• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Sign in to follow this  
Followers 0
Santr

Which follower system (AFT, EFF, UFO) causes least issues with SL?

I might be misremembering, but I think one or two of them used to cause issues with some of SL plugins. If so, which system is the least intrusive and less likely to break things?


0

Share this post


Link to post

I've been using EFF for about 2 years, no problems there.


0

Share this post


Link to post

EFF is best


0

Share this post


Link to post

Does EFF (or any follower mod for that matter) have an equivelant option to UFO's "you know/you could dress better" option?


 


Other follower mods I have tried allow armour changes byt revert back to the 'hidden inventory' when the follower is dismissed.


0

Share this post


Link to post

Does EFF (or any follower mod for that matter) have an equivelant option to UFO's "you know/you could dress better" option?

 

Other follower mods I have tried allow armour changes byt revert back to the 'hidden inventory' when the follower is dismissed.

 

AFT (Amazing Follower Tweaks) has the best options for clothing of the 3.  With AFT you can set 3 different "outfits" for followers, normal, city, and home.  You can enable none (vanilla outfit) or any combination of the 3.  So you can have your followers walk around in lingerie at home (you perv ;) ), wear armor while adventuring, and normal clothes while wandering the city.  And you have full control of what armor/clothing each option can use (you are not limited to a set of armor/clothing determined by the mod)  It works rather well, but at some cost.  Whenever you change cells (indoor to outdoor, world to city, etc), it has to run scripts to update each follower so you might see some lag while your followers redress.  Not a biggie, but if you have a limited machine, this can be annoying.  The other thing to note with AFT is that Devious Devices can have issues with it.  You need to disable AFTs sandboxing or the followers will sandbox ignoring the limitations imposed by the devices worn (followers will work the forge even with the armbinder on).  This may happen with EFF and UFO as well, but not sure.  Also, if you assign a DD item to one of the categories and then the follower changes cells that would affect the outfit, the DD will be put into their backpack, and you'll have to remove it and reapply it to the follower.

 

EFF does have some outfit control, but not as extensive as AFT from what I can tell.   You can set a normal default and sleepwear outfits, and you have a choice from a set of outfits from the mod.  I believe you can choose the 'none' option for the normal then select your own armor/clothing options and put them in the Equipment section of the follower.  I just starting using EFF so I don't have full knowledge of how it's outfit plugin works, but this is what I've seen with it.  I am still trying it out.  As far as using better equipment, I believe if you put something in the "Equipment" of the follower in EFF, it will use it instead of the standard.  But again, I just started playing with it so not 100% sure on it.

 

For dressing up followers you can use NPC Clothing Changer and Maintainer  http://www.nexusmods...im/mods/11662/?

Been thinking about trying that one my self.  Not sure how well it relates to EFF, AFT, or UFO.  Since AFT's clothing system is optional, and EFF's outfit system is a plugin that can be disabled through the MCM, it should work fine with them.  May check that one out on my next playthrough.

0

Share this post


Link to post

*Fallout 3 Mode On*


[intelligence] So you're saying that EFF is best?


*Fallout 3 Mode Off*


 


Alrighty then. Thanks, folks.


0

Share this post


Link to post

 

 

AFT (Amazing Follower Tweaks) has the best options for clothing of the 3.

 

Hi, thanks for the reply and I used to use AFT but if a follower is wearing clothes from a 'hidden inventory' they will re-equip those items when they are dismissed.

 

UFO's "you know/you could dress better" actually moves hidden items into the NPC's main inventory allowing them to be removed completely and having tried all the other main follower mods it seems to be the only one that has this option.

 

NPC Clothing Changer and Maintainer also allows the hidden inventory items to be over-ridden but does not facilitate the removal of said items.

0

Share this post


Link to post

 

 

 

AFT (Amazing Follower Tweaks) has the best options for clothing of the 3.

 

Hi, thanks for the reply and I used to use AFT but if a follower is wearing clothes from a 'hidden inventory' they will re-equip those items when they are dismissed.

 

UFO's "you know/you could dress better" actually moves hidden items into the NPC's main inventory allowing them to be removed completely and having tried all the other main follower mods it seems to be the only one that has this option.

 

NPC Clothing Changer and Maintainer also allows the hidden inventory items to be over-ridden but does not facilitate the removal of said items.

 

 

Umm, you can remove the "hidden" clothes with AFT as well. Just activate outfit management on the follower.

If AFT have any issues with SL. i havent found any yet. Been working really good for me so far.

AFT has loads of options but its a bit more heavy on scripts.

I did give EFF a try but didnt like it that much. Just lost to many options that AFT had. The shortcut wheel that came with EFF was  nice tho.

0

Share this post


Link to post

 

Umm, you can remove the "hidden" clothes with AFT as well. Just activate outfit management on the follower.

 

 

Yeah, I see that and I do indeed see the hidden equipment and am able to remove it and equip whatever clothing/armour I like and it works fine, Until I dismiss the follower who then reverts back to the hidden equipment, Even though I removed 'that particular' equipment from the followers inventory.

 

To be fair it's probably a conflict with one of the other mods I am using but I never cared enough to fault find when UFO does exactly what I want.

0

Share this post


Link to post

 

 

Hi, thanks for the reply and I used to use AFT but if a follower is wearing clothes from a 'hidden inventory' they will re-equip those items when they are dismissed.

 

 

Never have seen that in my 2+ yrs of using AFT (once they added the outfit stuff).  When you set the follower to use the clothing options (standard, city, and/or home), it moves their default armors to their inventory, and their default is gone.  When you "dismiss" them, are you removing them from AFT tracking?  If so, then yes, they will revert.  If you leave them as tracked and just do the normal dismissal, they will retain the clothing option choices.  For example, I have Lydia's home outfit be stockings, gloves, shoes, butt plug, ballgag (hey, don't judge me :P ).  She is dismissed as a follower (staying in Breezehome) but still tracked (you can track up to 32 AFT followers).  When I step into the house, she is still wearing the outfit I specified.  I set Uthgerdt's standard outfit to one of the ADEC Tera armors rather than her normal steel plate.  If I have dismissed her, when I return to Whiterun she is still wearing the armor I specified as the standard outfit.  The only issue might be WHERE you dismiss them as opposed to where they return to when dismissed.  For example with Uthgerdt, if I specify a standard outfit and a city outfit, then dismiss her somewhere when she is wearing the standard outfit, then when I return to Whiterun (her normal location), she might still be wearing the standard outfit instead of the city outfit I specified.  But it is not the default outfit.

 

As you mentioned, you may have another mod that is interfering with AFT outfits for the dismissed, or you are removing them from AFT tracking when dismissing them, but other than that (and the scenario I outlined above) they should retain their specified outfit.

0

Share this post


Link to post

Biggest problem I had with AFT's outfit management is that it was too strict! :)


I walk into town with my follower. She puts on her sluttiest "walking around town" clothes. She gets into a milking machine which takes her clothes off and AFT's outfit management kicks in and puts them back ON!


 


0

Share this post


Link to post

I had conflict problems with UFO and EFF in the past. I dont know what the current versions are like. I have not had any problems with AFT since, that I have not been able to work around. I like some of the additional features included with AFT over the others also.


0

Share this post


Link to post

chajapa:  Think you had something else going on, or a timing issue.  Maybe getting in the milking machine caused a cell change, which could fire off AFTs outfit management?  Maybe whatever mod handled the milking machine stripped her and put her in the machine, then AFT fired it's outfit management.  If it was a general issue with AFT management system ALWAYS redressing them, then the problem would happen with ANY sexlab sex act - they would redress in the AFT outfit after sexlab stripped them for the sex act, so they would redress during sex.  Which I never saw.


0

Share this post


Link to post

 

As you mentioned, you may have another mod that is interfering with AFT outfits for the dismissed, or you are removing them from AFT tracking when dismissing them, but other than that (and the scenario I outlined above) they should retain their specified outfit.

 

I have noticed that the followers from the Interesting NPCs mod do tend to revert to their original outfit, even if you remove those items from their inventory and give them a new outfit through AFT. I think that's specific to the follower mod you are using though, all the regular unscriped and vanilla followers I use don't have that problem. Even then I think the INPC ones revert back to their AFT assigned outfit again when you re-hire them.

 

0

Share this post


Link to post

 

 

As you mentioned, you may have another mod that is interfering with AFT outfits for the dismissed, or you are removing them from AFT tracking when dismissing them, but other than that (and the scenario I outlined above) they should retain their specified outfit.

 

I have noticed that the followers from the Interesting NPCs mod do tend to revert to their original outfit, even if you remove those items from their inventory and give them a new outfit through AFT. I think that's specific to the follower mod you are using though, all the regular unscriped and vanilla followers I use don't have that problem. Even then I think the INPC ones revert back to their AFT assigned outfit again when you re-hire them.

 

 

 

That could be, I've actually never used InterestingNPCs.

0

Share this post


Link to post
Sign in to follow this  
Followers 0