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M4rth

What is killin my fps? PC to weak?

30 posts in this topic

Hey Guys,

 

so I got this annoying Problem with my FPS outside of Buildings and I was wondering if I could fix this or if my PC is just too weak and I will have to uninstall some mods.

 

 

Here are my System specs:

 

Graphics Card: 3072MB HIS Radeon HD 7970 GHz Edition IceQ X2 Aktiv PCIe 3.0 x 16 ( Retail)

Mainboard:        Gigabyte GA-990XA-UD3 AMD 990X So.AM3+ Dual Channel DD3 ATX Retail

Powersuply:      650 Watt Corsair CS Series Madular 80+ Gold

Processor:         AMD FX Series FX-8350 8x 4.00GHz So.AM3+ BOX

Ram:                  16GB Corsair Vengeance red DDR3-1866 DIMM CL10 Dual Kit

 

 

I play Skyrim with the following mods: 

 

ENB: Seasons of Skyrim HD6 Tribute  Option D (No SSAO-SSIL + No DOF)

 

6WLpFTv.png

 

uMX1DaC.png

E7j7xfm.png

LKnbxTj.png

 

The mods not checked are unchecked cause I wanted to see if the fps get better without them, but it's just a little difference, like 7 - 8 fps.

The black ones are mods I don't use anymore so I took them out of makin them black so there is no confusion.
Indoor is fine and smooth, but as soon as I go out and see landscape, the fps go from 30 -15. Indoor its almost always 60.

I am curious what might be the cause of that. But I fear my system is to weak.
Maybe you can help me.

Thx in advance. :)

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I can't tell very much but I would suspect it's caused by some environmental mod,maybe a lighting mod .


There is an add on the nexus that can show you where fps drops are happening.I don't recall the name  of it but if you download it it might help you.


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Agreed


When it comes to FPS, the first thing to cause it to drop is the graphics


any HD mods will kill FPS unless you have a BEAST of a computer


ENB's will kill it too (i can't use ENB's D=)


 


Realistic Waters also hurts a lot


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I can't tell very much but I would suspect it's caused by some environmental mod,maybe a lighting mod .

There is an add on the nexus that can show you where fps drops are happening.I don't recall the name  of it but if you download it it might help you.

 

 

no big use if I don't know what the name is but thx anyway ^^

 

Agreed

When it comes to FPS, the first thing to cause it to drop is the graphics

any HD mods will kill FPS unless you have a BEAST of a computer

ENB's will kill it too (i can't use ENB's D=)

 

Realistic Waters also hurts a lot

 

I am aware of these facts. 

Thing is that I wan't to know wheter I did something wrong while installing some mods ( or if I can tweak them by editing some .ini files )  or if my PC is simply to weak.

Thats why I hope that someone who can judge about these facts will answer here ^^

thank you anyway though.

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Your PC is certainly not "too" weak. Mine is weaker (fx-6300@4.4ghz, 8gb ram and 7850 2gb) and I'm running with enb around 45fps outdoors. Might be even more but for some reason enbs fps limiter doesn't work as it should. I'd suggest trying out other enbs or tuning the one you have now. The one you got might still be on the heavy side. Have you tried how it runs with enb off? Default bind for that is shift+f12.


 


Having too heavy HD textures would cause stuttering so if you have lots of 4k non-sense it might help to downgrade to 2k textures. I've been using Skyrim HD - 2k - Lite version for a year or so now and it did help tremendously with vram usage and therefor with stuttering. Although you do have 3gb which should be enough for reasonable HD texture setup.


 


But for sure you can have a pretty skyrim with enb on that pc. Granted you probably won't have solid 60fps but if 40-60 is enough, then yes.


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I think the name of the mod is Skyrim performance monitor.I haven't used it in a while,but it did give info on gpu,cpu ,fps and memory usage.


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What is the size of the texture replacers you are using for the landscape?


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Your PC is certainly not "too" weak. Mine is weaker (fx-6300@4.4ghz, 8gb ram and 7850 2gb) and I'm running with enb around 45fps outdoors. Might be even more but for some reason enbs fps limiter doesn't work as it should. I'd suggest trying out other enbs or tuning the one you have now. The one you got might still be on the heavy side. Have you tried how it runs with enb off? Default bind for that is shift+f12.

 

Having too heavy HD textures would cause stuttering so if you have lots of 4k non-sense it might help to downgrade to 2k textures. I've been using Skyrim HD - 2k - Lite version for a year or so now and it did help tremendously with vram usage and therefor with stuttering. Although you do have 3gb which should be enough for reasonable HD texture setup.

 

But for sure you can have a pretty skyrim with enb on that pc. Granted you probably won't have solid 60fps but if 40-60 is enough, then yes.

 

I turned off the ENB to check the fps. It didn't make a big difference. Only 4 - 5 FPS more, so I think I can exclude the ENB from the list.

 

I think the name of the mod is Skyrim performance monitor.I haven't used it in a while,but it did give info on gpu,cpu ,fps and memory usage.

 

I gonna take a look, thx

 

What is the size of the texture replacers you are using for the landscape?

 

Well Skyrim HD - 2k Textures already says says how big it is :P

Tamriel Reloaded HD main file are   2k-1k texture

 got no idea bout the Flora overhaul regular edition

tamrial reloaded grasses - plants - shrubs  Less tall grass. 2k shrubs and ground covers. 1k plants and some grasses

 

I don't know wheter or not the unofficial Skyrim patches bring better meshes and textures.

 

I have that particle patch for ENB installed aswell.  What about that?

 

 

THANKS FOR YOUR HELP SO FAR GUYS.   Just wanted to say that ^^

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Two things you can try either together or separately:


- Change to a performance ENB as there can be a huge difference in how much they impact things


- Drop to 1k textures for the landscape. You can use the Skyrim Performance Monitor from the Nexus to check if your VRam is being maxed out, if not then the texture changes may not do much for you.


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Two things you can try either together or separately:

- Change to a performance ENB as there can be a huge difference in how much they impact things

- Drop to 1k textures for the landscape. You can use the Skyrim Performance Monitor from the Nexus to check if your VRam is being maxed out, if not then the texture changes may not do much for you.

 

so I installed this performance Monitor and run around the area of whiterun. these are the results:

NIUozmF.jpg

 

0lgy0od.png

 

F1hGqpZ.png

 

Tbh I don't really know what to do with this now. ^^'

(Thats why I opened this Thread anyway :P )

 

The Name of the Video Card is not right though but this is only cause the one I have is using these Drivers.

 

So I can see that it's using pretty much VRAM but how can I tell now what is causing this? 

 

 

The thing that annoys me is that other people with ( I guess ) same or worse PC's are able to make their games look awesome and still run without fps drops and stuttering.  

And I am not able to do this. So obviously I am doing something wrong and I would like to know what.

 

 

Quote: - Change to a performance ENB as there can be a huge difference in how much they impact things

But the other ENB's I tried are horrible. Atleast to me.... they give me Eyecanc**** well let's say I don't like them.

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Green line in the top of the graph is the gpu ram, it is being maxed out. Orange line in the bottom of the graph is how much of the gpu processor capability is being used, you are not hitting 100% and just have spikes so it has some extra power to spare for effects.


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Green line in the top of the graph is the gpu ram, it is being maxed out. 

 

but that means what. The textures are to heavy?

 

Because as I already checked and said. when I turn off the ENB it doesn't make a big difference in fps

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ENBs don't really impact VRAM usage. Well, they might, but I'm not too sure about that. And even if they do, the impact would be minimal. Try disabling 4k texture mods, as they tend to fill up your VRAM. Also, uncompressed textures (like body textures) are very VRAM heavy. You can always try to optimize your textures with the existing programs. Be sure to make backups as necessary though.


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ENBs don't really impact VRAM usage. Well, they might, but I'm not too sure about that. And even if they do, the impact would be minimal. Try disabling 4k texture mods, as they tend to fill up your VRAM. Also, uncompressed textures (like body textures) are very VRAM heavy. You can always try to optimize your textures with the existing programs. Be sure to make backups as necessary though.

 

you mean stuff like texture optimizer?

 

I never was quiet sure if this thing is rly doing anything. I mean I got no clue about such stuff. But doesn't it downscale the textures and they look worse ingame?

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you mean stuff like texture optimizer?

 

I never was quiet sure if this thing is rly doing anything. I mean I got no clue about such stuff. But doesn't it downscale the textures and they look worse ingame?

 

 

Both Tamriel Reloaded mods would be my first guess as to why your frame rate is tanking so hard outside. I've found that, without exception, nearly every mod that adds new meshes and textures to exterior spaces eats up VRAM. With some mods it's a minimal hit, others turn your system into an amazing slide show presentation.

 

As a general rule for myself with regard to texture mods, I tend to downsize them with Photoshop, sharpen them up with filter or two, and drop them back into game...I don't really notice any drop in visual quality, and I use a 32 inch monitor ;) Texture optimizers are a different story, I've never tried them...I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures). I run my game at a comfortable 45 - 50 FPS outdoors with ENBs and 1K texture mods (size edited where needed...I don't need 1K sign post textures  :P  ).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

I'd suggest uninstalling both of the Tamriel Reloaded mods and see if your performance improves before doing any editing of textures, or using any optimizers.

 

N~dles

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you mean stuff like texture optimizer?

 

I never was quiet sure if this thing is rly doing anything. I mean I got no clue about such stuff. But doesn't it downscale the textures and they look worse ingame?

 

Yep.

 

Well it's kinda simple. 4k means 4096x4096 which is 4 times the size of 2k (2048x2048). And yes it does downscale the textures and makes them look worse. But if you are modding skyrim you can't just pick all those fancy looking high resolution texture packs and not expect your framerate to go below 60 or even 30. Pick 4k resolutions for stuff you actually ALWAYS look at (your character, your favourite armor, etc.) and pick lower resolution texture packs for the rest. And if there's only 4k textures of a mod you want, you need to optimize the textures. SFO f.e. uses 4k textures if I'm not mistaken - I optimized them to 2k and I really can't notice any difference whilst playing. Sure - if I were to examine the trees close up I would see a difference... but who does that when playing Skyrim.

 

Another thing is compression. You certainly know the difference between a PNG and JPEG file... You can compare that with uncompressed and compressed textures. Compressed texture take up a lot of less VRAM, but get blurry when looking at them close up...

 

On a related side note: Textures usually have so called mipmaps. They are used for LOD (Level Of Detail). So if you are further away, the game engine renders the lower resolution textures. This also happens (at least I think so - I'm not a 100% sure on that) when the textures don't have these mipmaps, but at the cost of additional gpu/cpu power. You can generate mipmaps for textures that don't have them with Optimizer Textures.

 

 

 

 

As a general rule for myself with regard to texture mods, I tend to downsize them with Photoshop, sharpen them up with filter or two, and drop them back into game...I don't really notice any drop in visual quality, and I use a 32 inch monitor  ;) Texture optimizers are a different story, I've never tried them...I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures). I run my game at a comfortable 45 - 50 FPS outdoors with ENBs and 1K texture mods (size edited where needed...I don't need 1K sign post textures   :P  ).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

That's a nice method - gotta try that too. But this only really works if you are optimizing SOME textures. There are texture packs with a huge amount of files - which would be very tedious. 

 

Well it always comes to the object the texture is rendered at. If you have a large mesh, small textures will look very ugly. But you will never need 4k textures for apples... except if you are into food porn.

 

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If all of your VRam is being used constantly it is likely trying to use more than that, when it does it has to store the extra data elsewhere and swap it in and out (just like running 100% on your system memory) and slows things down a lot. As a target I would look to run 80% - 90% with as few peaks hitting 100% as possible.


 


I have used texture optimizers but mainly for fixing meshes missing parts or resizing odd sized textures since most texture sets are available in 1k.


 


How bad it looks depends on the resolution you are running and monitor size. I use 1k textures for landscapes and 512 for LOD, here are a few screenshots with ENB (includes a mild DOF):


post-101267-0-88322800-1444697203_thumb.post-101267-0-46850700-1444697205_thumb.post-101267-0-58767100-1444697206_thumb.


 


 


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you mean stuff like texture optimizer?

 

I never was quiet sure if this thing is rly doing anything. I mean I got no clue about such stuff. But doesn't it downscale the textures and they look worse ingame?

 

 

Both Tamriel Reloaded mods would be my first guess as to why your frame rate is tanking so hard outside. I've found that, without exception, nearly every mod that adds new meshes and textures to exterior spaces eats up VRAM. With some mods it's a minimal hit, others turn your system into an amazing slide show presentation.

 

As a general rule for myself with regard to texture mods, I tend to downsize them with Photoshop, sharpen them up with filter or two, and drop them back into game...I don't really notice any drop in visual quality, and I use a 32 inch monitor ;) Texture optimizers are a different story, I've never tried them...I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures). I run my game at a comfortable 45 - 50 FPS outdoors with ENBs and 1K texture mods (size edited where needed...I don't need 1K sign post textures  :P  ).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

I'd suggest uninstalling both of the Tamriel Reloaded mods and see if your performance improves before doing any editing of textures, or using any optimizers.

 

N~dles

 

 

 

 

 

 

 

you mean stuff like texture optimizer?

 

I never was quiet sure if this thing is rly doing anything. I mean I got no clue about such stuff. But doesn't it downscale the textures and they look worse ingame?

 

Yep.

 

Well it's kinda simple. 4k means 4096x4096 which is 4 times the size of 2k (2048x2048). And yes it does downscale the textures and makes them look worse. But if you are modding skyrim you can't just pick all those fancy looking high resolution texture packs and not expect your framerate to go below 60 or even 30. Pick 4k resolutions for stuff you actually ALWAYS look at (your character, your favourite armor, etc.) and pick lower resolution texture packs for the rest. And if there's only 4k textures of a mod you want, you need to optimize the textures. SFO f.e. uses 4k textures if I'm not mistaken - I optimized them to 2k and I really can't notice any difference whilst playing. Sure - if I were to examine the trees close up I would see a difference... but who does that when playing Skyrim.

 

Another thing is compression. You certainly know the difference between a PNG and JPEG file... You can compare that with uncompressed and compressed textures. Compressed texture take up a lot of less VRAM, but get blurry when looking at them close up...

 

On a related side note: Textures usually have so called mipmaps. They are used for LOD (Level Of Detail). So if you are further away, the game engine renders the lower resolution textures. This also happens (at least I think so - I'm not a 100% sure on that) when the textures don't have these mipmaps, but at the cost of additional gpu/cpu power. You can generate mipmaps for textures that don't have them with Optimizer Textures.

 

 

 

 

As a general rule for myself with regard to texture mods, I tend to downsize them with Photoshop, sharpen them up with filter or two, and drop them back into game...I don't really notice any drop in visual quality, and I use a 32 inch monitor  ;) Texture optimizers are a different story, I've never tried them...I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures). I run my game at a comfortable 45 - 50 FPS outdoors with ENBs and 1K texture mods (size edited where needed...I don't need 1K sign post textures   :P  ).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

That's a nice method - gotta try that too. But this only really works if you are optimizing SOME textures. There are texture packs with a huge amount of files - which would be very tedious. 

 

Well it always comes to the object the texture is rendered at. If you have a large mesh, small textures will look very ugly. But you will never need 4k textures for apples... except if you are into food porn.

 

 

 

If all of your VRam is being used constantly it is likely trying to use more than that, when it does it has to store the extra data elsewhere and swap it in and out (just like running 100% on your system memory) and slows things down a lot. As a target I would look to run 80% - 90% with as few peaks hitting 100% as possible.

 

I have used texture optimizers but mainly for fixing meshes missing parts or resizing odd sized textures since most texture sets are available in 1k.

 

How bad it looks depends on the resolution you are running and monitor size. I use 1k textures for landscapes and 512 for LOD, here are a few screenshots with ENB (includes a mild DOF):

attachicon.gif2015-07-10_00001.jpgattachicon.gif2015-07-05_00002.jpgattachicon.gif2015-04-25_00009.jpg

 

 

Well I uninstalled the Tamriel Reloaded and ... you were right, game runs much smoother now.  Sad, no fancy stuff for me. :P

But thank you for the help guys!

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Another thing: what's your skyrim.ini and skyrimprefs.ini settings (paste it into Pastebin)? These, if set o 0, will tank your performance unless you change them to 1.


 


  • iTexMipMapMinimum=0
  • iTexMipMapSkip=0
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Both Tamriel Reloaded mods would be my first guess as to why your frame rate is tanking so hard outside. I've found that, without exception, nearly every mod that adds new meshes and textures to exterior spaces eats up VRAM. With some mods it's a minimal hit, others turn your system into an amazing slide show presentation.

 

Well I uninstalled the Tamriel Reloaded and ... you were right, game runs much smoother now.  Sad, no fancy stuff for me. :P

But thank you for the help guys!

 

 

Glad you got it sorted out, happy to help. Don't give up on adding exterior mods though...there are quite a few out there that look very good without eating up a lot of VRAM. They aren't 4K with parallax hooplah and unique meshes for each blade of grass and pebble, but you'll be able to play the game at a decent fps. Just a couple that come to mind...

 

Anything by Gamwich...really, all his texture mods are optimized and look great in game. They vary in size from vanilla to 1K and up, just depends on the level of detail he's trying to achieve. Not all the textures are blown-up to impossible sizes though...he uses logic. http://www.nexusmods.com/skyrim/users/5712421/?tb=mods&pUp=1

 

Grass on Steroids is a nice alternative to some of the other flora overhauls out there...can improve frame rate, believe it or not. It uses vanilla assets, just increases the density of it, so it's not adding any new meshes to your install IIRC.

http://www.nexusmods.com/skyrim/mods/33582/?

 

A nice city & town overhaul with a minimal footprint on performance would be JK's Skyrim...it's what I'm using now. Good textures and adds some nice immersion to otherwise bland looking towns.

http://www.nexusmods.com/skyrim/mods/61035/?

 

Have fun!

 

N~dles

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Another thing: what's your skyrim.ini and skyrimprefs.ini settings (paste it into Pastebin)? These, if set o 0, will tank your performance unless you change them to 1.

 

  • iTexMipMapMinimum=0
  • iTexMipMapSkip=0

 

 

thats my skyrim.ini

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=100

uGridsToLoad=9

iPreloadSizeLimit=84934656

uExterior Cell Buffer=36

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMaxGrassTypesPerTexure=7

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

and thats the skyrimprefs.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.4000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=3

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=250

iMaxDecalsPerFrame=800

bFloatPointRenderTarget=1

sD3DDevice="AMD Radeon R9 200 Series"

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=60.0000

[AudioMenu]

fAudioMasterVolume=0.5000

fVal7=1.0000

uID7=335749301

fVal6=1.0000

uID6=335749298

fVal5=1.0000

uID5=335750680

fVal4=1.0000

uID4=335749302

fVal3=1.0000

uID3=94881

fVal2=0.2500

uID2=466532

fVal1=0.8500

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

what do you mean by tank your performance?

 

 

Both Tamriel Reloaded mods would be my first guess as to why your frame rate is tanking so hard outside. I've found that, without exception, nearly every mod that adds new meshes and textures to exterior spaces eats up VRAM. With some mods it's a minimal hit, others turn your system into an amazing slide show presentation.

 

Well I uninstalled the Tamriel Reloaded and ... you were right, game runs much smoother now.  Sad, no fancy stuff for me. :P

But thank you for the help guys!

 

 

Glad you got it sorted out, happy to help. Don't give up on adding exterior mods though...there are quite a few out there that look very good without eating up a lot of VRAM. They aren't 4K with parallax hooplah and unique meshes for each blade of grass and pebble, but you'll be able to play the game at a decent fps. Just a couple that come to mind...

 

Anything by Gamwich...really, all his texture mods are optimized and look great in game. They vary in size from vanilla to 1K and up, just depends on the level of detail he's trying to achieve. Not all the textures are blown-up to impossible sizes though...he uses logic. http://www.nexusmods.com/skyrim/users/5712421/?tb=mods&pUp=1

 

Grass on Steroids is a nice alternative to some of the other flora overhauls out there...can improve frame rate, believe it or not. It uses vanilla assets, just increases the density of it, so it's not adding any new meshes to your install IIRC.

http://www.nexusmods.com/skyrim/mods/33582/?

 

A nice city & town overhaul with a minimal footprint on performance would be JK's Skyrim...it's what I'm using now. Good textures and adds some nice immersion to otherwise bland looking towns.

http://www.nexusmods.com/skyrim/mods/61035/?

 

Have fun!

 

N~dles

 

 

thank you!

I gonna have a look at them

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I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

manually? that's ridiculous, there's 1600 textures in tamriel reload hd

1k textures for everything? that's a joke?

NzsLWqo.jpg

that armor don't have much details

DEDjVMS.jpg

floor is seamless texture, you boost the uv map scale, more details without fps loss

zNn9B5s.jpg

pillars are not seamless texture, you want more details, you need bigger textures

 

a 1k a8nsomething texture will eat more vram than a compressed 2k dxt1 texture

you don't need a nasa pc if you optimise those textures

lleKcgj.jpg

that's with a gtx 570 1280 mo vram, the 1 fps that's when you enter somewhere, have 20-30 in towns

QwVxQrh.jpg

 

ldwKAY3.jpg

some things are missing with button impr (but fps don't show on steam jpg)

yNN2EZP.jpg

 

you want more fps?

-unzip all bsa

-load smco on everything, get rid of all those a8nsomething texture optimiser ignore

-load texture optimiser on everything, to give mipmaps when they forgot

-create a new folfer in your mo profile, and put the ini in it, you probably put some tweaks in that that kill your fps (you add one thing at a time, to check if it's worth it)

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what do you mean by tank your performance?

 

You'll get a performance decrease, a slowdown. I tried using the two settings to 0 and my game became terribly slow, especially with high-res texture mods, so I set it back to 1.

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I prefer to do the work myself rather than rely on a program to do it automatically. If you don't have Photoshop, GIMP is a very good alternative and is free (just need the .dds plugin to edit & save the textures).

 

To be perfectly honest, you really don't need textures above 1K in resolution. Textures above that size are just too big for Skyrims' ancient game engine, eat up too much memory and generally are only good for taking screenshots...not actually playing the game IMHO.

 

manually? that's ridiculous, there's 1600 textures in tamriel reload hd

1k textures for everything? that's a joke?

 

 

lol...yatol. I think you've misunderstood what I wrote. I edit texture mods to be an appropriate size for how I want my game to look and run. I said that you don't need to have textures larger than 1K in the game...I didn't say that every texture in my install is 1K   ;)

 

To clarify: I did not say to edit all of Tamriel Reloaded's textures...nor did I claim to have done so myself...nor did I suggest it as a possible solution to M4rth to correct his frame rate issues. I mentioned it as my own personal experience with textures, and the reason why I don't use the optimizers. The problem M4rth seemed to be having was caused by Tamriel Reloaded...he uninstalled it, and problem solved. 

 

At any rate...whatever works for you :D

 

N~dles

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The problem M4rth seemed to be having was caused by Tamriel Reloaded...he uninstalled it, and problem solved. 

 

 

nope, problem not solved

Ns0Ly8T.jpg

 

1WeBBMp.jpg

he is close to the limit of what his config can handle because of all the unoptimised textures he use

so adding those unoptimised texture put him paste the limit

 

limit will drop if he optimise all his textures, that mean more fps, and less stutters if he have some (too much ram swapping for your config)

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