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1,239 posts in this topic

Francisco Flambe is the leader of the Powder Gangers at the Bison Steve. You have to complete the takeover of Goodsprings for Sunny to reappear.


 


Also, new update is up.


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Francisco Flambe is the leader of the Powder Gangers at the Bison Steve. You have to complete the takeover of Goodsprings for Sunny to reappear.

 

Also, new update is up.

can i just overwrite? and because of sunny do i need to download the sunny data too, or just talk with her?

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You need to 100% download the Sunny data, or else she can't follow you. That includes all the information to make her a fully usable follower.


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You need to 100% download the Sunny data, or else she can't follow you. That includes all the information to make her a fully usable follower.

 

Ah okay i think i know the problem now, thanks again :)

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I am now moving on to making new content. That means bug fixes will be much slower.


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What new content ! :blink:


 


Isn't this mod big enough yet? 


 


^_^


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It ain't over until I say it's over.


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Great job on this wonderful mod !!! but I have a problem


1) NCRCF I and sunny got enslaved (Sunnys clothes look awesome btw !) but I dont know how to not be enslaved again I tried a lot of things but im clueless ! 


2) will sunnys slutty outfit be awailable for players? :)


 


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Sunny's slave outfits are not playable unless you edit them with GECK or FNVEdit.


 


@ Loogie


 


Even with the latest version, Legionaries outside Fort or Cottonwod Cove ignore me at all.


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Great job on this wonderful mod !!! but I have a problem

1) NCRCF I and sunny got enslaved (Sunnys clothes look awesome btw !) but I dont know how to not be enslaved again I tried a lot of things but im clueless ! 

2) will sunnys slutty outfit be awailable for players? :)

#1

You have to fuck 25 powder gangers from all over the yard. It takes a lot of time to do so. Afterwards enter the main building where Eddie is and wait a few seconds. Scrambler will come running up and announce that Eddie wants to talk to you. Go to him and you can get released. He will ask you to do some other task for him. Or if you want some more fun. I assume 25 more powergangers and a nice comment from Sunny choose the not so wise option in the conversation.

 

#2

If you have use the console. Click on it while having the pointer on Sunny. You should see her name .. then type "inv" without the quotes and you will see her inventory. Look for the slave rags and you will see a 8 digit number (I believe it is an 8 digit number) right that down. Now you click on the player or yourself and "player.additem ########" where the ### is the number of the item. This might work on Sunny as she might just prefer to wear proper clothing later.. (scripted) however you can access it and use it at your wim. If Sunny is being resistant.. there might be some mods or conversation options you might have access to force her to wear what you have given her. Anyway some thing for you to try. Make sure you have a good save (manual save) just in case something ends up not to your liking so that you can return.

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I might be missing something but I'm Flambe'less.


 


I did Run Goodspring Run -> Walk Of Shame -> NCRCF enslavement -> I Fought the Law -> then to Bison Steves to have a look. All that's there were the normal punk convicts and deputy dog.


 


Is there anything special you need to do in that sequence? (Answers in a spoiler).


 


(Edit - using 15 March 2015 version, new game, started - erm - today).


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No. You might have a mod that conflicts with mine, but I have no idea what it would be.

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I took sunny,veronica, Vanessa and willow and did the walk of shame but sunny and veronica will not follow anymore they fast travel but will not walk anyone have any idea what may be wrong


thanks in advance 


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On Goodspring Run the powder gangers get stuck after killing the town members. i've chloroformed sunny and trudy but the map marker keeps showing.

 

load order

FalloutNV.esm


DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutStore.esm
SexoutDRTL.esm
Sexout.esm
SexoutSlavery.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
SexoutSCRDebug.esp
Fertile Breeder.esp
KDC_Companions_Removable_Armors.esp
SexoutPregDebug.esp
SexoutAftermath.esp
The Mod Configuration Menu.esp
SmallerTalk.esp
SexoutZAZ.esp
populatedcasino-light.esp
SexoutDRTLEx.esp
SunnyCompanion.esp
GGNaughtyTradingSlavery.esp
SlaveCollection.esp

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No. You might have a mod that conflicts with mine, but I have no idea what it would be.

 

Probably. I was thinking it might be the New Bison Casino, however I just disabled it & rebashed before a pre-Primm load and didn't make any difference. Not sure anything else fiddles with stuff in that vicinity - but obviously does. So, ho hum - will just have to look at other peoples pictures of your hat.

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When you go into the main room at the end of the Bison Steve, is there a character there called "Convict Leader?"  I renamed him Francisco Flambe and gave him new AI packages to do his thing.


 


Considering the issues some people are having - apparently more mods mod that actor than I thought - I may just make an entirely separate character for him.


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When you go into the main room at the end of the Bison Steve, is there a character there called "Convict Leader?"  I renamed him Francisco Flambe and gave him new AI packages to do his thing.

 

Considering the issues some people are having - apparently more mods mod that actor than I thought - I may just make an entirely separate character for him.

 

Back in a bit I'll just check. (Mind everyone was very angry - and thus dead).

 

 

Edit -

 

Back, (quite difficult with a 9mm/Varmint & Wolf with not much ammo - plus sunny was just being cranky). Anyway is this the Convict Leader you were looking for?

 

Screen_Shot48.png

 

ps

 

Disabled both new bison and Saxxons quests on that. (Mainly because I've no idea what Saxxons quests are in that area - if anything).

 

pps

 

Nobody left in the end room. Only deputy dog in kitchen.

 

pps

 

Dead ID code of the convict leader was 000d7f3b. No idea if his alive id would be different, but can find out.

 

ppps

 

The alive code of the convict leader was the same, (i.e. 000d7f3b). Probably not helpful.

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No. You might have a mod that conflicts with mine, but I have no idea what it would be.

 

Probably. I was thinking it might be the New Bison Casino, however I just disabled it & rebashed before a pre-Primm load and didn't make any difference. Not sure anything else fiddles with stuff in that vicinity - but obviously does. So, ho hum - will just have to look at other peoples pictures of your hat.

 

In this thread someone stated that one of Odessas mods changes some of the areas etc in Primm. Might cause some issues as well. I think it was solicitation.

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I didn't say that Sexout Soliciting by Odessa changed things in Primm. In fact, it didn't.


It only adds some dialogues to Primm's inhabitants (including the Nash and the NCR troopers) allowing you to whore yourself inside V&V Casino and also outside.


 


In my previous post I stated that Tryout, following Fiambe's lines, removes those inhabitants and Odessa's Soliciting will not longer available in Primm.


No less, no more.


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On Goodspring Run the powder gangers get stuck after killing the town members. i've chloroformed sunny and trudy but the map marker keeps showing.

 

load order

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutOffSpring.esm

SexoutStore.esm

SexoutDRTL.esm

Sexout.esm

SexoutSlavery.esm

SexoutTryout.esm

SexoutWorkingGirl.esp

SexoutSCRDebug.esp

Fertile Breeder.esp

KDC_Companions_Removable_Armors.esp

SexoutPregDebug.esp

SexoutAftermath.esp

The Mod Configuration Menu.esp

SmallerTalk.esp

SexoutZAZ.esp

populatedcasino-light.esp

SexoutDRTLEx.esp

SunnyCompanion.esp

GGNaughtyTradingSlavery.esp

SlaveCollection.esp

 

Same issue. Looking at your load order, I think it's the pregnancy mod. I was told anything that alters Sunny can cause this. If you can, start a new game on a clean save without pregnancy and post your results.

 

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It's not the pregnancy mod.

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I found a bug if I go through the slave "training" with Marissa and gets set free after doing what she asks and then speaking down to her then it starts normally again BUT when I get up to atony where she would normally begin speaking to me she just stands there and does nothing, also I'm running the latest version.


 


Oh and btw keep up the good work :)


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I found a bug if I go through the slave "training" with Marissa and gets set free after doing what she asks and then speaking down to her then it starts normally again BUT when I get up to atony where she would normally begin speaking to me she just stands there and does nothing, also I'm running the latest version.

 

Oh and btw keep up the good work :)

 

Thanks for telling me. I know exactly what's wrong and how to fix it - she shouldn't take you on a second tour and the tour is designed to fire once. I'll make new dialog for her for a second enslavement sequence.

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I didn't say that Sexout Soliciting by Odessa changed things in Primm. In fact, it didn't.

It only adds some dialogues to Primm's inhabitants (including the Nash and the NCR troopers) allowing you to whore yourself inside V&V Casino and also outside.

 

In my previous post I stated that Tryout, following Fiambe's lines, removes those inhabitants and Odessa's Soliciting will not longer available in Primm.

No less, no more.

Cool. I didn't remember who made a statement that changes occurred with another mod. Only that there was a possibility that another one was reportedly changing or altering the mod. So it is confirmed that it will work fine along side of Tryouts, just will no longer fire off those conversations?

 

Also nobody has used the mod that modified the Casino across from Vicky and Vance to confirm if that indeed also works along Tryouts?

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When you go into the main room at the end of the Bison Steve, is there a character there called "Convict Leader?"  I renamed him Francisco Flambe and gave him new AI packages to do his thing.

 

Considering the issues some people are having - apparently more mods mod that actor than I thought - I may just make an entirely separate character for him.

 

I think it might be bash patch related. I don't include any sexout mods, (including tryout), in the bash patch - because I think someone said don't sometime somewhere else. Therefore looking in FNVEdit the only two places 000d7f3b are referenced other than Tryout are New Bison Steve, (which I uninstalled), and the falloutNV.esm. Disabling the bash patch, (and enabling the stuff it would disable), I get Flambe, (although he is a very angry person), with bash patch enabled I don't get him - I assume because the bash patch is overridding your version of the convict leader.

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