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lkl

Race is on .esp but Armor is .esm

I want my character to have a proper feet mesh without it looking like a thing another dimension. 


I solved it before by setting the customrace mod as a master to the armor, so they will work fine when I add the custom race thing to the mod.


 


Problem with this is, I want to add the custom to a particular mod called Jackga's Pub, but it is a .esm and not a .esp. 


I can't add the race in because it doesn't have a master for it to get added. 


 


I am just coming here for some help. If my english sounds broken, probably means I wasn't thinking too clearly.


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You can convert your race mod into an ESM so the armor mod can have it as a master, or you can inject the race form into the armor mod so it can be referenced.


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You can convert your race mod into an ESM so the armor mod can have it as a master, or you can inject the race form into the armor mod so it can be referenced.

 

I'll try to learn the first option but how can I do inject the race form to the armor?

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You can convert your race mod into an ESM so the armor mod can have it as a master, or you can inject the race form into the armor mod so it can be referenced.

 

I'll try to learn the first option but how can I do inject the race form to the armor?

 

 

First option is really easy, you just open the race mod in TES5Edit and enable the ESM checkbox in the Record Flags section of the file header. Don't worry about the file name still having an .ESP extension, Skyrim will treat it as an ESM.

 

As for form injection, it's a bit more elaborate, but it involves changing the race's formID so that it matches the armor mod's ID in the master list. You then add the injected formID into the armor that needs fixing.

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You can convert your race mod into an ESM so the armor mod can have it as a master, or you can inject the race form into the armor mod so it can be referenced.

 

I'll try to learn the first option but how can I do inject the race form to the armor?

 

 

First option is really easy, you just open the race mod in TES5Edit and enable the ESM checkbox in the Record Flags section of the file header. Don't worry about the file name still having an .ESP extension, Skyrim will treat it as an ESM.

 

As for form injection, it's a bit more elaborate, but it involves changing the race's formID so that it matches the armor mod's ID in the master list. You then add the injected formID into the armor that needs fixing.

 

I tried the first option. 

The only problem is the load order. 

The Pub can't add anything as masters unless it was loaded before it. 

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I tried the first option. 

The only problem is the load order. 

The Pub can't add anything as masters unless it was loaded before it. 

 

 

Is there a reason why the ESM'd race mod can't be moved to load before Pub?

 

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Is there a reason why the ESM'd race mod can't be moved to load before Pub?

 

 

It can but the game will rearrange it as master. I removed that problem by removing its file header as .esm.

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