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benuu90

Tes5Edit Help

Hello. Can somebody explain to me why this happens/what is this: some mods which are lower hence have higher priority overwrite some old mods with EMPTY RECODS .. Why this happens ? How can I ''merge'' them ?

I have tried with wyre Bash but its not working.

Any ideas?

tes5edit.png

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You have three options:

 

1. Change your load order. Move the plugin (ESP/ESM) with the red records (keywords) to the bottom.

2. Modify the last plugin in your load order and add the missing keywords to that plugin. You should add one of the plugins with red keywords as a "Master" to the last plugin on the right. I can't tell you which one's which as I don't see the plugin names in your screenshot.

3. Create a merged patch. Copy all conflicted records into a new plugin and add the union of all keywords to this plugin.

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I cannot modify the load order because there are some things that I like to keep from one plugin but not all... It would have been too easy....

I have to modify the records.

How should I proceed? I Select from tes5 create merged patch? Which one I select to create merged patch? the one that overvrite/is lower in load order ?

Should I edit manually the patch afterwards with drag and drop ?

MS.

I experimented a little bit, but I am not confident..

Ps: so the situation I described above(first post) is an overwrite with an EMPTY record?

Could I do like in this attachment ?

tes5edit1.png

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The red value you see in TES5Edit means that there are one or more plugins after it delete that value.

 

A merged patch contains A+B, if the plugins come before it contains A and/or B, it's basically the union of all values that come before itself.

 

Copy either one of the records you want to include in the merged patch and add all plugins that have different values for a particular record as a "master" to the merged patch so that you can combine all of their values into one plugin (ESP).

 

In the second screenshot, if you add the flag "PC Level Mult" to Rebirth Monster.esp then Rebirth Monster.esp becomes a merged patch. If you don't want to change Rebirth Monster.esp then you should copy the record from Skyre_main.esp into a new plugin and then add Rebirth Monster.esp as a master to this new ESP and then carry all of the different values from Rebirth into the new ESP. In other words, in a proper merged patch there are no red values, all values are either green or yellow. For the 2nd screenshot, a merged patch should contain both PC Level Mult flag and Bleedout Override flag, and also Use AI Data template flag. I'm sure you get the idea.

 

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On 11/7/2015, 4:58:10, bjornk said:

The red value you see in TES5Edit means that there are one or more plugins after it delete that value.

 

A merged patch contains A+B, if the plugins come before it contains A and/or B, it's basically the union of all values that come before itself.

 

Copy either one of the records you want to include in the merged patch and add all plugins that have different values for a particular record as a "master" to the merged patch so that you can combine all of their values into one plugin (ESP).

 

In the second screenshot, if you add the flag "PC Level Mult" to Rebirth Monster.esp then Rebirth Monster.esp becomes a merged patch. If you don't want to change Rebirth Monster.esp then you should copy the record from Skyre_main.esp into a new plugin and then add Rebirth Monster.esp as a master to this new ESP and then carry all of the different values from Rebirth into the new ESP. In other words, in a proper merged patch there are no red values, all values are either green or yellow. For the 2nd screenshot, a merged patch should contain both PC Level Mult flag and Bleedout Override flag, and also Use AI Data template flag. I'm sure you get the idea.''

So should I use tes5 edit to create the patch ? If i remember correctly, i tried once, but i checked the patch with tes5edit and it contained EMPTY records as well,like the ESPs that i needed to merge. Should I edit the patch manually afterward ?

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Yes, you should edit it manually.

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