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FusRoDah

The infamous dark head glitch even though I don't have any NPC-altering mods as far as I know.

27 posts in this topic
So yeah, I've searched for the fix to this and found various answers involving removing face/hair replacers for NPC (which I don't have), applying texblend fixes (this made the transition for some models a bit smoother at least but didn't fix it), installing new headmods over it, disabling anything with the Skyrim.esm face texture thingy, but no cigar. 

Happens with both men and women, but more prominently women. Only saw it on Human races so far.

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Unofficial Skyrim Patch.esp
  3  3 Dawnguard.esm
  4  4 HearthFires.esm
  5  5 Dragonborn.esm
  6  6 ApachiiHairFemales.esm
  7  7 ClimatesOfTamriel.esm
  8  8 Lanterns Of Skyrim - All In One - Main.esm
  9  9 SkyMoMod.esm
 10  a RaceCompatibility.esm
 11  b AOM.esm
 12  c Gray Fox Cowl.esm
 13  d mannyBlackRock.esm
 14  e moonpath.esm
 15  f ZaZAnimationPack.esm
 16 10 daymoyl.esm
 17 11 TravellersOfSkyrim.esm
 18 12 RSkyrimChildren.esm
 19 13 hdtHighHeel.esm
 20 14 EnhancedLightsandFX.esp
 21 15 northern_encounters2.esp
 22 16 LegacyoftheDragonbornV13.esp
 23 17 WetandCold.esp
 24 18 AOS.esp
 25 19 ELFX - Exteriors.esp
 26 1a Wintermyst - Enchantments of Skyrim.esp
 27 1b 3DNPC.esp
 28 1c Prometheus_No_snow_Under_the_roof.esp
 29 1d WARZONES - Civil Unrest.esp
 30 1e SkyMoMod Extras Collectables.esp
 31 1f SkyUI.esp
 32 20 AchieveThat.esp
 33 21 DSAMG - Miraak Music Fixes.esp
 34 22 Book Covers Skyrim.esp
 35 23 Life In Prison.esp
 36 24 Skyrim Immersive Creatures.esp
 37 25 Helgen Reborn.esp
 38 26 Breezehome_Fully_Upgradable.esp
 39 27 SkyFalls + SkyMills + DG + DB.esp
 40 28 SoS - The Wilds.esp
 41 29 Rebirth Monster.esp
 42 2a ethereal_elven_overhaul.esp
 43 2b Northern Bathhouses.esp
 44 2c OBIS.esp
 45 2d OBISDB.esp
 46 2e Civil War Overhaul.esp
 47 2f Guard Dialogue Overhaul.esp
 48 30 SoS - Civilization.esp
 49 31 SIS.esp
 50 32 Traps Are Dangerous.esp
 51 33 FireAndIceOverhaul.esp
 52 34 DeadlySpellImpacts.esp
 53 35 AOS2_FIO Patch.esp
 54 36 AOS2_DSI Patch.esp
 55 37 AOS2_WetandCold Patch.esp
 56 38 ABT - Faster Arrows Improved +25%.esp
 57 39 ABT - Faster Bolts Improved +50%.esp
 58 3a vAutosaveManager.esp
 59 3b Bring Out Your Dead.esp
 60 3c w2salem.esp
 61 3d Skyrim Immersive Creatures - DLC2.esp
 62 3e DeadlyDragons.esp
 63 3f AOS2_DD Patch.esp
 64 40 SoS - The Dungeons.esp
 65 41 AOS2_SoS_CoT Patch.esp
 66 42 MoonAndStar_MAS.esp
 67 43 Undeath.esp
 68 44 FCO - Follower Commentary Overhaul.esp
 69 45 HearthfireMultiKid.esp
 70 46 Height Adjusted Races with True Giants.esp
 71 47 PrinceandPauperRS.esp
 72 48 RSChildren - Complete.esp
 73 49 Size does matter.esp
 74 4a AOM.esp
 75 4b Immersive Weapons.esp
 76 4c Hothtrooper44_ArmorCompilation.esp
 77 4d Mrissi.esp
 78 4e BFT Ships and Carriages.esp
 79 4f Inconsequential NPCs.esp
 80 50 SkyrimsUniqueTreasures.esp
 81 51 CinematicFireFX.esp
 82 52 Cloaks.esp
 83 53 Run For Your Lives.esp
 84 54 moonpath_questdata.esp
 85 55 NorthernCardinal.esp
 86 56 prostitutes.esp
 87 57 SMIM-ShackRoofFixes.esp
 88 58 AgentOfRighteousMight.esp
 89 59 marriagedynamicoutfits.esp
 90 5a HoamaiiClearskyHideout.esp
 91 5b Chesko_Frostfall.esp
 92 5c LIAT - Sounds.esp
 93 5d quest_pitfighter.esp
 94 5e TradeRoutes.esp
 95 5f RealisticNeedsandDiseases.esp
 96 60 RND_HearthFires-Patch.esp
 97 61 Midas Magic Expanded.esp
 98 62 3DNPC Alternative Locations.esp
 99 63 Forsworn Children.esp
100 64 kankaraya.esp
101 65 SKY.esp
102 66 Purewaters.esp
103 67 ImprovedFishBASIC.esp
104 68 Supreme Storms - Cot Version.esp
105 69 AOS2_SupremeStorms_CoT Patch.esp
106 6a Additional Children Clothes.esp
107 6b EnhancedCharacterEdit.esp
108 6c Dr_Bandolier.esp
109 6d Bathing in Skyrim - Main.esp
110 6e RealisticRoomRental.esp
111 6f Bathing in Skyrim - Realistic Room Rental.esp
112 70 Bathing in Skyrim - Water for Pure Waters (Legendary).esp
113 71 BFSEffects.esp
114 72 BLEED.esp
115 73 BuryTheDead.esp
116 74 More Salt Please.esp
117 75 RND_USKP-Patch.esp
118 76 ClamsDropPearls.esp
119 77 ClimatesOfTamriel-Dungeons-Hazardous.esp
120 78 ClimatesOfTamriel-Interiors-Warm.esp
121 79 ClimatesOfTamriel-Nights-Level-2.esp
122 7a WetandCold - Ashes.esp
123 7b ClimatesOfTamriel-Dragonborn-Patch.esp
124 7c ClimatesOfTamriel-Dawnguard-Patch.esp
125 7d SoS - The Wilds-PatchCoT.esp
126 7e SoS - Civilization-PatchCoT.esp
127 7f RND_PureWaters-Patch.esp
128 80 RND_Dragonborn-Patch.esp
129 81 Realistic crime report radius.esp
130 82 CrimeDecay.esp
131 83 DD_Dawnguard Additions.esp
132 84 DD_Dragonborn Additions.esp
133 85 Disease Descriptions_RND Compatibile.esp
134 86 DiversePriests.esp
135 87 QuieterDogs.esp
136 88 TorchRadius.esp
137 89 Dragon Combat Overhaul.esp
138 8a DraugrSkirts_Havok.esp
139 8b DYNAVISION Dynamic Depth of Field.esp
140 8c Extended UI.esp
141 8d abotFiresHurt.esp
142 8e Footprints.esp
143 8f getSnowy.esp
144 90 getSnowy_WnC-Ashes Patch.esp
145 91 Immersive detection of NPC.esp
146 92 iHUD.esp
147 93 More Salt Please - Dragonborn Addon.esp
148 94 NoPsychicLockKnowledge.esp
149 95 dD-No Spinning Death Animation.esp
150 96 NPCWaterAIScripted.esp
151 97 Private Needs.esp
152 98 Project Ultimatum.esp
153 99 Pupetteer Master.esp
154 9a dD - Realistic Ragdoll Force - Realistic.esp
155 9b RND_Dawnguard-Patch.esp
156 9c SkyFalls Dragonborn Small waterfalls.esp
157 9d Rebirth Monster - SIC Patch.esp
158 9e SMIM-DragonbornTernFix.esp
159 9f SMIM-DungeonsCliffsIceSkirts.esp
160 a0 SMIM-FurnitureChestSnowFix.esp
161 a1 Supreme Fog - CoT.esp
162 a2 TKRecoil.esp
163 a3 TravellersOfSkyrim - Bags and Pouches Addon.esp
164 a4 TravellersOfSkyrim - Vanilla.esp
165 a5 UIExtensions.esp
166 a6 UltimateCombat.esp
167 a7 Unique Region Names.esp
168 a8 vwr Wet Eyes.esp
169 a9 Chesko_WearableLantern.esp
170 aa Better Vampires.esp
171 ab trulyundead.esp
172 ac RabbitHole.esp
173 ad HoldBorderBanners.esp
174 ae Immersive Music Temples.esp
175 af FemaleBriarHearts.esp
176 b0 Immersive Music.esp
177 b1 Unique Uniques.esp
178 b2 AOS2_GDO Patch.esp
179 b3 ABT - Increased Progressive Damage (with Nord Hero Arrow) +50%.esp
180 b4 BF.esp
181 b5 ELFX - NoBreezehome.esp
182 b6 Sweet&Sexy Lingerie.esp
183 b7 MoonAndStar_Undeath_compat.esp
184 b8 HjakhtraevarrTomb.esp
185 b9 Cloaks - Dawnguard.esp
186 ba Diseased.esp
187 bb SPTConsistentOlderPeople.esp
188 bc DiversePriests_BringOutYourDeadPatch.esp
189 bd DiversePriests_ConsistentOlderPeoplePatch.esp
190 be ELFX - Moonpath.esp
191 bf Facelight.esp
192 c0 XNLLT.esp
193 c1 PrvtI_HeavyArmory.esp
194 c2 LIAT - Less NPCs.esp
195 c3 CookingExpanded.esp
196 c4 Equipping Overhaul.esp
197 c5 murder_DjiinCube.esp
198 c6 HraghenskaagLabyrinths.esp
199 c7 ForgottenMagic_Redone.esp
200 c8 RND_AnimalLoot.esp
201 c9 ReneersCrimeOverhaul.esp
202 ca quest_pitfighter_dlc01.esp
203 cb SMIM-FarmhouseFlickeringFix.esp
204 cc SMIM-ShackRoofFixesDragonborn.esp
205 cd 1nivWICCloaks.esp
206 ce Inconsequential NPCs - Enhancement.esp
207 cf 1nivWICSkyCloaksPatch.esp
208 d0 Dead Body Collision.esp
209 d1 WondersofWeather.esp
210 d2 When Vampires Attack.esp
211 d3 CalienteVanillaArmorTweaks.esp
212 d4 CharacterMakingExtender.esp
213 d5 RaceCompatibilityUSKPOverride.esp
214 d6 USKP Patcher for RaceCompatibility.esp
215 d7 RSChildren_NonPlayableOverride.esp216 d8 RSChildren_PatchUSKP.esp
217 d9 GreenWaterFix_v2withDawnguard.esp
218 da magicmoonsp.esp
219 db The Dance of Death - Ultimate Edition.esp
220 dc The Joy of Perspective.esp
221 dd TradeRoutes-HelgenReborn-Patch.esp
222 de TradeRoutes-RNaD-Patch.esp
223 df Cooking Expanded - RND Support.esp
224 e0 CookingExpanded - Dragonborn.esp
225 e1 CookingExpanded - Hearthfire.esp
226 e2 ImprovedFishBASIC-RND.esp
227 e3 Alternate Start - Live Another Life.esp

Q1244dS.jpgx18OAEE.jpg

Also seems to be more prominent on mod-added NPC's? IDK, might just be a coincidence.
 
My own character is fine though, but she's a custom race.

KMxbHka.jpg


 

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post your load order, so we can look for the culprit. Doh I beeen out edited


 


you got a number of plugins that mess with npc's, I use inconsequential npcs and it can get screwy every now and then and throw me a black face. So that could be your culprit.


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using mod organizer btw.

The only facetint-editing mod I haven't tried disabling yet is RS children overhaul, because I figured something that edits children wouldn't have effect on adults. Could it be a culprit nontheless maybe?

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What body replacers are you using?


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using mod organizer btw.

The only facetint-editing mod I haven't tried disabling yet is RS children overhaul, because I figured something that edits children wouldn't have effect on adults. Could it be a culprit nontheless maybe?

 

anything that touches npc's could be it.

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Allright, Allright. I'll disable it and report back.
 

What body replacers are you using?

For everyone, just CBBE I believe, with Texblend used to add the neckseam fixers and pubic hair.
Installed Fair Skin Complexion texture and Girl of Innocence for my own race only if all went well

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Nope, disabled RSOchildren, nothing fixed. 


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Allright, Allright. I'll disable it and report back.

For everyone, just CBBE I believe, with Texblend used to add the neckseam fixers and pubic hair.

Installed Fair Skin Complexion texture and Girl of Innocence for my own race only if all went well

I'm going try and tackle this dark head issue from outside of the box.

Read this tutorial.

Read this post.

 

What I think is going on in your game:  You're using player-made meshes and textures and somewhere along the way your game is trying to process texture swaps between races, that are pathed incorrectly.  Eventually (after 1 or 2 hours of play), you run out of memory and you start getting mismatched heads and bodies, usually at cell load.  One minute every NPC looks fine, the next and NPCs have dark heads or dark bodies.

 

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I think that might be it, considering some NPCs seem to be fine.
I'll try those, thanks. 

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USKP does change the textures and meshes of some NPCs faces, you just open it up in MO and check for any conflicting mods. No guarantee that will help to find the problem to the issue, but it may give you a possible place to start. 


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Something else to consider: if you are using 4096x4096 'hi-rez' skin textures you need to look at the _msn normal maps that go along with them.  If the _msn normal is 2048x2048 or smaller you do not need those large skin textures.  They aren't doing anything but sucking video card performance and memory.  Downsize you skin textures to 2048x2048.  If you are using 'hi-rez' tint masks for lips, warpaint, or other make up effects consider getting rid of those too.  The game cannot effectively process tints higher than 256x256.


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So the .nif I'll need to fix with Nifskope would be 
femalebody_0.nif and femalebody_1.nif
in
X:\Mod Organizer\mods\Calientes Beautiful Bodies Edition -CBBE-\meshes\actors\character\character assets
?


Nah, I don't have that high res. 

I'll try disabling USKP then
EDIT: Disabling USKP didn't help

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For that tutorial, go into the folder structure where the game draws the files it uses.  I do not use MO so I'm not familiar with how it paths files.


The default game path is: Program Files\Steam\SteamApps\common\Skyrim\Data\meshes\actors\character\character assets.


 


And yes, you make the changes to both femalebody_0 and _1.  If you use modded hands and feet do them too. (_0 and _1).


 


This might seem like a minor thing, but the game is burning and churning while it's trying to figure out what textures to apply.  Equate it to papyrus running a cell scan very ten seconds for a mod script you don't use.


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Sourceforge is down so I can't do this. :( Do you have a mirror or can you send me your nifskope?


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Sourceforge is down so I can't do this. :( Do you have a mirror or can you send me your nifskope?

No, the auto installer for nifscope is system specific.

 

If you want, attach the files you wanted fixed here and I'll do it for you.

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You don't really need to disable USKP, just open it up in MO and look at the conflicts tab and see if any mods conflict with FaceGenData. Missing or incorrect FaceGenData is generally the reason for dark faces on NPCs, just look for these folder paths in the USKP conflict window:


meshes/actors/character/facegendata/facegeom/skyrim.esm/


textures/actors/character/facegendata/facetint/skyrim.esm/


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The abscence of generated facetints won't make NPCs' heads dark.  That makes them a uniform flesh tone, like whatever face texture is being used.


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Well, I recently found a vanilla NPC with the dark face bug in my game. Turns out that when I was making my own plugin that alters NPC hair and face complexion for some, I forgot to place the meshes and textures for that one particular NPC in the mod folder path. Once I did, his face returned to back to the way it should be.


 


I'm not the most knowledgeable person about this by any means, all I know from trial and error is that missing or incorrectly exported facegendata usually results in the NPCs head being darker than the rest of their body. 


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Well, you could try loading up TES5Edit and find an NPC you know has the dark face (expand Skyrim.esm and then under the category, Non-Player Character (Actor) ), and look to see if any of your plugins makes reference to that NPC. Of course, if the mod causing the problem doesn't have a plugin, then you're kind of back to where you started. 


 


Doing this may not help at all but, it certainly wouldn't hurt. 


One question, the problem NPCs aren't just vampires by chance, are they?


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@FusRohDah


The meshes in your attachments were jacked so I fixed them.


 


CBBE_Fixed.rar


 


*renamed NiNodes and NiTriShapes to what they need to be.


*Set flags in the NiTriShapeData branches back to vanilla standard.


*Set values in BSLightingShaderProperty to what they need to be.


*Repathed BSShaderTextureSets to the folders and files the game uses.


 


This might not correct the dark head issue for you, but at least this is one thing in your game that is now fixed.  The problem remains that most likely every mesh replacer you use for vanilla armor and clothes probably has these same issues.  You can blame the modders who made them for not knowing what they're doing and leaving default FO3 properties and values in Skyrim nifs and renaming NiTriShapes to things the game will not recognize.


If the game is trying to process a texture swap and it's looking for the branch FemaleUnderwearBody:0 but only it finds a branch named BaseShape it will freak out and dedicate more memory to make the swap happen.  It can only do that so many times before you run out of memory and start getting dark heads and bodies and eventually CTDs on cell loads.


 


And one thing I did notice about your mod list; Ethereal Elven Overhaul needs to be one of the last mods in your load order because it uses custom files paths for meshes, tris and textures and the paths in that esp need to take priority over other esps.


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Replaced the meshes with yours and moved Ethereal to the bottom of my load order. Unfortunately, nothing changed in terms of the grey head error. I hope this doesn't result in CTD's late-game like you said. Maybe if I installed a new skin texture, would that help?




Well, you could try loading up TES5Edit and find an NPC you know has the dark face (expand Skyrim.esm and then under the category, Non-Player Character (Actor) ), and look to see if any of your plugins makes reference to that NPC. Of course, if the mod causing the problem doesn't have a plugin, then you're kind of back to where you started. 


 


Doing this may not help at all but, it certainly wouldn't hurt. 


One question, the problem NPCs aren't just vampires by chance, are they?




They're not. At least, not by Vanilla. I haven't noticed any fangs.


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Could be that you have one or two npc beauty mods. Lets say you have "mod a" then you install "mod b" that overwrites those characters. But then on your load order if "Mod a" comes after "mod b" then you'll get grey faces because "mod A" is more prioritized but is missing it's facegens, that were overwritten by "mod B ".


 


I hope you use MO, cause it will be easy to double check.


 


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I would do this: In the Data folder, rename the textures folder and mesh folder (to something like TexturesX and MeshesX).  Start a new game and make a vanilla character.  No custom race, no player-made hair or eyes.  Just use what the game comes with.  IF the dark head bug persists then you will know it is not a texture/mesh issue.  When you're done just name the folders back to what they were.


 


The only thing I can think of is somehow the character detail maps (freckles, rough, age 40, age 50, ect.) were replaced with modded ones that were made wrong.  OR it could be the _msn head normals.


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Ugh my game is starting to crash, so I really should fix this asap.

Dubhorizon, I have multiple beauty mods but I´ve made sure they only apply to my custom race. Kept the NPC´s vanilla to keep their weathered Nord look and preventing conflicts (which didnt work out well at all apparently lel)

Kendo, You said this happens when the texture swaps clog and the game starts messing up? Does that mean this doesn't happen instantly?
Do I need to play around a bit or wait a few days or can I still test it if I just directly coc to Sleeping Giant Inn?

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