• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
Rednecklawrence

DDexpansion items and piercings dont lock/have dialogue box

So as the title says, I am having an issue where DDexpansion items and piercings do not lock or have a dialogue box when equipped. I was wondering if anyone knows the cause of such a bug?

Mod load stuff:


post-644671-0-07964400-1442269816_thumb.


 


Thanks!


0

Share this post


Link to post

If you added them from console you may have accidentally added items from assets and not integration. Those are just meshes without scripts. If you actually mean the items from expansion, then I have no idea. Wild guess; check your skse if its working correctly.


0

Share this post


Link to post

Wait, so if I player.additem from the console they might not work? Because that's what I did. And I mean that ALL items from expansion don't seem to have any scripts. Not too sure what you mean...


0

Share this post


Link to post

They should work from console too yes, but are you sure the item is from expansion and not assets? Because there is duplicates of some.


0

Share this post


Link to post

Oh so your saying some expansion stuff is in assets? ill check it out


0

Share this post


Link to post

No sure what you mean by that, but you need assets already if you're using anything else.


 


What you are probably experiencing however is:


Devious devices works with two item entries for every item.


An inventory object and a rendered object.


 


Using a plug as an example, you have the inventory version of the plug, and you equip it. The inventory form has the scripts and dialogue and so on for attaching and unlocking an item.


It does not appear on your character's model, when you equip it(the inventory entry), the script instance version appears visually on your character, it is also what controls the effects.


 


When using say, 'help piercing' two seperate entries will appear in the console. One will be the inventory entry(what you want), and the scriptinstance entry; which is an entry used by the scripts of the inventory entry.


 


You can typically tell the difference in your inventory based on weight and value, the scriptinstance doesn't have either.


 


If both copies of a devious device do not properly display scripts then you have some weird problem. Might be missing SKSE or something silly maybe.


0

Share this post


Link to post

No further advice for your question, but you can get rid of NetImmerseOverride in your mod list, it is included in racemenu. Also you should probably use SLA redux instead of the 20140124 version.


 


None of that will fix your problem though.


0

Share this post


Link to post

No further advice for your question, but you can get rid of NetImmerseOverride in your mod list, it is included in racemenu. Also you should probably use SLA redux instead of the 20140124 version.

 

None of that will fix your problem though.

 

Depending on which version of whatever he may be using, it might be a requirement.

I THINK one of the zaz posing mods specifies that the version of NetImmerseOverride in Sexlab(or racemenu) is out of date for some of the specific functions of the addon.And some people have yet to probably update Sexlab because of certain compatibility issues.

If that is indeed what I remember reading. Might be something different like JContainers or something.

0

Share this post


Link to post

 

No further advice for your question, but you can get rid of NetImmerseOverride in your mod list, it is included in racemenu. Also you should probably use SLA redux instead of the 20140124 version.

 

None of that will fix your problem though.

 

Depending on which version of whatever he may be using, it might be a requirement.

I THINK one of the zaz posing mods specifies that the version of NetImmerseOverride in Sexlab(or racemenu) is out of date for some of the specific functions of the addon.And some people have yet to probably update Sexlab because of certain compatibility issues.

If that is indeed what I remember reading. Might be something different like JContainers or something.

 

 

If that's the case he needs to reorder the mods, because NetImmerse override is being...overridden by something else. (The grey lightning bolt)

0

Share this post


Link to post

Got no clue really what bobbert and malvic are talking about, but ill look into it for sure, and yeah, that was the issue, I was using the wrong item. didn't even dawn on me that there were 2 of the same item. thanks guys!


0

Share this post


Link to post