• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
oli3d

[W.I.P] [NPC-Slavery] o3pl-Slavery

33 posts in this topic

Moin,

I WANT YOU TO TEST SOMTHING!!!!!!1111

or so...

Oki....

Yet another attempt to make a "NPC Slavery System"

For that ->Alpha<-

First: Dialogues are rough and not optimized...

You can enslave a NPC via Dialogue after enslaving you can...

Open da inventory, set a naked outfit etc...

Sell da slave to Lucan(5 Slots)

to that dude in Drunken Huntsman(Whiterun 5 slots)

to that CatPeople carawan leaders(5 Slots per Leader)

or buy them back

for dialogues apperaing make a save/load conbo... i am to lazy to fix it for an alpha

Sell/buy dialogue only apperas if the traders have a slave to sell or buy(may take a second)

price, name is visible in dialogue (random, complex pricing is coming)

you can set an home for your slaves

you can command them to do things(do favor etc)

you can command them to have sex with you

etc...

clothing... aehemmm slaves only can wear Devious/Zaz/Mias labia Exiter for now...

may took some seconds to show after load/cellLoad.(slow algo)

Dependencies: Sexlab for now.

So long

Oli

#And yes ... i am working on dat ZaZ furniture placer too

> Da File: o3pl-slavery-v001a.7z

4

Share this post


Link to post

ADDENDUm or so:

Report and ask Questions!

Regards

Oli

0

Share this post


Link to post

Just came across this post.  Alwasy interested in a slavery mod.  Can try it.  Do you want people to post logs, etc?  Your description is really exciting  Especially for a start.  I currently use Paradise Halls.


0

Share this post


Link to post

yeah i'm using PH but it takes them forever to update the damn thing. I'll give this a test here soon and let you know wot I think.


 


EDIT: One thing I'll point out before I start it up, So what is your vision for this? What do you expect to end up at? You know, what are you planning to add?


0

Share this post


Link to post

yeah i'm using PH but it takes them forever to update the damn thing. I'll give this a test here soon and let you know wot I think.

 

EDIT: One thing I'll point out before I start it up, So what is your vision for this? What do you expect to end up at? You know, what are you planning to add?

My Vison....

First: do a nice trade framework(That's now for testing, Dialogue based -means no Menu/popup or other shit)

Second: Do an enslavement framwork by enslaving NPCs through:

Charme, Potions, Traps(specially setted for specific NPCs), combat and so on

and implement fleeing slaves(you have to take care of your slaves)

Third: Do some nice nasty quests... Ysolda for example... she likes to see how trading, especially khajits Carawan works..

So let her have a niche trip as slave for the crawan...

Fastred would like to see the world....*evilgrin*

for start...

And for now it's just testing...

Moin

Oli

forgot to mention:

A (traders) slave may have to please a customer after a very good trading....

Or a tavern slave ... drink and sex included?

+ gender neutral....

0

Share this post


Link to post

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.


 


I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.


By the time that happens though, this might be out of alpha, so good news for me!


Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.


 


I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.


 


May Stendarr guide you oli3d - Good luck with this.


0

Share this post


Link to post

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.

 

I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.

By the time that happens though, this might be out of alpha, so good news for me!

Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.

 

I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.

 

May Stendarr guide you oli3d - Good luck with this.

That's mostly the main problem.. the setup for a slavery system is as simple as follower management mods.

Just choose a follower/npc and let him follow you... just enslave a NPCs and let him follow you..

for generated NPCs it's difficult.. you know nothing about the mechanics/Ai/packages ....

if the npc is killed.. what happens... will he/she/it respawn... and what gender he/she/it will have?

unique NPCs (mostly)won't change... so i am concentrate on them first.... trying to do a whitelist.

For example Ysolda.. she is the replacement for Belethor... in da case he is killed... so should i set her on a black list?

Or Saadia.. after her quest sghe might be a target of enslavement...

Or Nazeem... every one would be thankfull for enslave him(even his wife... as long you sell him to a place a long way from Tamriel)?

Mechanics are simple.. but you have to test them against many mods and quests..

Moin

Oli

0

Share this post


Link to post

 

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.

 

I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.

By the time that happens though, this might be out of alpha, so good news for me!

Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.

 

I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.

 

May Stendarr guide you oli3d - Good luck with this.

That's mostly the main problem.. the setup for a slavery system is as simple as follower management mods.

Just choose a follower/npc and let him follow you... just enslave a NPCs and let him follow you..

for generated NPCs it's difficult.. you know nothing about the mechanics/Ai/packages ....

if the npc is killed.. what happens... will he/she/it respawn... and what gender he/she/it will have?

unique NPCs (mostly)won't change... so i am concentrate on them first.... trying to do a whitelist.

For example Ysolda.. she is the replacement for Belethor... in da case he is killed... so should i set her on a black list?

Or Saadia.. after her quest sghe might be a target of enslavement...

Or Nazeem... every one would be thankfull for enslave him(even his wife... as long you sell him to a place a long way from Tamriel)?

Mechanics are simple.. but you have to test them against many mods and quests..

Moin

Oli

 

 

I'm not a scripting expert, but I'm wondering if it's possible to copy the random NPC's facegen/voice data and ditch their original AI package for one of your own somehow? That way the original "de-spawns", and your copy just follows you as the slave. I think that's what PH did, I'm not sure.

 

I'm just spitballing here, I dunno what I'm talking about. I'll just let you do your thing

0

Share this post


Link to post

I'm not a scripting expert, but I'm wondering if it's possible to copy the random NPC's facegen/voice data and ditch their original AI package for one of your own somehow? That way the original "de-spawns", and your copy just follows you as the slave. I think that's what PH did, I'm not sure.

 

I'm just spitballing here, I dunno what I'm talking about. I'll just let you do your thing

Copys of Npcs may be possible. For now i am concentrating on the sell/buy part, stability, performance and other features.

Moin

Oli

0

Share this post


Link to post

clothing... aehemmm slaves only can wear Devious/Zaz/Mias labia Exiter for now...

may took some seconds to show after load/cellLoad.(slow algo)

Dependencies: Sexlab for now.

 

Hmm, If I have a slave, shouldn't I have some say in what they should wear or is it the law that they must be naked? Maybe I want my slave to use my slave as a living mannequin to show of some nice outfits I made with my awesome crafting skills? Maybe not all slaves should HAVE to be sex slaves. Maybe I am fine with putting some basic clothes on them, give them a pickaxe and show them where the mine are.

0

Share this post


Link to post

Hmm, If I have a slave, shouldn't I have some say in what they should wear or is it the law that they must be naked? Maybe I want my slave to use my slave as a living mannequin to show of some nice outfits I made with my awesome crafting skills? Maybe not all slaves should HAVE to be sex slaves. Maybe I am fine with putting some basic clothes on them, give them a pickaxe and show them where the mine are.

They are now naked cause the clothing system is not implemented yet.

the algo that checks for zaz/DD/MiasLair things is only for not messing up things when this mods are installed.

My Goal is: Give them what they have to wear dependend on situation(weather/Time of Day etc).

Moin

Oli

0

Share this post


Link to post

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.

 

I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.

By the time that happens though, this might be out of alpha, so good news for me!

Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.

 

I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.

 

May Stendarr guide you oli3d - Good luck with this.

blabla picked it up over a year ago, quite a lot of updates since then

now allows 50 slaves, a renamer and methods for tie them up

http://www.loverslab.com/topic/37048-wip-paradise-halls-sexlab-extension-v01g-150506/page-1

 

 

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.

 

I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.

By the time that happens though, this might be out of alpha, so good news for me!

Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.

 

I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.

 

May Stendarr guide you oli3d - Good luck with this.

That's mostly the main problem.. the setup for a slavery system is as simple as follower management mods.

Just choose a follower/npc and let him follow you... just enslave a NPCs and let him follow you..

for generated NPCs it's difficult.. you know nothing about the mechanics/Ai/packages ....

if the npc is killed.. what happens... will he/she/it respawn... and what gender he/she/it will have?

unique NPCs (mostly)won't change... so i am concentrate on them first.... trying to do a whitelist.

For example Ysolda.. she is the replacement for Belethor... in da case he is killed... so should i set her on a black list?

Or Saadia.. after her quest sghe might be a target of enslavement...

Or Nazeem... every one would be thankfull for enslave him(even his wife... as long you sell him to a place a long way from Tamriel)?

Mechanics are simple.. but you have to test them against many mods and quests..

Moin

Oli

 

 

you might want to look into this as an attachment for paradise halls to blabla's sexlab extension

collaborate with each other for ideas and such ...

basically that'd give the framework you're looking for that you could start adding the places to buy/sell slaves

escape mechanics already in place with clothing system, some the latest updates even includes methods for tieing up your slaves, even a renamer

no reason you can't add your ideas to a working system that's starving for places to sell slaves

 

 

Good to see some love for NPC Slavery for a change. You have no idea how hard I'm rooting for this.

 

I'll have to try this on another playthrough though, once I do away with a handful of other script-heavy mods.

By the time that happens though, this might be out of alpha, so good news for me!

Not sure whether or not this was built with Unique NPCs (like Ysolda) in mind, but whatever features you have, I hope they're as stable with non-named NPCs (like bandits and necromancers) as they are with unique NPCs.

 

I empathise with the challenges ahead of you, oli3d. So many have started and left similar mods unstable and unfinnished before you. I think Paradise Halls was the closest to completion, but still hasn't been touched in like 2 years.

 

May Stendarr guide you oli3d - Good luck with this.

That's mostly the main problem.. the setup for a slavery system is as simple as follower management mods.

Just choose a follower/npc and let him follow you... just enslave a NPCs and let him follow you..

for generated NPCs it's difficult.. you know nothing about the mechanics/Ai/packages ....

if the npc is killed.. what happens... will he/she/it respawn... and what gender he/she/it will have?

unique NPCs (mostly)won't change... so i am concentrate on them first.... trying to do a whitelist.

For example Ysolda.. she is the replacement for Belethor... in da case he is killed... so should i set her on a black list?

Or Saadia.. after her quest sghe might be a target of enslavement...

Or Nazeem... every one would be thankfull for enslave him(even his wife... as long you sell him to a place a long way from Tamriel)?

Mechanics are simple.. but you have to test them against many mods and quests..

Moin

Oli

 

 

I'm not a scripting expert, but I'm wondering if it's possible to copy the random NPC's facegen/voice data and ditch their original AI package for one of your own somehow? That way the original "de-spawns", and your copy just follows you as the slave. I think that's what PH did, I'm not sure.

 

I'm just spitballing here, I dunno what I'm talking about. I'll just let you do your thing

 

yes, that's mostly how ph does it, some uniques will still retain some of their dialogues

enslave grelka and ask her about the ratway or how she treats her customers, just don't expect a marriage or training or shopping

0

Share this post


Link to post

started the mod couple things i found yosolda wouldnt lose her clothes. did get her to follow sold her to the drunken huntsmen just fine. enslaved olifina she wouldnt give her clothes when i used dialogue to go into her inventory and take her outfit instant crash to desktop  


0

Share this post


Link to post

Welcome back Oli! Good luck w/ your new project. Looking forward to your work.


0

Share this post


Link to post

started the mod couple things i found yosolda wouldnt lose her clothes. did get her to follow sold her to the drunken huntsmen just fine. enslaved olifina she wouldnt give her clothes when i used dialogue to go into her inventory and take her outfit instant crash to desktop

 

Thanks... thats what i need.

Please upload your papyrus log here, that comes with the CTD, or a log if you can repeat that ctd.

 

Welcome back Oli! Good luck w/ your new project. Looking forward to your work.

Thanks. I hopfully can get that little mod working and will right after that enhance the furniture placing.

Moin

Oli

0

Share this post


Link to post

 

Welcome back Oli! Good luck w/ your new project. Looking forward to your work.

Thanks. I hopfully can get that little mod working and will right after that enhance the furniture placing.

I'd like to steal the furniture code ^_^

0

Share this post


Link to post

Welcome back Oli! Good luck w/ your new project. Looking forward to your work.

Thanks. I hopfully can get that little mod working and will right after that enhance the furniture placing.

I'd like to steal the furniture code ^_^

No prob,

My sources are allways free...

Moin

Oli

1

Share this post


Link to post

Looked through your sources, couldn't find anything related to furniture, so I guess you're still working on that?


 


Also I noticed you have a lot of identical script-fragments.


You can share script-fragments between objects of the same type in TESVEdit (for example dialogue responses: open all relevant responses, select to compare them, drag and drop the script section between the different responses)


Might make your life easier when you have to change anything in those fragments ;)


0

Share this post


Link to post

Looked through your sources, couldn't find anything related to furniture, so I guess you're still working on that?

 

Also I noticed you have a lot of identical script-fragments.

You can share script-fragments between objects of the same type in TESVEdit (for example dialogue responses: open all relevant responses, select to compare them, drag and drop the script section between the different responses)

Might make your life easier when you have to change anything in those fragments ;)

Thanks...

About that furniture code. Look at my files here:

http://www.loverslab.com/files/file/1320-wip-test-bondage-furniture-placer-2015-03-18-03/

Moin

Oli

0

Share this post


Link to post

Alright, so I popped this mod in (I did a modded game and vanilla w/Alt Start.)


 


I nabbed Ysolda from whiterun and... one of the beggers from windhelm. It looks like it works as intended, Home markers work and both slaves followed and went naked on demand. Ysolda was strange, though, she disappeared in whiterun and reappeared after I enslaved the windhelm begger and fast travalled. In both cities, though, there was a person i couldn't enslave. Avadinne in whiterun and Sora (Talos pristess) in windhelm. (That's after the save/load thing)


 


Retested, had issiues with Ysolda taking her clothes off (windhelm begger still worked.) Thought I'd test combat while I was at it, and they ran.


 


I'm willing to test more if need be, if you wanted to check something specific.


 


Now for my two cents on all this, It's always nice to see another slavery mod. But right now you've not only got competition between your mod and a well-established mod, but you've got to play catch up with Blabla on PH because you're kinda reinventing the wheel here. It might be less work to make a quest mod for PH (only way you'll get ysolda in PH is if you fight the entire garrison and a few dolphins.)


 


That's just my two cents, I know it's nice having your own framework, but you might spend so much time on the framework you'll be too burnt out for any actual content.


 


EDIT: forgot to mention, they sold good too (I'm sure you tested that vanillia, but I'm talking my save with several other mods)


0

Share this post


Link to post

you might want to look into this as an attachment for paradise halls to blabla's sexlab extension

collaborate with each other for ideas and such ...

basically that'd give the framework you're looking for that you could start adding the places to buy/sell slaves

escape mechanics already in place with clothing system, some the latest updates even includes methods for tieing up your slaves, even a renamer

no reason you can't add your ideas to a working system that's starving for places to sell slaves

Now for my two cents on all this, It's always nice to see another slavery mod. But right now you've not only got competition between your mod and a well-established mod, but you've got to play catch up with Blabla on PH because you're kinda reinventing the wheel here. It might be less work to make a quest mod for PH (only way you'll get ysolda in PH is if you fight the entire garrison and a few dolphins.)

 

That's just my two cents, I know it's nice having your own framework, but you might spend so much time on the framework you'll be too burnt out for any actual content.

As anyone who read my main post knows, I'm up for any collaboration or shared workload.

Personally I'd like to see an extended enslavement mechanic myself, but I'm very short on time at the moment, so it'd be nice to have someone pick up my work in that area ;)

An extended slave trade has been on my list for a long time as well, but since it most likely involves using the CK, I'm very reluctant to start working on it ;)

0

Share this post


Link to post

As anyone who read my main post knows, I'm up for any collaboration or shared workload.

Personally I'd like to see an extended enslavement mechanic myself, but I'm very short on time at the moment, so it'd be nice to have someone pick up my work in that area ;)

An extended slave trade has been on my list for a long time as well, but since it most likely involves using the CK, I'm very reluctant to start working on it ;)

That's one of my goals.

A soon as i have a stable set of working mechanics i try to integrat an interchange modul.

Maybe we should use the ZaZ slave/slaver faction as basis for all the npc slavery mods.

hydra slave girls uses this faction... and i think i may use them too as most of the slavery mod moders are using ZaZ Devices.

Moin

Oli

0

Share this post


Link to post

finally got around to trying this mod out, works great unlike most of the others.


0

Share this post


Link to post

Thanks for testing...

By the way .... found first issues with the clothing script.

does some nasty things in MilkModEocnomy...

Fixing it... and enhancing the mod slowly...

Moin

Oli

0

Share this post


Link to post