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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Finally finished this mod after 4 days. What a near-masterpiece! The scenarios are quite imaginative, and make excellent use of available resources. The all-male cast is very refreshing as well (well, almost all-male... would love to lose the female cast members in a certain scene).


 


1. Echoing the previously mentioned issues regarding quest progression: post-wrestling scene (not mentioned before), prince scene with uncle (mentioned before), sex scene after being approached by a certain daedra in the retrieval quest (not sure if mentioned before). The console quest commands worked well to circumvent the issue, but would still love to see the scenes in their entirety.


 


2. Also mentioned before, the milking portions are very well-done. Not even the milking mod could implement the various stages so well. Only issue is that it's too short, and it was done only once. Is it possible to add it as a repeatable punishment option? Or, as an interaction option by bringing your new slaves to the area.


 


3. There's an option to sort of "re-visit" a certain Jarl for fun times. Is it possible to also do the same with the orc tribe, and/or involve your Companions?


 


4. The branching quest points are very well thought-out. For added complexity, what if an extra layer was added to the retrieval quest? The first time, you retrieved the wrong object, and your Companions suffered for it, while you have to return to the quest area, and was met with pissed-off Falmers.


 


5. The quest to obtain the words was a bit short. Wonder if it's possible to further "test" the PC, and/or involve your Companions?


 


6. Wish more Devious Devices resources can be used, especially the plugs and bondage items as punishment. What if this is used in the alternate ending?


 


--------------------------------------------------


 


For the ones who wanted more attractive Companions, I used Alternate Actors http://www.nexusmods.com/skyrim/mods/36047/?and the console:


1. Locate and install the Farkas/Vilkas mod you want to use.


2. Use showracemenu to save your character face as one of the presets. Look in online wiki to make sure you don't mess up your stats! This is needed, since the switching of control in Alternate Actors may mess up your character's face slightly.


3. With Alternate Actors, cast "control humanoid" at the NPC, then use "showracemenu" in the console again as Step 2. This way, you will be able to save their face in one of the presets. Click "no" when asked to save.


4. Repeat for the other brother.


5. Now, with your preset faces, repeat the process with the ugly-Farkas/Vilkas. NOTE: there are 2 copies of Farkas and Vilkas in the Isle of Mara mod (the first set you first meet in the little basement, the next set you first meet in the Prophet's place). But this time, load the corresponding preset faces instead, and click "SAVE" when prompted.


6. Replace your character's face with the previously saved preset with showracemenu (if needed). Probably need to do it twice, since there's some quest progression between the 2 sets of brothers.


7. This will turn both brother's faces to the desired versions, except for the "Grey-face" bug. This is because the ugly and desired versions have different textures. To fix this, you need to override these files with the ones from your desired mod.


8. Locate the FaceGen data in the "meshes" and "textures" folders in your Farkas/Vilkas mods (Farkas should be 0001A692, and Vilkas should be 0001A694). Copy these files, and place in their corresponding meshes/textures locations in the "Debauchery.esp" folders, rename them and override the original files. NOTE: because there are 2 versions of the brothers, you need to copy the files twice, and rename them into the 2 versions. Farkas's new IDs are: 000ac017 and 000328b7. Vilkas's are 000ac01a and 000328b8. You can double check this in-game with the console. Note that only the first 3 digits should be different due to mod load order, and the rest should be the same.


9. Voila! More attractive Farkas and Vilkas.


 


 


Thanks again for the awesome mod! Looking forward to the bug fixes... and hopefully/possibly future expansions and additional quests?


 


 


 


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I was attempting a variant of what Tamahoki suggested above, re: changing NPCs: using RaceMenu Mimic to copy a source NPC's to mine, then saving via spf in console. Then I fired up CK and tried to make a patch using the saved face data. Long story short, no matter what I tried, I still had grey face. And yes, I did regenerate the FaceGen data with Shift-Ctrl-F4. I guess I did something wrong, because it clearly is possible to do what I attempted, but I have no idea what.


 


Added: I wanted to use Apachii hair on some chars as well, not just replace face.


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So, I'm now up to the Seduce the Prince quest.  I got to the point where the bitch is locked in the hold, and I'm having a drink with the Prince.  I got the prince to meet me at his cabin.  From there, the quest seems to break.  When I meet the prince in his cabin, there are no dialog options.  Looking through the console, I can see that there are supposed to be.  The quest marker seems "stuck" on the chair at the bar that I was sitting at before the prince went to the cabin.

 

 

Btw, this is still an awesome mod!!  I've gotten about 8 hours worth play into it so far.

 

I hope this is a reply. Never tried to help before.

 

I had the same problem. The quest is buggy, with a lot of CTD and freezing (but still awesome!) so I got into the habit of saving--a lot.

 

I had a save right before we descended the stairs. This seems to be a delightful Skyrim thing about NPCs descending stairs--they take forever. And that's where I (and likely you) got tripped up. Don't run ahead. By hanging back and letting him pass through the door first, I was able to get that ass---er, complete that quest.

 

I was utterly crushed when I could not make the poor princeling my bitch at the end of the questline.

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This is a truly wonderful gift to the fans of gay bdsm.

 

Do I need to warn for spoilers? Yes? Spoilers ahead.

 

First off, having recently undertaken the task of learning how to mod, I had to say wow--this was a huge undertaking and I am very grateful for all the work put into it. Major kudos.

 

There are really only two serious downsides to this mod, and one is really just to my personal preferences. This mod is really mostly for people who like to roleplay submissive roles. Which is totally awesome, btw. And if that's your thing, you need to get this mod right now!

 

I tend to be more dom in my mindset so this was challenging for me. There's a lot of standing back and doing nothing even when I know my badass character could/should be able to kill everyone in sight no matter how naked he is. (true story, to give myself a treat, using the lovely Defeat mod, I did get a piece of my first master.)

 

The second  quibble is the usual, to be expected, bugs. SAVE OFTEN! It suffers from CTD a lot on scene transitions (loading a new location). It also likes to hold onto control of your character after it was supposed to let go. ZAZ's MCM menu, "Release" fixes most of these. The biggest error I encountered was after the Prince mission, upon returning home. As you approach the gate to the RAPIST COMPOUND, the AI takes over. I note this because this is where the problems started.

The animation change from tormenting the prince to sexing him didn't happen. And since I was in AI control mode, I couldn't just leave him to his fate. ZAZ MCM didn't save me. I reloaded three times (remember the first rule) with no success. Then I finally went to the Console and manually moved the quest forward--which half worked as it left me still locked under AI control. The only answer I had was to move the quest forward before the AI ever gains control--so basically on the ship.

Anyway, I really liked the kinkiness of this mod and the humor and the wrongness. I would have rather had some options in the compound--and these seem in line with the submissive theme--like volunteering to take one of the dogs or the horses. And I was disappointed that in the end I not only didn't become prophet, I didn't even get to be High Priest. Man, I was looking forward to making some of those dudes pay....

 

So I just sent them to Oblivion instead.

My fave questline was def the poor virgin prince. Probably because I had to most control there and was able to be the first to tap that. Was hoping to see the prince again, but alas.

I wish my modding skills were up to the task of creating something this amazing. But I'll keep learning and see what I come up with.

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Anyway, I really liked the kinkiness of this mod and the humor and the wrongness. I would have rather had some options in the compound--and these seem in line with the submissive theme--like volunteering to take one of the dogs or the horses. And I was disappointed that in the end I not only didn't become prophet, I didn't even get to be High Priest. Man, I was looking forward to making some of those dudes pay....

 

 

Actually, you kinda do have the option of coming back as a priest, and getting slaves of your own. No pay-back, however. ;-)

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So it seems that my attempts to create a face/hair change patch were doomed from the start. (Just goes to show how little I know about modding!) Apparently:


  • You can't patch a patch. ie, making an esp against another esp results in the second one simply being ignored.
  • Converting Debauchery.esp to an esm results in it being ignored and not working at all.

I was hoping to make something I could share, but it seems all I can do is alter the file for my own uses.


 


Added: Btw, it seems there are parts of this quest I have yet to discover - or maybe they're not enabled? Dunno. But there are quite a few [shudder] spiders in the mod, and Windhelm guards, and a key. Hmmm....


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So it seems that my attempts to create a face/hair change patch were doomed from the start. (Just goes to show how little I know about modding!) Apparently:

  • You can't patch a patch. ie, making an esp against another esp results in the second one simply being ignored.
  • Converting Debauchery.esp to an esm results in it being ignored and not working at all.

I was hoping to make something I could share, but it seems all I can do is alter the file for my own uses.

 

Added: Btw, it seems there are parts of this quest I have yet to discover - or maybe they're not enabled? Dunno. But there are quite a few [shudder] spiders in the mod, and Windhelm guards, and a key. Hmmm....

 

Actually, you can do that. You have to make the ESP you are modding an ESM.

You need Wryebash. Here is my entirely less awesome explanation of how to do this because I couldn't hope to find the much better explanation I used when I learned this trick.

 

Open Wryebash, Go to ESP you are modding. Right Click on it. Click "ESMify" self. Leave Wryebash open.

Go to CK, open your mod and the masters as normal--the mod you are modding should say it is a master.

Do your thing.

Save, close CK, return to Wrye Bash. Right click the mod you were modding, click "ESPify self". Close Wrye Bash. Or don't. :)

Do all the things with LOOT and FNIS and TES5 that you need to do. Run Skyrim. Enjoy. Or don't.

 

 

Anyway, I really liked the kinkiness of this mod and the humor and the wrongness. I would have rather had some options in the compound--and these seem in line with the submissive theme--like volunteering to take one of the dogs or the horses. And I was disappointed that in the end I not only didn't become prophet, I didn't even get to be High Priest. Man, I was looking forward to making some of those dudes pay....

 

 

Actually, you kinda do have the option of coming back as a priest, and getting slaves of your own. No pay-back, however. ;-)

 

 

Yeah, but only kinda. I played some with being a priest. No really good options. Basically, you can just fek any slave you find. Which, well, I have other mods that let me do that. Even the option of enslaving Farkas and Vilkas (not my fave NPCs) is still there if you burn the place down. So, yeah. Loved the mod. Disappointed with the end. I would play with it, see if I could make some changes, but I have about elebnity billion other things I'm trying to do at the moment, so I can't.

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Actually, you can do that. You have to make the ESP you are modding an ESM.

 

 

Tried that - though with TES5Edit. If I do, then Debauchery.esm doesn't work - in the same way as my patch didn't work. Oh well, no matter. I just patched the original for my own enjoyment.

 

As for your comments on the game, all true. Still, it is an excellent mod, all told, even compared to some of the well known non-sexual ones on Nexus. One plus is that there is very little of that pointless running back'and'forth that seems so common, as in Helgen Reborn.

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This is an incredible mod, thank you for making it. It's sexy, funny, and surprisingly bug-free for such an extensive mod.


 


I had some issues with the pleasure cruise quest which were ultimately resolved by loading an earlier save and going through the quest again more patiently (getting ahead of quest targets when they are slowly navigating those stairs does indeed seem to break quest triggers, and waiting patiently behind them seems to keep the triggers working).


 


The one thing with this quest that I never managed to get to work was the 'fate of the prince' scene. Only the very beginning played, then it would hang. Thankfully it can be skipped completely by simply not talking to the ship captain when you get back to the island and proceeding directly back to the prophet. This is what I ended up doing so I could continue progressing.


 


Once I completed the primary quest I was only able to capture one slave and then the quest seemed to end. I was hoping to capture more, alas. 


 


Also it seems that I lost the option to go back to Ulfric's palace, this may have something to do with the fact that I set Farkas and Vilkas free at the end of the main quest. Would appreciate confirmation of that.


 


Overall this mod is just stellar. Thank you so much for making m/m content (and doing such a fantastic job with it).


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Actually, you can do that. You have to make the ESP you are modding an ESM.

 

 

Tried that - though with TES5Edit. If I do, then Debauchery.esm doesn't work - in the same way as my patch didn't work. Oh well, no matter. I just patched the original for my own enjoyment.

 

As for your comments on the game, all true. Still, it is an excellent mod, all told, even compared to some of the well known non-sexual ones on Nexus. One plus is that there is very little of that pointless running back'and'forth that seems so common, as in Helgen Reborn.

 

 

Huh. That's weird. So your mod has Debauchery and another mod as masters and when you esmify OtherMod, you still have the problem where your changes don't stick? (feel free to tell me to mind my own business. I've just been trying really hard to figure all this out and I've never seen an error like this one.) Or is there some other error? I wonder if it's a load order thing.

 

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Also it seems that I lost the option to go back to Ulfric's palace, this may have something to do with the fact that I set Farkas and Vilkas free at the end of the main quest. Would appreciate confirmation of that.

 

Same here - and my guess as to the reason is the same as yours: the main quest line is over so that option can no longer trigger.

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Huh. That's weird. So your mod has Debauchery and another mod as masters and when you esmify OtherMod, you still have the problem where your changes don't stick? (feel free to tell me to mind my own business. I've just been trying really hard to figure all this out and I've never seen an error like this one.) Or is there some other error? I wonder if it's a load order thing.

 

 

 

OK let me explain better:

  • I made a patch against debauchery.esp.
  • Loaded it into the game, and the changes were not reocgnized
  • I then changed Debauchery from esp to esm.
  • Loaded the game again, and this time, Skyrim doesn't recognize Debauchey at all, let alone my patches to it. (eg, starting the quest with setstage melislemainquest 10 does nothing.

Re: masters, my patch had Debauchery, plus its masters, as master (this was automatic when I initially created the patch). Plus I added in Apachii hair full and male.

 

If it matters, I made the patch initially in TES5Edit, by opening Debachery.esp, selecting the actors (and the one deadric armor that's missing the SOS_Revealing keyword) I was interested in, then using Copy as override into... Once the patch was created, I shut TES5Edit, then opened my patch in CK, and started fiddling.

 

Oh and not telling you to mind your own business - I am happy to learn! :-) Just be aware that I am limited in what I can do: I use linux, and run Skyrim via "emulator". It works, but lots of utils don't. I never managed to get Wyre Bash installed, for example; NMM refuses to start; Mod Manager is crash city. As for CK, it works, but I have no previews, so when editing NPCs, I can't see what I'm doing. Fun, in other words! :D

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Huh. That's weird. So your mod has Debauchery and another mod as masters and when you esmify OtherMod, you still have the problem where your changes don't stick? (feel free to tell me to mind my own business. I've just been trying really hard to figure all this out and I've never seen an error like this one.) Or is there some other error? I wonder if it's a load order thing.

 

 

 

OK let me explain better:

  • I made a patch against debauchery.esp.
  • Loaded it into the game, and the changes were not reocgnized
  • I then changed Debauchery from esp to esm.
  • Loaded the game again, and this time, Skyrim doesn't recognize Debauchey at all, let alone my patches to it. (eg, starting the quest with setstage melislemainquest 10 does nothing.

Re: masters, my patch had Debauchery, plus its masters, as master (this was automatic when I initially created the patch). Plus I added in Apachii hair full and male.

 

If it matters, I made the patch initially in TES5Edit, by opening Debachery.esp, selecting the actors (and the one deadric armor that's missing the SOS_Revealing keyword) I was interested in, then using Copy as override into... Once the patch was created, I shut TES5Edit, then opened my patch in CK, and started fiddling.

 

Oh and not telling you to mind your own business - I am happy to learn! :-) Just be aware that I am limited in what I can do: I use linux, and run Skyrim via "emulator". It works, but lots of utils don't. I never managed to get Wyre Bash installed, for example; NMM refuses to start; Mod Manager is crash city. As for CK, it works, but I have no previews, so when editing NPCs, I can't see what I'm doing. Fun, in other words! :D

 

 

Okay, I am still learning too so I don't want to sound like a know it all.

From what you have described, this is what I see as the problem.

You cannot change an ESP to an ESM and expect it to run in game. I am mystified about the rules defining ESM and ESP files but I know that you have to, have to change it back to an ESP before running the game.

So, what you need to do is change it to an ESP, then go to Creation Kit and make your changes to your mod. Then you change Debauchery back to an ESP and then launch the game. I do not know how or why, but even though the mod (in this case Debauchery) is no longer an ESM file, it retains its relationship as Master over your mod. I know this because I got into trouble by accidentally making two of my mods masters of each other. :)

I hope that makes sense. To re-iterate, what you did (it seems) is change Debauchery to an ESM file and ran Skyrim to overcome the problem. But you need to change it to an ESM temporarily, fix your mod in Creation Kit, then change it back.

 

And yes, you have to do this every time you change your mod. It's tedious, but it has worked for me. The moment you load your mod in Creation Kit without Debauchery changed to an ESM, you lose all your Debauchery-reliant updates.

 

Hope that helps you.

 

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Hum, OK, I'll give that a shot soon then, maybe a quick change, rather than spending 4+ hours on changes before I test. LOL


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OK, tested. Nada. The patch is ignored, just as in my previous attempt.


 


Exact steps done:


  • change Debauchery from esp to esm by editing the header record and changing the file extension.
  • save - load again in TES5Edit
  • select Farkas and Vilkas, Copy as override into. and create Debauchery-Patch.esp
  • load Debauchery-Patch.esp in TES5Edit, add Apachii Hair Male as master
  • open patch in Ck, change hair; save
  • change Debauchery.esm back to esp and edit the reference to it in Debauchery-Patch.esp, so it has Debauchery.esp (instead of .esm)
  • ensure load order is correct in skyrim, start it, start the quest, movetoqt, observe.

 


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OK, tested. Nada. The patch is ignored, just as in my previous attempt.

 

Exact steps done:

  • change Debauchery from esp to esm by editing the header record and changing the file extension.
  • save - load again in TES5Edit
  • select Farkas and Vilkas, Copy as override into. and create Debauchery-Patch.esp
  • load Debauchery-Patch.esp in TES5Edit, add Apachii Hair Male as master
  • open patch in Ck, change hair; save
  • change Debauchery.esm back to esp and edit the reference to it in Debauchery-Patch.esp, so it has Debauchery.esp (instead of .esm)
  • ensure load order is correct in skyrim, start it, start the quest, movetoqt, observe.

 

 

Damn, I'm sorry. I looked it up and what you're doing should be correct. So what you're saying is, after running the game, you go back to your mod and the changes you made are no longer there? That was what happened to me with this esp/esm issue.

I  can tell you that (because, frankly, I think Farkas and VIlkas are not attractive) I tried to mod heir appearance myself. One of the changes I made did use Apachi hair. I didn't get any errors and everything seemed fine, but the changes did not appear in game. I know a person can alter vanilla NPCs, but there may be a trick to it I don't know yet.

 

Sorry I couldn't be of more help.

 

ETA: I just looked, btw, and for what it's worth, Wryebash seems to work differently when it alters the esp/esm  status. I know you are limited with what you can do, but you may want to try using Wrye Bash.

 

BTW, am I the only one who thinks it's hilarious that Farkas still says "You seem honorable" even despite the fact that you put him in a collar and make him fuck his brother? Makes me giggle.

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Damn, I'm sorry. I looked it up and what you're doing should be correct. So what you're saying is, after running the game, you go back to your mod and the changes you made are no longer there? That was what happened to me with this esp/esm issue.

I  can tell you that (because, frankly, I think Farkas and VIlkas are not attractive) I tried to mod heir appearance myself. One of the changes I made did use Apachi hair. I didn't get any errors and everything seemed fine, but the changes did not appear in game. I know a person can alter vanilla NPCs, but there may be a trick to it I don't know yet.

 

Sorry I couldn't be of more help.

 

ETA: I just looked, btw, and for what it's worth, Wryebash seems to work differently when it alters the esp/esm  status. I know you are limited with what you can do, but you may want to try using Wrye Bash.

 

BTW, am I the only one who thinks it's hilarious that Farkas still says "You seem honorable" even despite the fact that you put him in a collar and make him fuck his brother? Makes me giggle.

 

 

Thanks for trying to help - I really appreciate it! :-)

 

I ended up editing the mod directly, rather than trying to make a patch. And ultimately, that allows me to do more things, since I plan to add another master which is one I made quite a while back: a merge of all the SOS revealing clothing. That way I can try to replace the priests' robes with the executioner robes, which turns into a leather chest harness. Kinda sexy for masters, I think. ;)

 

I think the issue is that you can't patch a patch. So you can patch vanilla NPCs because the mod they are in, is a master. But if you were to try to make a patch for that patch, it would fail. Debauchery itself is a patch, and has to be, because it modifies Tamriel worldspace. And that's why it won't work if you try to convert it to a master and load it that way.

 

And the above para is a total guess on my part, just based on what I have observed in my futile atempts. ;)

 

On a totally different topic, is it just me, or do you get floating grass on the Isle, most of all around the ship.

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Damn, I'm sorry. I looked it up and what you're doing should be correct. So what you're saying is, after running the game, you go back to your mod and the changes you made are no longer there? That was what happened to me with this esp/esm issue.

I  can tell you that (because, frankly, I think Farkas and VIlkas are not attractive) I tried to mod heir appearance myself. One of the changes I made did use Apachi hair. I didn't get any errors and everything seemed fine, but the changes did not appear in game. I know a person can alter vanilla NPCs, but there may be a trick to it I don't know yet.

 

Sorry I couldn't be of more help.

 

ETA: I just looked, btw, and for what it's worth, Wryebash seems to work differently when it alters the esp/esm  status. I know you are limited with what you can do, but you may want to try using Wrye Bash.

 

BTW, am I the only one who thinks it's hilarious that Farkas still says "You seem honorable" even despite the fact that you put him in a collar and make him fuck his brother? Makes me giggle.

 

 

Thanks for trying to help - I really appreciate it! :-)

 

I ended up editing the mod directly, rather than trying to make a patch. And ultimately, that allows me to do more things, since I plan to add another master which is one I made quite a while back: a merge of all the SOS revealing clothing. That way I can try to replace the priests' robes with the executioner robes, which turns into a leather chest harness. Kinda sexy for masters, I think. ;)

 

I think the issue is that you can't patch a patch. So you can patch vanilla NPCs because the mod they are in, is a master. But if you were to try to make a patch for that patch, it would fail. Debauchery itself is a patch, and has to be, because it modifies Tamriel worldspace. And that's why it won't work if you try to convert it to a master and load it that way.

 

And the above para is a total guess on my part, just based on what I have observed in my futile atempts. ;)

 

On a totally different topic, is it just me, or do you get floating grass on the Isle, most of all around the ship.

 

 

No, but now that you mention it, after installing the mod but before playing it, I was getting floating terrain everywhere. Went away after a reload.

 

 

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Hmmm, ok, thanks. It isn't  a big deal, but I am very curious as to what might be causing it.


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New version uploaded. Thanks for all the feedback - hopefully more bugs fixed in this one. I added in a way to get milked as it seemed like a popular ask.


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New version uploaded. Thanks for all the feedback - hopefully more bugs fixed in this one. I added in a way to get milked as it seemed like a popular ask.

 

Nice, thank you very much! This time, I plan to mod it before I start a play though. ;-)

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Quimboles, could I persuade you to create small stand-alone mod round the milker? No quests. Basically:


  • ability to conjure a milker in front of you (people could use something like Jaxonz Positioner to adjust placement, if needed)
  • milker can be used by the player, or the player could get followers to use it via standard follower commands
  • after a certain time (15 game mins?), milker produces a cum "potion" which gives a boost of some kind (stamina?)
  • player/follower is not automatically released (optional?) but can interrupt at any time after first milking.

And that's basically it. Related: NismoMan had some fun ideas here. ;)


Anyway... I figure it can't hurt to ask. I can offer cookies! :D


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I'm having a CTD issue, I do have all of the requirements installed.


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I'm having a CTD issue, I do have all of the requirements installed.

 

I run TES5Edit (or similar, if you haven't) and make sure you're not missing required mods.

 

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I just tried this love and gosh, I loved it! Thank you for posting a male/male oriented mod, especially one about slavery. It was tiring to see only mods with females slaves and/or guards. I was hoping for someone doing such a mod, or a mod where we can choose the NPC's genders, for a long time.

 

Anyway! I loved playing this mod, and first I'd like to report some small problems I noticed.

- In general, when the mod uses a ZaZ animation, in the end the PC get stuck in the last position. It's nothing horrible, after all I jumped and my PC wasn't "stuck" anymore.

- In the prince quest, the stairs seemed strange, I had troubles to climb them.

- Sometimes I had troubles to get further in the quest, especially when I entered the prophet's tower

- Finally, sometimes there were probelms with the ZaZ AI, especially with the cager NPC.

 

It was minor problems, I relly enjoyed this mod and could mostly play it without problems.

 

 

Now I'll speak about the contents, so if you don't wanna get spoiled, don't read what I wrote below this point!

 

 

So in genertal I loved the content. Th slavery part was very well done, with a dark atmosphere I lovd especially the Daedra part. I'm not in Watersports so the Inn keper didn't intrest m that much, but it was th only quest I avoided. I don't know what happens if I succeded to capture the prince, though.

While I was playing, I thought at some ideas to "improve" the mod, I think they'd need a lot of work but I'll share them anyway, maybe it will give you some ideas ^^

- First, one thing I loved in the mod is that all th slavers weren't issued of one specie. So, for the "marry" quest, I wondr if adding more NPCs, to represent each race.

- I loved to discover th slavers' and the slaves' past, how thy got there, so I'd love to see more explanations of this kind.

- I think that having a way to talk with other slaves could be good too, to support each other for example. It could lead to another end for example, by escaping the island with the other slaves

- Speaking about the end, I tried both and I was disapointed by the "normal" one, when you use the dragon cum. I'd prefer to have th PC becoming a true Priest, or maybe a new prophet, rather than half-priest, half-slave.
- Also, the Dadra ion the other end seems very... Nice. I expected some trick in the deal, or someting. But another idea could be to let the PC have an access to the Oblivion as a reward foir giving the island, and punish the former slavers as a revenge for example.

- Maybe an other end would the PC fully enslaved, but it could be completly boring tro have always the same tasks again and again, so it could be difficult... But I share the idea, to be a slave forever to the Daedra for example.

- One more thing, Vilkas and Farkas aren't my favorite NPC. The quest is written for them, but maybe it could be nice if we could "choose" the NPC's, by seeing them and tlling "I got a mission, wanna come with me?" or something like that. But it would imply to rewrite some parts, especially the werewolf one.

 

For the moment I don't have other ideas but I think I will soon, I enjoyed this mod so much I'll follow it now, and more ideas can come easily I think. Anyway, great mod, awsome ideas and atmosphere, I can't wait to se new updates now! Thank you so much for sharing this mod!

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