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m3dicat3d

First CK "project" (time to break my game)

So after getting CK on my comp finally, I thought I would attempt a "simple" project to start poking around in CK by taking one of the followers from the rk followers mod and seeing if I could successfully delete her Bullseye archery perk as it in fact became a bit game breaking for me (it makes paralyzed enemies a bit easier to handle than I want them to be, and boy, when she accidently paralyzes my squishy mage in the melee, hahahaha.... not good).


 


So I opened up CK, and selected the Skyrim.esm, clicked through the warnings. Then in the data window I find rk_follwers.esp and double right click it to set it active. But now I don't know if I should click ok to make the edit, click set as active file, or just click the details button, etc. Right now I am just tinkering and trying to see if I can accidentally stumble across what to do as my ignorance is at an all time high in trying this out (I did make sure to make a full back up of my current Skyrim folder just to be on the safe side though).


 


This is by no means a major priority for me at the moment, but I thought while I am googling and trying to navigate my way through this (albeit blindly) I would post here in case any had some time on their hands and felt like chiming in.


 


Thanks!


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Just as a follow up, I did find Ark of Truth's tutorial about ESPs and it turns out the edit was much simpler than I expected it to be. In fact, I'm actually a bit embarrassed tbh. But it did work, so thanks anyways :)


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