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Ya_akira

CK2Lab

68 posts in this topic

Would it be possible that instead of just getting rid of male child you sent them to a different court( as like a gift to the ruler) then when they are older there could be a chance for them to ask to be married back into the family(or taken as a consort) or if the convert to another religion they might try to press their claim against there mother and/or sisters

 

That's already almost possible.

Give to the child a tutor of a foreign court. He will go in this court, become an hostage, and possibly can change religion and culture.

With the religion/culture of the other court he become mariagable.

 

The problème would be to automate that for all boys

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I'm in the process of an update that will include a set of dialogs with character husband that will end with either adding dom trait, adding sub trait, or adding a hidden character flag that says more or less not interested.


 


I'm also working on the creation of dog characters, but i need to find a way to block them from being able to own land and other things like that. so that i can add bestiality content, which if i'm being honest was more or less what i wanted to make this mod for in the beginning.


 


bestiality content will be added much letter but i want the events and such in place so i can easily call from one thing into another easily. same thing with the sub/dom content.


 


Also most of what i have now need to have better triggers added as for now its all under the assumption a player is using it and could cause some issues with ai. though that will only happen with events that are run from 00_on_actions.txt


 


If anyone has any content ideas and want to post them even if it doesn't seem really related to anything, post it. because i have a lot of different culture groups, religions, and general events planned to get content.


 


There will not be an update this week, and i might not update till next month. Early next month like that first Monday sort of early.


 


 


 


on another note does anyone know what this does? clr_character_flag


There is almost no documentation on anything and its really pissing me off.


 


by the time I'm done i might rewrite the entire fucking modding wiki its that bad.


 


 


Edit: if anyone wants a good laugh read the comments i make in the files. because some of them are made when angry, others not so much. after the fact reading them makes me giggle.


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Changed my mind gonna go ahead and push an update now so people can tell me if anything new is broken badly.


 


New version is v1.0.4


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clr_character_flag is part of the set along with set_character_flag. If you want an event to only happen a say once per character, you can do like


 


set_character_flag = whatever_you_want_here


 


later you can set a conditioned event that will clear that flag and allow events and decisions that you set with excepions to that flag to fire again, such as with


 


clr_character_flag = whatever_you_want_here


 


and


 


has_character_flag = whatever_you_want_here


 


The has_character_flag can be used in conjunction with the NOT, AND, and OR commands, such as


 


NOT = { has_character_flag = whatever_you_want_here }


 


If you want to check out and example of the flag in use, the decision and event-chain that I set up uses it. You can get it from here. I hope this was helpful for you.


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so clr_character_flag is kind of like remove_character_modifier?


Edited by Ya_akira
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In a way, yes. However it's only for use with events and decisions as you will have the e/d reference wheather the character has a set flag or not. You would set events to set the flags so that events either do or do not fire off. Other events can be set to clear the flag so that other events that exclude having the flag can fire off again, though that also means that most likely the initial event that set the flag can fire off again, unless you set another flag and have the event reference both. Character flags are one way to set up events that can fire off for every character once, set up ways for events to fire off in a certain order, ect.


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Changed my mind gonna go ahead and push an update now so people can tell me if anything new is broken badly.

 

New version is v1.0.4

 

Some events seems to be automatic with too high rate of occuring (maybee for test).

 

25% of pregnency on demand seems very high for an spamed event. Perhaps thinking to split it in two between breeding night and pleasure night.

In location files, could you overwrite [;FRENCH;GERMAN;SPANISH;;;;...;;;;x;] end lines by [;;;;...;;;;x;] (i didn't check the number of ; )

because if you let the name of language, localised game will show it and not the default english text.

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In a way, yes. However it's only for use with events and decisions as you will have the e/d reference wheather the character has a set flag or not. You would set events to set the flags so that events either do or do not fire off. Other events can be set to clear the flag so that other events that exclude having the flag can fire off again, though that also means that most likely the initial event that set the flag can fire off again, unless you set another flag and have the event reference both. Character flags are one way to set up events that can fire off for every character once, set up ways for events to fire off in a certain order, ect.

 

ah ok. thanks!

 

 

Changed my mind gonna go ahead and push an update now so people can tell me if anything new is broken badly.

 

New version is v1.0.4

 

Some events seems to be automatic with too high rate of occuring (maybee for test).

 

25% of pregnency on demand seems very high for an spamed event. Perhaps thinking to split it in two between breeding night and pleasure night.

In location files, could you overwrite [;FRENCH;GERMAN;SPANISH;;;;...;;;;x;] end lines by [;;;;...;;;;x;] (i didn't check the number of ; )

because if you let the name of language, localised game will show it and not the default english text.

 

 

Yeah its really high. like 90% high if i remember right. way too high so yeah it will be set a lot lower later but i kinda forgot to lower it before uploading.

 

yeah i can do that for you.

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Thanks Ya_akira :)


 


90% is the test rate pregnancy ; of an event with time rate of ~1 month (it seems to me).


With a 25% planed rate pregnency for the same 1 month time rate, It will do you pregnant every 4(+9) months... It's monstruous to manage when babies become turorable and engagable/marriable. 


 


 


 


 


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Thanks Ya_akira :)

 

90% is the test rate pregnancy ; of an event with time rate of ~1 month (it seems to me).

With a 25% planed rate pregnency for the same 1 month time rate, It will do you pregnant every 4(+9) months... It's monstruous to manage when babies become turorable and engagable/marriable. 

 

My final plan for that was the following.

 

15-25% pregnancy rate.

more of a random yearly event. It might happen this year it might not. For event firing.

If you have more than 5 children then the bit of code that adds the chance for pregnancy was gonna stop working.

For both the yearly and manually spawned event.

 

 

If you have any better idea for its trigger or really any trigger let me know.

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So yeah i'm pretty much stuck. not coding, but in having a point. I know what i want but what i want is more content wise without any idea on more or less self contained story. So what i'm saying is post idea for content, story ideas, etc. please. pretty please.


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So yeah i'm pretty much stuck. not coding, but in having a point. I know what i want but what i want is more content wise without any idea on more or less self contained story. So what i'm saying is post idea for content, story ideas, etc. please. pretty please.

 

I can help you with that. I actually already wrote long text above.

 

 

I'm actually waiting for your respond so far.

 

 

You need to be more specific of what you disagree and what you want to add.

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So yeah i'm pretty much stuck. not coding, but in having a point. I know what i want but what i want is more content wise without any idea on more or less self contained story. So what i'm saying is post idea for content, story ideas, etc. please. pretty please.

 

I can help you with that. I actually already wrote long text above.

 

 

I'm actually waiting for your respond so far.

 

 

You need to be more specific of what you disagree and what you want to add.

 

 

its more that i've decided to move away at least at first from a religion sort of thing. so i can more or less build up the useable systems around more basic content.

 

also all the ones you posted http://www.loverslab.com/topic/43079-ck2lab/?p=1083458are more or less impregnation events, and while thats fine tons of one offs like that are boring.

 

 

Edit: i feel the need to clarify i'm really only moving away from the religion type stuff as at this point i hadn't put in any content for it and i was tired of the infidel/foreigner negative stuff while testing.

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^


Of course it's more or less about sex. So what is your plan then?


 


 


What kind of mod you want to make?


 


It seems religion hit a wall.


 


 


I'm planning to make Venusian ruler as not marriageable, with but.


 


So yes, they are not marrying in the normal way, but under a contract of sacred marriage. The mod randomly create a sacred marriage event, that neighbor kingdom ruler ask you or your daughter to get marry to bear his children... for prestige or anything else. Sacred marriage doesn't last forever, as it under a contract, they will divorce after certain period or goal is achieved.


 


I don't know if we can create an event like that. Bypassing normal marriage procedure/rules, a kind of forcing the game to marrying. Whatever their religion, culture or anything.


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^

Of course it's more or less about sex. So what is your plan then?

 

 

What kind of mod you want to make?

 

It seems religion hit a wall.

 

 

I'm planning to make Venusian ruler as not marriageable, with but.

 

So yes, they are not marrying in the normal way, but under a contract of sacred marriage. The mod randomly create a sacred marriage event, that neighbor kingdom ruler ask you or your daughter to get marry to bear his children... for prestige or anything else. Sacred marriage doesn't last forever, as it under a contract, they will divorce after certain period or goal is achieved.

 

I don't know if we can create an event like that. Bypassing normal marriage procedure/rules, a kind of forcing the game to marrying. Whatever their religion, culture or anything.

 

No you didn't read it what i said. All the events you posted were about 'pregnancy' and i'd rather content that isn't about it. also a lot of it didn't really make sense to me. I want something that makes more sense. and says oh you have x trait you can get x events.

 

or if you don't have a trait events that give you options to get said traits. like in vanilla ck2.

 

 

At some point i do plan on including a religious group 'kind of' like that. I actually have plans on adding more than one culture group and religion. right now its just writing. I spent the past few days getting the WarDog culture group/nature religion(used for animals only.) working.

Works well. a few bugs, but works and, it makes me smile. :D

 

post-285034-0-27765000-1424823685_thumb.

post-285034-0-89437400-1424823688_thumb.

post-285034-0-53440800-1424823693_thumb.

 

 

For your religion idea. Its just not possible like that. The games scripting is too limited for that. Hell you have to cheat to select a character as is.

 

To select a character you more or less have to select find a person in court with a trait/hidden modifier. then sort of limit it down to other characters. and even then its not very precise.

 

really the only hard coded npc selection is for your character direct spouse. and if your character is male. spouses.

 

For instance the way using the dragons works in the game of thrones ck2 mod is more or less the most advanced piece of code i've ever seen for ck2. and sometimes it bugs out then doesn't work right.

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Hello!
i'ver been reading this mod, and i like what i see... but the download link does not work for me... i get a: ''File dosnt exist or has been moved'' message.

Anychance you can throw up a link?

 

And just a question to one of the themes?

Is the sub/dom gonna be between husband and wife? or will there be a system where the King can Order one of his dukes (if he is into that) to kneel down and polish his scepter? While the Duke can order one of his counts to do his bidding? (just curious  here since i havnt been able to check it out).

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Hello!

i'ver been reading this mod, and i like what i see... but the download link does not work for me... i get a: ''File dosnt exist or has been moved'' message.

Anychance you can throw up a link?

 

And just a question to one of the themes?

Is the sub/dom gonna be between husband and wife? or will there be a system where the King can Order one of his dukes (if he is into that) to kneel down and polish his scepter? While the Duke can order one of his counts to do his bidding? (just curious  here since i havnt been able to check it out).

 

I removed my dropbox links because i needed space. D:

 

Still working on an update but atm college is a little more important.

 

Its gonna be sort of like that. Still working out how its all gonna work. Mostly right now its focused towards a male ruler and his wife

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Thanks for a fast answer=) and i will look forward for release then^^

Good luck with College^^

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