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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

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Vykroft

Hi I'm Back

Hello, as the title say I'm back in skyrim and modding in general, after I upgrade my VGA, for some reason, my computer died two month ago (I was using an old dual core e6750 with DDR2 memory). Yesterday I finished assembling my new daughter (my lovely new child, 9 series motherboard with i7 4790k and DDR3 1866 memos and SSD) and I'm installing EVERYTHING again.  :wacko: 
However, this time I want to measure the exact (or approximate) amount of power skyrim's script engine is draining from my CPU, because I don't want to overload it. I know that based on the architecture, and limitations, of skyrim's engine my CPU will be more than enough for the vanilla game, but i'm talking about heavy modding, and potential heavy scripting, and I'd prefer to be extra careful this time.

 

So, my first question is: Is there any way to measure how much work my processor is doing?, based only in engine scripts or approximate the value in some way.

 

The second question is not a question, but a suggestion, I know that I have more than enough power, and with a GTX 750 Ti as a VGA (I'll upgrade it after my wallet recovers from my last inversion) I can calculate the limit of textures I could use. But I dont know how much difference it will make with mod script. 

 

So, based on the scripting usage, how much/wich mods I cant install until my CPU say "ok buddy I'm full..."

I'm only asking for suggestion of mods here in loverslab. And i mean only something like, this x mod will put a very heavy load on your CPU, or this mod is lightweight.

 

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