• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Sign in to follow this  
Followers 0
kuunkulta

Immersive first person + Sexlab

So in the past I've used Immersive first person's "attach camera to target" -feature with Sexlab to watch the scenes from the perspective of whoever is giving it to my character. But after a long break from the game I updated my mods and tried this again, I can't seem to be able to attach the camera to targets during scenes. Anyone know a way to get this working again?


0

Share this post


Link to post

If you are using latest version of IFPV then open the configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt and about line 10 or so there is this:

;!bindkey 0x67 0 "AttachIFPV"
Remove the ; symbol in front of that line so that it becomes:

!bindkey 0x67 0 "AttachIFPV"
Start game and you should be able to attach camera to target with numpad 7 key. Target means who you are aiming at when the little label comes up with their name.
0

Share this post


Link to post

If you are using latest version of IFPV then open the configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt and about line 10 or so there is this:

;!bindkey 0x67 0 "AttachIFPV"
Remove the ; symbol in front of that line so that it becomes:

!bindkey 0x67 0 "AttachIFPV"
Start game and you should be able to attach camera to target with numpad 7 key. Target means who you are aiming at when the little label comes up with their name.

 

 

Thanks, but I'm actually using an older version which still has the MCM menu. And the targeting function itself works fine, but during sexlab scenes the crosshair is disabled so I can't target the targets.

Now, I figured out I can use console "enableplayercontrols" to get crosshair back, but during scenes the characters don't show their name tags when targeting them. That's what's giving me a headache now...

 

But thanks though, now that I know which line to edit I might upgrade ifpv even if I can't solve my main issue :)

0

Share this post


Link to post

Ah ok I don't remember how it worked in old versions. There may be same problem in the new one, I haven't actually tried it when crosshair is disabled.

0

Share this post


Link to post

I would assume the version doesn't affect it much. But embarrassingly enough it seems that it was a problem with my test actor... Works perfectly with any other NPC :D 


0

Share this post


Link to post

It does affect, I rewrote how it works in 2.0 and up, it should actually be little bit better :P I hope.

Ok glad to hear you got it working. :)

0

Share this post


Link to post

 

If you are using latest version of IFPV then open the configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt and about line 10 or so there is this:

;!bindkey 0x67 0 "AttachIFPV"
Remove the ; symbol in front of that line so that it becomes:

!bindkey 0x67 0 "AttachIFPV"
Start game and you should be able to attach camera to target with numpad 7 key. Target means who you are aiming at when the little label comes up with their name.

 

 

Thanks, but I'm actually using an older version which still has the MCM menu. And the targeting function itself works fine, but during sexlab scenes the crosshair is disabled so I can't target the targets.

Now, I figured out I can use console "enableplayercontrols" to get crosshair back, but during scenes the characters don't show their name tags when targeting them. That's what's giving me a headache now...

 

But thanks though, now that I know which line to edit I might upgrade ifpv even if I can't solve my main issue :)

 

 

I've noticed that sometimes when you press the U key to rotate the scene the crosshair comes back.

It works for me when I need to target someone.

 

0

Share this post


Link to post
Sign in to follow this  
Followers 0