziers or I think SD+ has something with invisible fires but I don't know how they work

 

 

:idea: Or you could ask your Master for some clothes.

 

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I'm about to try some of these cages out, but I see a potential problem in the screenshots... I'm guessing that some of those outdoor cages are going to be deathtraps for anyone using Frostfall.  And while the Master might not want the save to be too comfy, I don't think he would want a human Popsicle either :P  It might be a good idea to add some heat sources in the area.

 

What about them torches on the cages? Are they enough... IDK not using Frostfall. If not I can add some heat sources. ;)

 

 

I don't think torches will keep you alive in cold weather.  You would probably need either one of those fire braziers or I think SD+ has something with invisible fires but I don't know how they work

 

 

:idea: Or you could ask your Master for some clothes.

 

 

 

pfft... who wears clothes?   :P

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pfft... who wears clothes?   :P

 

 

Indeed. Slaves are supposed to wear chains and rope.

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You might want to add a fire or some heat source here:


 


index.php?app=downloads&module=display&s


 


For those who use Frostfall that will be very cold!


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You might want to add a fire or some heat source here:

 

index.php?app=downloads&module=display&s

 

For those who use Frostfall that will be very cold!

 

Ok, ok ... you've talked me into it. I'll do it on the next update.

 

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You might want to add a fire or some heat source here:

 

index.php?app=downloads&module=display&s

 

For those who use Frostfall that will be very cold!

 

Ok, ok ... you've talked me into it. I'll do it on the next update.

 

 

 

yay!  When next I'm huddling next to a fire shivering in the cold, but not dying, I will whisper a prayer of thanks to you.   (If i'm not gagged of course)

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You might want to add a fire or some heat source here:

 

index.php?app=downloads&module=display&s

 

For those who use Frostfall that will be very cold!

 

Ok, ok ... you've talked me into it. I'll do it on the next update.

 

 

 

yay!  When next I'm huddling next to a fire shivering in the cold, but not dying, I will whisper a prayer of thanks to you.   (If i'm not gagged of course)

 

 

It's the thought that counts. :)

 

I was just thinking that since I use Frostfall that I would want a heat source here.

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