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MrGroundhog

Skyrim stability problem

Loadorder:



Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - No Homes - Full Version.esm

SkyMoMod.esm

SexLab.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

SexLabAroused.esm

Devious Devices - Integration.esm

daymoyl.esm

hdtHighHeel.esm

AzarHair.esm

ApachiiHair.esm

ClimatesOfTamriel.esm

Schlongs of Skyrim - Core.esm

ScocLB.esm

Devious Devices - Expansion.esm

FISS.esp

AMatterOfTime.esp

Atlas Compass Tweaks.esp

Bounty Gold.esp

DeadlyMonsters.esp

Weapons & Armor Fixes_Remade.esp

Wintermyst - Enchantments of Skyrim.esp

LegacyoftheDragonbornV13.esp

ClimatesOfTamriel-Dungeons-Hardcore.esp

sanguinesDebauchery.esp

Breezehome_Fully_Upgradable.esp

High Level Enemies.esp

ethereal_elven_overhaul.esp

ESFCompanions.esp

OBIS.esp

OBISDB.esp

Civil War Overhaul.esp

Weapons & Armor_TrueWeaponsLvlLists.esp

Immersive Weapons.esp

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

HDT Havok Object.esp

aMidianBorn_ContentAddon.esp

SSv2.esp

Captured Dreams.esp

Hothtrooper44_ArmorCompilation.esp

Deviously Cursed Loot.esp

Phenderix's Magic Evolved No Perks.esp

SexLabControllerRumble.esp

LevelersTower.esp

RewardYourFollowers.esp

PerkusMaximus_Master.esp

PerkusMaximus_Mage.esp

Skyrim Unlimited Rings And Amulets.esp

Enchanting Freedom.esp

dD - Enhanced Blood Main.esp

dD-Reduced Splatter Size.esp

dD-Reduced Wound Size.esp

Extended UI.esp

MomoDash.esp

FNISSexyMove.esp

Improved Dragon Shouts.esp

Improved Dragon Shouts - Dawnguard.esp

Improved Dragon Shouts - Dragonborn.esp

SkyUI.esp

LessIntrusiveHUD.esp

No More Glowing Edges.esp

NoSneakAttackSound.esp

dD-No Spinning Death Animation Merged.esp

Predator Vision.esp

RaceMenuOverlays.esp

RaceMenuOverlayCompilation - CBBE.esp

RaceMenuMorphsCBBE.esp

RaceMenuPluginXPMSE.esp

dD - Realistic Ragdoll Force - Medium.esp

SkyCompleteLegendary.esp

AzarHairPonyTail 03 - Havok.esp

SkyTweak.esp

VioLens.esp

Better Embers.esp

JiubQuestMarkers.esp

DeadlySpellImpacts.esp

AK_RM_PubicStyles_All_In_One.esp

Eyes of Aber.esp

DeadlyDragons.esp

High Level Enemies - Dawnguard.esp

High Level Enemies - Dragonborn.esp

Hothtrooper44_Armor_Ecksstra.esp

SkyrimsUniqueTreasures.esp

Run For Your Lives.esp

UFO - Ultimate Follower Overhaul.esp

Atlas Legendary.esp

SMIM-ShackRoofFixes.esp

SexLab-AmorousAdventures.esp

SexLab_Dialogues.esp

Apocalypse - The Spell Package.esp

Dragon Soul Relinquishment.esp

FNISspells.esp

Imaginator BETA.esp

My Home Is Your Home.esp

ForgottenMagic_Redone.esp

LevelersTower - SPO Patch.esp

LovelyHairstylesCE.esp

MIDFollowMeCloser.esp

Purewaters.esp

SGEyebrows.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Nights-Level-4.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-DragonbornTernFix.esp

SMIM-ShackRoofFixesDragonborn.esp

SMIM-FurnitureChestSnowFix.esp

BarenziahQuestMarkers.esp

TheEyesOfBeauty.esp

TrueEyes.esp

TrissArmorRetextured.esp

Remodeled Armor - Underwear.esp

Remodeled Armor - Vanilla Replacer.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

Apocalypse - PerMa Compatibility Patch.esp

PerkusMaximus_Warrior.esp

PerkusMaximus_Thief.esp

PerMa Fixes.esp

PerMa_USKP master patch.esp

ForgottenMagic_Redone_PerMa Patch.esp

Differently Ebony.esp

UIExtensions.esp

PerMa-Content Addon Patch.esp

aMidianborn_Skyforge_Weapons.esp

Unique Uniques.esp

Bijin Warmaidens.esp

Bijin Wives.esp

FCO - Follower Commentary Overhaul.esp

WintermystPatcher.esp

SexlabScocLB.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SOS - B3lisario UNP Addon.esp

Devious Deviants.esp

DeviouslyHelpless.esp

EstrusChaurus.esp

GagSFX.esp

NonSexLabAnimationPack.esp

NusbieVoices.esp

SexLabDefeat.esp

SexLabGenderChange.esp

mslDeviousCaptures.esp

SexLabLeveling.esp

SexLabSexBounty.esp

SexLab TDF Aggressive Prostitution.esp

SL Deadly Drain.esp

SexLabStopCombat.esp

PuppetMaster.esp

Embiggen.esp

AHZmoreHUD.esp

AddItemMenu.esp

bwitch.esp

JaxonzMCMKicker.esp

Devious Loading Screens.esp

SexLab Submit.esp

RaceMenu.esp

RaceMenuPlugin.esp

Alternate Start - Live Another Life.esp

SexLabSolutions_LAL_Patch.esp

Pre PaMa WAFR Patch.esp

ASIS-Dependency.esp

ASIS.esp

PatchusMaximus.esp

Bashed Patch, 0.esp


Loadorder is LOOT sorted, nothing extra added to the .ini's.


All mods tagged as dirty by LOOT are cleaned.


Using NMM, no matter which LAL start i pick it crashes almost instantly after its finished loading the new location.(not changing any mod settings in MCM)


Autosaving is off, only starts that "work" is interior ones(necromancer, vampire, warlock's thrall), but if i try to leave this interior it crashes.


Tried starting with barebones loadorder, with only unofficial patches and LAL everything seems to work. Not 100% sure.


Tried starting with only sexlab mods enabled, everything seems to work, but if i try to "interact" with anyone - it crashes.(attacking ghosts in "escape this cell" start for example, or trying to pickpocket them)


Skse and Papyrus logs attached.


skse.log

Papyrus.0.log

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Not sure if it'll help, but did you recently remove any mods from your playthrough, sometimes scripts get left behind


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Fresh installation, zero stability even on new game.


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Try reinstalling the SOS mod; use the SOS Racemenuplugin.esp that can be found in the SOS fomod installer instead of the the racemenuplugin.esp.


 


I also didn't see a skeleton mod in your load order. If you don't have one, use XPMSE from Groovtama. The latest version is pretty nice.


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MO. This is the best mod manager because you'll never have to deal with installing scripts to your data folder. So when it comes to uninstalling some mods via Mod Organizer, you'll never have to worry about leaving scripts in there. Plus MO does this very same thing. Helps maintain stability since no loose files or even BSA are having a pillow fight in your data folder. Only in the mod list of MO.


 


Mod Organizer is your revolutionary problem solver. Anyone that says no, I'm going to poke them in the eye with my wabbajack.


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Reinstalled SOS, replaced racemenuplugin with SOSRacemenu and removed FloatingHealthBars SKSE plugin, looks good so far.


Looks like my problem was with this HP bars mod, with it game crashes the moment combat initiates, without it all is good.


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Quick note. everyone with that amount of mods will have stability issues. you cannot download that amount of mods and expect a perfectly running skyrim. ive seen worse cases but that is still pushing your luck


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Quick note. everyone with that amount of mods will have stability issues. you cannot download that amount of mods and expect a perfectly running skyrim. ive seen worse cases but that is still pushing your luck

 

number of mods mean nothing, i have about 400-500 esp (don't really know) merge down to 43 esp, game is very stable

 

 

a huge number have 0 impact (better quest objective, light on spells, slower leveling...)

 

some reduce the fps but they aren't a problem either (snowshader, tamriel reload, verdant...), unless you go too far (ram ctd)

 

having npc 85 after npc protected, without a patch, those npc are no longer protected

you may see strange things depending on load order (npc protected after npc 85, game won't be able to load npc 85 nif, and will generate a head with the npc slider)

those are minor conflicts, you may see strange things in game, but that can't lead to a ctd

major conflicts that's a ctd

 

mods like enchanced blood, wet&cold, civil war overhaul use scripts (urban legend about script size is stupid)

i go to breezhome alchemy table

i left the table, ingredients from stachel are send back to satchel

i open the stachel and auto store ingredient before table is done

-> stack dump with a 2ko script

you may lose some ingredients or find 5000 in the satchel instead of 50, that's all

 

this can break thing, all those civil war problems that's stack dump, with requiem you can end up with negative weapon damage

or this can be a future ctd (something load those wrong values, and it break) that will be impossible to fix (finding the problem when it's an old stack dump... complicated)

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 i have about 400-500 esp (don't really know) merge down to 43 esp, game is very stable

 

Wut

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dude what you just typed is what i said but explaned. i belive i said you cannot have that many mods and expect a perfectly running skyrim. this is in no way saying that if you install X amount of mods your skyrim will CDT. skyrim will CDT of the foloweing issues:


 


  • mod conflicts. (like if you install 2 whiterun overhauls it will CDT)
  • Overloading papyrus (the script engine skyrim uses. if pushed a bit it may cause the example with the stachel. but if overloaded with scripts it will CDT and then you have to reinstall skyrim)
  • Pushing Your GPU too far (like if its at 97%+ most of the time you will CDT on a single laggspike.)
  • Pushing Your CPU too far (same as with GPU but it will most likeley CDT when skyrim tries to run another script. depends) 
  • Going over the 3,1 RAM limmit (bad engine. bethesda to lazy to patch)
  • incorrect loadorder may crash the game sometimes. sometimes it just causes instablitity wich obvioously will eventually lead to CDT
  • Overloading the first block of RAM skyrim uses (256 MB limmit.) if made larger will almost make it impossible to overload. thing is skyrim has 2 blocks but when it tries to load the second block skyrim usually CDT:s. devs could have fixed this. we do not have acces to the core files they way they do)
  • not installing a master for a mod (if mod X needs mod Y to function. not installing mod Y will CDT)

 


please do correct me if i missed something but i think we get the point by now yes?


 


also after modding this game for nearly 1,5 years i do belive i know what will and will not crash skyrim. however modst beginners acctually do think that installing X amount of mods will crash the game. and i understand why they think so. thank you for your time... but if you had happned to understand the post better this would not have been neccesary.


 


Edit: i just re-read your post. 


 


every mod has some sort of impact. it may not be noticed but it will stack... 


 


also i dont see how merging the mods will make any diffrence other then that skyrim main menu and loading screens will load faster. 


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