• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
1,254 posts in this topic

 

No need to get touchy, he's just giving you feedback.

 

 

I didn't see any of it as feedback. I saw it as "why don't you have more stuff in here" and then a listing presented more in the form of shortcomings than ideas.

 

Of course that's just how I perceived it, which could entirely be wrong (the joys of communicating via forum instead of face to face).

 

Still, the edge of my response aside, it's still pretty accurate.

 

I'm one person.

There is a shit ton of work already in it.

Folks are free to take a stab at modding themselves if they feel I'm too slow.

Uploading it now.

 

v0.92

    - Fixed: prisoner checks on whoring and shopping

    - Fixed: Bela retraining you to be a monster hunter every few years

    - Fixed: A rather noticeable spelling error.

    - Fixed: Fenris and Vladimir's hunting was grabbing too many folks.

0

Share this post


Link to post

I didn't see any of it as feedback. I saw it as "why don't you have more stuff in here" and then a listing presented more in the form of shortcomings than ideas.

 

Of course that's just how I perceived it, which could entirely be wrong (the joys of communicating via forum instead of face to face).

 

Still, the edge of my response aside, it's still pretty accurate.

 

I'm one person.

There is a shit ton of work already in it.

Folks are free to take a stab at modding themselves if they feel I'm too slow.

 

It's not like he's been hounding you with demands to release the perfect mod right now.

And yeah, communicating through text can be a bit of a pain. So, just know that we appreciate all the work you've done and that there's no pressure or a deadline.

 

Now, I've got a question about the custom portraits. Earlier in the topic it's been said that they won't work if you change cultures in the Ruler Designer. Will custom portraits work if you convert to different cultures through gameplay events?

0

Share this post


Link to post

 

I didn't see any of it as feedback. I saw it as "why don't you have more stuff in here" and then a listing presented more in the form of shortcomings than ideas.

 

Of course that's just how I perceived it, which could entirely be wrong (the joys of communicating via forum instead of face to face).

 

Still, the edge of my response aside, it's still pretty accurate.

 

I'm one person.

There is a shit ton of work already in it.

Folks are free to take a stab at modding themselves if they feel I'm too slow.

 

It's not like he's been hounding you with demands to release the perfect mod right now.

And yeah, communicating through text can be a bit of a pain. So, just know that we appreciate all the work you've done and that there's no pressure or a deadline.

 

Now, I've got a question about the custom portraits. Earlier in the topic it's been said that they won't work if you change cultures in the Ruler Designer. Will custom portraits work if you convert to different cultures through gameplay events?

 

 

No idea.

 

Part of the issue is it seems to vary based on your starting years. A culture that doesn't work starting at the Old Gods time frame, might if you start at the High Middle Ages. I always start at the Old Gods. So when I tweak things, it's to ensure it works in that era for me. It seems like High Middle Ages is a little more forgiving though, but I just enjoy the earlier starting period.

 

0

Share this post


Link to post

To clarify, Fenris wasn't just killing Popes -- that was just the most prominent case I could find.  It could have just been coincidence.  I feel like he was killing several people a year, but I can't say that for sure -- I was getting distracted by actually playing.  Next time I play I'll try to keep track of how many people get killed by him and when, to see if something's overdoing it.


 


And I've got to say that you're being really diligent about all this -- making nigh-constant updates, and building a whole mod from scratch, which I know is not an easy thing.  It's really appreciated, and I hope the pressure and constant bug reports don't suck the fun out of it for you.  You've given us something great so far, and I'm sure it's just making people eager for more.


0

Share this post


Link to post

To clarify, Fenris wasn't just killing Popes -- that was just the most prominent case I could find.  It could have just been coincidence.  I feel like he was killing several people a year, but I can't say that for sure -- I was getting distracted by actually playing.  Next time I play I'll try to keep track of how many people get killed by him and when, to see if something's overdoing it.

 

And I've got to say that you're being really diligent about all this -- making nigh-constant updates, and building a whole mod from scratch, which I know is not an easy thing.  It's really appreciated, and I hope the pressure and constant bug reports don't suck the fun out of it for you.  You've given us something great so far, and I'm sure it's just making people eager for more.

 

Use the v0.92 update for your next play. I did have it where Fenris was attacking multiple people all at once. It appears to be working correctly now.

0

Share this post


Link to post

 

 

I didn't see any of it as feedback. I saw it as "why don't you have more stuff in here" and then a listing presented more in the form of shortcomings than ideas.

 

Of course that's just how I perceived it, which could entirely be wrong (the joys of communicating via forum instead of face to face).

 

Still, the edge of my response aside, it's still pretty accurate.

 

I'm one person.

There is a shit ton of work already in it.

Folks are free to take a stab at modding themselves if they feel I'm too slow.

 

 

I feel like (given that you're an family man with many responsibilities) your update rate is not only acceptable, but exceptional.

 

Still, how would I go about adding AI Honor checks to whether a character goes whoring or not, and AI Honor checks to whether a character becomes a whore or not?

0

Share this post


Link to post

Is anyone else getting a localization error when giving a slave blowjob training? The option at the bottom, where presumably it should say something along the lines of "Have her demonstrate the effects of her training on me" is blank. 


0

Share this post


Link to post

 

 

 

I didn't see any of it as feedback. I saw it as "why don't you have more stuff in here" and then a listing presented more in the form of shortcomings than ideas.

 

Of course that's just how I perceived it, which could entirely be wrong (the joys of communicating via forum instead of face to face).

 

Still, the edge of my response aside, it's still pretty accurate.

 

I'm one person.

There is a shit ton of work already in it.

Folks are free to take a stab at modding themselves if they feel I'm too slow.

 

 

I feel like (given that you're an family man with many responsibilities) your update rate is not only acceptable, but exceptional.

 

Still, how would I go about adding AI Honor checks to whether a character goes whoring or not, and AI Honor checks to whether a character becomes a whore or not?

 

 

I try to mimic the ai honor check to a degree by using the traits to adjust the chances. Just using ai_honor would be an easier approach I suppose, but then it requires a little bit more work on the trait side which isn't bad I suppose.

 

ai_honor is adjusted by certain traits, for example Trusting adds +10 honor. Assuming the character had no negative honor traits (like paranoid which is a -10), then all my stuff could be summarized down to an ai_honor check. The way I believe you'd want to use it is as a modifier. So if you feel an ai_honor of 10 would prevent them from being involved in whoring, then you just add the modifier, give it a factor of 0, and say ai_honor = 10. Or something like this I would guess:

ai_will_do = {

factor = .1

modifier = {

factor = 0

ai_honor = 10

}

}

That says the ai has a 10% chance of doing the action, but that the 10% should be multiplied times zero if the ai_honor for the character is a 10 or higher. Anything times zero = zero, so the ai won't then do the action.

0

Share this post


Link to post

Is anyone else getting a localization error when giving a slave blowjob training? The option at the bottom, where presumably it should say something along the lines of "Have her demonstrate the effects of her training on me" is blank. 

 

Ah, good catch. It was indeed missing. I'll have it in the next update.

0

Share this post


Link to post

Can Fenris or Dracula do any harm from their cells?


post-561047-0-47602600-1445695495_thumb.

0

Share this post


Link to post

Can Fenris or Dracula do any harm from their cells?

 

Probably, yes right now. I was planning on ensuring they couldn't in the next update, because I was tracking them in my last game and saw one get captured. I figured it'd be a cool way to slow their impact.

0

Share this post


Link to post

if i give land to the special characters like Claire, Harley etc., is it ok if i load the game as one of them and play as them, or are things going to break?


0

Share this post


Link to post

if i give land to the special characters like Claire, Harley etc., is it ok if i load the game as one of them and play as them, or are things going to break?

 

No idea.

0

Share this post


Link to post

 

if i give land to the special characters like Claire, Harley etc., is it ok if i load the game as one of them and play as them, or are things going to break?

 

No idea.

 

 

Unless some event explicitly kills them, probably not. You'll get whatever events fire for them, though if you've given them land then they're probably not going to get any of the special events related to them being in your court, anymore.

0

Share this post


Link to post

One suggestion/question that comes to mind would be the possibility of replacing Messalian as the religion granted by the Succubus event chain, with something more tailored to fit? I'd be quite happy to provide the code for defining one, since I've played around with them before, and seen others used (such as in the old Mythos mod, which was similar in some themes of adding werewolves/vampires/etc, though not sexualized).


 


Mainly this would allow options like having a formal head of the religion (a la the Pope or the Patriarch of the East), allowing rulers to take consorts, allowing great crusades, etc. We could also custom-define where its holy sites are, as well, or really copy just about any aspect of any existing religion and combine it into the new one.  Other options would include changing around the terms used for God, so that flavor text will say things like "Praise Lilith" etc.


 


We could also do something like place it into a separate group or subgroup. Right now, Messalian begins as a heresy of Nestorian Christianity, so its appearance really doesn't bother anyone, because there's almost no Nestorians left (save for one count way off in Socotra, at least until the Sunnis smash him). Catholic and Orthodox treat you as a fully legitimate branch of Christianity, and while they do suffer a penalty to relations, it's very minor compared to how they view heretics of their own faith. I should think that worshipping Lilith and Lucifer wouldn't quite go over so smoothly. ;)


 


Anyway, if you like, I can put together the definition script for a new one.


 


For reference, here's the base for Messalian:


 



messalian = {

graphical_culture = westerngfx

 

icon = 46

heresy_icon = 47

 

color = { 0.6 0.1 0.4 }

parent = nestorian

 

crusade_name = CRUSADE

scripture_name = THE_ASCETICUS

 

god_names = {

GOD_GOD THE_PANTOKRATOR GOD_JESUS LUCIFER

}

 

evil_god_names = {

THE_DEMIURGE

}

 

can_retire_to_monastery = yes

female_temple_holders = yes

feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir

 

divine_blood = yes # Sacred close-kin marriage mechanics

pc_marriage = yes

bs_marriage = yes

 

religious_clothing_head = 2

religious_clothing_priest = 2

}

 

 


 



 


0

Share this post


Link to post

Minor Bug: You can target  yourself with your assassin. 


0

Share this post


Link to post

I've actually sort of used the self-target to end my reign as an immortal, when I'm ready to pass on to my heir.


0

Share this post


Link to post

I'm fine with keeping the religion as Messalian, though it does raise some interesting challenges that I noticed when I was playing my Abyssinia game.  Everything was (mostly) fine when I hadn't converted many provinces to Messalian, although I did get a few Shia and Miaphysite rebellions from unconverted provinces, but eventually, I overtook the Nestorians by enough that Messalianism became the new main religion and Nestorianism the heresy.  And from that point on, because Messalian Religious Authority was so low, my provinces started converting to Nestorian faster than I could convert them back.  Not impossible to deal with, but it was a little frustrating.


 


I considered trying to get some of the Holy Cities to boost the Authority a little, but they're all protected by the major Caliphates in most timeframes, which would be hard to take over.  And you can't really start as one because Iqta is pure Agnatic, so you can never be a female ruler who becomes a succubus and converts to Messalian.  If I can wait for the Caliphate to be stuck defending against a Crusade or another major war, I might be able to leverage things just right to seize one, but it'd be tough.


 


I've been thinking about ways to make conversion easier, though some of my ideas might make it too easy, and others might be too hard to code.  Among the options: an event to motivate your chaplain like the one to motivate your chancellor; an incubus theologian option with truly massive Learning; a Major spell to convert a province; a spell to convert a lover of yours (so you can get other countries going on the conversion); and so on.  No idea if any of those ideas will seem interesting, dewguru, but they're yours if you want them.


0

Share this post


Link to post

 

One suggestion/question that comes to mind would be the possibility of replacing Messalian as the religion granted by the Succubus event chain, with something more tailored to fit? I'd be quite happy to provide the code for defining one, since I've played around with them before, and seen others used (such as in the old Mythos mod, which was similar in some themes of adding werewolves/vampires/etc, though not sexualized).

 

Mainly this would allow options like having a formal head of the religion (a la the Pope or the Patriarch of the East), allowing rulers to take consorts, allowing great crusades, etc. We could also custom-define where its holy sites are, as well, or really copy just about any aspect of any existing religion and combine it into the new one.  Other options would include changing around the terms used for God, so that flavor text will say things like "Praise Lilith" etc.

 

We could also do something like place it into a separate group or subgroup. Right now, Messalian begins as a heresy of Nestorian Christianity, so its appearance really doesn't bother anyone, because there's almost no Nestorians left (save for one count way off in Socotra, at least until the Sunnis smash him). Catholic and Orthodox treat you as a fully legitimate branch of Christianity, and while they do suffer a penalty to relations, it's very minor compared to how they view heretics of their own faith. I should think that worshipping Lilith and Lucifer wouldn't quite go over so smoothly. ;)

 

BGL had an actual "Lilithian" religion, which could be used as a template. It was a Miaphysite heresy IIRC though, so it's only the localization that would be useful if we're wanting it to have its own group.

I'm picturing a female-only Papacy with the Papal title being "Succubus Queen" or "Whore Queen"... in the former case any character elected would be given a level 2 or 3 succubus modifier (assuming NPCs would even be able to use succubus seduction, anyway)

 

 

a spell to convert a lover of yours (so you can get other countries going on the conversion)

This is my favorite idea out of everything you suggested - not only would be be effective, it really fits the whole succubus theme, too

0

Share this post


Link to post

Location of the holy sites is a big thing for conversions and stability. Unfortunately the game really isn't built to allow you to found new religions with local sites, and it instead relies on the fact that you're probably somewhat central to most of them based on your location (or at least 2-3). One of the things I did in my last playthrough was start during one of the Crusades, as a Norman Crusader in Antioch, and that way I started with one holy site already, and a few more within striking distance (Alexandria, Jerusalem, Baghdad).


 


One interesting option might be to define certain Lilith-ite heresies of the major religions, representing sort of a takeover/inversion, though that might be more akin to the Christianity mod (albeit without the overpowered bonuses). When the event fires, you'd be offered whichever version corresponds to your current parent religion. That way you'd be recognized as appropriately heretical by your parent religion.


0

Share this post


Link to post
 




One interesting option might be to define certain Lilith-ite heresies of the major religions, representing sort of a takeover/inversion, though that might be more akin to the Christianity mod (albeit without the overpowered bonuses). When the event fires, you'd be offered whichever version corresponds to your current parent religion. That way you'd be recognized as appropriately heretical by your parent religion.




Eh. I like the idea of it being its own religious group. I mean, in this context you're basically satanists, so you're going to be hated by all Christians and Muslims. Not sure if the pagans would care, though... if we can justify the other pagans being chill with demon worship we could just make it a pre-reformed pagan religion



 


0

Share this post


Link to post

 

 

One interesting option might be to define certain Lilith-ite heresies of the major religions, representing sort of a takeover/inversion, though that might be more akin to the Christianity mod (albeit without the overpowered bonuses). When the event fires, you'd be offered whichever version corresponds to your current parent religion. That way you'd be recognized as appropriately heretical by your parent religion.

Eh. I like the idea of it being its own religious group. I mean, in this context you're basically satanists, so you're going to be hated by all Christians and Muslims. Not sure if the pagans would care, though... if we can justify the other pagans being chill with demon worship we could just make it a pre-reformed pagan religion

 

 

It would probably be easier to define off as its own group, but the opinion penalty is actually slightly worse for heretic than infidel. Both are much higher than different subtype:

 

Different: -10 (eg Catholic vs Messalian, or Catholic vs Orthodox)

Heretic: -35 (eg Catholic vs Catharite, or Nestorian vs Messalian)

Infidel: -30 (eg Catholic vs Sunni)

 

And Zealots always are -50 to anyone different regardless of degree.

 

The other point worth noting, too, is marriage options. If you're in an entirely different base religion (eg, neither Christian nor Muslim) then you won't be able to marry anyone of that type. 

0

Share this post


Link to post

Another Minor Bug: You can motivate any chancellor, regardless of court.


0

Share this post


Link to post

Hello, for some reason some of the people have a missing portrait, i can see the background but no face, ex: king Aurelio of Asturias at 769. I don't have any of the portrait dlc but i did delete the files that listed on incompatiblity list.


0

Share this post


Link to post

It would probably be easier to define off as its own group, but the opinion penalty is actually slightly worse for heretic than infidel. Both are much higher than different subtype:

Different: -10 (eg Catholic vs Messalian, or Catholic vs Orthodox)

Heretic: -35 (eg Catholic vs Catharite, or Nestorian vs Messalian)

Infidel: -30 (eg Catholic vs Sunni)

 

And Zealots always are -50 to anyone different regardless of degree.

 

The other point worth noting, too, is marriage options. If you're in an entirely different base religion (eg, neither Christian nor Muslim) then you won't be able to marry anyone of that type. 

 

Yeah, but like I said, it would make much more sense for every Abrahamic religion - Christians, Muslims and Jews of both the main religions and all heresies - to hate this demon-worshipping sex cult, not just for one parent religion to hate them a tiny bit extra but everyone else to be totally alright with them. So it should be either its own religion group, or part of the pagan group.

0

Share this post


Link to post