• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Sign in to follow this  
Followers 0
lambient1988

Add collision to hair?

Hello, I am using a HDT hair but sadly it is passing through all my body parts.


 


How can I add collision to the hair?


post-484133-0-16480400-1440298571_thumb.

0

Share this post


Link to post

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .


0

Share this post


Link to post

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

 

Okay, I got the tool but have no idea how to use it.

 

There are 4 XML files that came with the mod

 

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

 

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

0

Share this post


Link to post

 

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

 

Okay, I got the tool but have no idea how to use it.

 

There are 4 XML files that came with the mod

 

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

 

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

 

 

4 xml for 1 hair ??

there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.

0

Share this post


Link to post

 

 

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

 

Okay, I got the tool but have no idea how to use it.

 

There are 4 XML files that came with the mod

 

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

 

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

 

 

4 xml for 1 hair ??

there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.

 

 

 

My bad, the hair comes with an armour.

Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.

What did I do wrong?

0

Share this post


Link to post

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

Okay, I got the tool but have no idea how to use it.

There are 4 XML files that came with the mod

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

4 xml for 1 hair ??

there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.

My bad, the hair comes with an armour.

Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.

What did I do wrong?

Bump. :P

0

Share this post


Link to post

 

 

 

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

 

Okay, I got the tool but have no idea how to use it.

 

There are 4 XML files that came with the mod

 

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

 

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

 

 

4 xml for 1 hair ??

there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.

 

 

 

My bad, the hair comes with an armour.

Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.

What did I do wrong?

 

 

uncheck for col. 0-1 in all xmls. i think he divided collision layers for them all.

0

Share this post


Link to post

 

 

 

 

the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .

 

Okay, I got the tool but have no idea how to use it.

 

There are 4 XML files that came with the mod

 

1. hdtggxbody01

2. hdtggxCollision

3. hdtggxhair2

4. hdtggxPelv01

 

I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.

Can you please help?

 

 

4 xml for 1 hair ??

there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.

 

 

 

My bad, the hair comes with an armour.

Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.

What did I do wrong?

 

 

uncheck for col. 0-1 in all xmls. i think he divided collision layers for them all.

 

 

 

Nope, still not working. :(

I am using ggxTdaMiku Hair.

I did like you said, see screenshot.

 

Can you please take a look at it?

Thank you. :)

post-484133-0-12815600-1440656255_thumb.

ggxTdaMiku.rar

0

Share this post


Link to post
Sign in to follow this  
Followers 0