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Fallout 4! In like 4 1/2 months, its real.

2,097 posts in this topic

fallout.bethsoft.com


 


I don't know, just saw this on Steam, someone said with paid mods but all I see is another Timer and I know how we all feel about these.  I don't know, been through so many fakes Im not sure I can manage getting excited for this.


 


Especially since I'm a big fan of mods and the modding hobby...Not sure if an unmodded Beth Game interests me at all.


 


Fallout 3 was done real quite like, basically they put stuff up like the day before its release, it was quite a surprise to me when that game hit.


I'd expect Fo4 to be handled the same way with like sudden interviews and pre-release Footage like day before it was on shelves.


 


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There is a Bethsada Twitch Chanel with Fo4 background but nothing is playing.


 


So I guess people that said or thought that the whole paid mods was in getting ready for Fo4 were pretty right on the money.


 


I haven't found anything other than a Beth owned bit just sitting ready to announce so my guess is we will know more this time tomorrow.


 


>< I hope my computer can run this.  I only can handle like 1K texture packs at decent FPS 50-60... I don't have money to buy new graphics card and none of my friends are going to give me temporary employment till like the busy season cause Im science student taking school seriously this time.  Ugh


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They announced they were doing Fallout 3 back in 2005 when they bought the rights. Nothing leading up to that game was quiet.


 


Whether the modding is paid or not, there will still be modding for free and Steam and Bethesda probably learned from the Skyrim test run that a system like that needs strong curation.


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If they are going to do the whole paid modding thing, then i won't even look at the game till it's 3 bucks or less in the bargain-bin.


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Remember not to play it the first year it is out unless you want to be a beta tester for free. Well more like the first two years it is out I think. Also we will have to wait for someone like fore or others to enable custom animations so all the sex mods can work. Don't make any mods for it for at least four years because the ck for it will be updated so many times that after a while your mods won't even work anymore unless you remake them from scratch every time in the latest ck for it.


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What will Todd lie about this time?


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Fore already said he's not doing another FNIS like mod ever again. (http://www.loverslab.com/topic/43064-place-your-bets-for-bethesdas-e3-2015/page-2) and I don't blame him or anyone who doesn't take up this task. But there will always be someone who steps into the light and goes above and beyond for others who have a generalization in animation and programing. If not, we'll have to settle with just animation replacers.


 


Fallout 4 will  determine for most people if it's the start of a new beginning, or the end of it's chapter in the mod scene. For most, anyways. I'm sure most people are not going to approach a pay to mod service because it'll never work with constant beta/WIP/broken mods. Most people don't even know how to open GECK let alone fix a broken mod. So this is going to be one hell of a customer service approach. And any modder who's willing to go down that route can have fun when they have thousands of PMs complaining about a broken mod. Won't have to worry about Valve/Steam because their customer support has always been shit and they'll just probably delete everyone's concerns.


 


With that said, To me this is just another hoax BS to rile people's emotions up. I'm waiting for the official E3 2015 by Bethesda to know what the deal is.


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Some other forums are saying the only thing we will see at the end of this timer (I can't see the timer only a rotating gear) is a message that goes something like "coming soon summer 2016"


 


 


 


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I hope it's a hoax, I've got way too many games to finish as it is without adding this at the top of the pile.


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Fallout 4 will  determine for most people if it's the start of a new beginning, or the end of it's chapter in the mod scene. For most, anyways. I'm sure most people are not going to approach a pay to mod service because it'll never work with constant beta/WIP/broken mods. Most people don't even know how to open GECK let alone fix a broken mod. So this is going to be one hell of a customer service approach. And any modder who's willing to go down that route can have fun when they have thousands of PMs complaining about a broken mod. Won't have to worry about Valve/Steam because their customer support has always been shit and they'll just probably delete everyone's concerns.

 

I suspect things are going to get even more troublesome than that..

 

Reading between the lines of their public statement about paid-modding (the one they made just before Valve pulled the plug), i think Bethesda intends to sell these mods to Console players aswell. If i'm right about that, then that's a whole new world of users on insuffecient hardware and knowledge running into problems with mods, that'll be real fun for people to deal with! :lol:

 

 

I don't know if Bethesda has managed to secure the deals with MS and Sony to actually do it, but i'm fairly certain that this is their big wet dream in regards to paid modding, and why they want to push it.

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If they actually start with paid modding with a new game, then let them. I am not going to buy any mods and when modding for Fallout 4 would only be possible through the Steam Workshop, then I might grab it from the bargain bin in a couple of years, play it un-modded once and leave it at that.


No way I am going to pay more than 5 bucks for a game that (to me) is un-moddable due to the Workshop.


 


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If they actually start with paid modding with a new game, then let them. I am not going to buy any mods and when modding for Fallout 4 would only be possible through the Steam Workshop, then I might grab it from the bargain bin in a couple of years, play it un-modded once and leave it at that.

No way I am going to pay more than 5 bucks for a game that (to me) is un-moddable due to the Workshop.

 

There is one problem with the paid version of mods. Imagine someone that takes over Fore's job and creates an animation replace and places it in the paid mods. Other mod authors would then be tempted to have that as an requirement. Many that buy the game would then have to pay and pay again and again to keep their mods up.

 

I don't mind massive DLC quality mods being created and giving the author some $$$  My main concern is cornerstone mods that take great deal of time like SkyUI, FNIS etc becoming pay only. My second concern is after a mod has been free for a time.. it go paid and in order to updated my game I would have to pay for that mod.

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All I really want out of whatever paid modding thing comes to pass is that the community doesn't let itself get carried away with worst-case scenarios and fingerpointing again. Last time was pretty ugly, and people underestimate the damage that got done by our own frenzy. Let's just take whatever comes as it comes, and make up our minds about things then, when we actually have something to base that on. I'm sure there will be problems, but most of those will be fixable. If we accept bugs in the game as something to fix, and bugs in a mod as something to fix, bugs in a mod delivery system can be granted the same level of (grudging) forgiveness. Being no stranger to fielding bug reports, I can tell they're a lot more likely to be taken seriously, tracked down and fixed if they're made in a reasonable manner.


 


In the end it all winds down to placing responsibility where it belongs. If a modder doesn't care about bugfixing, get rid of that shit, and if paid, ask for your money back. If a 'cornerstone mod' gets paywalled, maybe it doesn't get to be a cornerstone mod anymore. People dislike a modder's practices, they're free to release something that can compete. If that means this modder has to re-think his approach, all the better. If buyers buy stuff they can't run because they're on console or dinosaur PCs, then the responsibility lands on them. Sure, we're allowed to have concerns, but if the potential for bad things to happen were the only thing we considered when deciding to do them or not, nothing would ever get done, good or bad. Casting suspicion on everyone involved in paid modding just because they have the potential to screw people over, and a few of them might, is hardly fair. Even Valve can be cut some slack when they say they expect the community to help police it; it's no different than what we say here, really, when we go "don't expect us to inspect everything, if there's a problem just report it".


 


Used to be when there was buzz about a new fallout title, people would just speculate about where it would be set. :-/


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All I really want out of whatever paid modding thing comes to pass is that the community doesn't let itself get carried away with worst-case scenarios and fingerpointing again. Last time was pretty ugly, and people underestimate the damage that got done by our own frenzy. Let's just take whatever comes as it comes, and make up our minds about things then, when we actually have something to base that on. I'm sure there will be problems, but most of those will be fixable. If we accept bugs in the game as something to fix, and bugs in a mod as something to fix, bugs in a mod delivery system can be granted the same level of (grudging) forgiveness. Being no stranger to fielding bug reports, I can tell they're a lot more likely to be taken seriously, tracked down and fixed if they're made in a reasonable manner.

 

In the end it all winds down to placing responsibility where it belongs. If a modder doesn't care about bugfixing, get rid of that shit, and if paid, ask for your money back. If a 'cornerstone mod' gets paywalled, maybe it doesn't get to be a cornerstone mod anymore. People dislike a modder's practices, they're free to release something that can compete. If that means this modder has to re-think his approach, all the better. If buyers buy stuff they can't run because they're on console or dinosaur PCs, then the responsibility lands on them. Sure, we're allowed to have concerns, but if the potential for bad things to happen were the only thing we considered when deciding to do them or not, nothing would ever get done, good or bad. Casting suspicion on everyone involved in paid modding just because they have the potential to screw people over, and a few of them might, is hardly fair. Even Valve can be cut some slack when they say they expect the community to help police it; it's no different than what we say here, really, when we go "don't expect us to inspect everything, if there's a problem just report it".

 

Used to be when there was buzz about a new fallout title, people would just speculate about where it would be set. :-/

Canada! Outside of Vancouver!

-- or --

San Fancisco would be cool, too.

Both cities have a really cool geography, that I think would be awesome for a Fallout game.

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So the topic of paid mods is back... Why?


We don't know if F4 mods will be paid. We don't even know if F4 is coming out... It's just a timer.


I know I'm stretching it now, but this timer might as well indicate the end of site maintenance.


 


So don't go all crazy for now and wait for official info, huh? When they introduced paid mods for Skyrim they kept it a secret on purpose.


There is no reason to believe that you can snoop the info in advance this time.


 


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There is one problem with the paid version of mods. Imagine someone that takes over Fore's job and creates an animation replace and places it in the paid mods. Other mod authors would then be tempted to have that as an requirement. Many that buy the game would then have to pay and pay again and again to keep their mods up.

 

I don't mind massive DLC quality mods being created and giving the author some $$$  My main concern is cornerstone mods that take great deal of time like SkyUI, FNIS etc becoming pay only. My second concern is after a mod has been free for a time.. it go paid and in order to updated my game I would have to pay for that mod.

 

 

I totally agree with that. If something essential would only be available as a paid mod, then it would be a bad blow to the whole modding community. So I have to re-visit my last statement and will definetly wait for the bargain bin, if Fallout 4 comes with paid mods. Didn't think of that before, because I am spoiled by people like Fore, who is a great example of a modder :)

 

All I really want out of whatever paid modding thing comes to pass is that the community doesn't let itself get carried away with worst-case scenarios and fingerpointing again. Last time was pretty ugly, and people underestimate the damage that got done by our own frenzy. Let's just take whatever comes as it comes, and make up our minds about things then, when we actually have something to base that on. I'm sure there will be problems, but most of those will be fixable. If we accept bugs in the game as something to fix, and bugs in a mod as something to fix, bugs in a mod delivery system can be granted the same level of (grudging) forgiveness. Being no stranger to fielding bug reports, I can tell they're a lot more likely to be taken seriously, tracked down and fixed if they're made in a reasonable manner.

 

In the end it all winds down to placing responsibility where it belongs. If a modder doesn't care about bugfixing, get rid of that shit, and if paid, ask for your money back. If a 'cornerstone mod' gets paywalled, maybe it doesn't get to be a cornerstone mod anymore. People dislike a modder's practices, they're free to release something that can compete. If that means this modder has to re-think his approach, all the better. If buyers buy stuff they can't run because they're on console or dinosaur PCs, then the responsibility lands on them. Sure, we're allowed to have concerns, but if the potential for bad things to happen were the only thing we considered when deciding to do them or not, nothing would ever get done, good or bad. Casting suspicion on everyone involved in paid modding just because they have the potential to screw people over, and a few of them might, is hardly fair. Even Valve can be cut some slack when they say they expect the community to help police it; it's no different than what we say here, really, when we go "don't expect us to inspect everything, if there's a problem just report it".

 

Used to be when there was buzz about a new fallout title, people would just speculate about where it would be set. :-/

 

I didn't want to start another "paid-gate" (can I copyright that? ;) ), I just wanted to say that I am not paying for mods. 

But you are right, we should wait for an official announcement of any kind before we unlock the hardware store to get pitchforks and torches (no, not the flashlights, you Brits! :P)

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I didn't want to start another "paid-gate" (can I copyright that? ;) )

Too late. That'll be 25 cents.

 

 

San Francisco might be nice - but then giving players a license to kill Hubologists might result in lawsuits.

Personally, I always hoped for something set in the Deep South or Florida. And I want Mad-Maxed vehicles.

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I didn't want to start another "paid-gate" (can I copyright that? ;) )

Too late. That'll be 25 cents.

 

 

San Francisco might be nice - but then giving players a license to kill Hubologists might result in lawsuits.

Personally, I always hoped for something set in the Deep South or Florida. And I want Mad-Maxed vehicles.

 

Well, if you look at the countdown timer, there's an indian head there, so maybe Tulsa or somewhere in one fo the Dakotas.

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Really hope its a Fallout announcement... really don't like the idea of paid modding though, its bound to hurt the games sales if they go in that direction.


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I'd like to see it set around Kansas City or St. Louis myself, but I live in Missouri, so go figure...  :P


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I'd like to see it set around Kansas City or St. Louis myself, but I live in Missouri, so go figure...  :P

 

Both are totally possibilities with the indian head.

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Fallout is more about the 50s theme, which isn't bad if they can pull it off right in the next chapter. They did a great job on FO3 and New Vegas has a couple of songs I could dig. I'm just not into that western theme. Give me a Fallout in a more metropolis city. New york or any city with sky rise building structures and better metro tunnel system. But my mind is set on a more post-apoc modern cyberpunk theme style in my head. Kinda why I dislike them using real cities for their projects over a fictional city. I did however love exploring the artifacts and monuments in FO3. It showed me that even a powerful nation could easily be breached and destroyed. But like a flower, it can bloom in time if recovered. They need to pick an interesting place with out making the landscape so dull.


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Part of why I thought San Fancisco would be cool. The city has a really neat geography, but is also a major metro area. Lots to explore, both in the city and around it.


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