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Sacremas

Skyrim Modding Guide

1,117 posts in this topic

Use this chart to figure out a better key combination for you, like putting on a numpad key, or something like Insert;


 


https://msdn.microsoft.com/en-us/library/aa243025%28v=vs.60%29.aspx


 


I hope in Fallout 4 they've done some details on eyelids as well, allowing for actual blinking. That in turn in Racemenu or whatever it will be for it will enable making a female character with partially lidded or sleepy eyes, you know bedroom eyes, I find those so sexy. I tried to do that on my elf but it just narrowed the eye instead as there's no real eyelid in skyrim.


 


Modding guide advice! Specifically this deals with Sexlab, so I'll post this over on Sexlab Troubleshooting as well; if you are using a mod like More Nasty Critters or other mods that edit creature behaviours with Mod Organizer, you should install TWO versions of FNIS! FNIS is smarter than Mod Organizer and it modifies it's directory rather than putting all modifications in your Overwrite folder. When you change profiles and make a new FNIS output, FNIS rememebrs that you on another profile had More Nasty Creatures enabled, and tries to make amends for that in this FNIS output, and thinks it's done it's job, and when you go in you have multiple creatures broken (I've had Skeevers, Spriggans, Flame Atronachs and Alduin himself frozen in T-pose unable to move and immortal). If you use Creature Pack with FNIS at all for one profile where you're using Sexlab Werewolves, then if you don't install two FNIS's in MO, you need to keep creature pack active on all other profiles, or you'll see Horses and a lot of other creatures frozen (Convenient Horses adds horse tail animations that work fine without FNIS's involvement, one run of FNIS and the horse is permanently a part of FNIS Creatures). Like with More Nasty Critters FNIS rememebers that you had Creature Pack enabled for it before, so only way to reeanimate your horse/skeever/alduin is to hit Deinstall Creatures in FNIS, which of course breaks it for profiles where you actually need those creature animations.


 


So install two versions of FNIS, one where you enable Creature Pack and keep it enabled always and run it with More Nasty Critters and anything else you run (If you run three profiles, one with no creature animations, one with just werewolf/just vampire lord and one with MNC and fulL Sexlab Creatures support, install THREE FNIS). On your other profile where you don't use creature animations keep FNIS creatures disabled permaenntly, don't ever activate it for that instance of FNIS, so name that FNIS something like "FNIS with no Creature Pack" so you rememeber.


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Have anyone successfully reverted from SkyUI newest verison with the horrible crafting menu to the previous version with Mod Organizer? I keep getting SkyUI error messages when trying it even on troubleshooter profile where unofficial patches, LAL and SkyUI is active, and I haven't updated my unofficial patches since SkyUI released this version. I think MO may be installing something to the base SKyrim folder for SkyUI. Aah, that's annoying if so, means only way to revert will be to delete and reinstall Skyrim, like we've specifically been trying to avoid!

Yea, I switched back to 4.1 from 5.0.  However I did not use it on an old save.  I have only used it on new games.  I have not experienced any issues with it.  Of course I am still on Win 8.1 as well, am waiting a few months for the kinks to get worked out on Win 10 before using it.

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Sup! It's been a while back to mod skyrim :3

did check previous pages...

1. What's wrong with skyUI 5.0? I thought the crafting UI would be good? lucky i just DLed and didn't upgrade yet.

2. NPC transfer tool - cool little things but mod page says it requires MO 1.3.6 while i'm still on 1.2.18 , errors to be expected?

3. Immersive citizens AI overhaul - hmm how is the mod? its mentioned to be incopatibile with JK skyrim :s

4. Ordinator - omg :heart: !!  Best perk mod yet? Did look at some of perks they look great and retain vanilla feeling of skill trees. I know its baby steps for the mod yet still want it. I wonder whatever needs to use stuff like uncappper , crafting redone and simple magic rebalance.


5 -Fallou 4 - eyelids confirmed :D

post-723110-0-01998800-1439916516_thumb.

But might have problem with eyelashes...

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Base Skyrim didn't have eyelashes either, those were added later, as you saw on my elf she's got quite long eyelashes now, since that's a racemenu slider. Awesome with the eyelids, my sexy bedroom eyes are a distinct possibility!


 


1. Problem with SkyUI 5.0 is they try to get away from the nested crafting menus with Ebony material, iron material and so on, and instead put everyhting in one list like you have in your inventory. This is an issue if you have a lot of armors installed, even if it's only Immersive Armors/Weapons you'll have a MASSIVE list, if it's something like UglyKidCid's merger pack it will be completely unmaneuverable and you'll never find the stuff you actually want, only way to get around is to do things like sort by damage and take the highest damage and highest armor and most expensive jewelry and such, if you're doign multiple pieces out of an armor set, some maybe with very low or nonexistent armor, then it'll be harder and you have to search through that massive menu. However alchemy and enahanting is actually quite good, and tanning is only an issue again if you have a lot of armors craftable in tanning.


 


2. I doubt it requires the newest version of MO; but by now you actually should upgrade MO, it's safe to use by now the latest version and it's got a lot of new stuff that will help you out during your modding.


 


3. IMmersive Citizens AI Overhaul is indeed not compliant with ANY city overhaul, and it's still in the very early stages. It's got potential to be one of the greats and really revolutionize sandboxing AI and will be a great addon, but I'd say hold off on installing it for a year or so.


 


4. Lot of differing opinions on Ordinator, I like it and i*m going to run the latest version in my next profile with that elf I linked. I haven't actually played with it in game but I like a lot of the perk descriptions. Even so SPERG will be hard to let go, I'm enjoying the heck out my current SPERG playtrhough.


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Thats not what i meant, i wonder if you will be able to stick eyelashes on eyelids and have them move when blinking. Without that it will be kind of freaky...


 


1.  Guess some filtering would be in order...


 


3. A year ! Well all and all its quite sick how live Skyrim moding still is. Wonder how F4 will impact that.


 


4. Oh i don't expect it to be aclaimed as best or anything , just such phase. SPERG is nice to fix the boring vanilla trees with all the mendatory perks - the automatic perks is brilliant idea. But it also doesn't do much to impact your play - you take less damage , you do more damage - few perks does not follow this . Ordinator as i see tries to do something more - reward you for mixing in weapon types or spells , make you purposely take hits or not any at all !


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Ooh, good point on that! I know as little about meshes as I do scripting, but it sounds like the Fallout 4 head may need a skeleton of it's own like the rest of the body, with nodes for things like eyelids. All in all I'm super-exited to see what the modding scene will be like for Fallout 4 considering the maturity of the Skyrim modding scene and everything that has been accomplished. I'm truthfully as exited about that as I am about the rest of the game, but I'm very eager to play even the unmodded game.


 


And yes, Ordinator like PerMa tries to actually change how you play the game and introduce new mechanics, and I quite like that. I'm a bit nervous about the script impact all of these new things will have, but I'm willing to break a few games figuring it out, there's just too much potential in it now.


 


Oh as for uncapper, EnaiSiaon wrote Ordinator with no uncapper/vanilla settings in mind, he also wrote it to be played without the likes of SKSE and advanced mods. Enai doesn't acutally use any uncapper as he considers them to be a bit of a cheat. So keep that in mind. However MorrowLoot Ultimate Edition has released a patch and uncapper settings for Ordinator. Expect these however to make playing a game with ordinator harder, expect XP to come slower, skills to increase slower, etc, as that's very much what MorrowLoot is all about, and I quite like it! As an alternative more high-powered uncapper, look up Better Leveling on the nexus, and get the vanilla uncapper settings there. They'll make some things like crafting faster, give you bonus perks (2 perks at level 2 for example to build your "class" to begin with), more ability points (something like 20 instead of 10 for the first 10 levels, then much later it drops down to 5 instead, so you can be an archmage or an unkillable warrior but you can't really be both at once by just getting high enough a level).


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Just a note with Immersive Citizen: it's compatible with Dawn Of series. :)


And while I have immense respect for the work accomplished with this mod, I am not sure I will keep it. Running after NPCs when you need them and not involved in quest (so no marker) can be quite annoying.


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Yeah that's the thing, more realism doesn't necessarily make it better. It would be super realistic to have the towns be ten times as large with twenty times the NPCs, but even if the engine could handle it wouldn't that many NPCs with their schedules and comments about the cloud district and whatever just get in the way of you playing the game?


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I have to say... I have started to really mistrust Mod Organizer. A lot of times I've dectivated a mod only to find it's still active, even unchecked, when copying profiles he copies from several of my profiles at once, and activates wrong versions of my mods. And these are just the things I've actually noticed it doing. Have anyone else run into any of this, or do I have gremlins in my computer?


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Yes my thoughts exactly, this is when realism clashes against game design. Also, considering most NPCs aren't particularly fleshed out, I don't really care if they have a hidden romance or go pray Talos secretly every night, as I'm not attached to them. It's fun to witness it the first time but that's about it, and the con to search after them overcomes this "benefit". To me, this is more of a tech demo of what we can achieve with AI in Skyrim and without any script than a mod, and once again, the result is very impressive.


 




I have to say... I have started to really mistrust Mod Organizer. A lot of times I've dectivated a mod only to find it's still active, even unchecked, when copying profiles he copies from several of my profiles at once, and activates wrong versions of my mods. And these are just the things I've actually noticed it doing. Have anyone else run into any of this, or do I have gremlins in my computer?




 


Hmm I think it's time to blame the gremlins, I've never had problems of that kind. The only issue I have with profiles is that I have to re-tick all bsa "managed" by MO and not linked to an esp every time I switch profiles.


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I made a sevenbase armor merger if you guys want it, it merges the following mods;

Seraphine

Neo Selene

Vampire Rogue Armor

Punisher Armor

KURESE armor

Gwelda Armor pack + Red Riding Hood

Skin-tight Dragonskin

Merta Black Rose

Vampire Leather Armor

Black Wisteria

Crimson Twiligth (better textures, ten variants, all light armor)

Celes Nightingale Armor and Weapons

And some other stuff I forgot where I got.

 

https://mega.nz/#!0ER0CQiC!i4CJzb6FAJVFUjbVxCQQZ8Xd0NM95wLjtTCTR5LX5n4

 

Needs HDT high heels. Any more armors than this and crafting menu in SkyUI 5 starts to become impossible to maneuver in when added to Immersive Armors + TERA Armors (which are fully converted to SevenBase TBBP). Combine it with the armor pack I linked before, it includes tons of stuff from other DeserterX mods (Forsworn get Ursine for example, actually they get like 10+ armors to choose from), Tiwa minidresses, LSAR, lots of stuff, every armor and piece of clothing in the game converted, and none of it HDT BBP so your standard NPCs will behave nicely and never go inisible or go around with rotor or flagpole tits while your Deadly Wenches, companions and your character can be HDT powered, works way better this way.

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I made a sevenbase armor merger if you guys want it, it merges the following mods;

Seraphine

Neo Selene

Vampire Rogue Armor

Punisher Armor

KURESE armor

Gwelda Armor pack + Red Riding Hood

Skin-tight Dragonskin

Merta Black Rose

Vampire Leather Armor

Black Wisteria

Crimson Twiligth (better textures, ten variants, all light armor)

Celes Nightingale Armor and Weapons

And some other stuff I forgot where I got.

 

https://mega.nz/#!0ER0CQiC!i4CJzb6FAJVFUjbVxCQQZ8Xd0NM95wLjtTCTR5LX5n4

 

Needs HDT high heels. Any more armors than this and crafting menu in SkyUI 5 starts to become impossible to maneuver in when added to Immersive Armors + TERA Armors (which are fully converted to SevenBase TBBP). Combine it with the armor pack I linked before, it includes tons of stuff from other DeserterX mods (Forsworn get Ursine for example, actually they get like 10+ armors to choose from), Tiwa minidresses, LSAR, lots of stuff, every armor and piece of clothing in the game converted, and none of it HDT BBP so your standard NPCs will behave nicely and never go inisible or go around with rotor or flagpole tits while your Deadly Wenches, companions and your character can be HDT powered, works way better this way.

Thanks, downloading.

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Note on those I picked all the best textures, as overall the textures on one armor set there's just one of present at any time isn't really going to have a big effect on your VRAM if you can run the likes of an ENB.


 


Also note that the original ESPs are in the mod, and the mod textures are copied over entirely, except as SevenBase meshes, so if something don't work for you or the like just move the ESP from the Optional folder.


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@MO - yea i had on 1.3.x version thats why i reverted back then. Never did happened after seems the bug is still there ;/


 


@Merge - ehem if armor got no HDT (bones?) then whomever wears it won't have HDT or am i missing something?


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I am running into a problem that I can not for the life of me .... solve.  Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee.  I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where)  My char will float up and down and I can move but it seems like I have no other animations.   I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM.  New game, male & female, With vampirism, without vampirism.  I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke.  I have tried it on many versions of XPMSE 3.xx and also 2.82.  I do have Better Vampires by Brehanin 7.0 but that can not be the cause.  I have tried re-installing most of my mods, not all.   I un-installed Legacy and tried it, still broke..  I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing.  MCM says I should have control.  I have my doubts that it could be from Step core.   So I guess that leaves my sex lab stuff.  I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas.  It takes hours to get to the testing point so....it's a bit of a Pain In The ASS!


 

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These armors have HDT, including HDT High Heels on half of them, because these armors are not added to the level lists, they're going to be unique when you craft them and will only be on whoever you put them on. A general replacer with HDT like LSAR, the bodyslide sexy armor conversions, and so on have HDT applied to everyone, so you'll see ysolda's breasts and butt jiggle as she wanders around the marked. With 5-10 women in a scene with this effect on that's a very large amount of animations happening at once, and you'll see HDT go crazy often with tits thinking they're either airplane rotors or flagpoles, or NPCs dissapearing entirely from view. I have this issue especially on Lydia for some reason, if she wears a HDT armor, then every second dungeon door transition she'll be gone and invisible.


 


Note that once the armor goes off and the sex scene happens, then HDT can play for full, you'll have jiggling bellies, butts and breasts and even animated vaginas and it's not going to be much of an issue for that scene alone, it's when you combine it with combat and loading new areas or large amounts of NPCs that the problems happen.


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I am running into a problem that I can not for the life of me .... solve.  Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee.  I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where)  My char will float up and down and I can move but it seems like I have no other animations.   I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM.  New game, male & female, With vampirism, without vampirism.  I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke.  I have tried it on many versions of XPMSE 3.xx and also 2.82.  I do have Better Vampires by Brehanin 7.0 but that can not be the cause.  I have tried re-installing most of my mods, not all.   I un-installed Legacy and tried it, still broke..  I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing.  MCM says I should have control.  I have my doubts that it could be from Step core.   So I guess that leaves my sex lab stuff.  I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas.  It takes hours to get to the testing point so....it's a bit of a Pain In The ASS!

 

Use Live ANother Life Alternate Start, start in a guild, choose Harkon's Court, you'll start as a vampire after having returned Serana to Harkon and have Vampire Lord to begin with. Couldn't get a faster testing place.

 

I have no idea what's causing your issue, do you ahve any creature animation packs installed, like Creature Framework/More Nasty Critters? those add sex animations for vampire lords. I've had those sex animations, complete wings rather than the pitfiul things Bethesda gave us able to fly in vampire lord form properly, new textures on vampire lord, and been completely naked all the time in vampire lord rather than magically getting a draugr armor suddenly, and I've never had the issues you describe. However I've never followed STEP either.... 99 % of the time when I run into serious gamebreaking stuff, it's not the sexlab mods that caused it. Mods by popular well endorsed Nexus authors have broken my games a hundred times as much as any Lover's Lab mods.

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I am running into a problem that I can not for the life of me .... solve.  Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee.  I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where)  My char will float up and down and I can move but it seems like I have no other animations.   I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM.  New game, male & female, With vampirism, without vampirism.  I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke.  I have tried it on many versions of XPMSE 3.xx and also 2.82.  I do have Better Vampires by Brehanin 7.0 but that can not be the cause.  I have tried re-installing most of my mods, not all.   I un-installed Legacy and tried it, still broke..  I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing.  MCM says I should have control.  I have my doubts that it could be from Step core.   So I guess that leaves my sex lab stuff.  I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas.  It takes hours to get to the testing point so....it's a bit of a Pain In The ASS!

 

Use Live ANother Life Alternate Start, start in a guild, choose Harkon's Court, you'll start as a vampire after having returned Serana to Harkon and have Vampire Lord to begin with. Couldn't get a faster testing place.

 

I have no idea what's causing your issue, do you ahve any creature animation packs installed, like Creature Framework/More Nasty Critters? those add sex animations for vampire lords. I've had those sex animations, complete wings rather than the pitfiul things Bethesda gave us able to fly in vampire lord form properly, new textures on vampire lord, and been completely naked all the time in vampire lord rather than magically getting a draugr armor suddenly, and I've never had the issues you describe. However I've never followed STEP either.... 99 % of the time when I run into serious gamebreaking stuff, it's not the sexlab mods that caused it. Mods by popular well endorsed Nexus authors have broken my games a hundred times as much as any Lover's Lab mods.

 

Huh, did not know LaL had a dawnguard VL start...will give it a try.  No I removed MNC a few games back.  I do have pretty magic cast anims...but not sure why that would f with things.   will try a new game in a few hrs. got some things to attend to first.  will let you know what i find.  Or don't find, lol.

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 On Mistrusting Mo, i've had similar experiences like having my mods unchecked in the right pane while checked in the left and wondered why game acted weird, and other oddities. I posted in the MO thread here at LL and never got a satisfactory response. One habit i do do now is minimize MO when i click on SKSE to start game, even though it says locked i think i might be clicking on the mods while the screen is black waiting for Skyrim to start up.


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I thought I had modding figured out, but still learnt something from this thread.


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Getting there , still need to add armors and build bodies etc but got most mods rolling i belive...

Do i need to build merged patch for this?

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
Wyrmstooth.esp
ApachiiHairFemales.esm
ApachiiHairMales.esm
ApachiiHair.esm
RaceCompatibility.esm
CreatureFramework.esm
RSkyrimChildren.esm
EFFCore.esm
Schlongs of Skyrim - Core.esm
SGHairPackBase.esm
SPERG.esm
Inn Girls Resources.esm
SexLab.esm
ZaZAnimationPack.esm
hdtHighHeel.esm
Heels Sound.esm
UndergroundBathhouse.esm
SexLabAroused.esm
MeridaHair.esp
DanceTogether.esp
LovelyHairstylesCE.esp
FNISSexyMove.esp
RaceMenuMorphsUUNP.esp
AzarHairPonyTail 03 - Havok.esp
SPERG Extensible Follower Framework.esp
XPMSE.esp
Hothtrooper44_Armor_Ecksstra.esp
falskaarbabes.esp
mintylightningmod.esp
Cazy Hairs-by zzjay.esp
Immersive NPC in the dark.esp
iHUD.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
DeadlyMonsters.esp
MoreNastyCritters.esp
SGHairPackAIO.esp
Differently Ebony.esp
Hair Physics Project.esp
Mighty Beasts - Werewolf.esp
00FacialExpressions.esp
FISS.esp
FootIKOffSpell.esp
FreckleMania.esp
Craftable_Hair_groin.esp
HDT Female Hairstyles.esp
Hoop Earrings.esp
wyrmstoothbabes.esp
Lieyes_v1.0.esp
Chesko_WearableLantern.esp
SOS - VectorPlexus Muscular Addon.esp
GQJ_DG_vampireamuletfix.esp
DeadlySpellImpacts.esp
KS Hairdo's.esp
NailsUNP.esp
NonSexLabAnimationPack.esp
NusbieVoices.esp
RSChildren_CompleteUSKP.esp
RaceMenuOverlayCompilation - UNP.esp
RaceMenuOverlays.esp
RevampedExteriorFog.esp
RaceMenu.esp
HDTEarring.esp
RaceMenuPlugin.esp
RenHair.esp
SGEyebrows.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
SexLab Cumshot.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLab Sound FX Replacer.esp
UKCUtilities.esp
SexLabNudeCreaturesDB.esp
SkyUI.esp
SleepTight.esp
Tamriel Reloaded HD.esp
CollegeOfWinterholdImmersive.esp

Relightning-ELE-remICOW.esp
LegacyoftheDragonborn.esp
DeadlyDragons.esp
HTongues.esp
PCEA - 0 - DG and DB DLC - All Races.esp
JKs Skyrim.esp
3DNPC.esp
3DNPCEFF.esp
Patch - Interesting NPCs - RS kids.esp
VioLens.esp
Wintermyst - Enchantments of Skyrim.esp
AMB Glass Variants Lore.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
SDO Full-LOD - Waterfall Effects.esp
RealisticWaterTwo.esp
ERSO merged-noAI.esp
Skyrim Immersive Creatures.esp
HDT Havok Object.esp
Guard Dialogue Overhaul.esp
SDO Full-LOD - The Morthal Swamp Light.esp
immersive wenches.esp
Improved Artifacts - Complete Collection.esp
SPERG.esp
Thunderchild - Epic Shout Package.esp
Thunderchild - Wyrmstooth Compatibility Patch.esp
SSv2.esp
Skyrim Immersive Creatures - DLC2.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
Watercolor_for_ENB_RWT.esp
dD - Realistic Ragdoll Force - Realistic.esp
Rebirth Monster.esp
Combat Evolved.esp
Immersive Weapons.esp
Don't Show Headgears Merged.esp
Simple Magic Rebalance.esp
Hothtrooper44_ArmorCompilation.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
HentaiCreatures.esp
SPERG Immersive Armors.esp
Inconsequential NPCs.esp
CWIDawnDragonPatch.esp
EFFDialogue.esp
InconsequentialBabes.esp
RealisticWaterTwo - Legendary.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
SMIM-Merged-All.esp
Acquisitive Soul Gems.esp
SexLab Theft and Seduction.esp
CinematicFireFX.esp
Enhanced Super Mighty Dragons with DD Merged.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
SFO - Dragonborn.esp
SexLab-AmorousAdventures.esp
TemptressVixen.esp
Magic of the Magna-Ge.esp
Dwemertech - Magic of the Dwarves.esp
SDO Full-LOD - Giant Campfires.esp
iNeed.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
SuccubusHeart.esp
Elewin Pumps 2.esp
Elewin Pumps.esp
FNISspells.esp
TheEyesOfBeauty.esp
UNO - NPC Overhaul.esp
CWINPCImprovements.esp
Deadly Wenches.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
More Interesting Loot for Skyrim.esp
SPTDiverseGuardsSkyrim.esp
Schlongs of Skyrim.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
Rebirth Monster - SIC Patch.esp
UNO - Dragonborn.esp
UD_Serana.esp
Bijin Enhancements.esp
UNO - Dawnguard FIXED.esp
ShakeIt.esp
SL Deadly Drain.esp
SexLabDefeat.esp
SexLab_SOS-Stapon.esp
Apropos.esp
SlaveTats.esp
AddItemMenu.esp
7Base Remodeled Armor - Replacer - Dawnguard.esp
7Base Remodeled Armor - Replacer - Dragonborn.esp
7Base Remodeled Armor - Replacer.esp
Tiwa44_Minidresses.esp
Tiwa44_Minidresses_Dawnguard.esp
zzLSAR.esp
Alternate Start - Live Another Life.esp
SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp

 

Uhm is there way to see from which mod esp is coming from ? i see 2 that i don't recognize

 

Also should i get Complete Crafting Overhaul Remade, W&A fixes remade , clothing & clutter fixes? Some mods require patches for them, all that would probably use 10 esp slots :s

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If you are using Mod Organizer, hover over the ESP name on the right side and it'll show what mod added it. Note that in some cases multiple mods may have added the same ESP and overwritten it, your asset load order on the left panel determines it.


 


Merge patches are needed if you have any of the following;


 


Multiple racial records that need to be combined, like if you have Disparity, Imperious, Deadly Mutilation, etc and want the effects of all mods on your character or NPCs. Also goes if you are using something like Animal Tweaks that make animals like wolves and bears more dangerous, as well as a mod like Hentai Creatures for Sexlab that allows you to engage in conversations (start sex) with those creatures. Load animal tweaks last if you use a merge patch (conversation/Sex stuff will get patched over as well as all AT changes), load Hentai Creatures last if you don't.


You are using a NPC overhauler like Citizens of Skyrim, NPCs of Dibella or UNO, as well as a mod that adds items to those characters, including Immersive Armors, Immersive Weapons, Warmonger armory, Legacy of the Dragonborn, Morrowloot, etc etc. Also counts if you are using said NPC overhauler and want to move records from Cutting Room Floor and Unofficial Patches to those NPCs, like Lydia's sandbox routine, Ysolda's ability to take over Belethor's store if you or a vampire murder the old bastard, etc. If you are using a SkyProc patcher like Patchus Maximus or Requificator then you DEFINETLY need the merge patch, or all of your NPC appearance chagnes will be removed from your game. Load the NPC overhauler last before making the Merge patch.


You are using Weapon And Armor Fixes and you want their keywords (like dark armor giving a stealth bonus set on Dark Brotherhood, Nightinggale and such armor) on a Sexy Armor replacer if it uses a ESP as opposed to just meshes and textures.


You are using multiple mods that overhauls the same thing, like one mod to change the enchantment of Dragon Priest Masks, another to make DPM's cloth or half-masks that show your face, etc.


 


If it's a no on all of these, you don't need the TES5Merged patch. But you are almost certainly (as in 99% of the time) going to need a Wrye Bash Patch to combine your level lists, or only the level list of the last loaded mod will apply. Some mods like Enai's mods (because he's clever and injects them via a script) will show up without a bashed patch, but if you're using both say Deadly Wenches to put beautiful guards and bandits as well as something like Diverse Guards or OBIS, you need that patch or you'll only see one of these things.


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As for WAFR, Clothing and Clutter Fixes, Complete Crafting Overhaul and Cutting Room Floor, get them all (except Clothing and CLutter Fixes if you use soemthing that overhauls NPC clothes to be more sexy, C&CF will ignore that mod even with a merge patch), but sticky them as the first ESPs that load so that all other esps overwrites them. Kryptopyr is a very good modder and I wouldn't go without her mods, but she makes a lot more changes than she tells you about, Trade & Barter changes perk descriptions so that makes it incompatible with perk overhaulers depending on load order is just one thing. Put them very high on your load order (I lock them on place 25-30) and use a merge patch to move their changes over to your other mods without the negative stuff.


 


Complete Crafting Overhaul should be in your load order pretty much regardless, it does the following;


Change mining, depending on values you set, so you can get one piece of ore for every swing, one piece every ten swings for more realism, or what I prefer 6 pieces of ore with a single swing and you're done with the boring mining. Also injects and changes gems that you get from mining, changes how much ore is needed for an ingot (including having it be determined by perks), how fast firewood chops, etc.


Change crafting, you can make armors require complexe recipies like needing goat horns to put horns on your steel helmet, needing a bear pelt to make your armor that clearly has fur on it in the graphics, etc, make daedric items craftable only at night like lore suggests, restrict eastern style items from crafting, let you make armored circlets of helmets that provide same armor bonus but show off your nice hairdo and face, etc.


Change tempering, tempering will no longer favor light armors and fast weapons, you can change how much you can temper each type of armor or weapon, like making cuirasses able to be tempered twice as good and provide the main part of your armor and lower the tempering on gauntlets and boots, or make two-handed weapons be tempered much better and get a damage bonus. While at it, instead of Silver weapons providing a flat damage bonus (+50 I think) when used on wererwolves and undead, it'll provide a 10-50 % damage bonus that scales with your perks and tempering.


Change enchanting, you can now get a bonus on your enchnatment on clothing, jewerly (you can put individual values on normal jewelry, expensive jewelry and exquisite high quality (800+ gold I think) jewerly that takes valuable gems including filled soulgems to make), as well as change how strong the enchantment is on a cuirass/body piece or a gauntlet/glove, or on a dagger or a greatsword. While at it Dragonborn's Stahlrim enchantment bonus is rebalanced, game documents indicate the bonus should be 10 % but it is 20 % in game, you can set it to 10 %, 0 % or what it has in vanilla.


Combine other mods, if you use mods like Bandoliers Bags & Pouches, JaySus Swords, Jewelcraft, Cloaks of SKyrim, Winter is Coming CLoaks etc, you don't need the ESPs if you use Complete Crafting Overhaul, and it'll rebalance these mods as well.


 


All of these options are also optional so you can turn them off you want, and craft daedric items during the day, not need goat horns for your helmet, and put the same strength enchatnment on your robe as you do your daedric boots.


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Ok so i need merged patch ( got immersive stuff + UNO). Bashed i know i need for sure.


 


WARF & family ok - But i can't get Cutting room floor, decided on that long ago  too many mods got issues with it and i don't even remember which ones. That one i need to pass.


 


It would be nice to merge WARF with its patches but if it needs to load as first that kinda gets blown :/


 


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Yeah it needs to load first because otherwise it kills your sexy armor and enchantment changes. And it probably does more minor stuff you don't want it to if you load it lower, like perk descriptions.


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