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blabla11

[WIP] Paradise Halls - SexLab Extension v0.1g (15/05/06)

1,754 posts in this topic

Poll spoiler:

Idea for generic NPCs (Bandits, Soldiers, Guards, everyone who does not have a name):

  • Generate a list with all possible names in the TES universe (for example Nord: http://www.uesp.net/wiki/Lore:Nord_Names)
  • If an NPC without a name is enslaved, check race & gender, pick a random name and use Jaxonz Renamer process (or something similar, I'll have to find out how to actually do it) to rename the fresh slave

 

Current ideas, not yet planned for implementation:

  • Introduce a submissionvalue to the slavecollars (+10, maybe +15)
  • Change leash system to be fixed to player (unless cast on a surface), increase cost of producing leash-collars
  • Serfdom system, getting certain NPCs as questrewards (not as slaves, but as servants)
  • Removing the "show stats" spell and EITHER
    • replacing it with a dialogue option OR
    • replacing it with a dialogue option, while computing all different stats to a single overall value
  • Sexual torture by forcing arousal while preventing/punishing orgasm
  • Escape mechanism
  • Sell certain slaves (Imperial, Stormcloak, Bandits) to guards (similar to Submit, maybe even create a bridge)
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Hmm, interesting. The Original paradise falls does not work for me anymore for some reason. people never go into bleedout and just die, making it impossible for me to enslave them. 


Maybe I'll have more luck with this one. 


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Hmm, interesting. The Original paradise falls does not work for me anymore for some reason. people never go into bleedout and just die, making it impossible for me to enslave them. 

Maybe I'll have more luck with this one. 

 

Yes, you will.

I significantly lowered the barrier for enslavement and will implement a different mechanic in the future.

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All my code is released under wtfpl. Code from other creators (Paradise Halls, SLSubmit) remains under their licensing

 

Umm your code is pretty much owned by Bethesda unless you sue them.

 

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Great, thanks blabla11, I'll give your new version as spin right now. And I think you'll find, if you talk to a copyright attorney nooblet123, that Bethesda's contract is pretty much unenforceable, so it doesn't hurt to put a disclaimer as blabla11 has done.


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All my code is released under wtfpl. Code from other creators (Paradise Halls, SLSubmit) remains under their licensing

 

Umm your code is pretty much owned by Bethesda unless you sue them.

 

First, a EULA is not a legally binding document. Bethesda could lay claims on my firstborn and it would be as valid as a claim on the code I write.

Second, maybe read the license, then you'd know why I put that there

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If you manage to make this mod stable, I'll give you some of my best pizza recipes !  ;)


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If you manage to make this mod stable, I'll give you some of my best pizza recipes !  ;)

 

Please ellaborate:

PAH itself or Extension?

 

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Great, thanks blabla11, I'll give your new version as spin right now. And I think you'll find, if you talk to a copyright attorney nooblet123, that Bethesda's contract is pretty much unenforceable, so it doesn't hurt to put a disclaimer as blabla11 has done.

 

I don't need a lawyer to read case law.

 

 

All my code is released under wtfpl. Code from other creators (Paradise Halls, SLSubmit) remains under their licensing

 

Umm your code is pretty much owned by Bethesda unless you sue them.

 

First, a EULA is not a legally binding document. Bethesda could lay claims on my firstborn and it would be as valid as a claim on the code I write.

Second, maybe read the license, then you'd know why I put that there

If your logic is correct why do you bother with a license if you say it's unenforceable?

Second, maybe read the CK license?

 

 

Also if you'd have the same judge that ruled Wickard vs Filburn you'd never see your firstborn again. j/k

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If you can read case law, I suggest you look under the section of copyright law about "derivative works".  End of story.


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Great, thanks blabla11, I'll give your new version as spin right now. And I think you'll find, if you talk to a copyright attorney nooblet123, that Bethesda's contract is pretty much unenforceable, so it doesn't hurt to put a disclaimer as blabla11 has done.

I don't need a lawyer to read case law.

All my code is released under wtfpl. Code from other creators (Paradise Halls, SLSubmit) remains under their licensing

Umm your code is pretty much owned by Bethesda unless you sue them.

First, a EULA is not a legally binding document. Bethesda could lay claims on my firstborn and it would be as valid as a claim on the code I write.

Second, maybe read the license, then you'd know why I put that there

If your logic is correct why do you bother with a license if you say it's unenforceable?

Second, maybe read the CK license?

So, I guess you are from the US... now I honestly do not care for US law, since I neither live there nor am I a citizen.

 

That being said, I'm glad I live in a country where the law still has some resemblance to common sense and my work is my work (unless I release it as public domain or under a similar license), no matter what some EULA says. As cases have shown, in this country a EULA is not a legally binding document. Should I decide to create a completely new game using the CK (and Bethesdas Engine) they can sue me for not buying a license to do that. On the other hand I can sue them should they decide to sell my work as theirs.

Again, I encourage you to read the license I released this under to the public. This whole discussion would have never started if you had taken even two minutes to check if your ludicrously insular statement made any kind of sense

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Great, thanks blabla11, I'll give your new version as spin right now. And I think you'll find, if you talk to a copyright attorney nooblet123, that Bethesda's contract is pretty much unenforceable, so it doesn't hurt to put a disclaimer as blabla11 has done.

I don't need a lawyer to read case law.

All my code is released under wtfpl. Code from other creators (Paradise Halls, SLSubmit) remains under their licensing

Umm your code is pretty much owned by Bethesda unless you sue them.

First, a EULA is not a legally binding document. Bethesda could lay claims on my firstborn and it would be as valid as a claim on the code I write.

Second, maybe read the license, then you'd know why I put that there

If your logic is correct why do you bother with a license if you say it's unenforceable?

Second, maybe read the CK license?

So, I guess you are from the US... now I honestly do not care for US law, since I neither live there nor am I a citizen.

 

That being said, I'm glad I live in a country where the law still has some resemblance to common sense and my work is my work (unless I release it as public domain or under a similar license), no matter what some EULA says. As cases have shown, in this country a EULA is not a legally binding document. Should I decide to create a completely new game using the CK (and Bethesdas Engine) they can sue me for not buying a license to do that. On the other hand I can sue them should they decide to sell my work as theirs.

Again, I encourage you to read the license I released this under to the public. This whole discussion would have never started if you had taken even two minutes to check if your ludicrously insular statement made any kind of sense

 

 

What!?! you're not really trying to put over that antiquated idea that US law doesn't apply everywhere !?! What are empires for these days?

 

/jk. Also US citizen fwiw.

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What!?! you're not really trying to put over that antiquated idea that US law doesn't apply everywhere !?! What are empires for these days?

 

/jk. Also US citizen fwiw.

 

As an atheistic, pro-choice, don't-care-about-gay-marriage, anti-surveilance, pro-science, pro-nature global warming believer I sure hope so! Else I'd have been put to death a couple of times already...

 

Also you guys decided to leave the one true empire, so those times are over for good ;)

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Ok, enough of the bullshit, let's get back to taking and breaking slaves.


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Ok, enough of the bullshit, let's get back to taking and breaking slaves.

 

Aaaaaaw, but we had so much fun :-/

 

Anyway, seems like I really, really broke the current posing-frame (can't even get a simple one to work anymore), so I moved it to MS0.2

 

As usual, bugfixes are priority, so please report any weird behaviour. In the meantime I'll start with the follower-involvement

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 Was wondering if could add punish slave for having an orgasm...must ask Master Dovarkin permission too. Set Arousal high and if they orgasm without permission then punishment:)


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 Was wondering if could add punish slave for having an orgasm...must ask Master Dovarkin permission too. Set Arousal high and if they orgasm without permission then punishment:)

 

wow... I have no idea if that's possible or in my abilities... but it certainly is a good idea!

 

BUT (and there's always a but, sometimes it's a but, but this time a BUT) in my head it would only make sense once I have the dynamic placement of static objects (help still needed) working...

 

So I'll put it on the maybe-list, but don't hold your breath just yet ;)

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Well, I just started a new game (always do when testing new mods) let you know how it goes.


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  I'd like too know too, but i can't make Mods, although the new Zaz has some pussy dripping animations, maybe use that for a signal?. Btw keep at it, i want too see my Dovakin being the Dom lol


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PaH has been a main staple of my mod list for a very long time (since like version .5ish) and an update of this nature is exactly what it needed.  Thanks for doing this.  I have been waiting for layam to update beyond .73 for a very long time.  I am playing it now and will let you know if I see anything odd.  So far, everything looks great and it has breathed new life into the mod.  For the record, I did not start a new game, and I had six previously captured and trained slaves.  I use TFD Prostitution after I train submission and respect to make three of them pros (usually npcs from immersive wenches).  They needed sex and pose training, so I am seeing how that works on the old slaves before I trying it out on anyone new.


 


Thanks again,


Wulf


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Finally your own threat with the upgrades of the mod, this is getting bigger, congrats. I'll try this PaH as soon as possible. 


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Hmm, interesting. The Original paradise falls does not work for me anymore for some reason. people never go into bleedout and just die, making it impossible for me to enslave them. 

Maybe I'll have more luck with this one. 

i have that same issue with paradise halls, seems to get worse as you level, possible connection to the level or the npc to be enslaved, but i even found another bug on my last playthru that enslaved npc's weren't taken control of by the mod, like it resurected them and made them non-hostile with a slave cursor, but slave inventory didn't work and they stayed put

 

 

Current ideas, not yet planned for implementation:

  • Lower the submission-level at which slaves can run away (currently 60) to 40, simultanously making submission harder to train. Introduce a submissionvalue to the slavecollars (+10, maybe +15)

Change leash system to be fixed to player (unless cast on a surface), increase cost of producing leash-collars

Serfdom system, getting certain NPCs as questrewards (not as slaves, but as servants)

Removing the "show stats" spell and EITHER

replacing it with a dialogue option OR

replacing it with a dialogue option, while computing all different stats to a single overall value

sexual torture by forcing arousal while preventing/punishing orgasm

 

Also noticed in your set of changes you'd like to implement a plan to change voices - was wondering if you could do as many authors and set this to return the voices back to that of the original npc's being enslaved (some stayed the same, but most npc's change their voices after enslavement) and if its possible to improve compatibility with devious devices: currently the ph slaves don't give devious messages for devices equipped so there's no way to tell if the devices work or not (my thoughts were always no messages, it must not work on the npc)

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Ok blabla11, got some results from my testing, this is with PAH 0.73 and your extensions:


 


1. [09/19/2014 - 08:08:49PM] Error: Cannot unequip a None item


stack:

[ (FF000DD7)].Actor.UnequipItem() - "<native>" Line ?

[alias slave013 on quest PAH (0E01FAEF)].PAHActorAlias.OnItemAdded() - "pahactoralias.psc" Line 589

 

2. [09/19/2014 - 08:14:03PM] warning: Assigning None to a non-object variable named "::temp128"

stack:

[alias slave013 on quest PAH (0E01FAEF)].PAHSlave.StartPunishment() - "pahslave.psc" Line 575

[alias slave013 on quest PAH (0E01FAEF)].PAHSlave.HandlePunishmentOnHit() - "pahslave.psc" Line 566

[alias slave013 on quest PAH (0E01FAEF)].PAHSlave.OnHit() - "pahslave.psc" Line 189

 

3.[09/19/2014 - 08:21:46PM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[PAHPersonalityEvenToned (0E02C44D)].PAHPunishmentRapeScript.punish() - "PAHPunishmentRapeScript.psc" Line 47

[topic info 61000D72 on quest PAHPersonalityEvenToned (0E02C44D)].PAH_SO_TIF__04000D72.Fragment_0() - "PAH_SO_TIF__04000D72.psc" Line 9

 

These are the main 3 errors that keep repeating themselves in the logs, hope this helps.

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