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wardrake

Estrus slime creature

 recently I tried out the mod estrus-chaurus, and I thought what if that ooze/slime was an actual creature that ambushed you in dungeons. The tendrils actually on the slime body when it grabs you. maybe makes females pregnant.


and not dependent on estrus or estrus for skyrim


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Love where this idea is going! Hope some of our talented modders can make it happen :)


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You can get this with the DD Cursed Loot mod, not sure if it's exactly what your looking for as it adds loads more things, most of which can be disabled in MCM


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You can get this with the DD Cursed Loot mod, not sure if it's exactly what your looking for as it adds loads more things, most of which can be disabled in MCM

 

I think more what he is talking about is like a "slime NPC" that is just lurking in dungeons.   Not something that spawns when you open a container.  I love the idea.  Better be good with your marksman skills or you will quite literally be fucked.

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What is that Slime/Ooze animation anyway? How does it trigger?


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What is that Slime/Ooze animation anyway? How does it trigger?

 

It is part of the estrus mod.  It is also included in Deviously Cursed Loot.  Basically, it is another form of estrus attack... but instead of tentacles, it is a slim/ooze creature.

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Honestly, the tentacles always seemed incongruous to me. It seems like a more logical step would have been to shove a pseudopod over/inside the victim's cooch. Still my favorite thing from the Estrus mod series, though.


 


As several people have pointed out, Deviously Cursed Loot already supports Estrus trap events for interacting with items in dungeons. Personally, I'd be more interested in a piece of slime furniture, like a bed or furo tub :P


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Most of the ES mod is set up to be either animated objects and/or animated pieces of armor (there are no NPC's or ai packages in the mod, just spell's that kick off the animations which call on the animated objects and armor pieces).


 


I'm sure someone could probably figure out how to make it work, but that would be a hell of a lot of work.


 


Thoughts on how to:


You could probably start off by coping a skeever's npc settings and ai package (since it stays low to the ground and tends to jump at other npc's it's the first thing that comes to mind).


Toss the default sounds from the copied npc, change up the attack animation so it would initate the ES animation instead of biting the target. Then kick off a calming spell on the new npc so it wouldn't attack again after the animation is finished (probably need to copy the ai package and change all kinds of shit up in it as well, maybe make a new faction, and have it so after being raped the target is temporarily added to said faction).


 


Then you would have the makings for a slimy creature that would running around in dungeons, and would rape and impregnate female adventures (hmm I think I'd rather take an arrow in the knee then a tentacle in the ... ).


 


But it would call on reworking the ai package, the meshes that are called on for the character, and probably have to add the skeever skeleton to the ES nif/mesh so it would not look extremely strange when it moved around inside a dungeon.... again a lot of work.


 


 


But it is probably do able... now you just need someone that is talented enough with the CK to build your custom npc tentacle beast.


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