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Bad Dog

Bad Dog’s WIP Log

362 posts in this topic

I hate to say it, but I can't find a reference to the shoggoth... he's not in a leveled list that I see. Maybe there's a spell or something that summons him.


 


@HeatSeek, I've been doing animated fantasy creature dicks for the last month. I'm not going to get all judgy about a little futa. I have female falmer shamans and female giant spriggans, both of which will take the male role. I've been planning on making them look as artificial as possible--I'm gonna give the spriggan a fence post for a strapon, if I can--but I suppose I could go the other way.


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So this is the mod that is going to be more like the SkyMoMod Well I know what I am switching to now! Thank you for your hard work!!!


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Thanks for releasing the mod <3 I made a vid and took some screens for anybody interested http://mmoboys.tumblr.com/post/115466135687/skyrim-monsters-xii-xvideos-soon-download-gd


 


A quick question, would it be possible to enable all the WW anims for the creatures using them, like the anims where they are on the recieving end so to speak. Also is there any way to make the more humanoid creatures like draugr and chaurus warrior use the normal sexlab animations? Thank you for your time.


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Very solid work, man!


Tried it and most of it is working fine. Actually I only encountered one major problem. The Dwarfen Punisher produces a CTD. Could just be me though.


 


So a very impressive first effort!


 


What I guess would be useful for all users is a list of Races/IDs of the Creatures you modded. For testing.


 


EDIT:


 


Just took a look at .nifs out of curiosity :blush:


 


What I am puzzled about:


 


What is the seducer armor doing?


In the Dwarven folder there is only  Dwarvendraugr but no punisher or keeper. How and where do you refer to them?


In the Draugrxxx folder is an empty "armor" folder. Missing something?


 


Dont wanna sound picky. I just know from experience how tedious and prone to error the packaging of a mod can be.  :P


 


Edit 2:


 


Okay, Punisher was a bug on my side (old skeleton installed from my own testing). However there is no switching to nude model. Maybe it is missing from the distribution? I cant find a corresponding .nif.


 


 


Edit 3:


 


Scratch that.  :blush:  It is working just not all the time. Guess thats the old bug of Creature Framework not triggering....


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Thx for releasing this mod. Everyone were w8ing this.


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wow u covered all the male monsters from that mod?:D Wow that must have taken a LOT of work.
Thanks a lot for your work! You are a hero to us all!

Btw I also wouldn't mind monsters that look female but use male animation to get a package. hehe :P

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wow u covered all the male monsters from that mod?:D Wow that must have taken a LOT of work.

Thanks a lot for your work! You are a hero to us all!

Btw I also wouldn't mind monsters that look female but use male animation to get a package. hehe :P

Like bunny herms?

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Bad Dog's Immersive Creature Addon

 

Purpose

This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod on Nexus.

 

Because all the creature animations we have are male (except spriggans), all animals are assumed to be male. Spriggans always take the female role, even the ones who are male in SIC. Except the giant spriggans, who are all male. Even the females.

 

Status

Version A0.1

 

Very much WIP. This is the first test release, mostly to make sure nothing blows up. I don't know why it would, but SIC is more complicated than you might think so usual disclaimers apply: Don't use it on a game you care about, don't install without a mod manager so you can de-install it, etc.

 

Plans

A0.1 (this version): All animals that have animations have junk and will engage in sex (with limitations, see below). The animations come from More Nasty Critters (which itself packages animations from other mods). A quick test to determine whether there are animations for a creature in game is to hit it with a SexLab MatchMaker spell. If you're told the spell fizzles, there are no animations for that creature.

 

A0.2: All junk matches its owner and creatures don't change skin or clothing when they go into action.

 

I may do intermediate releases if I fix all members of a race and there's a clean package to upload.

 

A0.3: Mesh modifications to some of the junk to better fit the owner.

 

B0.4: Bugfixes and clean up

 

V1: First and probably last stable release. I ain't doing this again.

 

Installation

Vanilla. Use MO. 

 

Prerequisites

Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you?

More Nasty Critters

SexLab

 

And all their prerequisites. Check their prerequisites.

 

Good to have with this mod

SexLab Aroused Redux (or the original, but redux works fine for me)

SexLab Wear and Tear (ouch! ouch!)

SexLab Cumshot

SexLab Matchmaker

 

And of course the body replacer of your choice.

 

Known bugs and limitations

Don't report any of these if you see them in game. I know; I'm working on it.

  • Equipped junk may not match its owner in color or style
  • Some creatures may change appearance when they go into action.
  • Goblins are likely to keep their clothes on for sex, and not to have junk. They're uncooperative like that. 
  • Humanoid creatures (golden saints and dark seducers are two) tend to keep their clothes on, tho they are fully equipped.
  • Creatures based on the vampire lord (wings, upright stance, often wearing a long apron) tend not to take their clothes off. They should be equipped, tho.

Reporting problems

This is WIP and if you download it, you should be ready to help improve it.

 

Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here. If you don't know how to get either of those things, maybe you should wait until the mod's more stable.

 

CTD: I don't expect it to cause a crash, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")

 

Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to know where you were in Skyrim and what time.

 

Credits

This mod contains essentially no original work. It's all mix and match of stuff made by other people. All credit goes to them:

 

lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)

dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/

lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/ 

Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/

Dayelyte, Gone, Panicforever, Xandero  - animations

diarawr, Gone, Leito86, Shocky, SkyMoMod - models

 

You might want to replace the OP with this, since it is now officially a mod. So people can find it to download or start a new thread in the mod download area and use this as the OP. Just a suggestion. :)

 

 

@HeatSeek, I've been doing animated fantasy creature dicks for the last month. I'm not going to get all judgy about a little futa. I have female falmer shamans and female giant spriggans, both of which will take the male role. I've been planning on making them look as artificial as possible--I'm gonna give the spriggan a fence post for a strapon, if I can--but I suppose I could go the other way.

 

For spriggans using a branch from their existing bodies and just copying that and mounting it in the new spot likely would look the most natural. Make it look like since they are woodline style creatures they just grew it when needed. Kinda like frogs in RL than can switch genders.

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@nutluck, I haven't replaced the OP with this because I'm still very much at the "smoke test" stage. If you've followed all--what--5 pages of me whining about making stuff work and find the download,  fine. Everybody else can wait until A0.2. 


 


Spriggans growng a tool is funny. But a fencepost is funny too. I'll see when I get there.


 


@dentarr, thanx for chasing that down and not making me do it.  :D


 


Do not ask me about the seducer armor. I haven't figured out how all that works yet. Ya, the draugrxxx file was me trying an override, not liking it, and pulling the whole tree out of the load order. I'll clean up the remnants before final release.


 


All the dwarven stuff is in the dwarven folder, regardless of skeleton. In theory, I don't think I was consistent.


 


@Ixum, sweet pics, man. Glad you, ah, enjoyed yourself.


 


@all, I haven't a clue about animations. Things animate according to the skeleton they have and how SL recognizes them. I'm surprised the punisher won't take the female role, given that werewolves will, but I don't know why. I'm also surprised that you'd want to stick your dick in that. But hey, TEHO.


 


Next up: Goblins, I guess. I don't love them but they're misbehaving and the damn things are like rabbits, they're everywhere. I think this next pass will go race by race and when I get a good chunk done I'll post an update.


 


 


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@all, I haven't a clue about animations. Things animate according to the skeleton they have and how SL recognizes them. I'm surprised the punisher won't take the female role, given that werewolves will, but I don't know why. I'm also surprised that you'd want to stick your dick in that. But hey, TEHO.

 

 

 

That I can answer. All the female animations for Werewolves were done by Dayelyte. And those animations were addded in MNC. And I only added them for Werewolves. 

I guess I should expand the race list in MNC just like Ashal did....

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wow u covered all the male monsters from that mod? :D Wow that must have taken a LOT of work.

Thanks a lot for your work! You are a hero to us all!

Btw I also wouldn't mind monsters that look female but use male animation to get a package. hehe :P

Like bunny herms?

 

What bunnies?xD

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@all, I haven't a clue about animations. Things animate according to the skeleton they have and how SL recognizes them. I'm surprised the punisher won't take the female role, given that werewolves will, but I don't know why. I'm also surprised that you'd want to stick your dick in that. But hey, TEHO.

 

 

 

That I can answer. All the female animations for Werewolves were done by Dayelyte. And those animations were addded in MNC. And I only added them for Werewolves. 

I guess I should expand the race list in MNC just like Ashal did....

 

 

Well, of course there's the trade off that it may be a bit jarring that any creature who uses the werewolf skeleton half the time decides that they want to rape a player by forcing them to use a strapon and gently servicing said strapon.  :P  At least until we have the ability to separate male and female creatures for animations.

 

Looking forward to trying this out, I will probably hold off until the next release for lack of time and having never actually used immersive creatures up to this point.

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is there a comprehensive list of the IM creatures?


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Looks cool but I think I will stick to manually switching out monsters in the MNC the way that I have been for awhile now since I still use the old MNC and I don't plan on updating it till my skyrim breaks.


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Next up: Goblins, I guess. I don't love them but they're misbehaving and the damn things are like rabbits, they're everywhere. I think this next pass will go race by race and when I get a good chunk done I'll post an update.

Yay goblin bunny herms

(Come on ya had to see that cum')

PS play'n with words is fun

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wow u covered all the male monsters from that mod? :D Wow that must have taken a LOT of work.

Thanks a lot for your work! You are a hero to us all!

Btw I also wouldn't mind monsters that look female but use male animation to get a package. hehe :P

Like bunny herms?

What bunnies?xD

https://e621.net/post/show/479554/animal_genitalia-anthro-balls-big_penis-breasts-cu

That but skinny and with white fur.......I need to go make a mod request.......my imagination just went into overdrive

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I hate to say it, but I can't find a reference to the shoggoth... he's not in a leveled list that I see. Maybe there's a spell or something that summons him.

 

 

The Draman are also not on leveled lists in the DLC2 plugin much like the Shoggoth, but this may have to do with the way SIC implements its Purist mode, since I believe it uses scripts in game to add creatures to leveled lists, instead of coming with those lists on the mod. It also has scripts to increase spawn frequency and other stuff that's you can change midgame, not something you can easily do with leveled lists. And I know you've seen it first hand, but SIC is pretty complicated internally.

 

The Shoggoth in any case probably show up in apocrypha since they use seeker AI and they fit pretty well with the rest of apocrypha as well.

 

In any case, congratulation are in order, you've done a great mod even better.

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Posting an update: A0.1.1. Hadn't expected to do this so soon, but the goblins were more cooperative than I expected.

 

The main problem with them is, did I mention lifestorock is freaking over the top in love with goblins? 6 races, 3-6 variants plus chiefs and shamans. oOoOoO Each with their own skin color and accouterments. 

 

I had more goblins than I knew what to do with.

 


tumblr_nmcnolQgL91rctv3mo1_1280.jpg

 

I tried a mass matchmaker spell on them all, but the results weren't quite what I expected.

 


tumblr_nmcnn2IikQ1rctv3mo1_1280.jpg

 

The goblins seemed interested, but not much help to me.

 

Anyway, I got all their skins matching.

 


tumblr_nmcnpjKRzQ1rctv3mo1_1280.jpg

 

And they do what they're supposed to.

 


tumblr_nmcno4Jf6M1rctv3mo1_1280.jpg

 

tumblr_nmcnq3mLQX1rctv3mo1_1280.jpg

 

So that seems worth an update. This has all the goblins working, all junk should be colored like its owner. They should all undress and redress as appropriate. Chiefs and shamans keep their headgear on because they're special. Let me know if any of that is not true.

 

 

BDIC_A011.7z

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It's been an age since I actually *played* Skyrim, so I loaded up Untamed and took it out for a spin. Met some folks I recognized:

 

tumblr_nmd5e6PWgI1rctv3mo1_1280.jpg

 

And here's a better shot of that falmer strapon than I'd been able to get before:

 


tumblr_nmd5eqyPQS1rctv3mo1_1280.jpg

 

Tho I don't know why he's using it. I would have thought he'd use the normal falmer junk. I'm going to go back through the critters race group by race group, so I'll hit all the falmers together eventually.

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is there a comprehensive list of the IM creatures?

I'm with him. I'm not sure how to find the codes of the monsters you've got for this. :o I do use "help" in the console command but I'm not always successful in finding the creatures.

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Easiest way is to load up Tesedit and see the codes in there.

 


The main problem with them is, did I mention lifestorock is freaking over the top in love with goblins? 6 races, 3-6 variants plus chiefs and shamans. oOoOoO Each with their own skin color and accouterments. 

 

The goblins also have specific spells depending on what tribe they belong to. Dude is really into his goblin wars.

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