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Greetings Loverslab community,


 


I have a problem with three mods I want at the same time, namely XPMS extended, Schlongs of Skyrim, and Realistic Weapon Positions


I installed the skeleton first then scvhongs of skyrim, with race menu plugin. The genital sliders were funtional, but when I installed realistic weapons, the sliders disappear


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Always install skeleton last.


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Always install skeleton last.

 

SOS installs a skeleton too, and if i don't install it last, I don't get any options, but if I don't install realistic weapons last, I don't get my prefered weapon positions.

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I can't speak for the weapon positions mod as I've never used it, but generally speaking you shouldn't have anything overwriting XPMSE. It's the more recent skeleton with all the bells and whistles other mods might need so it should have priority over the SOS skeleton (even if you don't bother with its own esp, as I don't.)


 


I don't know which options you're talking about not having, but XPMSE should include a choice in the installer for its own SOS RaceMenu plugin. There are loads of schlong-related sliders in that.


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I can't speak for the weapon positions mod as I've never used it, but generally speaking you shouldn't have anything overwriting XPMSE. It's the more recent skeleton with all the bells and whistles other mods might need so it should have priority over the SOS skeleton (even if you don't bother with its own esp, as I don't.)

 

I don't know which options you're talking about not having, but XPMSE should include a choice in the installer for its own SOS RaceMenu plugin. There are loads of schlong-related sliders in that.

 

My bad! I Meant to say that I have the install order like this:

 

1. Racemenu+SOS

2. Xp32 skeleton

 

This has all the schlong sliders witht he racemenu patch from the xp32 installer.

 

But when I install the Realistic Weapons positions, my schlong options in the showracemenu ui disappears! It's frustrating because I want to use both mods at the same time.

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Ah, right. I haven't used the weapon mod, but I assume it adds its own RaceMenu sliders and cancels out the SOS ones, which would make the two incompatible, unfortunately. Perhaps there's a patch somewhere? Or perhaps XPMSE's own sliders would let you do what you need for weapons.


 


I'm unclear now if you're using XP32 skeleton or XPMSE. The latter has all the "proper weapon scale" stuff, which lets you change weapon position as well as scale, for both player and NPCs. (That's the part of XPMSE I don't use, though, as I don't personally want it and it has been reported to cause co-save bloat and very long save/load times. So I deleted the XMPSE.esp and scripts after installation.)


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