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rydin

Non-SexLab Animation Pack

3,127 posts in this topic

IdleWipeBrow (0x000977ec)


  • Record Type: IDLE
  • Editor ID: IdleWipeBrow
  • Form ID: 0x000977ec
  • Source File: Skyrim.esm

I'm pretty sure that when I used it in dialogue I followed it with an IdleForceDefaultState


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IdleWipeBrow (0x000977ec)

  • Record Type: IDLE

  • Editor ID: IdleWipeBrow

Form ID: 0x000977ec

Source File: Skyrim.esm

I'm pretty sure that when I used it in dialogue I followed it with an IdleForceDefaultState

 

That is really good. Thanks.

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IdleWipeBrow (0x000977ec)

  • Record Type: IDLE

  • Editor ID: IdleWipeBrow

Form ID: 0x000977ec

Source File: Skyrim.esm

I'm pretty sure that when I used it in dialogue I followed it with an IdleForceDefaultState

 

That is really good. Thanks.

 

 

Easiest way to get furniture stuck to an actor is to switch animations using the "O" key.  Start with a furniture animation and then switch to any other animation and the furniture should be stuck on the actor.

 

 

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or you can simply jump....if you jump the furniture locked on your character dissapear immediatly. for npc/follower, they just have to sit on chair and tadaa!

 

 

Mh. This can be a possible solution.

The "Jump" Idle can be applied to pretty much any NPC.

Of course you still have a small glitch at the end of the animation, but it may solve the problem.

 

 

it work, i comfirm . that exactly what i do from the very beggining i got this furniture bug and it work everytime

 

 

I just use setpos to get the npc high on the Z axis and make them fall a small distance. works every time.

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I just use setpos to get the npc high on the Z axis and make them fall a small distance. works every time.

 

 

 

This solution is equivalent of the "Ragdoll ending" that is a standard SL feature.

Works well but has a real glitch on the immersion.

 

I was searching some other solution that is less intrusive. Chajapa's proposed anim can be the solution.

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stand in the corner and think about what you've just done.

 

 

in another words :

 

"" yeah , why do you stop working rydin ? come on, dont live, just work for us. you not need to have any life, just be our slave forever.. go to work now ! ""

 

 

oh, come on..... its on the list of "to do" ... or not, i dont know about progression , but at least its on the way (check the credits list on NSAP main page).

 

and just...wait

 

 

ps: sorry, its little rude but...sorry, that how this sound for me :/

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That wasn't what I mean. He already included 2 animations of this pack, and I presumed that most of them were launched at the same time, since both of the animation included in Non Sexlab were posted just a while ago. My question was, why put only 2 and not all of them?


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That wasn't what I mean. He already included 2 animations of this pack, and I presumed that most of them were launched at the same time, since both of the animation included in Non Sexlab were posted just a while ago. My question was, why put only 2 and not all of them?

 

the places are limited for now (cant certifiate if NSAP use another way for break the limit or animations in it), and maybe Funnybizness have not allowed to use others animations. or maybe rydin decide to not put them because they not look good enougth (maybe on the group sens, little like acrobatic blowjob look out of place in the pack)

you can also ask Funnybizness about this :P

 

well, ok, i let rydin explain that reason

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That wasn't what I mean. He already included 2 animations of this pack, and I presumed that most of them were launched at the same time, since both of the animation included in Non Sexlab were posted just a while ago. My question was, why put only 2 and not all of them?

 

You guys really need to learn to use the search function on threads.

 

I am afraid this is about the fourth or fifth time I have been asked about adding these. To make it clear as of today, since I am working on NSAP 3.0 with CPU and have a busy real life (I've started working a lot of over time at work due to increased responsiblities) I haven't had as much free time as I use to. I didn't want to focus on making any other amendments to 2.7c while SexLab 1.60 was close to done. There is a lot of background work happening between a few of us as well so I'm just really busy.

 

I added the very first two Funnybizness made when he first started releasing as he had no mod at that time. he has quickly risen and made several since then. I even told him in a PM that due to being busy, I am not ignoring his animations I just haven't had time to add them. However, since (today) it looks like he has his own mod, I may reconsider the requirement in having his animations in NSAP as he may prefer to have them in his own.

 

When I am ready to do an update I will consider it then. But right now I'm busy with real life and NSAP 3.0 that I don't want to make further amendments right now.

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Updated!

 

FYI no need to tell Rydin/Non-Sexlab Animation Pack

 

As the grand master says, I am fully aware he has updated. But since NSAP 3.0 is in Beta at the moment, I'd rather continue to fonus on getting this finished first.

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Thanks for your hard work, I think your mod is an indispensable part of SL, so I wait for 3.0 to release then download and install the SL1.60


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thank you again@rydin

SL1.6 work fine with 2.7c :)

I already install update to SL1.6

but SL1.6 still not solve the problem chair/table not disappear(when change to other animate)

h9P0SZC.jpg?1

quskd1P.jpg?1


 

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thank you again@rydin

SL1.6 work fine with 2.7c :)

I already install update to SL1.6

but SL1.6 still not solve the problem chair/table not disappear(when change to other animate)

 

 

you can try keep pressing shift while press the align key.. 

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Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?


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Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?

 

I don't think you have to remove it. You will get consistency errors when you run FNIS, because some animations will be double. But as far as I know this has no impact on gameplay. Except perhaps that the double animations will be played more often, since there are, well, two of them.

 

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Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?

I am not sure about the sequence for the install method

I do it like this

1.Uninstall all relate mod for SL also uninstall SL/Loot >>>update Fnis>>> open skyrim>>save>>exit 

2.install SL1.6  >>>update Fnis/Loot>> open skyrim>>update/install SL>complete>>save>>exit

3.install mod you want to use like match maker ,Non Non-SexLab Animation etc>>>update Fnis/Loot

4.start the game and test

 

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thank you again@rydin

SL1.6 work fine with 2.7c :)

I already install update to SL1.6

but SL1.6 still not solve the problem chair/table not disappear(when change to other animate)

h9P0SZC.jpg?1

quskd1P.jpg?1

I believe this is a limitation and may require FNIS support. Eother way it is not an easy isdue to fix.

Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?

Not every single animation made it to SexLab 1.60. I think about 50 of them remain NSAP exclusive but I haven't counted to be exact. Just noticed the diferrence in numbers when testing a new NSAP feature.

NSAP alone is suggested to have about 100 animations if I remember correctly.

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rydin - I so miss you "rimming" animation in SL 1.60. :) It's left out. I know that I can install present 2.7c NSAP version, but want to avoid duplicating animations. Will patiently wait for NSAP upgrade. Thank you for your hard work.


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Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?

Not every single animation made it to SexLab 1.60. I think about 50 of them remain NSAP exclusive but I haven't counted to be exact. Just noticed the diferrence in numbers when testing a new NSAP feature.

NSAP alone is suggested to have about 100 animations if I remember correctly.

 

 

I saw Ashal note that more animations will be added to Sexlab framework over time. Did you guys already agree on which ones he will be adding so mods don't have same animation files with future updates?

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Hmm..with the new update to SL, will I still need to use this or do I need to remove NSLP until it's updated?

Not every single animation made it to SexLab 1.60. I think about 50 of them remain NSAP exclusive but I haven't counted to be exact. Just noticed the diferrence in numbers when testing a new NSAP feature.

NSAP alone is suggested to have about 100 animations if I remember correctly.

I saw Ashal note that more animations will be added to Sexlab framework over time. Did you guys already agree on which ones he will be adding so mods don't have same animation files with future updates?
NSAP will keep my own animations, furniture animations and anything deemed abstract (like the acrobatic blowjob). Current testing is happening in NSAP 3.0 to handle conpatibility for Sexlab 1.59c and 1.60. Consistence issues will occur but should not have duplicate registrations in 1.60.

rydin - I so miss you "rimming" animation in SL 1.60. :) It's left out. I know that I can install present 2.7c NSAP version, but want to avoid duplicating animations. Will patiently wait for NSAP upgrade. Thank you for your hard work.

I hope the wait won't be for too long. ;) Will need to get some beta testers soon.
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I have a couple of SL 1.60 profiles that I can test NSAP 3 in. 


 


Actually... I still have several SL 1.59c profiles I can test in as well if you want to see how it works in both.


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I have no real big trouble using NSAP 2.7c with the new SL 1.60, But maybe its because i dont use all the animations in NSAP. That means less duplicates. I get a freeze sometimes but i can live with it for the moment.


Ill be waiting for the 3.0 update :P


If u need help with testing it, i have got nothing better to do!


 


GL keep up the good work


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