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llabsky

More Creature Animations (26 Nov 2015 - Dwarven Spiders)

750 posts in this topic

Woah, I'm not sure how well these look in-game, but at the very least it's a good start, and is probably much more! Here's hoping these can slide into something like NSAP in the near future.


 


If you have the time and inclination, I'd suggest looking into animating the dwemer constructs next, specifically the spiders.


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They actually look pretty nice from the preview alone, despite being a gif,, also those Netch animation. Tentacles aren't usually my thing, but meowww.


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You're doing God's work, son.

That said, I wasn't sure about just how bad the tentacle issue with netches would be but these really illustrate just how weirdly rigid they are. Still, you did a great job working around it with some of those poses. I'm curious to see how these work out in-game. Godspeed.

Question: When you get to boars, do you intend to try to also do an animation of a boar with a Reiklig mounted on its back? I just think it'd be hilarious.

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Great animations and much needed, thank you


 


I think The Ash Hopper animations inspired from parasite in city, the fly thingy i would guess :D


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Woah, I'm not sure how well these look in-game, but at the very least it's a good start, and is probably much more! Here's hoping these can slide into something like NSAP in the near future.

 

If you have the time and inclination, I'd suggest looking into animating the dwemer constructs next, specifically the spiders.

 

Spider are always an issue because of their skeleton and how there are giant spiders as well, I'll have to check again to see if there is a "friendlier" skeleton in the dragonborn/dawnguard dlcs.

 

As for in game, my computer isn't very good so recording Skyrim isn't a very viable option.. Unless I turn settings wayyyyy down.

 

To be fair, it seems the textures don't warp in game as much as they do in 3ds max. Which was unexpected

 

They actually look pretty nice from the preview alone, despite being a gif,, also those Netch animation. Tentacles aren't usually my thing, but meowww.

 

Seekers didn't cut it in the tentacle department which is why I started with netches. Which is funny because I never even knew they existed because in the 2000+ hours I've played skyrim I hardly have any time in Solstheim... I've only played the dragonborn story and didn't do side quest or explore at all. So imagime my surprise when I find them in the dragonborn.bsa lol

 

 

 

You're doing God's work, son.

That said, I wasn't sure about just how bad the tentacle issue with netches would be but these really illustrate just how weirdly rigid they are. Still, you did a great job working around it with some of those poses. I'm curious to see how these work out in-game. Godspeed.

Question: When you get to boars, do you intend to try to also do an animation of a boar with a Reiklig mounted on its back? I just think it'd be hilarious.

 

"doing God's work"... i've thought about that about so many other mods here...

 

Netches, from what I can tell, don't warp as much as I thought they would in game. Although I somewhat went overboard on a few of their animations twisting one of their tentacles to "hold" the PC.

If you want to test, do what I did and replace the netchsA2_S1.hkx files with their in game idles.

 

As far as I can tell, the only boar skeleton is with the riekling on it. The textures just don't show up. I do have a couple ideas for boars with/without the riekling on top. *clap* *cheer* *high five another riekling on a boar*

Great animations and much needed, thank you

 

I think The Ash Hopper animations inspired from parasite in city, the fly thingy i would guess :D

 

Thank you,

 

And you are correct... I'm glad someone noticed, which means it isn't all that bad :P

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This looks wonderful! YAY! Thank you for your hard work. The ash hopper looks particularly wonderful, and all of this looks extremely well done. I always, ALWAYS welcome more creature animations, and I never expected an Ash Hopper.


 


I really hope this makes it into More Nasty Critters!


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This looks wonderful! YAY! Thank you for your hard work. The ash hopper looks particularly wonderful, and all of this looks extremely well done. I always, ALWAYS welcome more creature animations, and I never expected an Ash Hopper.

 

I really hope this makes it into More Nasty Critters!

 

Well thank you too... The 3 I've added so far were simple because I had a workaround for their "junks". For everything else I will need to get help adding the their parts so I can align properly.

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>>>

Description:
MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all.

>>>

 

Chickens, I don't even know why and how but I am just thinking chickens after SLAM (http://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/) kept telling me Skryim is full of horny chickens...

 

These gifs look really good.  Only 3 weeks of learning 3D animation... :blink:

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>>>

Description:

MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all.

>>>

 

Chickens, I don't even know why and how but I am just thinking chickens after SLAM (http://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/) kept telling me Skryim is full of horny chickens...

 

These gifs look really good.  Only 3 weeks of learning 3D animation... :blink:

 

I thought about doing a chicken scene. Someone had an idea (I can't remember which thread) of using the beak to poke which would be what I base the animations on. Kind of a mix between the chicken bobbing its head and the female masturbating. If it is a vanilla creature I must make an animation! (sometime hopefully soon)

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There's no such thing as too many SL animations. Thank you.


My regular request(even though you're not accepting em now): moar dog on female pease! :)


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Spider are always an issue because of their skeleton and how there are giant spiders as well, I'll have to check again to see if there is a "friendlier" skeleton in the dragonborn/dawnguard dlcs.

 

The Estrus Charus Spider addon has a function that causes all spiders to use the correct animation. It works well in my experience except for specific "named" spiders. Perhaps it would be worth checking out the method and seeing if it something that could be applied to your work.

 

So far as I can see your work so far is well worth continuing, the quality of the previews makes me wish I was able to make mods and help this along rather than just use them and offer my encouragement.

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Request...


 


Crabs... They could grab on, like some sort of armoured ass hugger...


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Just want to leave a big thanks. Your animations already look very good.


 


I don't know why people request chicken und crabs before boars and elks :s But I support any kind of diversity. Just create any animations you like.


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Request...

 

Crabs... They could grab on, like some sort of armoured ass hugger...

 

Must agree. I know OP's not taking requests, but could you still even consider them?  :angel:

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And they said Netch's couldn't be done...  well played sir.  Looking forward to seeing this implemented in game.


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These looks pretty cool! Looking forward to seeing them in action in game sometime! :D


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How do you get them to work in game? I can't seem to get them to work.


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I will be watching this mod :) I hope at one point in time, deer, sheep, pigs, bulls all will be able to get some love :D


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Thanks for undertaking this monumental task and sharing. New animations are always exciting, but animating new creatures...well you have my admiration. We're all pulling for you.


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Nice! Finally so love for those creatures! :) I like these quite a lot!


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Nice animations! They're not that bad, really.


 


You may want to keep in mind btw that none of these animations will work in game via sexlab until their races are added to the sslCreatureAnimationSlots files.


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Nice animations! They're not that bad, really.

 

You may want to keep in mind btw that none of these animations will work in game via sexlab until their races are added to the sslCreatureAnimationSlots files.

 

I noticed as well... is there a way around that? I tried to add them as new animations by dropping them into the animation folder... but without an 'anchor' they don't for now/me. Any tips or workarounds?

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Nice animations! They're not that bad, really.

 

You may want to keep in mind btw that none of these animations will work in game via sexlab until their races are added to the sslCreatureAnimationSlots files.

 

I noticed as well... is there a way around that? I tried to add them as new animations by dropping them into the animation folder... but without an 'anchor' they don't for now/me. Any tips or workarounds?

 

The only way to get the new creatures into the files is to recreate the files in the creation kit. You would first need to add them in the source version of the file and then compile that file in the ck to make the .pex file. I'd do it myself, but I don't know how to properly add the creatures in the source file. It's like writing code. It has to be written a certain way.

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