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How do I go about adding HDT physics to an armor I'm porting?

Realized I posted this in the wrong section, so I'm reposting my question here.


 


I'm porting a set of armor ported from another game into Skyrim, and it's got some robe parts that are rigged to some bones so that you can animate the cloth by hand.


 


What I'm wondering is, is it possible to add HDT physics to these bones so that they will move around in a semi-realistic manner instead of the cloth being stuck to the character's legs, and if so, what are the steps/tools I need to accomplish this?


 


Something I should ask as well, do the bones I want to apply HDT to need to be part of the existing skeleton the end user will use (XPMSE etc), or can they be arbitary bones that only exist on the armor's .nif file?


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Good luck. There's only about 10 people in this whole community who care about applying HDT to clothing, sadly, the rest is body physics. Though I truly do hope you figure this out, as any clothing mods are greatly welcomed.


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Well, I've got that HDT autopilot script installed now, so I assume I just add collision with that and then figure out how to set the behaviors of each bone, probably by copying someone else's xml.


 


I remember getting meshes into Skyrim was a pain too and you have to do some weird shit in nifskope to get it show and not CTD in game, so It's going to be quite the process.


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