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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Fallout 4! In like 4 1/2 months, its real.

2,097 posts in this topic

Totally blocking mod content creation outside of Besnet.. first I doubt it is even legal. They might think of trying to push it but that would be a major change on an industry in a bad way. What was free and open is now under control. If they did that for quality control etc with the nature of the new console support than maybe because it was costing them some money however if they did so to cut out everybody including free users... Well I doubt that would be legal.. Then there is the gamer backlash.. They thought they had it bad when the introduced Paid modding. If they cut everybody out of being able to make mods like the ones here on LL would cause serious riots and crash their company seriously. I doubt they would be able to sell much if anything after that. There next mod and the millions that they used to build it wouldn't sell.


 


They are stupid but I doubt they are that stupid. Now not letting others post mods to consoles without going through them.. that is another matter. There hasn't been a modding environment like for the PC for consoles. They would be "protecting" the console and could even be considered legally responsible for those mods being added to the console.


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I'm 100 % for modding consoles being only possible through a needle-eye shaving off stuff they think is inappropriate or whatever, not only will it do just that and save them some potential ratings issues and games not being able to be sold in certain countries, it'll be quality control to make sure the mod won't mess up the console in a way that can't be fixed, because then they could be looking at refunds, we know what we are doing and we can fix it fairly easily, consoles work a different way and it may be hard to extricate a bad mod.


 


But I don't think it's going to be physically possible to stop the likes of Sexlab being installed in PC consoles. Hell there's probably going to be hacked pretty soon so that it can be put on an X-Bone as well soon as those russians get to it but that will be more difficult. Imagine the fate of the Nexus if cracking the game is the only way to get the mods we want on it anymore, because you know that will happen if the restriciton is there. Actually that could be bad news for LL as well, it'll be much harder to stay on the legal side then.


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Neither DRM clients are ever good. I don't like STEAM, but either case this just gives Bethesda full control of mods, which is a good and bad thing. Bad for us if we are ruled out from uploading anything like here on LL. And if mods are locked down, it's the end of my days with Bethesda games. TES6 will suffer the same consequences.

This is unlikely, partly because Bethesda has too much to loose from alienating the modding community, as mods for console is a huge part of the marketing. But the other reason this is unlikely is that they have to be aware that any attempt to close down the community like that will only work until the DLL injection of the Fallout 4 Script Extender hits and the external mod loaders are adjusted, and they can't win that fight.

 

What's more likely? Is that "Data Files" entry in the launcher will be a FOMM (or BOSS?, what was the Oblivion Mod Manager name?) level mod manager that is hard coded to pull from Bethesda.net, with no load from archive feature. This gives them the capability to have a console application to adjust load order, and the ability for the console to actually have something to point mods to. This meets the goals of getting mods on console, because the only reason mods don't exist on consoles is that manual installation is too critical and prone to break things for the console manufacturer to be comfortable with, rather than any lack of capability. But with the pretty rigid and well known structure of the FOMOD archive, Bethesda could argue that installation will be easy and safe, provided they (Beth) makes sure mods for Console are packaged as a FOMOD (or similar format), either by doing it themselves or having the upload utility make you organize any loose file mod as a FOMOD or FOMOD like format before it lets you upload. Which won't apply to us as we're going to be using external mod tools anyway.

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just hoping the game will start for me got kinda of a old system

X55 mobo  some msi board i think

i7 950 @ 3.07GHz

8gig of ram so one req met atlest  :P

gfx amd radeon 6870 1Gb 

nead to find monys to upgrade me thinks 

edit:

almost forgot running on a semi dead hd to really nead to toss in a new one that i got but it is just the C drive games goes on the D drive nothing bad could possibly happen if the C drives dies completly on me right  :angel:

I have a similar setup, where the only thing that meets the minimum requirements is the cpu (which is exactly an i5 2300), I'm not too worried though since I play on 1280x1024. At that resolution I can play Skyrim on Ultra with some texture replacers and an enb and still stay around 30-40fps. If anything vanilla fo4 should be a more optimized setup than injecting a dll, plus dx11, if used correctly, should be more efficient than the dx9 used by Skyrim. My guess is that the game will be mostly ram/vram and cpu intensive, so the real downside for us is going to be that puny 1gb of vram.

If you want a nice and relatively cheap upgrade I'd go either for a gtx950 or, at around the same price, you can find a r7 370 that performs slightly worse but has a 4gb version.

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I saw a post.. Sex or nudity mods are not allowed in Fallout 4.

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They said that mods were going to go through their website regardless of system the game is played on, I'm just hoping that it will still be possible to build and distribute mods without restriction for atleast PC


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I think it's extremely unlikely beth.net will be the only place where mods can be uploaded. It will probably just have the monopoly on the distribution of mods for console, and possibly paid mods down the line.

 

Sounds about right from what I've seen so far.  They're really trying to get mods on the consoles, but you know for a fact they'll try to control this by what content is allowed and if possible, for a price.  I really don't think they're going to take control of the PC modding community.  It would really ruin the future of their sales.  That's the bottom line.

 

They can't promote some of the content that is made for PC modding, but I doubt they're against people making the game their own.  I'm sure there are "some" who carry a chip on their shoulder who wish nothing more than to see people suffer, but that's just life in general. 

 

Let's face it, Bethesda makes some pretty decent games, but it's just another game without the modding community.  Replay value goes down the drain after playing through a few times or so.  Not everyone feels that way, I know, but a lot do.

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Game play for their games 100~300 hours over 3 years or so.


Modded game.... ~1000 + hours over 3 years


 


It is true and factual. I would tend to believe that if a poll was taken it would show that a modded game extends the life of the game use. This extension gives added value that isn't available with the actual game itself (DLC's not withstanding). Remove that.. severely lower the value of the game.


 


If they prevent... or try to prevent this will cause a big backlash to their company. Don't matter what content is being prevented or restricted. The games they create aren't multiplayer games. (for the most part) and single user play so what is in the game isn't any concern of theirs in my opinion. They have no grounds to prevent custom modifications of the game.


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Is it nearly two years after FO4's release yet? (I do like a "mature", (erm),  product).


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Is it nearly two years after FO4's release yet? (I do like a "mature", (erm),  product).

 

It is nearly -0.0328542 years old, this game.

For me is mature enough  :D  :D  :D

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It possibly have been discussed already but...


 


Will we see Loverslab mods for Fallout4?


I read Bethesda changed the system so they have to approve mods.. :/ (and i bet they will ask money also ... -.-) and i doubt they will approve adult oriented mods.


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It possibly have been discussed already but...

 

Will we see Loverslab mods for Fallout4?

I read Bethesda changed the system so they have to approve mods.. :/ (and i bet they will ask money also ... -.-) and i doubt they will approve adult oriented mods.

 

There is a serious discussion among the contributors of this site to provide some "fun". However many things can be done in prep and they are being discussed as we speak. It will likely still take some time before any serious progress (progress that regular members can see and use). At least not until after the GECK or equivalent has been created or so as I understand it. :)

 

 

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There is a serious discussion among the contributors of this site to provide some "fun". However many things can be done in prep and they are being discussed as we speak. It will likely still take some time before any serious progress (progress that regular members can see and use). At least not until after the GECK or equivalent has been created or so as I understand it. :)

Sexlab for FO4?  Easily looking at 9 months to a year after the new GECK comes out.  Even if Ashal has all of the code and a general idea for a new frame work, he still has to wait for a stable version of a script extender, niftools and those scripts for animations, someone to make a FO4 FNIS, someone to make a nude bodies, and-on-and-on-and-on.  People are going to have to learn how to chill the fuck out and WAIT for everything to be in place.

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There is a serious discussion among the contributors of this site to provide some "fun". However many things can be done in prep and they are being discussed as we speak. It will likely still take some time before any serious progress (progress that regular members can see and use). At least not until after the GECK or equivalent has been created or so as I understand it. :)

Sexlab for FO4?  Easily looking at 9 months to a year after the new GECK comes out.  Even if Ashal has all of the code and a general idea for a new frame work, he still has to wait for a stable version of a script extender, niftools and those scripts for animations, someone to make a FO4 FNIS, someone to make a nude bodies, and-on-and-on-and-on.  People are going to have to learn how to chill the fuck out and WAIT for everything to be in place.

 

Yup...

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Sexlab for FO4?  Easily looking at 9 months to a year after the new GECK comes out.  Even if Ashal has all of the code and a general idea for a new frame work, he still has to wait for a stable version of a script extender, niftools and those scripts for animations, someone to make a FO4 FNIS, someone to make a nude bodies, and-on-and-on-and-on.  People are going to have to learn how to chill the fuck out and WAIT for everything to be in place.

 

 

Yup...

 

 

I disagree on this statement.

Probably you never worked on the software development world.

 

If you don't start with a plan and a serious discussion about what the plan will be, you will just have a very bad start when the time will come.

 

And also (but this is the different approach between me and you): the Script Extender is not here? The NIFtools are not here? I will develop them. Plain and simple.

 

So, avoid to be rude with a "chill the [beep] out". You don't want to participate in the discussion? Fine, nobody is imposing you to participate.

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Sexlab for FO4?  Easily looking at 9 months to a year after the new GECK comes out.  Even if Ashal has all of the code and a general idea for a new frame work, he still has to wait for a stable version of a script extender, niftools and those scripts for animations, someone to make a FO4 FNIS, someone to make a nude bodies, and-on-and-on-and-on.  People are going to have to learn how to chill the fuck out and WAIT for everything to be in place.

 

 

Yup...

 

 

I disagree on this statement.

Probably you never worked on the software development world.

 

If you don't start with a plan and a serious discussion about what the plan will be, you will just have a very bad start when the time will come.

 

And also (but this is the different approach between me and you): the Script Extender is not here? The NIFtools are not here? I will develop them. Plain and simple.

 

So, avoid to be rude with a "chill the [beep] out". You don't want to participate in the discussion? Fine, nobody is imposing you to participate.

 

 

True I haven't worked in the software development world. However like Kendo I have seen software development for Fallout and Skyrim and it takes pretty much the time that Kendo stated to get functional mods and a bit of time afterwards to really start gaining traction in the mods department.  I didn't even buy Skyrim for well over a year or perhaps even two years after it was released simply because of that fact. This is fact, not fiction. The statement is based on what has happened which is the only real evidence we have to judge the future on.

 

Now I personally agree with the planning part and am excited with the communications going on between contributors on this fact. I do believe planing is the best way to trim down the time for development also would help encourage and perhaps find individuals that will commit to the development of areas in need. Most individuals that do develop I imagine would be more inclined to take on a project that is well defined both because they know what is expected and can properly judge the contributions that they can personally give with great confidence. Day dreaming and random "cool" ideas won't attract those individuals. (I could be completely wrong.. however I seriously doubt it. )

 

If you are committing to develop those tools ASAP if nobody else is then yes it is very likely that we will have the tools earlier. Even more so if you can get other programmers on the boat as well. (back to the planing process.)

 

Just for the record since you included me in the same statement as Kendo.. I am interested in the discussion. In fact most of my post has been on this subject the past two weeks. I might not understand Software development but I do remember what has happened in the past and in the past if my memory was correct it took about the time that Kendo stated to have those tools.

 

People are getting excited and will start to get more excited when the game is released and we will be getting mountains of post asking when x type of mod will be avaialbble. Even worst once the new GECK or whatever it will be named is released. Members do need to relax and gather themselves. It will be some time before any mods are available. If they are sooner than the past has indicated.. AWESOME. However if not .. it is completely understandable It takes time to develop those tools and the individuals that do develop them are working for free. WE need to respect them and give them the time to complete the various supporting programs.

 

However I agree that "Chill the Bleep out" might be seen as a bit rude.. :) however this is Kendo.. WE might as well get used to it :P

 

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True I haven't worked in the software development world. However like Kendo I have seen software development for Fallout and Skyrim and it takes pretty much the time that Kendo stated to get functional mods and a bit of time afterwards to really start gaining traction in the mods department.  I didn't even buy Skyrim for well over a year or perhaps even two years after it was released simply because of that fact. This is fact, not fiction. The statement is based on what has happened which is the only real evidence we have to judge the future on.

 

Now I personally agree with the planning part and am excited with the communications going on between contributors on this fact. I do believe planing is the best way to trim down the time for development also would help encourage and perhaps find individuals that will commit to the development of areas in need. Most individuals that do develop I imagine would be more inclined to take on a project that is well defined both because they know what is expected and can properly judge the contributions that they can personally give with great confidence. Day dreaming and random "cool" ideas won't attract those individuals. (I could be completely wrong.. however I seriously doubt it. )

 

If you are committing to develop those tools ASAP if nobody else is then yes it is very likely that we will have the tools earlier. Even more so if you can get other programmers on the boat as well. (back to the planing process.)

 

Just for the record since you included me in the same statement as Kendo.. I am interested in the discussion. In fact most of my post has been on this subject the past two weeks. I might not understand Software development but I do remember what has happened in the past and in the past if my memory was correct it took about the time that Kendo stated to have those tools.

 

People are getting excited and will start to get more excited when the game is released and we will be getting mountains of post asking when x type of mod will be avaialbble. Even worst once the new GECK or whatever it will be named is released. Members do need to relax and gather themselves. It will be some time before any mods are available. If they are sooner than the past has indicated.. AWESOME. However if not .. it is completely understandable It takes time to develop those tools and the individuals that do develop them are working for free. WE need to respect them and give them the time to complete the various supporting programs.

 

However I agree that "Chill the Bleep out" might be seen as a bit rude.. :) however this is Kendo.. WE might as well get used to it :P

 

 

If you look a dozen of pages back, I stated exactly what Kendo said. It will take time. But for sure these "tools" will not appear by magic. Somebody will work to provide them. And for sure I will be one of them.

The point that hurts me is the negativity or the blaming on free (respectful) speaking. (In all cases I have no complains with the contributor. He does his contribution in an awesome way.)

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Speaking of which, I think we should have a Fallout 4 forum now


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True I haven't worked in the software development world. However like Kendo I have seen software development for Fallout and Skyrim and it takes pretty much the time that Kendo stated to get functional mods and a bit of time afterwards to really start gaining traction in the mods department.  I didn't even buy Skyrim for well over a year or perhaps even two years after it was released simply because of that fact. This is fact, not fiction. The statement is based on what has happened which is the only real evidence we have to judge the future on.

 

Now I personally agree with the planning part and am excited with the communications going on between contributors on this fact. I do believe planing is the best way to trim down the time for development also would help encourage and perhaps find individuals that will commit to the development of areas in need. Most individuals that do develop I imagine would be more inclined to take on a project that is well defined both because they know what is expected and can properly judge the contributions that they can personally give with great confidence. Day dreaming and random "cool" ideas won't attract those individuals. (I could be completely wrong.. however I seriously doubt it. )

 

If you are committing to develop those tools ASAP if nobody else is then yes it is very likely that we will have the tools earlier. Even more so if you can get other programmers on the boat as well. (back to the planing process.)

 

Just for the record since you included me in the same statement as Kendo.. I am interested in the discussion. In fact most of my post has been on this subject the past two weeks. I might not understand Software development but I do remember what has happened in the past and in the past if my memory was correct it took about the time that Kendo stated to have those tools.

 

People are getting excited and will start to get more excited when the game is released and we will be getting mountains of post asking when x type of mod will be avaialbble. Even worst once the new GECK or whatever it will be named is released. Members do need to relax and gather themselves. It will be some time before any mods are available. If they are sooner than the past has indicated.. AWESOME. However if not .. it is completely understandable It takes time to develop those tools and the individuals that do develop them are working for free. WE need to respect them and give them the time to complete the various supporting programs.

 

However I agree that "Chill the Bleep out" might be seen as a bit rude.. :) however this is Kendo.. WE might as well get used to it :P

 

 

If you look a dozen of pages back, I stated exactly what Kendo said. It will take time. But for sure these "tools" will not appear by magic. Somebody will work to provide them. And for sure I will be one of them.

The point that hurts me is the negativity or the blaming on free (respectful) speaking. (In all cases I have no complains with the contributor. He does his contribution in an awesome way.)

 

Yes. Many times people has stated it will take some time to get the tools together. Even with this info available people are still overly excited (can you blame them :P) and keep on with the same question and comments. Next someone will be asking when we have a Fallout 4 forum.. Wait.. someone just did :P :P..

 

Some just don't have patience for this. IN time i am sure there will be others that will start doing the same. They will get tired of the same questions and comments that has already been answered. (however the poster might not even be aware of it as it might have been posted "a dozen of pages back".

 

I just let this stuff fall where it may and ignore it.

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I don't live in fantasy land.  The time line IS the time line and that's all there is to it.  So CHILL THE FUCK OUT.


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Obviously patience is required of everybody. However I think CPU's point was that instead of waiting, the focus should be on getting organized in a way that could prevent the confusion and wasted effort that hampered things in the past.


 


For the moment, the message reads something like "FO4 sex mods will be provided by parties unknown at a time when they're good and ready." Reading that makes me feel it's not my problem and I'll just sit on the fence while the real geniuses figure it out, doing their individual thing.


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I cannot send PM to you Kendo. I have absolutely nothing against you. Nothing.


And I share 90% of your points.


 


Now, I will chill out. I just try to keep the posts at reasonable discussion level.


 


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@Doc


 


Community organized project = epic fail.


 


You've seen it and I've seen it too many times.  It always results in people with big egos getting butt hurt and dropping out.  Sometimes they even leave the community.  The results are a small handful developers who can't agree on anything and the project dies.  That, or it is s thin shadow of what it could have been because the people who left took their contributions with them.


 


Regardless, the software to make FO4 do what we want it to doesn't exist yet.  We don't know if the game can be modded the way Bethesda games have been in the past.  Everything is an unknown at this point.  FO4 uses a modified Creation Engine.  Okay, modified how?  We don't know and all of the mods we THINK we might be getting might not be possible without cracking the game wide open and making us all criminals in the process.


 


REALITY  FOR THE 'GIMME-IT-NOW' TYPES


The FO4 'FNIS' doesn't exist yet so someone here is going to make it.  Okay, WHO?  Have they ever coded something like FNIS before?  Do they understand the new FO4 Creation Engine and how it handles animations?  And how long is it going to take them to figure it out AND write the program?  Fore didn't make FNIS happen overnight and neither will anyone here.  Don't look for it anytime soon.


No one knows what mesh format FO4 will use yet someone here is ready to write new nif and blend scripts.  News flash, the guys at sourceforge are semi-pros at this and it takes them months to develope the code.  Even then they could only so far with Skyrim because they need the original source code from Bethesda to finish their upgrade and they never got it.  To this day people are still hacking meshes in and out of 3d editors; yet someone here is going to make it happen.  If that's the case, why didn't they make it happen for Skyrim?


 


I could go on and on about how there isn't a script extender or if can FO4 can even accept it, or the possibilty that new animations can't be added to the game, or any number of things we don't know about.  The people who make things happen are individuals working on their own personal projects and then sharing them.  They are the ones who make things happen and they don't do it as part of some 'community project'.  Think I'm wrong?  We'll see.


 


So like I said, look for FO4 Sexout/Sexlab a year after the game is released and just deal with it.


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As a programmer and programming teacher (as in, I teach the folks who will be making these programs and games in 2-5 years, type teacher), I'm with Kendo 100%.   As he said, let's all take a chill pill and play the actual game before we start going on about how it needs to be fixed. 


 


Planning is good; but no plan, no matter how good, has ever survived contact with reality.  


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REALITY  FOR THE 'GIMME-IT-NOW' TYPES

The FO4 'FNIS' doesn't exist yet so someone here is going to make it.  Okay, WHO?  Have they ever coded something like FNIS before?  Do they understand the new FO4 Creation Engine and how it handles animations?  And how long is it going to take them to figure it out AND write the program?  Fore didn't make FNIS happen overnight and neither will anyone here.  Don't look for it anytime soon.

No one knows what mesh format FO4 will use yet someone here is ready to write new nif and blend scripts.  News flash, the guys at sourceforge are semi-pros at this and it takes them months to develope the code.  Even then they could only so far with Skyrim because they need the original source code from Bethesda to finish their upgrade and they never got it.  To this day people are still hacking meshes in and out of 3d editors; yet someone here is going to make it happen.  If that's the case, why didn't they make it happen for Skyrim?

 

 

Completely agree on that.

It does not come from the sky.

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