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1,239 posts in this topic

Loogie, have you ever though of maybe the female pc challenge marissa for her spot and title and she become the role marissa plays?


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I've considered it. It's a ton of work for no real gain - to properly fulfill the role the player would need to constantly hang out at the Fort or Cottonwood Cove and I'd have to script a bunch of events for girls that would get old quickly.

Now, making scenarios where the player assists Marissa, that will most likely happen. Right now I'm focusing on the Pitt version of Tryout.

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>https://www.youtube.com/watch?v=VIse43CtYbk

 

With Tryouts in the Pitt that would be two reasons for returning.. :D

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I hit the same issue with Flambe not appearing, and checked in FNVEdit for the base id of the convict leader (000e3e93) - it looks like FOOK also edits him, and their ESP overrides your ESM. I tried merging Tryout into my Bashed Patch with FOOK but it didn't help.
I also noticed that all the Escaped Convict Bullies are still hostile, though the Escaped Convicts are not (initially). 

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I've never liked FOOK. It has no coherent focus and ends up stepping on a lot of things.

I used YUP when I had just had NV and the official TTW bug fixes now that I have TTW. Fixes more bugs than FOOK does without changing gameplay.

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I liked some of the fixes from FOOK (especially the perk reblances), but I had needed to trim my mod list after I putt TTW in so I tried uninstalling it and the related patches and then rebuilding my bashed patch. That did seem to fix the hostility issue - for some reason the convict leader was still named "Convict Leader", but speaking to him let me start the quest.


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any ETA on the when the fix will get released ? ( I don't want to rush or anything I'm just excited to get it working again :D )


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Ok, I don't have the newest version yet since I've been hanging around the prison for a while via Tryout and KennelSlut. Now I came to the point where Eddie gives me my stuff back, and it seems to work in general, as I get the notice that I'm overencumbered. But the PipBoy is still gone, so I can't drop things or put on a backpack, let alone equip a weapon to take out Chavez. Is there a way to fix that in a quick and dirty fashion - if need be via console command? I'd hate to have all the time invested in this part wasted via updating and losing the progress.


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player.additem 15038 1


 


Console command for the PipBoy 3000.


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I hit the same issue with Flambe not appearing, and checked in FNVEdit for the base id of the convict leader (000e3e93) - it looks like FOOK also edits him, and their ESP overrides your ESM. I tried merging Tryout into my Bashed Patch with FOOK but it didn't help.

I also noticed that all the Escaped Convict Bullies are still hostile, though the Escaped Convicts are not (initially). 

 

Still have that conversation error with the version 3.15. If you go back to Flambe to talk even after getting rid of the NCR you can get stuck in the conversation and not be able to exit (no exit conversation) So far however every thing is working

Load order

# This file was automatically generated by Mod Organizer.

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutTryout.esm

SexoutDrugging.esm

SexoutPregnancyV3.esm

MikotoBeauty.esm

SexoutOffSpring.esm

SexoutWorkingGirl.esp

MikotoBeauty.esp

SexoutSpunk.esp

MikotoBPCCArcade.esp

MikotoBPCCVeronica.esp

MikotoBPCCCass.esp

MikotoBPCCBoone.esp

SexoutDamagedOutfitSwapping.esp

The Mod Configuration Menu.esp

SmallerTalk.esp

CompanionDe-Equip.esp

SunnyCompanion.esp

 

Cleaned it up only very basic with a beauty mod..

 

Another strange bug.. When you start the working girl in Primm even when you remove the outfit you can be captured and sex occur. No conversation even outside of Primm. Happened two times (both with Sunny) in Prison after returning to Eddie with the info requested and 2 with Sunny and 1 with my toon in Vicky Vance .. without even wearing the proper clothes. Is this suppose to happen?

 

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any ETA on the when the fix will get released ? ( I don't want to rush or anything I'm just excited to get it working again :D )

 

The fix to what?

 

Ok, I don't have the newest version yet since I've been hanging around the prison for a while via Tryout and KennelSlut. Now I came to the point where Eddie gives me my stuff back, and it seems to work in general, as I get the notice that I'm overencumbered. But the PipBoy is still gone, so I can't drop things or put on a backpack, let alone equip a weapon to take out Chavez. Is there a way to fix that in a quick and dirty fashion - if need be via console command? I'd hate to have all the time invested in this part wasted via updating and losing the progress.

 

That's not normal Tryout's behavior, that's the kennel thing and HPT.

 

 

I hit the same issue with Flambe not appearing, and checked in FNVEdit for the base id of the convict leader (000e3e93) - it looks like FOOK also edits him, and their ESP overrides your ESM. I tried merging Tryout into my Bashed Patch with FOOK but it didn't help.

I also noticed that all the Escaped Convict Bullies are still hostile, though the Escaped Convicts are not (initially). 

 

Still have that conversation error with the version 3.15. If you go back to Flambe to talk even after getting rid of the NCR you can get stuck in the conversation and not be able to exit (no exit conversation) So far however every thing is working

Load order

 

 

Another strange bug.. When you start the working girl in Primm even when you remove the outfit you can be captured and sex occur. No conversation even outside of Primm. Happened two times (both with Sunny) in Prison after returning to Eddie with the info requested and 2 with Sunny and 1 with my toon in Vicky Vance .. without even wearing the proper clothes. Is this suppose to happen?

 

 

 

I'll get the conversation bug fixed.

 

What you're experiencing is normal. It's the wrapping up of a chase that began before the scanner was turned off. It's been a problem in Working GIrl since the beginning. On the plus side, you still get paid for the acts - the money for them goes into the container where trick money is stored and it's given to you the next time you collect. I have all casinos use the same container to make sure you're never shorted.

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I managed to fix the issue i was having with the quest to help the powder gangers take over goodsprings by disabling the modded sunny file even the original and then letting the quest continue until after it was completed.


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I don't follow.

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I managed to fix the issue i was having with the quest to help the powder gangers take over goodsprings by disabling the modded sunny file even the original and then letting the quest continue until after it was completed.

?

 

I don't follow.

I guess nether did Sunny.. :P

 

I don't follow either.

 

I didn't have to disable anything. The only thing that happens occasionally is when I talked to Flambe and got caught with the conversation not being able to exit ..The worst that happened is I had to return to a previous save. I have gone all the way through and even killed the NCR across the bridge. It all worked. (well I have the white face bug but that has nothing to do with the mod. It happens when to many NPCs are in a cell, nothing more and I was too lazy so far to fix the ini to solve this)

 

If someone is having a problem it is likely a mod conflict. I am basically running a only Tryouts profile in MO and now everything works. (the Powergangers don't' return to sandbox after sex or chase but ... it still works :)). The Khans, Vault 19, Sunny / Powdergangers , Eddie / Powergangers, and now Primm all work. They all are able to be completed. (barring that conversation issue) I have went through the above at least 2-3 times each and some more after fixes were made (from a previous save before the bug not even a clean save).

 

That don't mean there isn't problems.. Just means that it should function. Oh I also went through Vault 3 once. No problems. However not as heavily tested as the others above. Tested the NCR prostitution when the suits were wrong.. Haven't gone back but those should work as well because after giving my toon the correct outfit it worked flawlessly. Haven't done the special quest with the NCR yet.

 

Dam I have been doing alot of testing.. :D

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I'll take a look at the Flambe issue and fix it today. Pitt Tryout is a separate plugin so I can still do bug fixes on the main Tryout file as needed in the meantime.

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Not sure if it's something my end, but I seem to get alot of lag in Vault 19, near the BJ machine.  It's seems to only be at this machine though, because if I look away from it the lag completley disappears.


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Still have that conversation error with the version 3.15. If you go back to Flambe to talk even after getting rid of the NCR you can get stuck in the conversation and not be able to exit (no exit conversation) So far however every thing is working

 

 

 

I can't seem to find what's wrong. Could you post a screenshot of the conversation options where Goodbye doesn't appear?

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Posted (edited)

 

I can't seem to find what's wrong. Could you post a screenshot of the conversation options where Goodbye doesn't appear?

 

Not sure of the problem. It happens towards the end after he takes over Vicky and Vance..

 

Other than a body mod I have nothing else running besides the requirements in this profile. If it isn't part of your issue and you can see it properly. It might be a long shot but I have been just over writing the files since the beginning and not a fresh update/install. Perhaps I have a corrupted plugin. I can test if you want and reload a fresh copy of Tryouts, sunny etc.

 

Sorry for the trouble.. (especially if it is on my end.. :blush: )

 

If I can get off my ass I will start a true play through / non test and Tryouts and some of the other major mods will be included so I can play and report any issues that might occur with various random mods installed that could show possible conflicts... (might need some help with this and seeing FNVedit to get proper report of conflicts.. ;) )

 

I have noticed that you are linking to the full version of Spectrum's toys. Is this intended? Did you need the ST.esp?

Edited by ritualclarity
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I see the error now. I won't be able to fix it for awhile, a personal emergency has arisen. All Sexout work is on hold for the time being. I will be responding to forums to distract myself from what has occurred.

You don't need the Spectrum Toypack esp, I forgot it even had one.

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I see the error now. I won't be able to fix it for awhile, a personal emergency has arisen. All Sexout work is on hold for the time being. I will be responding to forums to distract myself from what has occurred.

You don't need the Spectrum Toypack esp, I forgot it even had one.

Take your time.. It isn't a big deal. Small issue..

 

I hope everything works out for you.

 

If you don't need the one you linked then this is the one

http://www.loverslab.com/files/file/382-scr-spectrums-toy-pack-re-pack/

It is the one without the esp.. Specifically made for SCR. (yes a simple removal of the esp or hell not even clicking it would do but.. you know ;))

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how do get the custom slave outfits for willow and delilah, ive had them both as companions when enslaved at NRCF and legion but default ones


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in the epsteins slave quest, is there powder gang friendly end. after being as slave for few days, ncr boys rescue me, and i lose bit on gang karma and all the powder gang is taken away


 


also, does vault 19 insecurity armor do something speshul?


 


and where are my stuff?


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does vault 19 insecurity armor do something speshul?

 

Looks sexy.. :D Other than that.. don't think there isn't anything "speshul" for it. You can check the armor while wearing it. It will tell you if there are any bonuses same for any other armor you wear.

 

and where are my stuff?

In a locker outside of the room down the hall. It will say Einstein's Locker (if memory serves me correctly). I believe Loogie fixed the issue where the lockers were inside of each other. If not .. you will see two lockers side by side at the end of the room (*as you enter). The one on the right will look normal.. Go to the left edge of that locker and you will see the name of the locker change. This is from a previous play through when there was a bug. He might have changed things completely now. Not sure.

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The locker is in that room, but moved so it's on it's own.

The insecurity armor is there in case the player decides to escape, they have a chance of fleeing without getting murdered.

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Where do I get SexoutLegion.esm now? It doesn't seem to be in any of the downloads anymore, but it's a missing master for Hard Prison Time.


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