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ravensaw

Anal Torch

68 posts in this topic

love this.

 

had to modify mine though, they were way too large and not inserted nearly far enough.

Could you share your smaller version? The vanilla version seems to be a bit large for CBBE, too

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Odd. The lighting effect doesn't come for me, when I put on the torch. Maybe it's a lighting mod or something? Are there mods that conflict with this one I wonder?  Maybe I have the ENB lighting thing installed. Will do more testing.


 


Edit: Typo.


 


Edit 2: Light spontaneously starts working, because Skyrim's a finicky ride.


 


Wonderful, entertaining mod. Good work, Hun.


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Thanks for the mod.


 


This also seems to add another "light-Source"  called "Anal Meridias Light"


 


post-114762-0-70236300-1428080481_thumb.post-114762-0-75658800-1428080492_thumb.


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As a person who doesn't fap to mods. I still find this very immersive. Makes it seem like I have the choice lol.

I have not played it yet though, for I'm modding DOA currently.

Does this work for UNP?

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LOL. Nice idea, both erotic AND functional, specially for those of us running an ENB that can have lighting issues.


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It's a pretty neat mod, but I'd like to know how to increase the light radius. I don't have any experience with the CK.


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Interesting idea (and funny as hell). For me, the perfect go-with for this mod would be Baked Beans of Skyrim http://www.nexusmods.com/skyrim/mods/52614/? Imagine the damage done with the combined power of the fart with flames from the torch. Oh the humanity!


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Woah, thought the title of this mod said "Anal Touch" for a second. :D


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I normally use the Travel Lanterns mod for my portable lighting, but this looks like it would fit much better with my uber-kinky-modded game. Kudos to the author!


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I was trying to create new lamps for my home, I would put anal torch in an npc in my house, it was great. When I come back home though, they are still wearing the torch and the fire and everything, except it is no longer emitting the light until it is re-equipped.


 


I was going to fix this... but there are no scripts... so I have no idea how it works :o


 


[update] i see it is magic effect based. that means what is happening is that the effects are falling off the npc when zoning out (which is a well known problem) - now... how to renew this effect... without a cloak...


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I used 'OnLocationChange' on player + quest with 'HasEffect' condition aliases (the effect is still count as 'active' even if it stopped working). I guess GetItemCount would do too.



'Maintenance' ability to player with OnLocationChange event:




Quest alias:


post-167931-0-60821200-1428701012_thumb.



Scriptname PetCollarMaintainFollowersScript extends activemagiceffect

Quest property PetCollarMaintainFollowersPetEffectQuest auto

Event OnLocationChange(Location akOldLoc, Location akNewLoc)
(PetCollarMaintainFollowersPetEffectQuest as PetCollarReapplyEffectsScript).ReapplyEffects()
EndEvent

Scriptname PetCollarReapplyEffectsScript extends Quest

Spell property petCollarAbility auto
ReferenceAlias property pet1 auto
ReferenceAlias property pet2 auto
ReferenceAlias property pet3 auto
ReferenceAlias property pet4 auto

Function ReapplyEffects()
if Start()
Actor pet = pet1.getActorReference()
if pet
pet.AddSpell(petCollarAbility, false)
pet = pet2.getActorReference()
if pet
pet.AddSpell(petCollarAbility, false)
pet = pet3.getActorReference()
if pet
pet.AddSpell(petCollarAbility, false)
pet = pet4.getActorReference()
if pet
pet.AddSpell(petCollarAbility, false)
endif
endif
endif
endif
Stop()
endif
EndFunction


It may not be the best approach, but I think it's better than cloak. Hope this helps.


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i don't code with quest aliases. quest aliases are limited to as many you are willing to sit there and click-create in creationkit. i have 0 patience for things like that, plus i hate limits. when i get home i'll hammer something out that just works no matter how many people you shove this thing into XD


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Loving this for both its hunour and its undeniable practicality. One question though, which slot does it use so it can be enabled for SL stripping?


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Hi guys, dear Ravensaw I got a trouble with your mod my female character quit holding an invisible torch so I can't use 2 handed weapons or hold a shield ...


Do you a have an idea want the problems could be ???


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First of all, great mod.


 


Just wonder, which slot does this torch using? It seems it is using the same slot as the virginal rings rather than those anal plugs.........


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Anal Torch: Reignited


Relight torches in NPCs that have gone out.


 


WP_20150509_3542.jpg


 


Adds no dependencies. Zip file attached is the complete Anal Torch 1.0 from the original author with my added scripting. Purpose of this mod is to allow you to use NPCs as stationary lamps in your home, and have the torch still working next time you come back. Without this mod to this mod, the torches will not be lit when you come home.


 


Replace your Anal Torch install with the zip attached to this post.


 


Below are the instructions for how to add additional torches to the game, if the original author wishes to do so. These instructions are embedded in the script files, of which the source is included in this download. I have already updated both the normal and meridia torch, so with this you should be good to go. 


 






Scriptname dcc_analtorch_QuestController extends Quest
;; scripting by darkconsole <http://www.loverslab.com/user/501843-darkconsole/>
;; for mod Anal Torch <http://www.loverslab.com/files/file/1828-anal-torch/>

;; this scripting is designed to solve the problem of magic effects falling off
;; of NPCs, which is just a known fact of life with Skyrim. because of that
;; this means any torches you stick on an NPC will stop glowing when you leave
;; them alone at home. when you come back, they will still have it equipped but
;; it will no longer emit the light. this script will track anyone who has a
;; torch in them, and the next time you see them, it will reinsert it so that
;; it begins glowing again.

;; step 1 of 2 - add the Armor of the anal torch to the TorchList on this quest
;; in CreationKit.

;; Quests
;; ---> dcc_analtorch_QuestController
;; -------> Scripts
;; -----------> dcc_analtorch_QuestController
;; ---------------> Properties
;; -------------------> Add
;; -------------------> Choose the ARMR (Armor) of the new torch.
;; -------------------> Click out in whitespace of window and verify that the
;; list updated properly.

;; see source/dcc_analtorch_EffectLightScript.psc for step 2 of 2.
;; you will need to unequip and reequip any torch currently on the npc before
;; seeing this script take effect.


Scriptname dcc_analtorch_EffectLightScript extends ActiveMagicEffect
;; scripting by darkconsole <http://www.loverslab.com/user/501843-darkconsole/>
;; for mod Anal Torch <http://www.loverslab.com/files/file/1828-anal-torch/>

;; Step 1 of 2 - add this magic effect as a 2nd effect on the light enchantment.

;; Armor Anal Torch
;; ---> Enchant Anal_Enchlight
;; -------> Magic Effect Anal_LightFFSelf
;; -------> Magic Effect dcc_analtorch_EffectLightScript

;; see source/dcc_analtorch_QuestController.psc for step 2 of 2.
;; you will need to unequip and reequip any torch currently on the npc before
;; seeing this script take effect.


 


anal-torch-reignited-100.zip

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This is the most ridiculous and at the same time practical  idea ever. I never go anywhere without my anal torch.


 


My Granny always said you should keep your back passage well lit.......it scares of burglars.


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is it possiable to use it like a plug for devious devices?


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