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LibertyPrime

Is it even possible to reach level 80 with a heavily modded game?

41 posts in this topic

Skytweak can save and import the settings from all the other mods you put in. SkyAI I just use the Duke Patrick's preset.


 


I think there's also some other plugin somewhere(maybe nexus) that allows you to save all of your MCM settings for every mod you use.


 


I've restarted and rerolled so many times in the past that I'm pretty swift about setting up all of my MCM settings, anyway. What used to take like 30 minutes now takes 5, if that. Honestly that's the true con of Skytweak, is that it's just so many different settings to choose from, it's not worth it for those that just want to dive in immediately or dont' want to fiddle with everything.


 


For those that want the gameplay experience to match as perfect as you can possibly get it, within the engine limitations, it's a 'godsend' and totally worth menu fumbling to setup. These mods are essentially like 100 other mods wrapped into 1-3 plugins.


 


When it comes down to it, though. If you were RP'ing a merchant or a blacksmith or something, all of the menu settings don't need to be adjusted, anyway. Skytweak is worth having installed always, even if you don't ever use it. It's there when you need it. It can serve as an extended "options" menu.


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For those that want the gameplay experience to match as perfect as you can possibly get it, within the engine limitations, it's a 'godsend' and totally worth menu fumbling to setup. These mods are essentially like 100 other mods wrapped into 1-3 plugins.

 

That is what made me give up caring about everything combat related in this game. I don't even bother anymore. I'll always remember when I first played Skyrim back in 2011, and hours after hours, witnessing the sorry state of combats released by Bethesda, especially compared to games like Dark Messiah Might & Magic (which was released five years before). Since, I tried Requiem, Skyre, deadly combat and what not. And while I acknowledge all the great work accomplished by these moders, there's always still something wrong. To me a satisfying experience would not only require combats tweaking, but also reworked physics, body awareness, interactions, level design, and so on.

 

Now I mainly RP and fighting is a minor part. Even with my hunter, I'm just happy with mods like campsites in skyrim (with disabled marks, a good reason to explore the world), hunterborn, etc. I prefer to focus on interactions with NPCs, commerce and the like.

 

And I just realize I digress a lot, sorry everyone.

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The engine limitations is also what prevents me mentally, from RP'ing other types of characters. I know it sure as hell did in Oblivion - where I couldn't really get into a warrior type of roleplay, and stuck to thievery and magics. In a sense, same happened with Fallout 3/NV.


 


Though I have to admit that some of the new changes made fighting more exciting, so while I've yet to make an all out warrior archetype my character dabbles. With the way I play, the engine limitations aren't really a problem, though. My gameplay consists of weapon type choice problem solving more than the intricacies of combat the engine can't provide.


 


I definitely, definitely, feel where you're coming from. I'm probably just trying to be slightly oblivious of it the limitations, and avoiding them.


 


No digress though man :P I think the topic was probably dead already.


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I think there's also some other plugin somewhere(maybe nexus) that allows you to save all of your MCM settings for every mod you use.

 

Where could I find this?

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After playing Shadow of Mordor I'd like Bethesda to take a few cues from Monolith on how combat and AI should be done.


 


I also don't bother with SkyRe, its too much headache and you need patches for this and patches for that and its just too much stuff to balance on top of Sexlab and a bazillion armors and weapon mods.


 


Overall I just enjoy Skyrim for what it is, a pretty place to play fantasy warrior woman in. Far as its game systems go...the fact that Magic is functionally useless and really good mods like Magic Duel that actually rebuilt how magic combat played out in the game were never able to realize their full potential because Bethesda's tech just can't do it says everything you need to know.


 


Overall, Bethesda builds good worlds with acceptably believable lore and motives to explore those worlds, but they might want to contract out on game systems design next time around and actually hire some people that know how to make good games.


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Gave Skytweak a try in a new game.


It is definitely a handy addition. Can't balance out follower damage taken as I hope but able to increase or decrease both NPC/PC damage deal/taken at the same time is good for prolonging fights or making it more deadly depending on the mods present.


 


Boost to leveling up might feel cheesy, but god damn I have ran through the whole alchemy/enchant/smithing circuit so many times a little boost to help getting it done faster is nice for testing various stuff. I might actually prefer if the multiplier can go even higher.


Ability to stagnant a skill growth is interesting for some theorcraft also.


 


Very tempted to "fix" the "scam" known as dual casting.


 


I am not sure if TES should focus on combat and AI too much, and not go down the too action-y route. There's a difference between challenge for the player and challenge for the character. It is a fine line to walk, but personally I prefer challenge for the character rather than bringing in the player's skill into test.


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Just finally got a troublesome old gamesave work properly, although I had to force-get more than half the artifacts lost, and then destroying useless loot I accumulated as a first timer (by dumping them into a chest, then using the removeallitems command).


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After playing Shadow of Mordor I'd like Bethesda to take a few cues from Monolith on how combat and AI should be done.

 

I also don't bother with SkyRe, its too much headache and you need patches for this and patches for that and its just too much stuff to balance on top of Sexlab and a bazillion armors and weapon mods.

 

Overall I just enjoy Skyrim for what it is, a pretty place to play fantasy warrior woman in. Far as its game systems go...the fact that Magic is functionally useless and really good mods like Magic Duel that actually rebuilt how magic combat played out in the game were never able to realize their full potential because Bethesda's tech just can't do it says everything you need to know.

 

Overall, Bethesda builds good worlds with acceptably believable lore and motives to explore those worlds, but they might want to contract out on game systems design next time around and actually hire some people that know how to make good games.

To be fair,Skyrim came out in 2011 while Shadow of Mordor came out in 2014,plenty of time for Monolith to crib from the best in different genres of gaming. We also don't know yet what lessons the crew at Bethesda Softworks has learned since the release of TES5 and what new talent they have hired on since then.

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It is most definitely possible to hit level 80 in a modded game of Skyrim. It all depends upon which mods you use and how you build your character.


Simply using the Santa Robes mod which adds a new,high value set of holiday themed clothes for female characters,one that grants a decent chunk of Black smithing experience per each crafting, can see one quickly advance through the levels. 


Using Legendary Skills to acquire every perk on a tree one wants a character to specialize in will easily see one to level 80 whether one wants to reach it or not.


Trying to duck the Ebony Warrior indoors does no good since he will enter player housing to issue his challenge if need be.


If you play to shape a character rather than only gain the bare minimum skills necessary to 'win',then it takes no time at all.


 


If you are looking for something to be a pure challenge however,there is always the Dark Souls series. Not every game needs to provide the same experience,after all.


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Gave Skytweak a try in a new game.

It is definitely a handy addition. Can't balance out follower damage taken as I hope but able to increase or decrease both NPC/PC damage deal/taken at the same time is good for prolonging fights or making it more deadly depending on the mods present.

 

Boost to leveling up might feel cheesy, but god damn I have ran through the whole alchemy/enchant/smithing circuit so many times a little boost to help getting it done faster is nice for testing various stuff. I might actually prefer if the multiplier can go even higher.

Ability to stagnant a skill growth is interesting for some theorcraft also.

 

Very tempted to "fix" the "scam" known as dual casting.

 

I am not sure if TES should focus on combat and AI too much, and not go down the too action-y route. There's a difference between challenge for the player and challenge for the character. It is a fine line to walk, but personally I prefer challenge for the character rather than bringing in the player's skill into test.

 

Sounds like you're on the fence between conventional balls out gameplaying, and RP'ing. Skytweak is going to pull you further onto the full out RP side of things.

 

imo... balls out gameplaying falls short in Bethesda games - there's stronger alternatives. They've given us the tools we need to RP to a hefty extent, though. Skytweak takes that to the next level, as it gives the player access to some very necessary controls that makes RP'ing smoother.

 

I mean, we still can't talk and barter our way out of every encounter and confrontation, as an example of things we still can't get away with, yet. I've been always wanting to have a thief character that avoids all clashes and confrontation with sweet talking and the trading of stolen valuables, sex, and things like that - quid pro quo. Some stuff is ingame already(like the highwayman type encounters), but I'd love to have it built for every possible beef(failure to persuade or otherwise). Maybe the next TES game will lay the groundwork... here's hoping for a brand new engine.

 

I personally don't feel it should be an either or, when it comes to challenge for the player or challenge for the character. Unless it's some kind of time and budget constraint during production. We should always just have the choice, and let either our imagination or self imposed role limitations dictate. 

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After playing Shadow of Mordor I'd like Bethesda to take a few cues from Monolith on how combat and AI should be done.

 

Don't hold your breath for that..

 

It pains me to say it, but i don't see Bethesda finally giving up on the ancient Gamebryo engine and adopting something that makes more sense. I'm afraid that atleast FO4 and TES6 will be on this very same engine, with maybe a new trick or two grafted on, and as a result there's not going to be great combat mechanics, and the AI will almost ceratinly still be dumb as bricks.

 

I would love to be proven wrong about this, but i fear that i won't be.

 

 

But on the flipside, as much as there are things that could so obviously be improved in Bethesda's games, and easilly so if they would just leave behind this ancient engine, i wonder how gung-ho we should be in asking for such a thing.

 

Bethesda's RPG's are rather unique in the market in that they are perhabs the only ones to focus so much on world-building and role-play potential. You can boot up Morrowind, Oblivion, Fo3 or Skyrim, make a char, and practically just live in this fantasy world. And with a few good mods loaded, you absolutely can.

 

You can't do this in most RPG's, the world, story and gameplay they have build up just woulden't support that for very long or at all, and in so many of them you don't even get to choose what your char looks like or is good at, so there's no RP'ing to be done there outside of what you were handed.

 

 

I would love to see better mechanics and smarter AI, but i never want it to come at the cost of the world and the roleplay potential, infact i'd love to see more companies than just Bethesda try and offer this style of RPG, and all the freedom that it offers the player. So i guess we should be careful what we wish for, or rather, how we word that wish..

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Sounds like you're on the fence between conventional balls out gameplaying, and RP'ing. Skytweak is going to pull you further onto the full out RP side of things.

Yep, me as a player is a hardline min-maxer I like to dissect the mechanics and understand it to the point where I can game it as much as I can. Skyrim offers that, but of course that sort of defeats the RP side of things since it gets to the point where numerically the character is nearly invincible, but challenge really isn't what I seek in these game since afterall my entire focus as a min-maxer is to technically "beat" the system to begin with.

 

As for the story side of things, to me it is more fun about watching a character's story unfolds rather than "being" the character...since "being" the character will ended up being an aggressive min-maxer or it could just be my old jrpg fandom seeking refuge.

For that aspect I actually prefer if the game requires less player skill involvement so it isn't about me the player overcoming or getting overwhelm but rather the character is or isn't able to accomplish a task and what is the outcome of that, and Skyrim sort of offers that too strangely enough with its simple AI pattern and mostly simple combat option that is still variable enough.

 

As for Shadow of Mordor, I am much much more interested in the nemesis system existing in TES. I mean that could totally be a game changer to make everything feels truly different every time.

...or just think of all the Sexlab application that could come out of that!? It is technically a reputation system with relevant outcome and banter! :P

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I got a character to level 72 before starting any of the games' quests. Smithing, alchemy, enchanting can go a very long way since obtaining these components requires dungeon delving courtesy of random Jarl missions from innkeepers, which will boost your combat skills (your Sneak and Archery will skyrocket).


 


Not recommended to do this however, since doing Way of The Voice at that level means Unrelenting Shout will cause higher than normal damage and make the Grey Beards attack/kill you. Early 20's and you'll be o.k, no higher than 25 just to be safe.


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It's possible.  I'm not a fan of long mod lists myself because Skyrim gets wonky after about the 20th or 30th mod, INCLUDING its own stinkin' update, texture adds, and DLCs -- that's seven mods right there.


 


I've done it with only those, plus RND, my own merchant, player house, and armour mods, and the UNP body and my own body retextures.


 


However -- I did have to make a lot of skills "Legendary", which resets them to 15, so that you can then work them up again, in order to level up.


 


And the other thing I notice is that, unless you have a mod that scales up NPCs / Bad guys ... yeah, after about level 30?  Things just drop over dead when I look at them.  I practically don't even have to swing my Dragonbone greatsword, and it only takes more than 2 arrows to kill dragons.  Everything else just dies in one shot, even "un-sneaked".


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