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1,254 posts in this topic

Yeah, I noticed a couple of places Messalian was still referenced in the localization (most notably in the sequence where Lucifer converts you), so definitely worth looking over.

 

Only had time to try the new setup briefly, but so far so good.  It's a lot harder to get off the ground as a pagan, I think -- you can't demand conversions, and your chaplain has a minuscule chance of converting anyone.  You're going to be the only Lilithian in the world for a good long while unless you spam courtier creation decisions.  On the other hand, I haven't played pagans a lot before, so I may be missing some tricks.  Already trying to think of what the best way to reform the religion would be -- Haarlem and Salisbury are relatively close together, so a start that controls one of them might be able to conquer the other, but then it's a long way to Bethlehem.  Though I suppose it's moot until you've had a chance to flesh things out some more and get the actual reformation set up.

 

Well in theory the actual reformation is in there. I just have no idea if it'll work or not. :P

 

I play pagans alot. The best part about them is if you're near other pagans, you can get a free reason to go to war, since pagans are allowed to try and conquer another pagan at least once, as pagans tend to recognize the virtues of the strong. Of course, that goes both ways, so you may be invaded as well. Still, you usually end up no worse than a vassal, as opposed to being stuck to getting a holy war on you.

 

And I believe I'll definitely add some kind of individual conversion mechanism, perhaps a motivate your court chaplain type event.

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As it appears others here have been able to update without any issues, it seems the problem I have is on my end. However, as it only crashes if Dark World is enabled something seems off. 

I redownloaded the game and removed what traces of the mod remained but when the game starts to load the gfx it crashes. This is a new issue for 1.0 as it worked perfectly on the previous version. I found an error.txt file in the logs that has a long list of complaints about 


[persistent.cpp:37]: Error: "Malformed token: .5, near line: 946
" in file: "events/DWSlavery.txt" near line: 946

and such things. It does not seem to break operation until 

[gfx_dx9.cpp:2213]: GfxCreateTextureFromFile failed with error: Invalid data

appears, though. Obviously possible that these are irrelevant issues but I could not find any other indications of a problem as of yet.

Is there any possibility of some advice on what the problem could be?
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As it appears others here have been able to update without any issues, it seems the problem I have is on my end. However, as it only crashes if Dark World is enabled something seems off. 

I redownloaded the game and removed what traces of the mod remained but when the game starts to load the gfx it crashes. This is a new issue for 1.0 as it worked perfectly on the previous version. I found an error.txt file in the logs that has a long list of complaints about 

[persistent.cpp:37]: Error: "Malformed token: .5, near line: 946

" in file: "events/DWSlavery.txt" near line: 946

and such things. It does not seem to break operation until 

[gfx_dx9.cpp:2213]: GfxCreateTextureFromFile failed with error: Invalid data

appears, though. Obviously possible that these are irrelevant issues but I could not find any other indications of a problem as of yet.

Is there any possibility of some advice on what the problem could be?

 

 

What version of Crusader Kings 2 are you running?

 

Are you running any other mods?

 

Have you done a verify cache check (assuming the Steam version)?

 

The malformed tokens don't seem to be a concern. No idea why they're being generated, but I see where other mods that are heavy in events seem to generate them as well after doing some checking.

 

The big thing is the graphics error you're hitting, but I'm not seeing that issue on my end, which means I'm unable to offer much advice since this is a first in seeing it.

 

When something like this does come up, people who delete their mods, verify their cache, and then reinstall their mods seem to have a high success rate in resolution.

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As it appears others here have been able to update without any issues, it seems the problem I have is on my end. However, as it only crashes if Dark World is enabled something seems off. 

I redownloaded the game and removed what traces of the mod remained but when the game starts to load the gfx it crashes. This is a new issue for 1.0 as it worked perfectly on the previous version. I found an error.txt file in the logs that has a long list of complaints about 

[persistent.cpp:37]: Error: "Malformed token: .5, near line: 946

" in file: "events/DWSlavery.txt" near line: 946

and such things. It does not seem to break operation until 

[gfx_dx9.cpp:2213]: GfxCreateTextureFromFile failed with error: Invalid data

appears, though. Obviously possible that these are irrelevant issues but I could not find any other indications of a problem as of yet.

Is there any possibility of some advice on what the problem could be?

 

 

What version of Crusader Kings 2 are you running?

 

Are you running any other mods?

 

Have you done a verify cache check (assuming the Steam version)?

 

The malformed tokens don't seem to be a concern. No idea why they're being generated, but I see where other mods that are heavy in events seem to generate them as well after doing some checking.

 

The big thing is the graphics error you're hitting, but I'm not seeing that issue on my end, which means I'm unable to offer much advice since this is a first in seeing it.

 

When something like this does come up, people who delete their mods, verify their cache, and then reinstall their mods seem to have a high success rate in resolution.

 

 

Hrm, after doing some digging around, I got the game to crash once on start up when I blew everything out and started the game. It hung during the flags load before crashing.

 

What's odd is after the crash, is if I launch again, it starts up fine.

 

I opened the flag that is in the mod, and it definitely isn't how I remember it, as it's all jacked up. So it may be that image file that's not cooperating.

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As it appears others here have been able to update without any issues, it seems the problem I have is on my end. However, as it only crashes if Dark World is enabled something seems off. 

I redownloaded the game and removed what traces of the mod remained but when the game starts to load the gfx it crashes. This is a new issue for 1.0 as it worked perfectly on the previous version. I found an error.txt file in the logs that has a long list of complaints about 

[persistent.cpp:37]: Error: "Malformed token: .5, near line: 946

" in file: "events/DWSlavery.txt" near line: 946

and such things. It does not seem to break operation until 

[gfx_dx9.cpp:2213]: GfxCreateTextureFromFile failed with error: Invalid data

appears, though. Obviously possible that these are irrelevant issues but I could not find any other indications of a problem as of yet.

Is there any possibility of some advice on what the problem could be?

 

 

What version of Crusader Kings 2 are you running?

 

Are you running any other mods?

 

Have you done a verify cache check (assuming the Steam version)?

 

The malformed tokens don't seem to be a concern. No idea why they're being generated, but I see where other mods that are heavy in events seem to generate them as well after doing some checking.

 

The big thing is the graphics error you're hitting, but I'm not seeing that issue on my end, which means I'm unable to offer much advice since this is a first in seeing it.

 

When something like this does come up, people who delete their mods, verify their cache, and then reinstall their mods seem to have a high success rate in resolution.

 

 

Hrm, after doing some digging around, I got the game to crash once on start up when I blew everything out and started the game. It hung during the flags load before crashing.

 

What's odd is after the crash, is if I launch again, it starts up fine.

 

I opened the flag that is in the mod, and it definitely isn't how I remember it, as it's all jacked up. So it may be that image file that's not cooperating.

 

Now that you mentioned it dew. When I first started 1.0 last night for the first time. It crashed as well. The second time worked though and other times after that. It just seemed to be that very first start of the new version.

 

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Update v1.01 to be uploaded here in the next 10 minutes or so.

 

Change log:

v1.01
    - Tweak: Some localization and event structure update related to the Messalian now becoming Lilithian.
    - Fixed: Some conditions that were still looking for Messalian instead of Lilithian.
    - Fixed: At some point a flag image appears to have gotten corrupted, which caused a rare CTD on load.
    - Fixed: Some token correction to reduce error.txt entries (ck2 prefers I put a zero in front of decimals)
 

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Could you please make events for angels?


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Should probably have included that as I redownloaded and verified everything came back fine. As I just download right off steam it is the most recent version 2.4.5. I used to run it with a couple of mods but after the first crash post-update i unistalled all mods to see if I could get it to launch. It did not work, so I thought I should ask if there was another problem involved.

I am happy to report that after this newest update it is once again launching as it should. A very curious error to have though, considering how inconsistent it was being with other peoples experiences. Thank you for the effort!

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Could you please make events for angels?

 

This. This sounds good. The Claire events are good, but more is better.

 

However, I have a sinking feeling dew is getting tired/bored of modding CK2, and we'll be left with some version close to 1.0 or something.

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Well in theory the actual reformation is in there. I just have no idea if it'll work or not. :P

 

I play pagans alot. The best part about them is if you're near other pagans, you can get a free reason to go to war, since pagans are allowed to try and conquer another pagan at least once, as pagans tend to recognize the virtues of the strong. Of course, that goes both ways, so you may be invaded as well. Still, you usually end up no worse than a vassal, as opposed to being stuck to getting a holy war on you.

 

And I believe I'll definitely add some kind of individual conversion mechanism, perhaps a motivate your court chaplain type event.

 

 

I just checked on a game in the newest release, starting out as Germanic to compare.  While Germanic, there was a 'reform the faith' button visible on the Religion screen, even though I couldn't click it due to not meeting the requirements.  Once I converted to Lilithian, there was no button there at all.  (I do like the new flavor text for the conversion, though -- it's very evocative!)

 

It looks like raiding may be good enough to support the religious authority of the faith for a while, by sacking enemy churches and so on.  Still, most of the holy sites are in Christian or Islamic lands, so taking them from the more established nations may not be easy.  (At least as far back as the Old Gods start -- haven't checked Charlemagne yet.)  A bit of a challenge, but it could be fun.

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Well in theory the actual reformation is in there. I just have no idea if it'll work or not. :P

 

I play pagans alot. The best part about them is if you're near other pagans, you can get a free reason to go to war, since pagans are allowed to try and conquer another pagan at least once, as pagans tend to recognize the virtues of the strong. Of course, that goes both ways, so you may be invaded as well. Still, you usually end up no worse than a vassal, as opposed to being stuck to getting a holy war on you.

 

And I believe I'll definitely add some kind of individual conversion mechanism, perhaps a motivate your court chaplain type event.

 

 

I just checked on a game in the newest release, starting out as Germanic to compare.  While Germanic, there was a 'reform the faith' button visible on the Religion screen, even though I couldn't click it due to not meeting the requirements.  Once I converted to Lilithian, there was no button there at all.  (I do like the new flavor text for the conversion, though -- it's very evocative!)

 

It looks like raiding may be good enough to support the religious authority of the faith for a while, by sacking enemy churches and so on.  Still, most of the holy sites are in Christian or Islamic lands, so taking them from the more established nations may not be easy.  (At least as far back as the Old Gods start -- haven't checked Charlemagne yet.)  A bit of a challenge, but it could be fun.

 

 

Yeah, I noticed the button missing too, but am hoping it's just due to waiting for the reform terms to be met (which is three holy sites - as I used the same kind of criteria the norse pagan uses).

 

I'll probably give it a solid play test next week where I'll try to go for three of the sites to see what happens.

 

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Could you please make events for angels?

 

This. This sounds good. The Claire events are good, but more is better.

 

However, I have a sinking feeling dew is getting tired/bored of modding CK2, and we'll be left with some version close to 1.0 or something.

 

 

My available time window is shrinking, but so far that's all. I still enjoy creating new events, but it is true that things will be slowing a bit and coming out in smaller chunks.

 

And I'll be honest, I wasn't certain I'd make it as far as I did, but you folks have been both very civil and supportive, even when I'd get crotchety (which I acknowledge happens).

 

So, more will come. At least 2-3 more little updates before Fallout 4 hits. Then it'll likely be quiet while I'm living that virtual life for a bit.

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For the bug I suppose for missing reform icon. What I did is converted to another religion. Then went back to lilithian and the reform button was there.


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My available time window is shrinking, but so far that's all. I still enjoy creating new events, but it is true that things will be slowing a bit and coming out in smaller chunks.

 

 

 

 

And I'll be honest, I wasn't certain I'd make it as far as I did, but you folks have been both very civil and supportive, even when I'd get crotchety (which I acknowledge happens).

 

So, more will come. At least 2-3 more little updates before Fallout 4 hits. Then it'll likely be quiet while I'm living that virtual life for a bit.

 

 

Getting crotchety happens. Currently, I fear getting old more than anything else.

 

2-3 updates? Think you can squeeze in my vague want-list in that time?

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For the bug I suppose for missing reform icon. What I did is converted to another religion. Then went back to lilithian and the reform button was there.

 

Hrm, I wonder if I seed a Lilithian somewhere in the game, if it'll handle initializing that stuff so it doesn't bork out when you first take on the faith.

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Getting crotchety happens. Currently, I fear getting old more than anything else.

 

2-3 updates? Think you can squeeze in my vague want-list in that time?

 

 

Yeah, I'm getting older, and I noticed more prone to getting crotchety.

 

Regarding the vague want-list. I make no promises.

 

The most I can say is if you take a look at Dark World > gfx > event_pictures > ToDo, and let me know if there is an image in there that you're really hoping I make into an event, then it stands a fair chance.

 

I've got a bunch of other prepped images as well that aren't in that folder and right now I'm just going through them and going with what triggers an inspirational spark.

 

I can say the next update will have another Harley event, and a slight reworking to how her stuff triggers in general.

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Regarding the vague want-list. I make no promises.

 

The most I can say is if you take a look at Dark World > gfx > event_pictures > ToDo, and let me know if there is an image in there that you're really hoping I make into an event, then it stands a fair chance.

 

I've got a bunch of other prepped images as well that aren't in that folder and right now I'm just going through them and going with what triggers an inspirational spark.

 

I can say the next update will have another Harley event, and a slight reworking to how her stuff triggers in general.

 

Well, an examination of the graphics folder indicates that Werewolf_FuckFemale2 (not in the ToDo folder, but in the main folder) is unused, despite both FF1 and FF3 being used.

 

The ToDo subfolder is all pretty good, depending on what context they're applied in. But my want-list is something different entirely.

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Well, an examination of the graphics folder indicates that Werewolf_FuckFemale2 (not in the ToDo folder, but in the main folder) is unused, despite both FF1 and FF3 being used.

 

 

 

The ToDo subfolder is all pretty good, depending on what context they're applied in. But my want-list is something different entirely.

 

 

Hrm, 2 and 3 are the same image from the looks of it. 1 was supposed to evolve into 2 during the prison scene.

 

The battle rape scene was supposed to be something different from what I recall. Bah. Not the first time I messed up my images.

 

I've adjust part of what was intended. Thanks.

 

 

Oh - go ahead and hit me up with your vague want-list. I make no promises, but I've another 30 or so images elsewhere that I'm presently going over.

 

Also in the next release - another monster hunter.

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Lets see...


 


In addition to fleshing out the Futas (For example, you mentioned something about a special Futa and removing ai_whore from the standard ones)... Or breeding angels (fallen angels?) a level of interactivity cross-interactivity could be beneficial.


 


Like, being able to go to war against the Werewolves as they begin to infest your lands, your people, even your very bloodline; and not just the stale CK2 standard 'war-for-claims' here.


 


Discovering the cure for diseases (or even just Germ Theory) centuries earlier than in history could reduce disease spread and death rates, but draw the ire of the Church for 'demonic knowledge.' Then, when you are excommunicated and half the realm is in open rebellion against you, Lucifer/Lilith comes to speak to you, and to offer 'salvation'.


 


 




 


 


Also in the next release - another monster hunter.


 




 



Sounds good.


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Lets see...

 

In addition to fleshing out the Futas (For example, you mentioned something about a special Futa and removing ai_whore from the standard ones)... Or breeding angels (fallen angels?) a level of interactivity cross-interactivity could be beneficial.

 

Like, being able to go to war against the Werewolves as they begin to infest your lands, your people, even your very bloodline; and not just the stale CK2 standard 'war-for-claims' here.

 

Discovering the cure for diseases (or even just Germ Theory) centuries earlier than in history could reduce disease spread and death rates, but draw the ire of the Church for 'demonic knowledge.' Then, when you are excommunicated and half the realm is in open rebellion against you, Lucifer/Lilith comes to speak to you, and to offer 'salvation'.

 

ai_whore isn't used any longer. There's a new complex system that figures out who may or may not whore.

 

The Whore Futa event that is different from the merchant event has a very high chance of being one of the pre-Fallout 4 releases.

 

I'm not messing with any Cassus Belli any time soon, but there are going to be more and more events that will be related to the race wars.

 

The disease cure one is very likely (it's planned as part of the Wizards Tower and a pair of the images in my ToDo area are related to it), although the excommunication part isn't.

 

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The reform button should definitely be showing up from the start, not sure why it doesn't.

 

As for reforming - it does make sense, in that you're building a church structure out of basically nothing but divine (infernal?) inspiration. The biggest difficulty I can see is that the game doesn't normally let unreformed pagans demand conversion, and that's probably the primary way you can get initial converts, i.e., using your beauty/attraction/succubus nature to get your courtiers and vassals to switch.

 

Without that, you're forced to rely on hiring new courtiers, and are probably going to lose lots of vassals. I wonder if it would be worth adding a spell to try and convert people, or some other option - like converting a seduced lover maybe? Could have an event fire if you have a lover who's not Lilithian, to try and convert them (which might or might not work depending on reasons).


Something else minor that I noticed, is that werewolves don't mark their wives. I'd think that it would make sense for anyone who winds up married to a werewolf to gain the werewolf bitch flag, unless they've got something that blocks it like alpha bitch or vampire. Just a thought :)

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ai_whore isn't used any longer. There's a new complex system that figures out who may or may not whore.

 

Oh? Where is this?

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ai_whore isn't used any longer. There's a new complex system that figures out who may or may not whore.

 

Oh? Where is this?

 

 

It's in DW_decisions.txt. It's going to be tweaked in one of these updates most likely. Someone asked a question a few pages back about how to just do a simply ai_honor check, and the more I think about it, just doing that should really streamline and reduce all of those potential modifiers.

 

ai_honor is an actual vanilla game invisible score, calculated by a combination of different traits, and I used it for the first time in the recent prisoner rape event. You can view it by doing the ~ charinfo cheat.

 

And since it's an ai_honor check, it shouldn't prevent a player from being able to make their own decision.

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Someone asked a question a few pages back about how to just do a simply ai_honor check

 

That was me =D

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Someone asked a question a few pages back about how to just do a simply ai_honor check

 

That was me =D

 

 

Heh, well how convenient. :)

 

Like I mentioned, I liked it enough to use it in the prisoner rape decision, where an honorable ai ruler won't commit the foul act.

 

And the more I think about it, I believe it does apply to the decision to both go whoring and to work as a whore. Since the honor system is meant to determine things like loyalty and what not. Although I may make it a check to first see if their married. If they are, then they won't go due to it'd be cheating. If they're single, I may set something up where they may still visit the brothel, but not work it.

 

And since ai_honor is generated dynamically during game play based on what traits are gained and lost, it meets the need that I tried to capture in re-write.

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