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bjornk

The issue with Fortify <MAGIC SCHOOL> & Magicka Regeneration enchantments

Anybody know why the "Magicka Regeneration" part of Fortify <MAGIC SCHOOL> & Magicka Regeneration enchantments isn't auto-calculated?


 


You learn these enchantments often from college robes, such as Novice Robes of Destruction etc. and as you probably know, they have two different/separate effects. The first one fortifies a certain school of magicka (lowers the cost) and the second part fortifies your magicka regeneration. The first part scales with your skill and with the soul gem used, however the second part, the "Magicka Regen" part never goes above 10% no matter what your skill is, or what kind of soul gem is used in the enchantment. You use the "base form" of this effect when you use them on your enchantments and that base form fortifies the magic school by 5% and magicka regen by 10%, but only the part with 5% gets scaled.


 


Yes, you can use the Fortify <MAGIC SCHOOL> and Fortify Magicka Regeneration separately if you get the Twin Souls perk and they scale properly when used separately, but that's not the issue here. The enchantment you've learned doesn't function as it is supposed to, because even the lowest version of this enchantment that is found on Novice robes gives you 50% magicka regeneration and that's at least what you expect to get when you use these.


 


Ideas on how to fix this are more than welcome.


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Seems to me it's a game bug.


Any enchantment, with more than one effect that's power is affected by magnitude will not scale correctly.


 


Easiest fix would probably be to just change the regen part of the base enchantment to a duplicate.


Then set the magnitude to w/e you want the % regen to be.


 


In the duplicate's magic effect, uncheck the "power affects => magnitude" box.


Now the regen won't ever scale... but it will always be the % you chose for the base enchantment.


 


The reason for the duplicate is to not mess up the standard magica regen enchants.


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I could simply override the magicka regen part with the value I want, without the need of duplicating anything, if I wanted to use a fixed value, because nothing else uses the base enchantment. Also, I'd rather use a fixed value for the first part rather than the second.


 


I've tried the suggestion in this post, but since it is impossible to display the second magnitude in enchantment description, it's not a proper solution. If you've noticed, all Dual Value Modifier effects use things like "half of", "twice as" etc. in their description for the same reason.


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No solution that I know of.


From what I understand the way it works is that the vanilla Fortify X + Regen enchantment robes are custom made to carry their values in the CK. (In fact all enchanted gear are technically pre-made and spawn accordingly)


Player enchanted gear follow a different set of rules. Soul gem + level scaling can only affect the first part of the magic effect, in this case the Fortify X part, the regen part will not scale.


 


I think even the All spell cost X% less from Archmage gear is technically a disguised enchantment with 5 different fortify X enchantments rolled into one, so only one of the 5 will get proper scaling even if you were to disenchant it through mods.


Although with that post it might worth revisiting...


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Player enchanted gear follow a different set of rules. Soul gem + level scaling can only affect the first part of the magic effect, in this case the Fortify X part, the regen part will not scale.

 

 

But the problem with this is, why the "fortify magic school" part scales with skill and type of soul gem and the regen part doesn't, even when it is the first effect? I've tried moving the regen part up and made it the first enchantment effect, but it was still stuck at 10% while the other part scaled.

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There's a priority for which one gets the scaling if I recall correctly, I don't remember the exact term it uses I think it has to do with which one "worth" more. Check for a column with something along the line of value or cost.


Also even if you manually set their value to be equal they still won't scale together, it then go with another set sorting logic to pick one, alphabetical I think.


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So the magicka regen needs to be the only effect in the enchantment in order to scale with skill.


 


I think I'll use a fixed 75% or 100% for the magicka regen base value, sounds like the most reasonable solution.


 


Update 1:


 


I've also made a plugin with the Dual Value Modify method that was mentioned in the link above. Changed the enchantment descriptions as "Alteration spells cost <mag>% less to cast and magicka regenerates 5 x <mag>% faster". I'll upload it here after doing a bit of testing. 


 


Update 2:


 


Since it is not possible to display a second magnitude (i.e. the magicka regen amount), I thought making the 2nd. AV weight 10 times more would be a neat workaround, as simply adding a <0> after the <mag> would always display the correct value. So I've changed the enchantment descriptions as "Alteration spells cost <mag>% less to cast and magicka regenerates <mag><0>% faster" etc. With an enchanting skill of 100 and a grand soul gem, this will display "Alteration spells cost 15% less to cast and magicka regenerates 150% faster". It also does what it says and will raise your magickaratemult by 150 points. It is pretty close to "Master Robes" of that school but yes, the cost reduction is a bit less than what you'd expect, but you can play around with the magnitude values if you didn't like this and find another combination you like (*see below). And yes, with this method, both effects scale with skill, perks and the type of soul gem.


 


EnchantmentTest.7z (deleted)


 


* The magnitude for the magic effect used in the base enchantment in this plugin is 5% and the 2nd AV weight is 10. If you raise the magnitude to 10, you'll get almost 30% cost reduction with an enchantment skill of 100. However, this also raises the magicka regen rate up to 300%. A magnitude of 7-8% and a 2nd AV weight of 7 or 8 would probably be the closest to the vanilla values.


 


 


 


Edited by bjornk
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