• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Sign in to follow this  
Followers 0
Hamguy31

Skyrim

Why wasn’t skyrim Made for PC and ported over to consoles. Instead Bethesda ported an inferior console port over to PC and it became the most played version. They released an inferior version on pc and the community literally switched to pc.


 


 


Imagine if skyrim was Created on PC to begin with and ported to consoles. 


 


 


64bit Skyrim with All the memory support your system has.


 


No more 255 Mod limit because its 64bit.


 


Constant crash problems reduced.


 


 


Didnt bethesda recently make it so your system can use more than 4gb? shouldn't this fix the 255 Mod limit?


0

Share this post


Link to post

the latest bethesda-game "the evil within"


minimal config


 64bit-OS


intel core i7 (with 4 or more cores)


grafic nvidia 460 or higher


4GB RAM


50GB HDD


 


 


is this Ok for you?


0

Share this post


Link to post

the latest bethesda-game "the evil within"

minimal config

 64bit-OS

intel core i7 (with 4 or more cores)

grafic nvidia 460 or higher

4GB RAM

50GB HDD

 

 

is this Ok for you?

why do i care about the evil within, if they can make that game 64bit what stops them from going back and updating skyrim. the pc player base deserves it for getting a console port.

0

Share this post


Link to post

 

the latest bethesda-game "the evil within"

minimal config

 64bit-OS

intel core i7 (with 4 or more cores)

grafic nvidia 460 or higher

4GB RAM

50GB HDD

 

 

is this Ok for you?

why do i care about the evil within, if they can make that game 64bit what stops them from going back and updating skyrim. the pc player base deserves it for getting a console port.

 

  1. November 11, 2011

    The Elder Scrolls V: Skyrim, Initial release date

Is probably why :) 

0

Share this post


Link to post

 

 

the latest bethesda-game "the evil within"

minimal config

 64bit-OS

intel core i7 (with 4 or more cores)

grafic nvidia 460 or higher

4GB RAM

50GB HDD

 

 

is this Ok for you?

why do i care about the evil within, if they can make that game 64bit what stops them from going back and updating skyrim. the pc player base deserves it for getting a console port.

 

  1. November 11, 2011

    The Elder Scrolls V: Skyrim, Initial release date

Is probably why :)

 

Are you saying Devs just abandon their 4 year old games? so where is the source code.

0

Share this post


Link to post

 

 

 

the latest bethesda-game "the evil within"

minimal config

 64bit-OS

intel core i7 (with 4 or more cores)

grafic nvidia 460 or higher

4GB RAM

50GB HDD

 

 

is this Ok for you?

why do i care about the evil within, if they can make that game 64bit what stops them from going back and updating skyrim. the pc player base deserves it for getting a console port.

 

  1. November 11, 2011
    The Elder Scrolls V: Skyrim, Initial release date

Is probably why :)

 

Are you saying Devs just abandon their 4 year old games? so where is the source code.

 

 

They dug hole on desert and put it there, after few years they will recover it and call Fallout 4.

 

0

Share this post


Link to post

 

Why wasn’t skyrim Made for PC and ported over to consoles. Instead Bethesda ported an inferior console port over to PC and it became the most played version. They released an inferior version on pc and the community literally switched to pc.

 

 

Imagine if skyrim was Created on PC to begin with and ported to consoles. 

 

 

64bit Skyrim with All the memory support your system has.

 

No more 255 Mod limit because its 64bit.

 

Constant crash problems reduced.

 

 

Didnt bethesda recently make it so your system can use more than 4gb? shouldn't this fix the 255 Mod limit?

 

 

Simple - It's all about money. It's much cheaper to create games for consoles than PC.

 

0

Share this post


Link to post

Any ideas on how many copies were sold just for the XB360? What I can find on the 'net says that 59% of all copies were sold just for the XBox. Throw in a bunch for the PS3 and you'll see that the PC crowd was small change in comparison. And Morrowind, Oblivion, FO3 and FONV were also console games ported to PC. It worked then, why wouldn't it work with Skyrim, too?


 


So it's about money. As usual.


0

Share this post


Link to post

 

 

Why wasn’t skyrim Made for PC and ported over to consoles. Instead Bethesda ported an inferior console port over to PC and it became the most played version. They released an inferior version on pc and the community literally switched to pc.

 

 

Imagine if skyrim was Created on PC to begin with and ported to consoles. 

 

 

64bit Skyrim with All the memory support your system has.

 

No more 255 Mod limit because its 64bit.

 

Constant crash problems reduced.

 

 

Didnt bethesda recently make it so your system can use more than 4gb? shouldn't this fix the 255 Mod limit?

 

 

Simple - It's all about money. It's much cheaper to create games for consoles than PC.

 

 

I doubt it's any cheaper,  budgets for big scale  games are movie sized these days. I think Skyrim cost around 80 million just in development and marketing.  

 

Morrowind  was a watershed for Bethesda - stuck in PC development hell, struggled to match the grand development budget with the size of it's potential market until Zenimax was prepared to take a huge gamble on it, and it massively paid off  when Microsoft greenlit it for Xbox  -

"why hello huge assed market, not seen you around before,  fancy some deep penetration?".

 

So yeah, it is about money, but it's about not spending it on features the consoles can't support so they can spend it on the sort of grand production values we expect as a minimum now but didn't back in those golden old days. In Beth's case it's the perfect strategy - let the clever bedroom coders put all that other stuff in, doesn't cost a bean. 

 

edit: Oh, I'm listening to your Soundcloud at the moment. Very enjoyable. 

0

Share this post


Link to post

I don't have an answer to your rhetorical question but I have to say that for one of the greatest games I've ever played it is beyond annoying how many CTD errors Skyrim has. I have installed every memory fix, every graphic fix, every compatibility mod I can think of but I still get 2-3 CTD every day. Makes me so angry.


0

Share this post


Link to post

I don't have an answer to your rhetorical question but I have to say that for one of the greatest games I've ever played it is beyond annoying how many CTD errors Skyrim has. I have installed every memory fix, every graphic fix, every compatibility mod I can think of but I still get 2-3 CTD every day. Makes me so angry.

 

I am using a weak assed machine and never get CTDs anymore. Not in a long time actually. I am just using the SKSE memory fix and FreeMem.

0

Share this post


Link to post

1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

"therefore" is "Skyrim" a PC game.
2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

0

Share this post


Link to post

I dunno, Skyrim on consoles (especially PS3) is even worse than PC.


 


My friend who usually has no issue with games on his Xbox360/Xbox One...Skyrim very often corrupted his saves and he would lose hundreds of hours of progress


 


Skyrim on consoles gets VERY VERY laggy later on, because unlike PC, you can't clear out your save of unused data and all the items/bodies that pile up...waiting 31 days only delays the save corruption that happens anyway


 


Skyrim on his Xbox One is unplayable after playing 100+ hours, laggy even if he waits 31 days, often gets save corruption


 


He tried it on his PS3 and its even worse there lol


 


Not to mention unofficial patches are pretty much required to fix all kinds of things, but that is going into mod territory. However, PC vanilla and Skyrim console is a HUGE difference...PC vanilla with no mods is FAR more stable


0

Share this post


Link to post

PS3 version of Skyrim was (still is!?) a fucking nightmare! Go read about it if you want.


 


Understand that console isn't going away, they have been here for a significant amount of time, and at the very least they will still be around for one more generation.


 


To reach the highest install base they have to create a game that includes the consoles and the PC, and instead of having to create multiple version of the same game for each, it is typical to pick the "weakest" one and get it so that it runs reasonably well on the weakest hardware then the scale up should (in theory) have no trouble. Doesn't always works out this way, but that's the idea most of the time.


 


PC version of Skyrim is technically the "best" version, a PC spec'ed version of Skyrim would likely not have exist since the expected revenue lost from the console market would not be profitable enough.


0

Share this post


Link to post

You can fix broken XB360 Skyrim gamesaves. There is a tool you can use to extract your gamesaves to your PC after moving them from your XB to a flash drive. Then you just change the file extension from .exs to .ess then that save can be loaded on your PC. Then you can apply cleaner tools to it, do everything in reverse, then move it back to your XB.

0

Share this post


Link to post

1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

"therefore" is "Skyrim" a PC game.

2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

0

Share this post


Link to post

 

1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

"therefore" is "Skyrim" a PC game.

2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

 

Why exactly is that sufficient? there are hundreds of mods i want to install and i cant because there are 50 dependencies to each mod.

 

 

this is quite easy to explain! :)

it's not just the ESP \ ESM files that you install. most of them under folders have,

such example (Apachii Hair Pack) 1.17 GB (SG Hair Pack 350) 1.59 GB and I could carry on like this.

I mean to say that your Skyrim with 255 mods gigantic will be, my is meanwhile 63 GB in size and the load times become longer and longer.

 

edit: in my mod collection I have over 1000 GB (mods) and this I would use all, but then my Skyrim would unplayable. :lol:

 

edit 2: A big problem is that I need for a mod (10 more mods) must install, the fewest modder are to work in a standalone able to.

0

Share this post


Link to post

well, since the newer consoles are all x86 based, its a matter of time before Bethesda must release a re-release of skyrim for the new consoles that fixes all the shit they had to deal with and finally give the pc crowed 64bit.exe


0

Share this post


Link to post

 

the latest bethesda-game "the evil within"

minimal config

 64bit-OS

intel core i7 (with 4 or more cores)

grafic nvidia 460 or higher

4GB RAM

50GB HDD

 

 

is this Ok for you?

why do i care about the evil within, if they can make that game 64bit what stops them from going back and updating skyrim. the pc player base deserves it for getting a console port.

 

Evil within is terrible console port got bad reviews for PC because badly ported. He don't know what he  talking about.

0

Share this post


Link to post

1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

"therefore" is "Skyrim" a PC game.

2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

 

By console game they mean it have limitations because a console is limited with less ram inferior SATA 2 :P  mid range graphic card.

 

Xone can't even run 1080 properly.

 

There for you have game developed with console in mind and we call them console games, even when they are made on PC there still console game with all the limitations.

 

A purely made PC game thats for even mid range will always be dumb down for console so a console can run it.

 

You have CONSOLES GAMES (but created on a PC but still not a PC game)

 

You have PC GAMES(also created on PC but pure PC game)

 

You understand now why named console game or PC game?

0

Share this post


Link to post

1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

"therefore" is "Skyrim" a PC game.

2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

Thats not true, its developed on pc yes but the ps3 uses Cell Coding while the xbox used whatever it had.

 

they are not pc games and they were ported to pc from console games.

0

Share this post


Link to post
Sign in to follow this  
Followers 0