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wabi-sabi

Idea/Request/Inquiry - bondage/bdsm addiction buffs/debuffs

Hello all,


 


So, let's call the following idea Bondage Addiction.


 


I've finally noticed in my current play through that long term wearing of a slave collar gives me a buff eliminating the weight of the BDSM/slavery items. But I don't know which mod I'm using that causes that?


 


In any case, along those lines, I was wondering if anyone in this community might be interested in making some debuff's for long time slavery collar and bondage "sufferers" who are finally able to rid themselves of their bondage items only to discover that that their stats suffer as a result!


 


For example, if I were to incorporate or add onto whichever MOD removes the weight of the bondage items, the following stages would occur:


 


Stages:


1. extended wear = 50% weight reduction (already done by ? MOD)


2. longterm wear  = 100% weight reduction (already done by ? MOD)


Stage 3: Loooong term wear = Message "Having now worn this for so long, the feel of metal and leather against my skin seems almost comfortable to me..."


 


Stage 3a: removing all bondage items causes permanent withdrawal symptoms:


10% lockpicking/pickpocketing/sneak/speech debuff. (slight loss of mental/physical concentration)


10% decrease in magicka/health/stamina regeneration (slight loss of mental/physical conentration)


(the above covers magick, warrior, thief players)


 


Stage 3b: still wearing bondage items causes permanent addiction symptoms:


20pt increase in health (I'm so alive!!!!)


SL Arousal never drops below 40


 


At the time the Stage 3 event triggers, the following script runs ONCE. Script looks at SexLab numbers, number of times you are victim vs aggressor and whether you've had creature sex at least 50% of the time.


 


If number of times AGGRESSOR is largest number:


You do 5% more damage to high handed enemy factions: bandit, thalmor, thieves, dark brotherhood, volkihar, vampire, etc?


If number of time VICTIM is the largest number:


you do 5% less damage to the same factions.


 


If your creature encounters is at LEAST 50%, than changes factions to:


all animals, falmer, giants, creatures, whether 5% greater or lesser damage.


 


As you can see, your damned if you do, damned if you don't. Conceptually, I want NOT wearing bondage items to be just crippling enough to incentivize the player to put something back on. Further, if you do leave on bondage items, the benefits are... helpful but nothing particularly awesome.


 


IOWs, there is greater benefit to leaving bondage items on because of the debuffs thatnwhatever "benefits" you get from wearing them at all.


 


Perhaps, stage3 needs to be broken up into Stage 3, than stage 4.


 


 


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the idea of a addict getting punished for removing items sounds neat. do want.


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I like this, sounds like a great idea.


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