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Shadowhawk827

2 Questions; Leveled Lists & Enchanting

I would greatly appreciate it if somebody could point me towards a good tutorial on leveled lists in the game. :)


 


Vioxsis and I are collaborating on a new weapon mod, and I want to be able to add the mod contents to leveled lists so they turn up in vendor inventory and random dungeon & corpse loot.


 


 


Second Question: Making custom weapons (and armor) enchantable.   Skyrim (well, the CK) seems to have a separate version of every armor and weapon with every possible enchantment on it.  I assume I'm going to have to go through and create a separate version of the weapons' files for each enchanntment I want to be able to allow in the game, ie no shortcuts to that process, right?


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Cant help with the leveled list much I know there's a tutorial out there ive looked into it before myself to put all my custom armors in there but dropped out just cause of all the work needed to add somewhere around 100+ armors to it. As far as enchanting all it takes is the right keywords ie; for armors armorscurrais lets any enchantment that's normally on a well currais be placed on your own one weapons have the same keyword requirement but im not in ck so cant look for you atm. Go look at how say the iron dagger is setup for its keywords and sorta copy it but subbing in keywords for w/e material/weapon type your custom weapon uses.


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That more or less makes sense, Bahamut2119.  I think I can figure it out.


 


As for the leveled lists, I managed to google up a few good tutorials.   It was actually refreshing being able to find good search results right off the bat.  I'm used to sorting through 20 pages of crap before I find something approaching a decent answer when googling anything skyrim related.


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OK, so I thought I'd found a few tutorials for leveled lists, BUT they turned out to only cover the first step or two.  I asked on the Nexus Forums and of course got completely ignored yet again.  I swear they're almost as bad as the Bethesda forums about if you're not in with the in crowd, you're not getting acknowledged.


 


End of rant.  Point is, I'm back with this topic.  I'm going to try to see if I can figure out the Lootification mod, BUT I'd still really like to have an understanding of how to create and populate lists manually.  That way if there's an issue I have the expertise to go back and fix problems.  Looking at actual leveled lists in the CK trying to figure it out with the tutorials only made me more confused.  Most of them turned out to be leveled lists within lists within lists.  Yeah, lost and frustrated here, lol.


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Hehe, leveled lists are tedious but pretty easy to deal with, sit back and watch;


 


Example we have the following armour, this is going to be glass and light, don't forget the male meshes otherwise missing torsos and such are on the cards;


 


scarp armour gloves


scrap armour helmet


scrap armour cuirass


scrap armour boots


 


You want them in both vendor and npc lists, first load the mod into ck, wait till its sorted out, the scroll down to the armour you want to add, next move to the leveled items section, and scroll down that till you hit


 


LitemArmorBootsLightBlacksmith


 


this pops up the list of light armour sold by the blacksmith, if you look you can see each armor is listed and its starting level where it will appear in the blacksmith, note this level is not set in stone other things can affect it.


 


Now keeping that form open and accessible, go back to your armour, and select the boots from it and drag it over to the form, it should now show the armour as lv1, select that armour piece and change it to in this case lv36, if this is the only armour set you want doing then you are done, otherwise do this for all the boots in your armour mod, but put the heavy ones in the


 


LItemArmorBootsHeavyBlacksmith


 


Now scroll down the leveled items list till you find


 


LItem<group>boots or whatever the armour piece is, <group> being bandit, dawnguard, etc,


 


add each boot to the list, setting the level of the armour that is appropriate, repeat for each boots in the armour mod you are making, next go to the gloves leveled list for the same group add all the gloves to it, rinse and repeat for curiass, helm and any other armour pieces you have.


 


Scroll down to the next group that you want it adding to repeat the above steps for each armour piece in your mod, repeat this for each group you want the armour to drop off.


 


 


Edit, oops, do not forget bashed patches will be mandatory with this mod.  Though mods that do not require bashed patches will sort it out themselves.


 


Another way this could be done is install lootification, and run the patcher for it on your load list with nothing but skyrim and the expansion packs, maybe not even with the expansion packs only your armour mods dependancies, and your mod, then load the lootification esp into ck and delete everything but your mods stuff, save the lootification esp, and rename it to <armour mod name> leveled lists for example, this would also add enchented versions of your armour to the game, though I am not sure if this would work or not, so you would need to give it a try.


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That's a good start, and did get me a bit further than I already was in figuring this mess out.  It probably is simpler than I think, but I'm seeing a bajillion leveled lists in the CK, and the maddening thing is most of them are lists of other lists, which are also lists of other lists.  Lists within lists within list.  I'm playing hell figuring out which are the right lists, etc...  Let me quit ranting and try asking specific questions here.  Amazing how that actually leads to answers, lol


 


1)  IF I manage to find the right base lists, I assume that the higher up lists will take care of themselves since the "base" list that it has already has my weapon, right?


 


2)  Using a bashed Patch or or a MO Merged Patch should be all my users have to do to make sure my mod doesn't overwrite the leveled lists for Immersive Weapons (as an example)?  Nothing else I have to do to make sure my mod is bashed patch compatible or doesn't break stuff?


 


3)  Any advice on identifying the right "base" lists?   I want my handful of weapons available as loot, as merchant goods and enchanting.  Despite what Bahamut2119 said above, I saw leveled lists for individual swords that had every imaginable enchantment on them in the list.  Still not sure if THOSE lists are for finding enchanted loot, making enchanted weapons or both.


 


Lootification...  Still kind of lost there.  Sounds like a good program BUT the author rambles almost as bad as me, lol.  I'm going to look at the tutorial posted on it's home page at the Nexus before I get into any questions there or here about it though.  RTFM first, :)


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Yea afaik those premade enchanted items are for both barter and loot what I told you about is just for making sure a item can be enchanted in game. If you try that lootification trick let me know I may give it a try myself it be cool to me to see npcs in some of the custom armor I use. Perma has a similar feature altho i rarely find anything on game that's from a addon usually just jewelry/cloaks and most of the jewelry i find is vendor only.


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Yea afaik those premade enchanted items are for both barter and loot what I told you about is just for making sure a item can be enchanted in game. If you try that lootification trick let me know I may give it a try myself it be cool to me to see npcs in some of the custom armor I use. Perma has a similar feature altho i rarely find anything on game that's from a addon usually just jewelry/cloaks and most of the jewelry i find is vendor only.

 

Will do.  Had a bunch of errands to run tonight so I haven't even looked at that Lootification tutorial YET.  Part of what confuses me about Lootification is that it's description starts out sounding like it does everything for leveled lists and then ends up soundling like it only populated enchanted versions of your mod's items into loot tables.  Not wild about the idea of possibly needing another mod so my users could get the weapons populated either (again, the description is confusing there regarding if you need the full mod, need to just add an xml file to your mod and the users won't need Looitification, OR if once you run Lootification on your mod, you're all good.  Seems like option 1 or 2 is how it works.  I use Immersive Armor and Weapons but don't have lootification, and while I see both mods' gear as loot, I never see magical versions.

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I just looked it over and it appears its easy to make it recognize your own mod ill quote what i found. And if what he gave us a idea about does work without tying it to other masters than your mod/its dependencies it should be largely standalone. I just quit playing for a short break ill have to kill a esp or 2 but im gonna give it a shot since im not tired enough for bed yet.

 

Lootifying a new mod


Check out this tutorial by emieri00 for less confusing help. Thanks emieri00 !

Open lli.jar and select the mod you would like to patch on the left side list. It will list each weapon and armor with a drop-down box for selecting what vanilla material it should show up as a variant of. The default value will be the material type if specified of the modded item. In most cases this is ok but you should change it if the item is made of something like steel but has stats of a daedric item.

Armors have the additional box to specify an outfit name. All armors with the same outfit name will be considered a set and have a chance to show up together when spawned from an outfit. Once you have set a items material and outfit press the set buttons next to the options. The boxes will highlight in pink and the changes will be saved.

Then go to the outfits menu (it should be last on the left side). It will have each outfit you entered on the mod's page and a series of drop down menus. These menus let you set when the outfit will show up for specific types of npcs. The set will become available at level tier * 3. Set any options you think it should have. Once everything is set press the patch button. Your the mod should now be incorporated into the lli.esp.

Lastly be sure to send me the custom.xml file so I can include that mod as a supported one. Either message me or post a link in the discussion and I'll add it asap.

 

Edit:  having trouble getting it to run i keep tossing his error [EXCEPTION]  java.lang.RuntimeException: Index: 0, Size: 0

Outfit: [OTFT | 01E608Skyrim.esm | BanditArmorMeleeNoShieldOutfit] is coded to have a matching set but could not find any.
You are almost certainly not using a tesedit merged patch correctly. Ill have to wait till tomorrow to troubleshoot it I do have to get up in 6 hrs.
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Good luck with it.  Let me know if it does more than populate the enchantment lists too.  :)


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Lootification does make enchanted versions of custom armour and weapons, and try to disable the tick box on the lootifaction patcher for outfits, that should solve your problem with the error.  Can not really help more with loofication now as I no longer have it installed having moved completely over to perkma.


 


If you want to manually add enchanted weapons/armour, just find the relevant leveled list, but do no forget if you have the vanilla weapon that does +10, +20, +30, +40 fire damage for example, you would have to create all 4 weapons from your own weapons same goes for each armor piece, there would be one for each of the increases in the enchant.


 


For example you have a robe that you want to add with mana regen, the vanilla robes have +50, +75, +100 and +200 I think, each robe is a different robe in the ck and this would again need to be done for each armor/weapon you want added to the enchanted leveled lists, though you could get away with only adding 1 of each item and just make sure its level in the lists is appropriate to the enchantment added to it.


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Lootification does make enchanted versions of custom armour and weapons, and try to disable the tick box on the lootifaction patcher for outfits, that should solve your problem with the error.  Can not really help more with loofication now as I no longer have it installed having moved completely over to perkma.

 

If you want to manually add enchanted weapons/armour, just find the relevant leveled list, but do no forget if you have the vanilla weapon that does +10, +20, +30, +40 fire damage for example, you would have to create all 4 weapons from your own weapons same goes for each armor piece, there would be one for each of the increases in the enchant.

 

For example you have a robe that you want to add with mana regen, the vanilla robes have +50, +75, +100 and +200 I think, each robe is a different robe in the ck and this would again need to be done for each armor/weapon you want added to the enchanted leveled lists, though you could get away with only adding 1 of each item and just make sure its level in the lists is appropriate to the enchantment added to it.

 

Thanks again.  I've been digging into the lists and finally figuring out how it works.  I *think* I finally have the non-enchanted lists all populated.

 

Lootification MAY be the way to go...  I have 8 different weapons and to do it right manually means 5 or so tiers of each different enchantment, and what... 10 or so enchantments possible on a weapon...  So roughly 400 weapons to whip up and populate into lists manually.  Blargh!  I'd have shot myself if I had to do that for Immersive Armors or Weapons.

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Lootification does make enchanted versions of custom armour and weapons, and try to disable the tick box on the lootifaction patcher for outfits, that should solve your problem with the error.  Can not really help more with loofication now as I no longer have it installed having moved completely over to perkma.

 

If you want to manually add enchanted weapons/armour, just find the relevant leveled list, but do no forget if you have the vanilla weapon that does +10, +20, +30, +40 fire damage for example, you would have to create all 4 weapons from your own weapons same goes for each armor piece, there would be one for each of the increases in the enchant.

 

For example you have a robe that you want to add with mana regen, the vanilla robes have +50, +75, +100 and +200 I think, each robe is a different robe in the ck and this would again need to be done for each armor/weapon you want added to the enchanted leveled lists, though you could get away with only adding 1 of each item and just make sure its level in the lists is appropriate to the enchantment added to it.

 

Thanks again.  I've been digging into the lists and finally figuring out how it works.  I *think* I finally have the non-enchanted lists all populated.

 

Lootification MAY be the way to go...  I have 8 different weapons and to do it right manually means 5 or so tiers of each different enchantment, and what... 10 or so enchantments possible on a weapon...  So roughly 400 weapons to whip up and populate into lists manually.  Blargh!  I'd have shot myself if I had to do that for Immersive Armors or Weapons.

 

 

It is why most people do not bother adding their armour/weapons to the leveled lists, tedious as hell to say the least, especially if you want them to be enchanted as well.

 

Just a pity there is not something like lootification for fallout/new vegas, morrowind/oblivion, though they should not be too hard to do one for, but I would guess no real call for it, and there would be no enchanted versions for fallout/new vegas.

 

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I thought i'd just ask a question since you mentioned Perkma. Does perkma do a good job of building levelled lists, or would it be possible to lootify things in conjunction with Perkma? I don't like to cheat and I'd like to see some mods included in the levelled lists. 


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Just woke up and got it to work the lootification method it would add lootification esm as a master so his idea isn't likely a good idea unless there's a way to safely strip it of that master.


 


 




I thought i'd just ask a question since you mentioned Perkma. Does perkma do a good job of building levelled lists, or would it be possible to lootify things in conjunction with Perkma? I don't like to cheat and I'd like to see some mods included in the levelled lists. 



 



No it doesn't do it that well i get winter is coming cloaks added to both loot/vendor pre enchanted on a very rare occasion i've found a earring, necklace, circlet or a piece of potw armor available in a barter window. WiC i think is just due to its esp being setup.


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From what I am aware of from reading the documentation for perkma, you do not need lootification as perkma does the same thing, adds the armour to leveled lists and makes enchanted versions, I am not sure how well perkma does it though, as I recently started using a loot limiter which means most of the stuff I used to find on bandits and such isn't there.  Though at one point I was running both, and finding hide/leather key-worded player made armour was pretty common.


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