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AyaKurasaka

Skyrim Load order issue

So my issue seems to be that between modding my skyrim to hell (300+ mods Texture mod combiner, and nearly 400 plugins merged to fit 255 limit )


Has caused an issue where ME and my Custom Followers have odd textures, Custom followers have Default Fucked up faces, Some hair textures are missing, Neck and hands and feet textures on player are miss matched. 


 


I'm posting as much detail as I can in hopes someone can give me an obvious "Okay i know do this and you are good" Otherwise I bet I'm playing Fiddle to my load order to figure out what the deal is...


 


Screenshots 


http://imgur.com/NWwcaL6,4SFyPxL,vLUbZWn#0


1 = Custom NPC with odd default face No hair.


2 = PC with mix matched body textures


3 = SKSE error? Not sure why or how. 


 


Tools used


1. Mod Organizer 1.5 beta 


LOOT: 1.7 beta


TES5edit: 3.3.0 ( the latest ) 


Dual Sheath Redux + SkyRe Reproccer


Wrye Bash: Latest


SMCO: Latest 


 


 


Logs


Attached


 


 


Any help would be nice I really would love to get this tweaked so I can have all these mods. 


archives.txt

loadorder.txt

modlist.txt

plugins.txt

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This is part of why my guide doesn't cover merging plugins. If you merged follower mods, remove some stuff that's not essential, and try disabling that mod in the merged plugin, then use the non-merged version. If that fixes the problem, then it's a merging issue, not a load order issue. 

I'm thinking that might be the problem. The custom NPC's hair didn't get renumbered properly.

EDIT: Let me add another thought on this. Did you merge hair mods? That also looks like what you get when a hair isn't available (ie: the hair got renumbered so the .esp from the follower's mod doesn't recognize what it is, there fore you'll have to go into CK and change the follower's hair. Make sure to export the face when you're done.)

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The second image looks like your head meshes and textures aren't for the same body that your body is. 

I'm not sure what body replacer you're using, or what skin texture that is, but they definitely don't match. That's the issue there. That has nothing to do with an .esp unless that's a follower. If that's the case, you're using a different body type than what the follower requires. If the follower requires 7B, then you have to use 7B. The only way around that is to go into CK and make the follower a custom race, and import the .nifs with the approprate textures. (that's beyond me. I don't mess around in CK very much, aside from making leveled lists for bodyslide custom armors to have them spread throughout the game). 

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This is part of why my guide doesn't cover merging plugins. If you merged follower mods, remove some stuff that's not essential, and try disabling that mod in the merged plugin, then use the non-merged version. If that fixes the problem, then it's a merging issue, not a load order issue. 

I'm thinking that might be the problem. The custom NPC's hair didn't get renumbered properly.

EDIT: Let me add another thought on this. Did you merge hair mods? That also looks like what you get when a hair isn't available (ie: the hair got renumbered so the .esp from the follower's mod doesn't recognize what it is, there fore you'll have to go into CK and change the follower's hair. Make sure to export the face when you're done.)

See TES5edit loaded the game fine no issue, which makes me think my mod / load order is off.. And No I didn't merge ANY body textures or hair. 

 

The second image looks like your head meshes and textures aren't for the same body that your body is. 

I'm not sure what body replacer you're using, or what skin texture that is, but they definitely don't match. That's the issue there. That has nothing to do with an .esp unless that's a follower. If that's the case, you're using a different body type than what the follower requires. If the follower requires 7B, then you have to use 7B. The only way around that is to go into CK and make the follower a custom race, and import the .nifs with the approprate textures. (that's beyond me. I don't mess around in CK very much, aside from making leveled lists for bodyslide custom armors to have them spread throughout the game). 

All my followers are using the same body type or are a Custom follower with their own. I know of that issue and prepare for it ahead of time because I hate anything other than UNP, UNP-Skinny

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Just because TESVEdit goes through fine, doesn't meant hat merges took properly. 

Open CK with that followers .esp as the active, and check the hair that's assigned to them. If they're bald in CK, the hair hasn't been found, which meens that for some reason the hair they had assigned to them either isn't present (missing master, check for and download it) or has been renumbered by merging or another mod.

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1 = Custom NPC with odd default face No hair.

2 = PC with mix matched body textures

3 = SKSE error? Not sure why or how. 

 

1 = game can't load npc head

head nif is in data\mesh\actor\char\facegendata\modname.esp

if that esp was merge into random.esp

you have to put head nif in facegendata\random.esp (and the same for head textures)

 

2 = probably the tatoo

 

3= broken mod, mod a edit something, mod b need original something, mod a break mod b

if the last mod that edit 0009... is a merge esp, it can be fail copy paste too, check for errors

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1 = Custom NPC with odd default face No hair.

2 = PC with mix matched body textures

3 = SKSE error? Not sure why or how. 

 

1 = game can't load npc head

head nif is in data\mesh\actor\char\facegendata\modname.esp

if that esp was merge into random.esp

you have to put head nif in facegendata\random.esp (and the same for head textures)

 

2 = probably the tatoo

 

3= broken mod, mod a edit something, mod b need original something, mod a break mod b

if the last mod that edit 0009... is a merge esp, it can be fail copy paste too, check for errors

 

 

 

Okay..so if Merging is the issue.. What CAN YOU MERGE? 

 

I asked this and I got multiple answers but saw, Followers, Armours / clothes, Weapons, and Multi ESP mods I.E: SMIM

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Is not that you can or can't merge this or that mod, is that sometimes you have to do some extra work in the CK or Tes5edit afterwards you make a plugin (see Yatol's explanation). Mods that contains navmeshes (houses, landscapes, etc) or facegendata (followers or mod's that have custom npcs) tend to be a problem so I just don't touch those. If a plugin have multiple esp's just merge the dependencies and leave alone the main plugin top avoid issues.


Why don't you uncheck all your merges and plugins, start a new game, and figure out what's the faulty one?


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i went down to 43 esp, still have no idea what i can merge, and what i can't merge


merging is all about luck


and that need much more than selecting esp in a merge plugin (don't know what it can't do, i did my merging with copy paste in tes 3.0.32)


 


if i were to redo it, i would do it like that


 


rename your mo mods folder to _save (a backup you won't touch)


copy paste all npc folders in mods


load bsaopt or something like that, and tesedit


mods like btrh that are only headpart, npc and texture set... in tesedit and that don't have scripts -> rename to 1nameofesp (pick another number for armors, gameplay, texture...)


mods like sofia or selene kate that have quest and other things -> rename to 1nomergenameofesp (even if the merge plugin tell you this can be merged, you can't know what tesedit was used to merge it, and what version was merged) (some can be merged, some can't, you choose if you try your luck or not)


after the merging, put on a filter conflict, check them (btrh remove things from ai overhaul, mods like feminine female or npc protected get overwrite too) and fix them


 


if npc is xx001122 in original esp, it have to be yy001122 in the merge esp, if it's not that, go to facegendata and check yyzzzzzz.nic exist (don't know what the new merge plugin do)


if it's not there, copy paste as overwrite all npc into temporary esp, and remerge everything with that at the end of the load order, that should take care of the renumbering for those npc id


there should be 00001122.nif in nameofmergedesp.esp, if it's not here, copy paste


if a mod have a translation file, this have to be put into/rename to nameofmergeesp.string, or you will have $something in game


 


after merging the limited risk esp, write down some of those npc id, load the game with the merge esp, coc qasmoke, and check one or 2 npc from all mods that were merged (that's the only way to know if that work) with a player.placeatme xxxxxxxx


 


if that mod look right, you can try your luck with the no merge esp, but you rely much more on luck for that


more things to check, i didn't did it, you won't do it, it's safer to do nothing


 


forgot the bag of holding in mercer house, when i went back, ctd (have 3 save like that)


loading the game without esp is still a ctd, my guess is it's something with dead npc, and that something is in the save


so my fix is to do some tourism and come back later when the ctd thing is removed from the save, i have no idea where this is coming from, so i can't fix it, it will come back


 


 


repeat for armors, textures, gameplay... (patch are easy, winner filter conflict, if there's nothing left, put them in the master), merging take a lot of time (but you will waste much more time if you fail)


 


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i went down to 43 esp, still have no idea what i can merge, and what i can't merge

merging is all about luck

and that need much more than selecting esp in a merge plugin (don't know what it can't do, i did my merging with copy paste in tes 3.0.32)

 

if i were to redo it, i would do it like that

 

rename your mo mods folder to _save (a backup you won't touch)

copy paste all npc folders in mods

load bsaopt or something like that, and tesedit

mods like btrh that are only headpart, npc and texture set... in tesedit and that don't have scripts -> rename to 1nameofesp (pick another number for armors, gameplay, texture...)

mods like sofia or selene kate that have quest and other things -> rename to 1nomergenameofesp (even if the merge plugin tell you this can be merged, you can't know what tesedit was used to merge it, and what version was merged) (some can be merged, some can't, you choose if you try your luck or not)

after the merging, put on a filter conflict, check them (btrh remove things from ai overhaul, mods like feminine female or npc protected get overwrite too) and fix them

 

if npc is xx001122 in original esp, it have to be yy001122 in the merge esp, if it's not that, go to facegendata and check yyzzzzzz.nic exist (don't know what the new merge plugin do)

if it's not there, copy paste as overwrite all npc into temporary esp, and remerge everything with that at the end of the load order, that should take care of the renumbering for those npc id

there should be 00001122.nif in nameofmergedesp.esp, if it's not here, copy paste

if a mod have a translation file, this have to be put into/rename to nameofmergeesp.string, or you will have $something in game

 

after merging the limited risk esp, write down some of those npc id, load the game with the merge esp, coc qasmoke, and check one or 2 npc from all mods that were merged (that's the only way to know if that work) with a player.placeatme xxxxxxxx

 

if that mod look right, you can try your luck with the no merge esp, but you rely much more on luck for that

more things to check, i didn't did it, you won't do it, it's safer to do nothing

 

forgot the bag of holding in mercer house, when i went back, ctd (have 3 save like that)

loading the game without esp is still a ctd, my guess is it's something with dead npc, and that something is in the save

so my fix is to do some tourism and come back later when the ctd thing is removed from the save, i have no idea where this is coming from, so i can't fix it, it will come back

 

 

repeat for armors, textures, gameplay... (patch are easy, winner filter conflict, if there's nothing left, put them in the master), merging take a lot of time (but you will waste much more time if you fail)

 

Thank you I don't quite understand it all..but hopefull when I go to do this I can figure it out..

 

I'm probably going to make a new profile and uninstall all my mods, Clean them all and re install in the order I think is right. Also realisticly theres no need for like 30 follower mods. I just wanted an army of beautiful women. 

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