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Nicobay

[help] Problem with 3Dmax animation

hello .

my friend need help .

how export a kf animation from 3dsmax 2012, and why I can't export the animation from this file ?

Animation created in blender, exported as fbx, imported in 3ds max correctly with the animation, the mesh and the skeleton"

airhump.zip

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I don't know if you -can- export the anim via 2012 Max. 

 

You can animate in it, but for all exports I use 2010 Max ( using either the .nif plugin or Havok Tool methods )

 

After looking through the Max file you provided,  it appears there are a lot of extra bones in that skeleton.  Did you use the skeleton from the game file or did you build one ? ( or both )

 

In order to make the animation backwards compatible with the existing sabrecat,  you really need to use the skeleton from the game, and do not modify it.  Build all your animations around it, but do not add nor delete any bones from the skeleton or trying to get it to animate properly in game will be a nightmare ( if at all ). 

 

Here is the official bone listing for the Sabrecat:

 

NPC Root [Root]
Sabrecat_[pelv]
Sabrecat_Spine[spn0]
Sabrecat_Spine[spn1]
Sabrecat_Spine[spn2]
Sabrecat_Spine[spn3]
Sabrecat_Ribcage[spn4]
Sabrecat_Ribcage[spn1]
Sabrecat_Neck[Nek0]
Sabrecat_Neck[Nek1]
Sabrecat_Neck[Nek2]
Sabrecat_Head [Head]
Sabrecat_Head [LEye]
Sabrecat_Head [RChk]
Sabrecat_Head [REye]
Sabrecat_Head EyeLid[HELT]
Sabrecat_Head Head [LChk]
Sabrecat_Head[jaw]
Sabrecat_Head[LM01]
Sabrecat_Head[RM01]
Sabrecat_HeadEyeLid [HELB]
Sabrecat_HeadLeftEar[LEar]
Sabrecat_HeadRightEar[REar]
Sabrecat_LeftClavicle[LClv]
Sabrecat_RightClavicle[RClv]
Sabrecat_LeftThigh[LThi]
Sabrecat_RightThigh[RThi]
Sabrecat_LeftUpperArm[LUar]
Sabrecat_RightUpperArm[RUar]
Sabrecat_LeftCalf[LClf]
Sabrecat_RightCalf[RClf]
Sabrecat_LeftForearm[LFar]
Sabrecat_RightForearm[RFar]
Sabrecat_LeftTwistBone[LFTB]
Sabrecat_RightTwistBone[RFTB]
Sabrecat_LeftFoot[LFot]
Sabrecat_RightFoot[RFot]
Sabrecat_LeftHand[LHnd]
Sabrecat_RightHand[RHnd]
Sabrecat_LeftToe0[LT00]
Sabrecat_RightToe0[RT00]
Sabrecat_Finger4[LF04]
Sabrecat_LeftFinger0[LF00]
Sabrecat_LeftFinger0[LF01]
Sabrecat_LeftFinger1[LF10]
Sabrecat_LeftFinger1[LF11]
Sabrecat_LeftFinger2[LF20]
Sabrecat_LeftFinger2[LF21]
Sabrecat_LeftFinger3[RF30]
Sabrecat_LeftFinger3[RF31]
Sabrecat_Finger4[RF04]
Sabrecat_RightFinger0[RF00]
Sabrecat_RightFinger0[RF01]
Sabrecat_RightFinger1[RF10]
Sabrecat_RightFinger1[RF11]
Sabrecat_RightFinger2[RF20]
Sabrecat_RightFinger2[RF21]
Sabrecat_RightFinger3[RF30]
Sabrecat_RightFinger3[RF31]
Sabrecat_LeftToe0[LT01]
Sabrecat_RightToe0[RT01]
Sabrecat_Tail0[Tal0]
Sabrecat_Tail1[Tal1]
Sabrecat_Tail2[Tal2]
 

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I don't know if you -can- export the anim via 2012 Max. 

 

You can animate in it, but for all exports I use 2010 Max ( using either the .nif plugin or Havok Tool methods )

 

After looking through the Max file you provided,  it appears there are a lot of extra bones in that skeleton.  Did you use the skeleton from the game file or did you build one ? ( or both )

 

In order to make the animation backwards compatible with the existing sabrecat,  you really need to use the skeleton from the game, and do not modify it.  Build all your animations around it, but do not add nor delete any bones from the skeleton or trying to get it to animate properly in game will be a nightmare ( if at all ). 

 

Here is the official bone listing for the Sabrecat:

 

NPC Root [Root]

Sabrecat_[pelv]

Sabrecat_Spine[spn0]

Sabrecat_Spine[spn1]

Sabrecat_Spine[spn2]

Sabrecat_Spine[spn3]

Sabrecat_Ribcage[spn4]

Sabrecat_Ribcage[spn1]

Sabrecat_Neck[Nek0]

Sabrecat_Neck[Nek1]

Sabrecat_Neck[Nek2]

Sabrecat_Head [Head]

Sabrecat_Head [LEye]

Sabrecat_Head [RChk]

Sabrecat_Head [REye]

Sabrecat_Head EyeLid[HELT]

Sabrecat_Head Head [LChk]

Sabrecat_Head[jaw]

Sabrecat_Head[LM01]

Sabrecat_Head[RM01]

Sabrecat_HeadEyeLid [HELB]

Sabrecat_HeadLeftEar[LEar]

Sabrecat_HeadRightEar[REar]

Sabrecat_LeftClavicle[LClv]

Sabrecat_RightClavicle[RClv]

Sabrecat_LeftThigh[LThi]

Sabrecat_RightThigh[RThi]

Sabrecat_LeftUpperArm[LUar]

Sabrecat_RightUpperArm[RUar]

Sabrecat_LeftCalf[LClf]

Sabrecat_RightCalf[RClf]

Sabrecat_LeftForearm[LFar]

Sabrecat_RightForearm[RFar]

Sabrecat_LeftTwistBone[LFTB]

Sabrecat_RightTwistBone[RFTB]

Sabrecat_LeftFoot[LFot]

Sabrecat_RightFoot[RFot]

Sabrecat_LeftHand[LHnd]

Sabrecat_RightHand[RHnd]

Sabrecat_LeftToe0[LT00]

Sabrecat_RightToe0[RT00]

Sabrecat_Finger4[LF04]

Sabrecat_LeftFinger0[LF00]

Sabrecat_LeftFinger0[LF01]

Sabrecat_LeftFinger1[LF10]

Sabrecat_LeftFinger1[LF11]

Sabrecat_LeftFinger2[LF20]

Sabrecat_LeftFinger2[LF21]

Sabrecat_LeftFinger3[RF30]

Sabrecat_LeftFinger3[RF31]

Sabrecat_Finger4[RF04]

Sabrecat_RightFinger0[RF00]

Sabrecat_RightFinger0[RF01]

Sabrecat_RightFinger1[RF10]

Sabrecat_RightFinger1[RF11]

Sabrecat_RightFinger2[RF20]

Sabrecat_RightFinger2[RF21]

Sabrecat_RightFinger3[RF30]

Sabrecat_RightFinger3[RF31]

Sabrecat_LeftToe0[LT01]

Sabrecat_RightToe0[RT01]

Sabrecat_Tail0[Tal0]

Sabrecat_Tail1[Tal1]

Sabrecat_Tail2[Tal2]

thk you .

well we used the model BadDog gived us .

is there a place where we can download all animal of skyrim WITH theyr genital maybe ?

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hmm and probleme , there is no 2010 3Dsmax avaible around .

geeeez

sooo much trouble , we thinking about giving up

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