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Mergatroid Skittle

F.E.P. (Facial Expressions Project)

95 posts in this topic

 

 

 

i have a problem with spells for npcs:d i dont have it when i start new game only have ring and one think i must have FEP in mcm menu?bcs i dont have it:D

 

There is no MCM menu for this mod.

I'll look into the issue with the spells not being added. For now, use the reset fep option, or add the spells through the console.

 

I using reset option but nothing change:Dk i try use console add spells but heeeee i dont know id spells and command:D

 

 

Disable "Player Headtracking" if you use that, it overwrites expressions all the time just like SexLab with expressions enabled.

 

nope i dont use this mod ,but this mods maybe confilct which i using face to face,kissing-immersive lover comfort,sexlab attraction,approach,mortality wear and tear,apropos,fuckemup :Dim not sure for 100% bcs i dont check it yet,these are just my guesses:D

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is anyone else using schlongs of skyrim? the new version is still being un-equipped, might have to just lose schlongs all together :(


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is anyone else using schlongs of skyrim? the new version is still being un-equipped, might have to just lose schlongs all together :(

Make sure you use the Reset FEP option. 

SOS should definitely not use two slots.

:|

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is anyone else using schlongs of skyrim? the new version is still being un-equipped, might have to just lose schlongs all together :(

Make sure you use the Reset FEP option. 

SOS should definitely not use two slots.

:|

 

JFC! duh i wondered what that button was for :/

 

 

i wonder if youve made a ring that alters the whole face, based on those preset settings, would it be possible to make another version that devices the face into sections? ie a ring to control mouth postures, eye directions - eyelids too and eyebrows?

im not requesting it im just curious :D cause tbh this is the mod ive been waiting for and its great :D

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It's possible, but that's an overwhelming amount of scripting that I just don't feel like doing at any point in time.


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Hi, thank you so much for this mod! I also wanna say I don't have the spells when i start out the game with the installed. Although I do realize you can use the addspell command, I just wanted to chip in Kestrel77's statement. 


 


Thanks!


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Hey, guys. I noticed that there have been 7000+ DLs from LL and Nexus combined, but not a single preset contribution. What do you think needs to be done to my expression guideline to make it more appealing to the average user? 


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Never thought about saving presets as I know all the inputs of what I'm trying too do. I'll try downloading testing if there aren't any similar too mine I'll upload.


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2nd Post simplified. Tell me what you think.

Looks good to me.

Hell, i can contribute an easy one right here that i often use as a base, even putting it in the right code (hopefully).

 

;That's the spot (power 50)MyConsoleFunc.SetPhoneme(P, 0, 25)MyConsoleFunc.SetPhoneme(P, 11, 25)MyConsoleFunc.SetModifier(P, 0, 50)MyConsoleFunc.SetModifier(P, 1, 50)MyConsoleFunc.SetModifier(P, 6, 25)MyConsoleFunc.SetModifier(P, 7, 25)P.SetExpressionOverride(10, Power)
And a before-after.

Vzt1ziJ.pngJLPQ1rA.png

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I've got good news, better news, and bad news.

Good: More presets coming--about 30ish.
Better: I'm revamping the code using Expired's list menu, which is much faster and easier to use.
Bad: I have to redo a large majority of my code in order to include these changes, so it's going to take me a little while.

I hope you will enjoy these changes.

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Just wanted to thank you for putting in the time to do this.


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Hmm....I took a look at how you setup your scripts and if I understand it right, every different modifier, phoneme & expression uses the same power?


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Hmm....I took a look at how you setup your scripts and if I understand it right, every different modifier, phoneme & expression uses the same power?

Only SetExpressionOverride uses power. The other two are set to their respective values to make the faces what they are.

 

The capital P points to the PlayerRef in that example. In the NPC version, the value is A for actor, but I'm revamping my code so that all expressions are stored in a single script so they can be used by the player or any npc. 

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Already posted here, but i wanted to say once more how much i appreciate this mod. I'm using it all the time now because it is so convenient.

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One thing that disappoints me about this mod (unless I overlooked it), is it doesn't save the expression after I reload a save. It resets to my default face. This is in contrast to setting my expression in showracemenu, which not only saves my face, but even remembers it when I quit Skyrim. So yea, this is a great solution if you're looking to take some quick screenshots, but I was hoping for something more permanent.


 


Also, I've seen images of people's characters sticking their tongue out (ahegao). I don't see any tongue action in this mod's ahegao section (again, unless I overlooked it somewhere). Is this possible?


 


 


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3.0 Is Live


 


@ ReMeDy. That's much easier said than done. 


The face resetting upon each save is a limitation of the MFG Console.


Racemenu and Mfg Console operate on two entirely different facial modification systems. Whatever Expired did to replicate what Mfg Console brought back, he's a wizard for it. I'm not quite at the level of being able to reapply expressions upon each load yet, but I may look into it in the future. 


 


The tongues are from another mod called HTongues.


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Oh okay, I didn't know that was a restriction to the engine. Guess there's no helping that, then. Thanks for sharing the HTongues mod.


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I think expression menu is slider like RaceMenu or ECE, than more easy to choice favorite face. :)


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Your screenshots on the main page are awesome. great work and all compliments.


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What's the item id for the ring so I can add it manually by the console as due to my start setup I'm not getting the ring in inventory.


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What's the item id for the ring so I can add it manually by the console as due to my start setup I'm not getting the ring in inventory.

xx0012C7

 

First two digits depend on your load order. For me, it's 020012C7. 

You're better off typing help "zz Expression Ring" in the console for the exact ID.

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