• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
1,239 posts in this topic

Hard Prison Time needs fixed to be compatible with this.

0

Share this post


Link to post

Where do I get SexoutLegion.esm now? It doesn't seem to be in any of the downloads anymore, but it's a missing master for Hard Prison Time.

 

 

Hard Prison Time needs fixed to be compatible with this.

Yep.. As obsolete and old as 200 year old Cram... :D

 

The good news however is I believe Loogie has worked on his mod to be more compatible / stable with addon features and mods like Hard Prison Time so that he wouldn't be breaking the mods so often as it was in the past. If this is true someone can go through and fix HPT and even the other mods that were reliant on Tryouts and have confidence that they wouldn't have to go back a couple of weeks later and fix it again ;).

0

Share this post


Link to post

Yep. Really this is what needs done:

- Make a dummy file named SexoutLegion.esm

- Load SexoutTryout.esm, SexoutLegion.esm and HPT in NVEdit.

- Remove SexoutLegion.esm as a master.

- Any record that overwrote content in SexoutPowder.esp needs to have its form IDs pointed at the relevant ones in SexoutTryout.esm

- Profit.

It'll take time and know-how. Time is one thing I have none of. If anyone wants to fix it I'll be happy to answer questions they have.

It is my understanding that HPT is a complete but modified copy of SexoutPowderGangers.esp. This is a bad practice but was a necessary one under the old structure. It's also why it got broken any time I changed anything. The only things that are now necessary to be in that plugin is the stuff that differs.

0

Share this post


Link to post

 

It is my understanding that HPT is a complete but modified copy of SexoutPowderGangers.esp. This is a bad practice but was a necessary one under the old structure. It's also why it got broken any time I changed anything. The only things that are now necessary to be in that plugin is the stuff that differs.

If that is the case then just patching it wouldn't work properly either would it?

 

So towards the end one would want to remove duplicate to master files? am I stating that correctly? Dam. Give me a week with GECK and FNVedit and I think I know it all.. lol. Go'in to get my green ass in trouble with something real soon.. lol.

0

Share this post


Link to post

Theoretically. That is if the form IDs didn't change when I converted them to the new structure.

0

Share this post


Link to post

Theoretically. That is if the form IDs didn't change when I converted them to the new structure.

Yea. Didn't take that into account. That is one reason not to copy the esp ;).

0

Share this post


Link to post

The original author didn't have much choice. It wasn't possible to make ESPs masters back then.

0

Share this post


Link to post

Yep. Really this is what needs done:

- Make a dummy file named SexoutLegion.esm

- Load SexoutTryout.esm, SexoutLegion.esm and HPT in NVEdit.

- Remove SexoutLegion.esm as a master.

- Any record that overwrote content in SexoutPowder.esp needs to have its form IDs pointed at the relevant ones in SexoutTryout.esm

- Profit.

It'll take time and know-how. Time is one thing I have none of. If anyone wants to fix it I'll be happy to answer questions they have.

It is my understanding that HPT is a complete but modified copy of SexoutPowderGangers.esp. This is a bad practice but was a necessary one under the old structure. It's also why it got broken any time I changed anything. The only things that are now necessary to be in that plugin is the stuff that differs.

 

Careful. Fix all FormID first, and remove the old master last. For this removal, use "clean masters". Until "clean masters" remove the useless master there are references to fix.

Also, every time you use clean masters, save , quit and reload.

0

Share this post


Link to post

OK I am trying to make the Fake ESM but I keep getting the masters for GunRunners and other DLC's included. I have selected none and then selected only the Fake ESM and Fallout but still they come.



0

Share this post


Link to post

Because they were loaded in the GECK when you created the plugin. Clean them out in fnvedit or recreate the dummy plugin.

0

Share this post


Link to post

Ah.. yes.. Duh.. lol. It would be easier for me to create the new dummy plugin as opposed to cleaning it out ( as I don't know how to clean them out.. One step at a time)


 


Edit:


Now I think I have a proper SexoutLegion.esm.


0

Share this post


Link to post

Yep. Really this is what needs done:

- Make a dummy file named SexoutLegion.esm

- Make a dummy file maned SexoutPowerGanger.esp

- Load SexoutTryout.esm, SexoutLegion.esm and HPT in NVEdit.

- Remove SexoutLegion.esm as a master.

- Any record that overwrote content in SexoutPowder.esp needs to have its form IDs pointed at the relevant ones in SexoutTryout.esm

- Profit.

It'll take time and know-how. Time is one thing I have none of. If anyone wants to fix it I'll be happy to answer questions they have.

It is my understanding that HPT is a complete but modified copy of SexoutPowderGangers.esp. This is a bad practice but was a necessary one under the old structure. It's also why it got broken any time I changed anything. The only things that are now necessary to be in that plugin is the stuff that differs.

 

The above in yellow is as far as I have gotten so far. There was a need for SexoutPowerGanger.esp to be included as it is one of the masters for HPT as far as I can tell. Just giving some info. Might not be able to do much more however at least now I can create a proper master / esp lol.

 

0

Share this post


Link to post

I can't get the game to recognize that I did in fact Chloroform Sunny and Trudy.  I do it last after I gather all the supplies; I get the pop up window and they disappear from the saloon but after we attack and kill Pete and Doc, the PG NPC's wait around for Sunny and Trudy.  I know it's something I did because the first time I installed it, it worked fine. It was the only mod I had installed besides SexoutNG and SCR.  Just coming from SI, I was  very impressed so I installed a few other SO based mods and started a fresh game.  Since that point I have gotten nothing but the above for the past 3 days while trying everything I could think of.  I'm no modder (you peeps are awesome) but I'm good with adding them (Manager and manuallly) and I've always been able to fix my F-ups on my own...and there have been many!   ;)  I'm using the latest versions of everything including the new NVSE 2.6 beta I found in the forums.


 


Last night I wiped the game from my HD and reinstalled fresh with only SO, SCR, and Tryout...same thing.


 


Load Order:


 


FalloutNV.esm


oHud.esm


Lings.esm


Sexout.esm


SexoutCommonResources.esm


Sexout Slavery.esm


Sexout Tryout.esm


Sexout WorkinGirl.esp


 


Right now I have uninstalled all Sunny mods and have just killed her and Trudy and moved on with the game, everything else seems to be working.  I have a save ready to go back and take Sunny with me, which is my preference, but I will keep moving on for now.


 


Any ideas???


 


Thanks in advance!


 


 


edit...I do have the Steam Cloud off. 


0

Share this post


Link to post

  • "Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses." -Description

Are there any special uses for Trudy ?

0

Share this post


Link to post

 

  • "Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses." -Description

Are there any special uses for Trudy ?

 

 

As far as I have seen, no. She changes outfits though into more revealing one. 

0

Share this post


Link to post

I would think Trudy would have some reaction after that but it's back to business.  Though Ruby in the Vicky & Vance has a reaction, or maybe it's in but something is conflicting with it? So she has normal dialog?


0

Share this post


Link to post

I haven't done anything special for Trudy yet.

0

Share this post


Link to post

I had Trudy enslaved and she is now wearing the slave outfit but the textures involving her boobs are all messed up. I have the data pack installed so can you help me figure out what's wrong


0

Share this post


Link to post

And when I went ahead with the game andgot my character enslaved by the powder ganger the same thing happened with their slave outfits. Can anyone help me?


0

Share this post


Link to post

You need Astymma's skeleton or the Bodymorph skeleton. The error you're getting is caused by not having a skeleton where the tits bounce.

0

Share this post


Link to post

Got it, I already had it installed but I re installed it and they work now


0

Share this post


Link to post

Got an interesting bug, well interesting in that the fiends stopped being my friends randomly and instead of raping my character just want to out right kill her, and that's with out me doing anything to deny their needs to sexually humiliate her. 


 


Not sure how it happened but it seemed to stem from going into vault 19 following the Harvey Zaz quest and being imprisioned.  Once I escaped Driver Nephi who happened to be near where I escaped out of was marked up red as an enemy already.  Before anyone asks I am indeed using sexout NG beta and the scr Beta.


0

Share this post


Link to post

I can tell you the Vault 19 enslavement didn't cause it.


 


There's an MCM menu setting to force friends to always be friendly after you encounter Motor-Runner - try toggling it on and off and see if that improves their behavior.


0

Share this post


Link to post

Is Sunny's torn top, slave collar, and dog collar supposed to be non-removable? I was able to remove her skirt and boots but no luck with the parts I mentioned. It's really irritating since they clip through other outfits you give her to wear.


0

Share this post


Link to post

With my testing I got the top off. :P.. Many times.. lol.


 


If all else fails check her inventory and use the Player.removeitem "code" command. Just make a note on the code if you ever want to wear it or have her wear it.


0

Share this post


Link to post